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carveJwlIkooP6JGAAIwe30JlM.git
2023-12-02
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map changes
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2023-12-01
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foliage windy shader
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2023-11-29
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fix null reference
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2023-11-28
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gameserver patches
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2023-11-28
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THE REST
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2023-11-28
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dont try to load nothign
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2023-11-28
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include challenge entitites in region consideration
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2023-11-28
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scale route markers correctly on custom meshes
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2023-11-28
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adjust grind dir epsilon
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2023-11-28
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cull back of gate
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2023-11-28
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an arbitrary way to fix grind velocity leaks
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2023-11-28
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improve board stability by scaling inertia tensor
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2023-11-28
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unlinked gate fx
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2023-11-27
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extremely hacky achievement models lol
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2023-11-27
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render placeholder boards at store
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2023-11-27
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fixed time worldinfo
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2023-11-27
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fix vertex blend data
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2023-11-27
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small ui tweaks
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2023-11-27
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wrong world display
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2023-11-27
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send player region
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2023-11-27
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sparks for player and remote blinking
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2023-11-26
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particle systems
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2023-11-26
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3 new characters
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2023-11-25
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allow armature fixups on model load
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2023-11-25
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strange bug and playermodels
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2023-11-25
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small lobby tweak
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2023-11-25
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restore achivements from steam
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2023-11-25
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walk reset now corrects rotations
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2023-11-25
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show error messages if trying to connect to server
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2023-11-25
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smooth block ui
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2023-11-25
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checkpoint diffs
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2023-11-25
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fix some problems with world loader
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2023-11-25
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world regions
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2023-11-24
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the route strips are back
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2023-11-24
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add medals to miniworld display
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2023-11-24
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force model array alignment
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2023-11-24
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fallback board
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2023-11-24
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cell shade character
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2023-11-24
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server status lever and display
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2023-11-23
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the great server lever
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2023-11-23
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gameserver optimisations
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2023-11-23
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shader overrides
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2023-11-22
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fixed bug invalid memory write
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2023-11-22
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load in preview images to dynamic rt textures
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2023-11-22
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remove assertion
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2023-11-22
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workshop selecter
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2023-11-22
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fix legacy behaviour for trigger exits
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2023-11-22
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re-add non-local gates
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2023-11-21
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turbo chaos
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2023-11-21
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more gui changes
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2023-11-21
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world save position
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2023-11-21
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forgot to lock!
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2023-11-21
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miniworld helpers
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2023-11-20
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chaos pt 3
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2023-11-20
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render routes in mini-world
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2023-11-20
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chaos pt 2
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2023-11-19
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code is no longer based :(
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2023-11-19
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process triggers on leave world
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2023-11-19
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proxy models
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2023-11-19
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mini world rendering adjustments
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2023-11-18
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chaos pt 1
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2023-11-17
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fix errors
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2023-11-17
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update helpers
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2023-11-15
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scuffed input compression pt1
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2023-11-15
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wrong #define
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2023-11-13
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up max server response size
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2023-11-13
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fix again
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2023-11-13
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fix segfault
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2023-11-13
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mistake in chat message propogation
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2023-11-13
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server version check
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2023-11-13
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add recieving code
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2023-11-13
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send chat messages to server
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2023-11-12
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show friends in yellow, dont show out-of-world people
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2023-11-12
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better nametag
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2023-11-11
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username medals display
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2023-11-11
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remove avatar concept
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2023-11-10
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initial gui for remote players lobby
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2023-11-09
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dont render if blocked
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2023-11-08
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steam friend/block info on remote players structures
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2023-11-08
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smooth out walk animator drop ins / sitting
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2023-11-08
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DonkeyKong64 grind crash
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2023-11-08
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connection semantics; state change bug
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2023-11-04
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sync time between clients to utc
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2023-11-04
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small compression
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2023-11-04
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sit_t animator exchange
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2023-11-04
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fix remote players ghosting
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2023-11-03
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wrong port
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2023-11-03
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port
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2023-11-03
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gameserver links
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2023-11-03
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compiler warnings
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2023-11-03
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change port
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2023-11-03
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scoreboard stuff
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2023-11-03
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misc
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2023-11-02
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connection semantics
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2023-11-02
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sitting down
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2023-11-02
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minor changes
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2023-10-30
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view weekly/all-time
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2023-10-30
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remove sub-world concept
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2023-10-30
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PRIMARY KEY -> UNIQUE (sqlite)
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2023-10-29
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lap timing publish and store, username store in db
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