CXR_API i32 cxr_fs_set_gameinfo( const char *path ); /* Setup system */
CXR_API void cxr_fs_exit(void); /* Clean up */
CXR_API void *cxr_fs_get( const char *path, i32 stringbuffer ); /* Get a file */
CXR_API i32 cxr_fs_set_gameinfo( const char *path ); /* Setup system */
CXR_API void cxr_fs_exit(void); /* Clean up */
CXR_API void *cxr_fs_get( const char *path, i32 stringbuffer ); /* Get a file */
CXR_API i32 cxr_fs_find( const char *path, fs_locator *locator );
CXR_API valve_model *valve_load_model( const char *relpath );
CXR_API i32 cxr_fs_find( const char *path, fs_locator *locator );
CXR_API valve_model *valve_load_model( const char *relpath );
CXR_API void *cxr_fs_get( const char *path, i32 stringbuffer )
{
valve_file_system *fs = &fs_global;
CXR_API void *cxr_fs_get( const char *path, i32 stringbuffer )
{
valve_file_system *fs = &fs_global;