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fishladder.git
2024-05-27
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update to new buildscript style
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2024-05-26
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ui api
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2024-02-23
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revision 2
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2024-02-22
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build system revision
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2024-01-06
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fix achievement spam
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2024-01-05
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fix music option not saving
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2024-01-05
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add textures
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2024-01-04
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build scipt
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2024-01-04
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build scripts
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2024-01-04
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fully ported to vg2
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2024-01-04
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add shader sources
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2023-12-29
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texsheet, shader api, sav folder
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2023-12-27
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first sorta working port
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2023-12-26
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vg2 port: build script and resource loading
master
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2022-05-14
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mc1.9
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2022-01-29
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switch to vgc system
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2022-01-28
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cross compile build script
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2022-01-26
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january update version 1.5
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2022-01-24
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organise level information
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2022-01-24
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new maps (dev)
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2022-01-23
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new map, different light colours
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2022-01-23
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remove new-style text
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2022-01-23
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world text (old style) & optimisations
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2022-01-20
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text alignments
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2022-01-20
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fixed wrong uniform bind (thank you mesa drivers ^^)
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2022-01-20
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patch up things from text changes
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2022-01-20
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new font
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2022-01-19
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added emitter sprites
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2022-01-19
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fixed console rendering
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2022-01-19
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wire fadeout
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2022-01-18
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theme selection
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2022-01-15
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switched to command based rendering
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2022-01-12
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emit test, wire fixes
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2022-01-12
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added cvar persistence
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2022-01-11
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added simple settings window
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2022-01-11
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cmp_plot3x3
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2022-01-10
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refactor world static
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2022-01-10
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cleaned up world edges (revision)
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2022-01-10
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cleaned up world edges
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2022-01-10
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zoom revision
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2022-01-08
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zoom offset
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2022-01-05
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cleaned level selection
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2022-01-04
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refactor world button code
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2021-12-29
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r1
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2021-12-29
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steam flags
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2021-12-29
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fwd declerations
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2021-12-22
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colourblind sets (dev version)
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2021-12-21
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publish build
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2021-12-21
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basic world text
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2021-12-21
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level smooth transition camera
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2021-12-20
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speed button
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2021-12-20
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revamped sound engine
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2021-12-19
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.
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2021-12-13
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leaderboard seems to have segfault. fixed typos
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2021-12-13
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Merge branch 'master' of harrygodden.com:/home/fishladd...
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2021-12-13
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remove todos
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2021-12-13
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fixed state resetting
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2021-12-13
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improve visuals
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2021-12-13
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all campaign levels are done
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2021-12-12
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lock levels packs if first is not unlocked
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2021-12-12
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run indicator
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2021-12-12
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sound tweaks
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2021-12-12
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final death anim
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2021-12-12
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small animation to ball dying
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2021-12-11
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cleaned up wires
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2021-12-11
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improved time management and pausing
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2021-12-10
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moved code around a bit
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2021-12-10
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world buttons
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2021-12-07
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added stuff
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2021-12-07
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save file .sv2 format read/write
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2021-12-06
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leaderboard have picture
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2021-12-06
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added basic leaderboard fetching
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2021-12-06
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dont remember
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2021-12-05
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level selector
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2021-12-05
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added scroll bar ui
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2021-12-05
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ui gpu clipping
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2021-12-04
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new font/ui fixes
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2021-12-03
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latest
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2021-12-03
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add two more achievment triggers
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2021-12-03
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get achievements working again
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2021-12-03
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fix movement bugs
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2021-12-03
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actually good ball shader
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2021-12-02
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fixed flow reverse flag incorrectly being set
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2021-12-02
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substantial refactor to movement code
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2021-12-01
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new tutorial level for new mechanic
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2021-12-01
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Fixed runs drawing getting stuck
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2021-12-01
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allowed background travel
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2021-12-01
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fix out of order IO drawing
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2021-11-30
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bunch of stuff for pre-alpha build
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2021-11-30
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improve dragging wire visuals
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2021-11-30
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added pull animation to wires
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2021-11-29
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thids/trigger stabalize
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2021-11-29
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line/curve renderer
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2021-11-28
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some maps, update QOI, fix bug/UB with too many fishes
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2021-11-26
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fix up build script
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2021-11-26
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Merge branch 'master' of harrygodden.com:/home/fishladder
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2021-11-26
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switch from png to qoi textures
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2021-11-26
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fixed windows line-endings messing stuff up
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2021-11-26
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level changes
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2021-11-25
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bendy ropes
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