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vg.git
2021-12-13
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remove todos
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2021-12-13
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fixed state resetting
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2021-12-13
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improve visuals
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2021-12-13
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all campaign levels are done
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2021-12-12
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lock levels packs if first is not unlocked
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2021-12-12
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run indicator
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2021-12-12
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sound tweaks
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2021-12-12
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final death anim
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2021-12-12
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small animation to ball dying
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2021-12-11
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cleaned up wires
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2021-12-11
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improved time management and pausing
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2021-12-10
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moved code around a bit
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2021-12-10
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world buttons
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2021-12-07
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added stuff
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2021-12-07
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save file .sv2 format read/write
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2021-12-06
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leaderboard have picture
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2021-12-06
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added basic leaderboard fetching
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2021-12-06
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dont remember
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2021-12-05
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level selector
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2021-12-05
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added scroll bar ui
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2021-12-05
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ui gpu clipping
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2021-12-04
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new font/ui fixes
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2021-12-03
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latest
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2021-12-03
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add two more achievment triggers
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2021-12-03
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get achievements working again
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2021-12-03
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fix movement bugs
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2021-12-03
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actually good ball shader
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2021-12-02
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fixed flow reverse flag incorrectly being set
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2021-12-02
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substantial refactor to movement code
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2021-12-01
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Fixed runs drawing getting stuck
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2021-12-01
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allowed background travel
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2021-12-01
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fix out of order IO drawing
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2021-11-30
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bunch of stuff for pre-alpha build
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2021-11-30
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improve dragging wire visuals
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2021-11-30
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added pull animation to wires
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2021-11-29
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thids/trigger stabalize
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2021-11-29
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line/curve renderer
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2021-11-28
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some maps, update QOI, fix bug/UB with too many fishes
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2021-11-26
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fix up build script
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2021-11-26
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Merge branch 'master' of harrygodden.com:/home/fishladder
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2021-11-26
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switch from png to qoi textures
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2021-11-26
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fixed windows line-endings messing stuff up
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2021-11-26
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level changes
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2021-11-25
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bendy ropes
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2021-11-24
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trigger link serialize/load
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2021-11-23
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added basic cell triggering
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2021-11-20
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switch to multiple runs conditions
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2021-11-17
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added score counters/career stuff
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2021-11-15
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fixed invalid reads / some bugs
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2021-11-15
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score save to disk
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2021-11-14
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fix bug with audio fadeout
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2021-11-14
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fix try to load level -1
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2021-11-14
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level save/load
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2021-11-14
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map files
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2021-11-11
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save/load
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2021-11-11
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better console handling // simple map serialzer
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2021-11-05
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added curves for start/end points to prevent clipping
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2021-11-05
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dynamic background hsader
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2021-11-03
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create info buffer
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2021-11-02
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added debug cvars
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2021-11-02
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removed guff
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2021-11-02
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reimpliment console interface
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2021-11-02
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console viewer
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2021-11-01
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update logging IO
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2021-11-01
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dont remember what i did
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2021-10-29
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falling animations
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2021-10-27
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more comprehensive audio visualizer
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2021-10-27
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better audio queuing
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2021-10-27
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fixed REALLY bad threading bugs with audio
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2021-10-25
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removed code cruft from audio
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2021-10-25
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much cleaner audio handling & extra controls
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2021-10-25
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implement repeating sound effects
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2021-10-24
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bring audio code inline with current standards
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2021-10-24
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switch texture loading to resource based
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2021-10-23
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add guidelines for editing
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2021-10-23
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only rebuild map chunks where user clicks
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2021-10-23
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refactor cell classification
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2021-10-23
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update audio randomizer
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2021-10-23
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art/sound/textures
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2021-10-20
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switch to textured render
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2021-10-20
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add little bit / edges
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2021-10-20
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removed some cruft
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2021-10-20
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added spinny bits
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2021-10-19
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accurate path/curve following
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2021-10-16
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new tileset
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2021-10-14
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small refactor ui api
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2021-10-14
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minor ui tweaks
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2021-10-13
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create font/ui text system
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2021-10-12
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added basic button function
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2021-10-11
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super basic UI layouting
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2021-10-04
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some levels and diagnostic tool
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2021-09-27
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fix bug with rolling over output
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2021-09-27
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splitter switcher
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2021-09-27
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added SANE mesh api
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2021-09-27
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switch to marbles and create model compiler
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2021-09-26
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refactor cell references to use pcell
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2021-09-26
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added visual indicators of.. stuff
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2021-09-25
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add some circle indicators
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2021-09-23
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split/merge working with water
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2021-09-23
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splitter
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