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fishladder.git
2021-10-23
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art/sound/textures
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2021-10-20
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switch to textured render
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2021-10-20
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add little bit / edges
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2021-10-20
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removed some cruft
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2021-10-20
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added spinny bits
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2021-10-19
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accurate path/curve following
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2021-10-16
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new tileset
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2021-10-14
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small refactor ui api
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2021-10-14
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minor ui tweaks
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2021-10-13
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create font/ui text system
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2021-10-12
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added basic button function
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2021-10-11
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super basic UI layouting
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2021-10-04
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some levels and diagnostic tool
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2021-09-27
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fix bug with rolling over output
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2021-09-27
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splitter switcher
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2021-09-27
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added SANE mesh api
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2021-09-27
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switch to marbles and create model compiler
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2021-09-26
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refactor cell references to use pcell
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2021-09-26
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added visual indicators of.. stuff
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2021-09-25
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add some circle indicators
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2021-09-23
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split/merge working with water
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2021-09-23
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splitter
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2021-09-22
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fixed gamepad connection causing crash
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2021-09-22
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create tile validator
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2021-09-22
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[VID] flowing water
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2021-09-21
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flowing water between cells
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2021-09-21
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[VID] working map loader
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2021-09-21
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fix
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2021-09-21
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idk
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2021-09-21
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map loader
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2021-09-21
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[VID] centerize rendering
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2021-09-21
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square rendering
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2021-09-21
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window
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2021-09-19
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get windows build working
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2021-09-18
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ready for series
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2021-09-17
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uhh
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2021-09-06
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refactor & vg_m
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2021-07-26
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graphical adjustments
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2021-07-26
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fish shader/texture
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2021-07-25
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revision to flow algorithm
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2021-07-25
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flow classification first pass
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2021-07-25
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Rendering first pass
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2021-07-24
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setup instanced rendering for tilemap
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2021-07-24
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Merge branch 'master' of harrygodden.com:/home/fishladder
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2021-07-24
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textures/loading
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2021-07-21
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better tile classification
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2021-07-21
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pre-move config validation
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2021-07-20
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basic tile editing
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2021-07-20
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engine: debug lines module
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2021-07-20
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basic selection code
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2021-07-19
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basic map loader
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2021-07-18
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tile selection
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2021-07-18
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first tile rendering
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2021-07-18
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add cglm
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2021-07-18
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shader compilation
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2021-07-18
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init
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