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carveJwlIkooP6JGAAIwe30JlM.git
2024-01-29
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reverse skate into glider
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2024-01-29
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glider orphan / entity normals with scale
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2024-01-28
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backpack glider
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2024-01-27
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glider stuff
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2024-01-24
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move rigidbody to vg
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2024-01-24
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seperation of body initialization, glider model
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2024-01-22
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rigidbody math corrections & ragdoll tweaks for stability
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2024-01-22
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fix rendering issue in workshop board preview
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2024-01-21
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sandsurf/glide basics
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2024-01-15
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fix annoying script error
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2024-01-13
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non-meaningful cleanup
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2024-01-04
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add engine settings
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2023-12-23
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cleanup unused files
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2023-12-21
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update build script
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2023-12-20
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add zig cc option to build.c
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2023-12-19
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add one shots to replay buffer
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2023-12-19
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move audio comp to its own thing
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2023-12-19
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allow replays to pass through rifts
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2023-12-19
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stop air sound while paused
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2023-12-19
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adjust walkout anim length & masked anim blending
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2023-12-18
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network release 9
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2023-12-17
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animation and transition adjustments
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2023-12-16
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breakup walk system and add new exit animation
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2023-12-16
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revision to walk animation/system
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2023-12-15
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handplants
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2023-12-14
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ui frosting info
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2023-12-14
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adjust input filtering
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2023-12-14
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PC controls for skids
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2023-12-13
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hand slides
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2023-12-12
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active ragdolls
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2023-12-11
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ragdoll quality improvements
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2023-12-11
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-11
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better lateflip filtering
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2023-12-11
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launch option to load world
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2023-12-10
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-10
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wind rushing sound
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2023-12-10
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seperate rand instances for each thread
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2023-12-10
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add late flips
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2023-12-08
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performance wins!
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2023-12-08
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performance measurements
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2023-12-08
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force compression
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2023-12-05
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some refactors before the storm
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2023-12-05
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refactor world rendering code
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2023-12-04
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Merge branch 'master' of harrygodden.com:/home/carveJwl...
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2023-12-04
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ubuntu build script
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2023-12-04
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demo fixes
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2023-12-04
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stuff for demo
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2023-12-04
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added content lock for demo version
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2023-12-02
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map changes
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2023-12-01
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foliage windy shader
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2023-11-29
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fix null reference
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2023-11-28
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gameserver patches
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2023-11-28
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THE REST
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2023-11-28
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dont try to load nothign
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2023-11-28
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include challenge entitites in region consideration
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2023-11-28
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scale route markers correctly on custom meshes
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2023-11-28
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adjust grind dir epsilon
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2023-11-28
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cull back of gate
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2023-11-28
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an arbitrary way to fix grind velocity leaks
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2023-11-28
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improve board stability by scaling inertia tensor
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2023-11-28
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unlinked gate fx
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2023-11-27
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extremely hacky achievement models lol
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2023-11-27
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render placeholder boards at store
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2023-11-27
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fixed time worldinfo
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2023-11-27
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fix vertex blend data
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2023-11-27
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small ui tweaks
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2023-11-27
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wrong world display
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2023-11-27
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send player region
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2023-11-27
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sparks for player and remote blinking
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2023-11-26
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particle systems
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2023-11-26
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3 new characters
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2023-11-25
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allow armature fixups on model load
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2023-11-25
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strange bug and playermodels
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2023-11-25
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small lobby tweak
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2023-11-25
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restore achivements from steam
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2023-11-25
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walk reset now corrects rotations
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2023-11-25
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show error messages if trying to connect to server
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2023-11-25
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smooth block ui
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2023-11-25
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checkpoint diffs
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2023-11-25
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fix some problems with world loader
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2023-11-25
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world regions
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2023-11-24
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the route strips are back
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2023-11-24
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add medals to miniworld display
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2023-11-24
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force model array alignment
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2023-11-24
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fallback board
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2023-11-24
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cell shade character
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2023-11-24
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server status lever and display
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2023-11-23
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the great server lever
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2023-11-23
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gameserver optimisations
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2023-11-23
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shader overrides
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2023-11-22
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fixed bug invalid memory write
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2023-11-22
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load in preview images to dynamic rt textures
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2023-11-22
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remove assertion
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2023-11-22
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workshop selecter
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2023-11-22
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fix legacy behaviour for trigger exits
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2023-11-22
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re-add non-local gates
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2023-11-21
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turbo chaos
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2023-11-21
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more gui changes
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2023-11-21
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world save position
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2023-11-21
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forgot to lock!
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