Workshop Guide - Custom avatars

This guide covers creating a custom avatar using blender. Due to the nature of character models being an expert level task, this guide does not cover all steps and significant Blender knowledge is required for anything more complicated than changing colours.

0. Things you need

- Skaterift content is made using Blender. You can get Blender from steam
NOTE: The addon is designed for Blender version 3.6.
If using steam, you can switch to this version using the 'Betas' option, and select 3.6 - Stable LTS


- GNU Gimp or similar image editor.
- Download the custom_player.zip
- An installed copy of Skaterift of course.

1. Installing exporter addon

Skip this step if you've already done it before. Guide on how to install the exporter addon for Blender

2. Configuring the template

Firstly, Open the .blend file from the custom_player zip.

Open the side panel in the 3D Viewport, and find the Skaterift tab, and in that menu, the Export tab

Export Dir must be set to the game folder, which ends in /steamapps/common/skaterift/
NOTE: the path must have a / at the end, else things will break.

3. Make your edits

This step is completely left to you.

4. Compile the model

In the Outliner panel in the top right, rename the collection name, called playermodels/template/ch_template.
The collection name is the path it will export the model, relative to the directory we set earlier.

Now in the Skaterift Export tab, press Compile This collection.
NOTE: Blender will freeze for a second or so, since the export script has to compress the texture file.

5. Test it out in-game

If everything is good, you should be able to visit the board shop and it will be loaded in there. If not, try reopen it. If still not not, then something broke, and there is no contingency plan here, sorry.

6. Upload via the Workshop tool

From the console of Skaterift (` button), you can open the workshop tool by using the command: workshop_publish. From here, fill in the folder name which houses the board. This is relative to the game folder just like the export tool. You will know its correct when you see your board after pressing the load button.

From here, just fill in the information like the title and description, and press submit.

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