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vg.git
2023-03-14
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birds read
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2023-03-13
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bird
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2023-03-10
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dsp reverb etc
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2023-03-08
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silly mistake
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2023-03-08
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resampling rate
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2023-03-08
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audio upgrade 3
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2023-03-01
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heebie
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2023-02-05
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resolution fix
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2023-01-28
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random
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2023-01-20
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latest
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2023-01-16
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use 0 logo for load screen
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2023-01-16
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thin font
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2023-01-16
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poll functions
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2023-01-16
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console amenities
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2023-01-15
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support maths for constraints
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2022-12-31
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deadzones adjustable & other fixes
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2022-12-26
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mistake with keymods
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2022-12-26
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enforce alignment
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2022-12-24
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Fix calling interval at wrong time
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2022-12-10
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some raycasting stuff
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2022-12-03
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all changes
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2022-11-28
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sync clean up
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2022-11-16
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api
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2022-11-15
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Refactor, GLFW->SDL
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2022-11-14
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simplify gitignore
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2022-11-08
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assorted
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2022-11-06
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better input
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2022-11-06
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better low qual mode
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2022-11-06
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holyc compile
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2022-10-31
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fixed import
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2022-10-31
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1.0
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2022-10-31
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couple fix
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2022-10-29
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update QOI version and texture api
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2022-10-28
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the mega audio-memory-profiler-patch TM
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2022-10-27
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remove old code
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2022-10-27
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heisenbug
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2022-10-26
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Fixes for clang
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2022-10-26
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yabadabadoo
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2022-10-25
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now thats a lot of damage!
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2022-10-22
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jdidjjjjjjjjjjjjjjjjjjjjjj
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2022-10-19
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wow
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2022-10-12
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dont remember
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2022-10-09
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better performance feedback
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2022-10-08
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Platform and OS stability stuff
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2022-10-07
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error screen is a bit silly but works
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2022-10-07
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Fix major overstep with last commit
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2022-10-06
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medium sized dollop
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2022-09-28
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appticket
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2022-09-28
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audio pt. 2
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2022-09-26
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audio rework pt 1
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2022-08-20
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fixed shader ../path
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2022-08-17
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stuff
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2022-08-12
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some work on in-place anderson trees
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2022-08-10
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aatrees
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2022-08-09
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callbacks
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2022-08-09
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remove .so
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2022-08-08
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new build method
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2022-08-07
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basic auth
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2022-08-07
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fix steam logon
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2022-08-07
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server
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2022-07-19
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its ot'
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2022-06-12
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qm3x3,boxf debug, bugfixes
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2022-06-02
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maths and bugs
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2022-05-30
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new maths functions
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2022-05-28
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changes from carve
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2022-05-17
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3d options
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2022-05-15
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update for minimal build env
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2022-05-14
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platform utils
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2022-05-14
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std=c99
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2022-05-14
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std
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2022-05-14
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dont force mingw
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2022-05-14
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mc 1.9
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2022-01-29
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moved miniaudio to its own compile unit cos its HEFTY
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2022-01-29
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cleaner steamworks switches
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2022-01-29
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better structure
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2022-01-29
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split engine from game
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2022-01-28
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cross compile build script
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2022-01-26
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january update version 1.5
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2022-01-24
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organise level information
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2022-01-24
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new maps (dev)
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2022-01-23
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new map, different light colours
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2022-01-23
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remove new-style text
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2022-01-23
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world text (old style) & optimisations
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2022-01-20
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text alignments
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2022-01-20
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fixed wrong uniform bind (thank you mesa drivers ^^)
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2022-01-20
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patch up things from text changes
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2022-01-20
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new font
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2022-01-19
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added emitter sprites
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2022-01-19
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fixed console rendering
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2022-01-19
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wire fadeout
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2022-01-18
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theme selection
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2022-01-15
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switched to command based rendering
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2022-01-12
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emit test, wire fixes
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2022-01-12
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added cvar persistence
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2022-01-11
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added simple settings window
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2022-01-11
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cmp_plot3x3
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2022-01-10
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refactor world static
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2022-01-10
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cleaned up world edges (revision)
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2022-01-10
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cleaned up world edges
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2022-01-10
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zoom revision
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