+
+ for( int i=0; i<model_test->material_count; i++ )
+ {
+ cxr_log( " material: %s\n", model_test->materials[i] );
+
+ valve_material *material =
+ valve_load_material( model_test->materials[i] );
+
+ if( material )
+ {
+ cxr_log( " $basetexture: %s\n"
+ " $bumpmap: %s\n",
+ material->basetexture,
+ material->bumpmap );
+
+ valve_free_material( material );
+ }
+ }
+
+ valve_free_model( model_test );