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carveJwlIkooP6JGAAIwe30JlM.git
2023-04-11
hgn
more tweaks
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2023-04-11
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small bugs
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2023-04-11
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bouncy balls
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2023-04-11
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a change to rigidbody semantics
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2023-04-11
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text3d
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2023-04-06
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variable scale menu
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2023-04-06
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test for variable render scale
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2023-04-06
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scraped a small amount of crap
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2023-04-05
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oops
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2023-04-05
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wowwww
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2023-04-02
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TurboFisto
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2023-04-02
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right hand yellow
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2023-04-01
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null
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2023-04-01
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entities zones
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2023-03-31
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stepping
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2023-03-31
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fixe
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2023-03-31
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whoopsie
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2023-03-31
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0
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2023-03-31
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to the workers of the world
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2023-03-31
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fuck you, you cant put your couch there
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2023-03-30
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a good point with grinds
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2023-03-29
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YEAH
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2023-03-29
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dont remember
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2023-03-28
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forsenRun
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2023-03-27
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minor improvements to jump/grind
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2023-03-27
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gate passthrough jump
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2023-03-27
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marker improvement
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2023-03-27
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sfd
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2023-03-26
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skate audio fadeout
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2023-03-26
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timings
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2023-03-26
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i hope your hapy
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2023-03-15
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large reduction, redoing things
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2023-03-14
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bugs/map edits
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2023-03-13
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bricks
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2023-03-12
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logic
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2023-03-06
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some audio things
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2023-03-05
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fixles
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2023-03-05
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fixed BBBZZZT
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2023-03-05
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baby lock the door and turn the lights down low
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2023-03-04
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grid based
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2023-03-02
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checkin
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2023-03-02
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needs a lot of cleaning but lights are OK
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2023-02-25
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now we're doing a bunch of them
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2023-02-25
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removed deprecated spam: rigidbody.h needs cleaning!
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2023-02-25
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shader vacuuming
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2023-02-25
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fix da bugs
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2023-02-24
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longjump gates
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2023-02-23
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isolate world code
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2023-02-23
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small clean
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2023-02-23
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fuckin hell
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2023-02-22
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added scene_vert struct, result is good
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2023-02-22
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fix
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2023-02-22
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random
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2023-02-17
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freds suggestion
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2023-02-17
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shadow tweak
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2023-02-17
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run to skate animation
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2023-02-17
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end of an era
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2023-02-16
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enwauhwduwa
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2023-02-15
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but this is not a perfect work
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2023-02-15
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im making a note here, huge success
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2023-02-15
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pre-velocity-change
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2023-02-15
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better? grinds
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2023-02-11
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shits fucked
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2023-02-10
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get fak
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2023-02-10
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going crazy
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2023-02-07
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basic 5050
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2023-02-07
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CCD!
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2023-02-06
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dead
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2023-02-06
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prelim tricks
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2023-02-05
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holdout poses
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2023-02-05
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remove some scrap code
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2023-02-05
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plish
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2023-02-04
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drop-in prelim
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2023-02-03
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cam rework
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2023-02-02
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the never ending refactor
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2023-02-02
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fix geo crash & backflips
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2023-02-01
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j
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2023-02-01
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yo
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2023-02-01
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waeeij
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2023-01-30
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automatic camera inversing across portals
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2023-01-30
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land 'supports'
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2023-01-29
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yeah yeah yeah
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2023-01-29
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another api change
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2023-01-28
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basic dead device and some comments for next time
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2023-01-28
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a simple CCD algortihm for walking
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2023-01-28
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df shadows
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2023-01-28
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third person better camera
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2023-01-28
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fix some errors
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2023-01-26
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spin boost
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2023-01-26
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LPR - Skating
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2023-01-26
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LPR - Walk/Anim
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2023-01-25
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LPR - Walking
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2023-01-22
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vehicle stuff
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2023-01-21
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?
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2023-01-20
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D'oh
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2023-01-20
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latest
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2023-01-17
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make grass sprites a function of map area
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2023-01-16
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walk stability
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2023-01-16
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regular shaders
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2023-01-16
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poll functions
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