From 209913beed591ac23bd0ba61720b84cc1f6fff0a Mon Sep 17 00:00:00 2001 From: Harry Godden Date: Sun, 26 Apr 2020 06:13:45 +0200 Subject: [PATCH] Update README.md --- README.md | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 0c76489..5973ce7 100644 --- a/README.md +++ b/README.md @@ -3,17 +3,15 @@ Automatically make a radar with every compile of a map you do: Specify the layout in hammer by adding brushes to a visgroup named 'tar_layout', and Auto Radar will do the rest. -![](https://i.imgur.com/98QEtMx.gif) +Image: generated radar for de_distillery created by [Chuck Wilson](https://www.aspaceman.com/) +![](http://terri.tech/img/tar/radar.jpg) -Editable GLSL compositor engine for CS:GO Radars, many features to come. -Notable things up ahead: -- ~~Prop support~~ Done! -- func_instances -- baked lighting & ~~even better AO~~ Done -- Auto CSG geometry for even better masking +Editable GLSL compositor engine for CS:GO Radars. -Want to support development? https://www.paypal.me/terri00 :) +# Notes: +- Some GPU's are having issues with the FXAA shader I used, if you radar is cut half way from the top for example or completely black, you should change the anti-aliasing mode in the tar-config entity. +- Instances and Func_details do not show up as part of layout groups!! # Download: This tool requires Visual C++ 2017 redistributables, you can donwload them here (both should be installed if Auto Radar won't start): -- 2.25.1