+ # 'Special' shader for wvt
+ "cxr_blend":
+ {
+ "modulate": material_tex_image("blendmodulatetexture"),
+ "basetexture": material_tex_image("basetexture"),
+ "basetexture2": material_tex_image("basetexture2"),
+ "bumpmap": material_tex_image("bumpmap"),
+ "bumpmap2": material_tex_image("bumpmap2")
+ },
+
+ # Default shader setup
+ "Principled BSDF":