From a94495e74eeeacc0126a0d3c994408b1d05d694c Mon Sep 17 00:00:00 2001 From: Terri00 Date: Mon, 25 Mar 2019 18:54:41 +0000 Subject: [PATCH] vfilesys (more robust resource handling to fix #7), (vvd,vtx) clean, vdf better regex, more filesystem helpers --- AutoRadar_installer/FileSystemHelper.h | 14 + MCDV/MCDV.vcxproj | 1 + MCDV/MCDV.vcxproj.filters | 3 + MCDV/main.cpp | 21 +- MCDV/vdf.hpp | 15 +- MCDV/vfilesys.hpp | 135 + MCDV/vmf.hpp | 97 +- MCDV/vpk.txt | 87591 +++++++++++++++++++++++ MCDV/vtx.hpp | 191 +- MCDV/vvd.hpp | 44 +- 10 files changed, 87810 insertions(+), 302 deletions(-) create mode 100644 MCDV/vfilesys.hpp create mode 100644 MCDV/vpk.txt diff --git a/AutoRadar_installer/FileSystemHelper.h b/AutoRadar_installer/FileSystemHelper.h index 951e62e..2c28f76 100644 --- a/AutoRadar_installer/FileSystemHelper.h +++ b/AutoRadar_installer/FileSystemHelper.h @@ -1,9 +1,22 @@ #include #include #include +#include +#include namespace fs { + inline bool checkFileExist(const char* path) { + return (_access_s(path, 0) == 0); + } + + void mkdr(const char* dir) { + if (_access_s(dir, 0)) { + std::cout << "mkdr " << dir << "\n"; + SHCreateDirectoryExA(NULL, dir, NULL); + } + } + std::vector getFilesInDirectory(std::string folder) { std::vector names; std::string search_path = folder + "/*.*"; @@ -69,6 +82,7 @@ namespace fs return false; // this is not a directory! } + /* get directory name from filepath */ std::string getDirName(std::string f) { return f.substr(0, f.size() - split(sutil::ReplaceAll(f, "/", "\\"), '\\').back().size()); } diff --git a/MCDV/MCDV.vcxproj b/MCDV/MCDV.vcxproj index dd31353..8312342 100644 --- a/MCDV/MCDV.vcxproj +++ b/MCDV/MCDV.vcxproj @@ -154,6 +154,7 @@ + diff --git a/MCDV/MCDV.vcxproj.filters b/MCDV/MCDV.vcxproj.filters index 1fae28b..68ba8cd 100644 --- a/MCDV/MCDV.vcxproj.filters +++ b/MCDV/MCDV.vcxproj.filters @@ -146,6 +146,9 @@ Header Files\valve + + Header Files + diff --git a/MCDV/main.cpp b/MCDV/main.cpp index 46d2126..ab55dfc 100644 --- a/MCDV/main.cpp +++ b/MCDV/main.cpp @@ -20,6 +20,7 @@ // Util #include "cxxopts.hpp" #include "interpolation.h" +#include "vfilesys.hpp" // Image stuff #define STBI_MSC_SECURE_CRT @@ -74,8 +75,8 @@ std::string m_mapfile_path; std::string m_game_path; #endif #ifdef _DEBUG -std::string m_mapfile_path = "sample_stuff/de_crimson_v16"; -std::string m_game_path = "D:/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/csgo"; +std::string m_mapfile_path = "sample_stuff/de_tavr_test"; +std::string m_game_path = "D:/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/csgo_dev"; #endif //derived strings @@ -179,6 +180,7 @@ int app(int argc, const char** argv) { m_overviews_folder = m_game_path + "/resource/overviews/"; m_resources_folder = m_overviews_folder + m_mapfile_name + ".resources/"; + /* std::cout << "Launching with options:\n"; std::cout << " Render width: " << m_renderWidth << "\n"; std::cout << " Render height: " << m_renderHeight << "\n"; @@ -189,6 +191,19 @@ int app(int argc, const char** argv) { std::cout << "\n -------- RENDER SETTINGS -------\n"; std::cout << " AO: " << (m_comp_ao_enable ? "YES" : "NO") << "\n"; std::cout << " Shadows: " << (m_comp_shadows_enable ? "YES" : "NO") << "\n"; + */ + vfilesys* filesys = NULL; + try { + filesys = new vfilesys(m_game_path + "/gameinfo.txt"); + } + catch (std::exception e) { + std::cout << "Error creating vfilesys:\n"; + std::cout << e.what() << "\n"; + system("PAUSE"); + return 0; + } + + filesys->debug(); std::cout << "Initializing OpenGL\n"; @@ -356,7 +371,7 @@ int app(int argc, const char** argv) { //Collect models std::cout << "Collecting models... \n"; - vmf_main.populateModelDict(m_game_path + "/"); + vmf_main.populateModelDict(filesys); vmf_main.populatePropList(tar_config == NULL ? "tar_cover" : kv::tryGetStringValue(tar_config->keyValues, "vgroup_cover", "tar_cover")); std::cout << "done!\n"; diff --git a/MCDV/vdf.hpp b/MCDV/vdf.hpp index a4bc875..b424e05 100644 --- a/MCDV/vdf.hpp +++ b/MCDV/vdf.hpp @@ -10,11 +10,12 @@ #include "Util.h" -//#define _USE_REGEX +#define _USE_REGEX namespace kv { - const std::regex reg_kv("(\"([^=\"]*)\")|([^=\\s]+)"); + //const std::regex reg_kv("(\"([^=\"]*)\")|([^=\\s]+)"); + const std::regex reg_kv(R"vv("(.*?)"|([^\s]+))vv"); template T tryGetValue(std::map map, const char* key, T defaultValue) { @@ -27,6 +28,16 @@ namespace kv return map[key]; } + /* Create list from map and key */ + std::vector getList(std::map map, const char* key) { + std::vector list; + + int vc = -1; + while (map.count(key + (++vc > 0 ? std::to_string(vc) : ""))) list.push_back(map[key + (vc > 0 ? std::to_string(vc) : "")]); + + return list; + } + class DataBlock { public: diff --git a/MCDV/vfilesys.hpp b/MCDV/vfilesys.hpp new file mode 100644 index 0000000..3967d84 --- /dev/null +++ b/MCDV/vfilesys.hpp @@ -0,0 +1,135 @@ +#pragma once +#include +#include "vpk.hpp" +#include "vdf.hpp" +#include "vvd.hpp" +#include "vtx.hpp" +#include "../AutoRadar_installer/FileSystemHelper.h" + +class vfilesys { +public: + // Cached items + vpk::index* vpkIndex; + kv::DataBlock* gameinfo; + + // Paths + std::string dir_gamedir; // Where the gameinfo.txt is (and where we should output to) + std::string dir_exedir; // Counter-Strike Global Offensive directory + std::string dir_bin; // exedir + /bin/ folder + + std::vector searchPaths; // List of paths to search for stuff (these are all absolute) + + /* Create a file system helper from game info */ + vfilesys(std::string gameinfo, std::string exedir = ""){ + if (!fs::checkFileExist(gameinfo.c_str())) throw std::exception("gameinfo.txt not found"); + + // Load gameinfo + std::ifstream ifs(gameinfo); + if (!ifs) { + std::cout << "Could not open file... " << gameinfo << std::endl; + throw std::exception("File read error"); + } + + std::string str((std::istreambuf_iterator(ifs)), std::istreambuf_iterator()); + + kv::FileData* kv_gameinfo = new kv::FileData(str); + this->gameinfo = &kv_gameinfo->headNode; + + // Set gamedir + this->dir_gamedir = fs::getDirName(gameinfo); + + // Look for csgo.exe to set exedir + std::string dir_upOne = this->dir_gamedir + "../"; // go up to csgo.exe (or at least it should be here) + + std::cout << dir_upOne << "\n"; + + if (exedir != "") + if(fs::checkFileExist((exedir + "/csgo.exe").c_str())) this->dir_exedir = exedir + "/"; + else throw std::exception("Specified exedir was incorrect"); + + else if (fs::checkFileExist((dir_upOne + "csgo.exe").c_str())) this->dir_exedir = dir_upOne; + else throw std::exception("Can't find csgo.exe"); + + // Set bindir + this->dir_bin = this->dir_exedir + "bin/"; + + // Collect search paths from gameinfo.txt + for (auto && path : kv::getList(this->gameinfo->GetFirstByName("\"GameInfo\"")->GetFirstByName("FileSystem")->GetFirstByName("SearchPaths")->Values, "Game")) { + std::string _path = ""; + if (path.find(':') != path.npos) _path = path + "/"; //this path is abs + else _path = this->dir_exedir + path + "/"; // relative path to exedir + _path = sutil::ReplaceAll(_path, "\\", "//"); + + if (fs::checkFileExist(_path.c_str())) this->searchPaths.push_back(_path); + } + + // Look for pak01_dir.vpk in all search paths + for (auto && sp : this->searchPaths) { + if (fs::checkFileExist((sp + "pak01_dir.vpk").c_str())) { + this->vpkIndex = new vpk::index(sp + "pak01_dir.vpk"); + goto IL_FOUND; + } + } + + std::cout << "Warning: could not find pak01_dir.vpk...\n"; + + IL_FOUND: + std::cout << "Finished setting up filesystem.\n"; + } + + /* Dump out what this filesystem has in memory */ + void debug() { + std::cout << "Directories:\n"; + std::cout << " dir_game: " << dir_gamedir << "\n"; + std::cout << " dir_exe: " << dir_exedir << "\n"; + std::cout << " dir_bin: " << dir_bin << "\n"; + + std::cout << "\nSearchpaths:\n"; + for (auto && sp : this->searchPaths) std::cout << " | " << sp << "\n"; + + std::cout << "\nCache locations:\n"; + std::cout << " vpkindex* =" << this->vpkIndex << "\n"; + std::cout << " gameinfo* =" << this->gameinfo << "\n"; + std::cout << "\n"; + } + + /* Create a file handle on an existing resource file. Could be from vpk, could be from custom. Returns null if not found */ + template + T* get_resource_handle(std::string relpath) { + // Order of importantness: + // 0) VPK file (actual game files) + // 1) anything in csgo folders + + if (this->vpkIndex != NULL) { + vpk::vEntry* vEntry = this->vpkIndex->find(relpath); + + if (vEntry != NULL) { + std::string pakDir = this->dir_exedir + "csgo/pak01_" + sutil::pad0(std::to_string(vEntry->entryInfo.ArchiveIndex), 3) + ".vpk"; + + std::ifstream pkHandle(pakDir, std::ios::in | std::ios::binary); + + pkHandle.seekg(vEntry->entryInfo.EntryOffset); // set that ifstream to read from the correct location + return new T(&pkHandle); + } + } + + // Check all search paths for custom content + for (auto && sp : this->searchPaths) { + if (fs::checkFileExist((sp + relpath).c_str())) { + std::ifstream pkHandle(sp + relpath, std::ios::in | std::ios::binary); + return new T(&pkHandle); + } + } + + return NULL; + } + + /* Generate a path to a file inside the gamedir. Optionally automatically create new directories (shell). */ + std::string create_output_filepath(std::string relpath, bool mkdr = false) { + std::string fullpath = this->dir_gamedir + relpath; + + if(mkdr) fs::mkdr(fullpath.c_str()); + + return fullpath; + } +}; \ No newline at end of file diff --git a/MCDV/vmf.hpp b/MCDV/vmf.hpp index a254191..de992d5 100644 --- a/MCDV/vmf.hpp +++ b/MCDV/vmf.hpp @@ -11,6 +11,7 @@ #include #include "Util.h" +#include "vfilesys.hpp" #include "vdf.hpp" #include "plane.h" #include "Mesh.hpp" @@ -614,9 +615,7 @@ namespace vmf { } /* Collect all references to model strings, and build their models */ - void populateModelDict(std::string pakDir) { - vpk::index pakIndex(pakDir + "pak01_dir.vpk"); // Open index - + void populateModelDict(vfilesys* filesystem) { std::cout << "Populating model dictionary & caching model data...\n"; unsigned int mIndex = 0; @@ -627,84 +626,28 @@ namespace vmf { this->modelDict.insert({ modelName, mIndex++ }); // Add to our list - // Generate our model data and wham it into the model cache - // TODO: Clean up code duplication here. - vpk::vEntry* vEntry = pakIndex.find(modelName); - if (vEntry != NULL) { - vpk::vEntry* vtx_entry = pakIndex.find(baseName + ".dx90.vtx"); - vpk::vEntry* vvd_entry = pakIndex.find(baseName + ".vvd"); - - if (vtx_entry == NULL || vvd_entry == NULL) { - std::cout << "[pak] Couldn't find vtx/vvd model data\n"; - this->modelCache.push_back(NULL); - continue; - } - - // Read vtx - std::string vtxPakDir = pakDir + "pak01_" + sutil::pad0(std::to_string(vtx_entry->entryInfo.ArchiveIndex), 3) + ".vpk"; - std::ifstream vtxPakfile(vtxPakDir, std::ios::in | std::ios::binary); - vtx_mesh vtx(&vtxPakfile, vtx_entry->entryInfo.EntryOffset, false); - vtxPakfile.close(); - - // Read vvd - std::string vvdPakDir = pakDir + "pak01_" + sutil::pad0(std::to_string(vvd_entry->entryInfo.ArchiveIndex), 3) + ".vpk"; - std::ifstream vvdPakFile(vvdPakDir, std::ios::in | std::ios::binary); - vvd_data vvd(&vvdPakFile, vvd_entry->entryInfo.EntryOffset, false); - vvdPakFile.close(); - - // GENERATE MESH TING - std::vector meshData; - for (auto && vert : vtx.vertexSequence) { - meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.x); - meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.y); - meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.z); - meshData.push_back(0); - meshData.push_back(0); - meshData.push_back(1); - } + vtx_mesh* vtx = filesystem->get_resource_handle(baseName + ".dx90.vtx"); + vvd_data* vvd = filesystem->get_resource_handle(baseName + ".vvd"); - Mesh* m = new Mesh(meshData, MeshMode::POS_XYZ_NORMAL_XYZ); - this->modelCache.push_back(m); + if (vvd == NULL || vtx == NULL) { + this->modelCache.push_back(NULL); + std::cout << "Failed to load resource: " << baseName << "\n"; + continue; } - else { - std::string vtxFile = pakDir + baseName + ".dx90.vtx"; - std::string vvdFile = pakDir + baseName + ".vvd"; - - // Check that custom model data actually exists - if (_access_s(vtxFile.c_str(), 0) != 0 || _access_s(vvdFile.c_str(), 0) != 0) { - std::cout << "[custom] Couldn't find vtx/vvd model data\n"; - std::cout << "Skipping: " << baseName << "\n"; - this->modelCache.push_back(NULL); - continue; - } - // Read vtx - vtx_mesh vtx(vtxFile); - - // VTX issues only exist for custom content. Everying in pakfiles are v7 - if (!vtx.read_success) { - std::cout << "Skipping: " << baseName << "\n"; - this->modelCache.push_back(NULL); - continue; - } - - // Read vvd - vvd_data vvd(vvdFile); - - // GENERATE MESH TING - std::vector meshData; - for (auto && vert : vtx.vertexSequence) { - meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.x); - meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.y); - meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.z); - meshData.push_back(0); - meshData.push_back(0); - meshData.push_back(1); - } - - Mesh* m = new Mesh(meshData, MeshMode::POS_XYZ_NORMAL_XYZ); - this->modelCache.push_back(m); + // GENERATE MESH TING + std::vector meshData; + for (auto && vert : vtx->vertexSequence) { + meshData.push_back(vvd->verticesLOD0[vert].m_vecPosition.x); + meshData.push_back(vvd->verticesLOD0[vert].m_vecPosition.y); + meshData.push_back(vvd->verticesLOD0[vert].m_vecPosition.z); + meshData.push_back(0); + meshData.push_back(0); + meshData.push_back(1); } + + Mesh* m = new Mesh(meshData, MeshMode::POS_XYZ_NORMAL_XYZ); + this->modelCache.push_back(m); } } diff --git a/MCDV/vpk.txt b/MCDV/vpk.txt new file mode 100644 index 0000000..e58db10 --- /dev/null +++ b/MCDV/vpk.txt @@ -0,0 +1,87591 @@ +materials/panorama/images/survival/winpanel/silver_spikes.svg +materials/panorama/images/survival/winpanel/red_spikes.svg +materials/panorama/images/survival/winpanel/gold_spikes.svg +materials/panorama/images/survival/winpanel/bronze_spikes.svg +materials/panorama/images/survival/mainmenu/hexoutline.svg +materials/panorama/images/hud/radar/mapoverview/icon-death_black.svg +materials/panorama/images/hud/radar/mapoverview/icon-death_50black.svg +materials/panorama/images/hud/radar/mapoverview/icon-death.svg +materials/panorama/images/browser/twitch.svg +materials/panorama/images/browser/streamgotv.svg +materials/panorama/images/browser/steamtv.svg +materials/panorama/images/tournaments/pickem_group_pick.svg 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+models/inventory_items/cluj_pickem_2015_silver.mdl +models/inventory_items/cluj_pickem_2015_gold.mdl +models/inventory_items/cluj_pickem_2015_bronze.mdl +models/inventory_items/cluj_fantasy_2015_silver.mdl +models/inventory_items/cluj_fantasy_2015_gold.mdl +models/inventory_items/cluj_fantasy_2015_bronze.mdl +models/inventory_items/5_year_coin.mdl +models/inventory_items/10_year_coin.mdl +models/inventory_items/breakout_silver_01.mdl +models/inventory_items/breakout_gold_01.mdl +models/inventory_items/breakout_bronze_01.mdl +models/inventory_items/bravo_silver_01.mdl +models/inventory_items/bravo_gold_01.mdl +models/inventory_items/bravo_bronze_01.mdl +models/inventory_items/boston_pickem_2018_silver.mdl +models/inventory_items/boston_pickem_2018_gold.mdl +models/inventory_items/boston_pickem_2018_bronze.mdl +models/inventory_items/bloodhound_silver.mdl +models/inventory_items/bloodhound_gold.mdl +models/inventory_items/bloodhound_bronze.mdl +models/inventory_items/atlanta_pickem_2017_silver.mdl +models/inventory_items/atlanta_pickem_2017_gold.mdl +models/inventory_items/atlanta_pickem_2017_bronze.mdl +models/inventory_items/prime_badge.mdl +models/inventory_items/sticker_inspect.mdl +models/inventory_items/music_kit.mdl +models/inventory_items/mlg_pickem_2016_silver.mdl +models/inventory_items/mlg_pickem_2016_gold.mdl +models/inventory_items/mlg_pickem_2016_bronze.mdl +models/inventory_items/mlg_fantasy_2016_silver.mdl +models/inventory_items/mlg_fantasy_2016_gold.mdl +models/inventory_items/mlg_fantasy_2016_bronze.mdl +models/inventory_items/cologne_trophy_semifinalist.mdl +models/inventory_items/cologne_trophy_quarterfinalist.mdl +models/inventory_items/cologne_trophy_finalist.mdl +models/inventory_items/cologne_trophy_champion.mdl +models/inventory_items/phoenix_silver_01.mdl diff --git a/MCDV/vtx.hpp b/MCDV/vtx.hpp index 715ee03..2dfd7f4 100644 --- a/MCDV/vtx.hpp +++ b/MCDV/vtx.hpp @@ -153,181 +153,10 @@ public: vtx::FileHeader header; bool read_success = true; - vtx_mesh(std::string filepath, bool verbose = false) - { - this->use_verbose = verbose; - - //Create file handle - std::ifstream reader(filepath, std::ios::in | std::ios::binary); - - if (!reader) { - throw std::exception("VTX::LOAD FAILED"); return; - } - - //Read header - reader.read((char*)&this->header, sizeof(this->header)); - this->debug("VTX version:", this->header.version); - this->debug("Num LODS:", this->header.numLODs); - - // We only support version 7 - if (this->header.version != 7) { - this->read_success = false; - std::cout << "VTX version " << this->header.version << " unsupported. Expected v7.\n"; - return; - } - - /* Read bulk of .VTX file */ - - /* Body part array */ - reader.seekg(header.bodyPartOffset); - int abs_body_base_offset = reader.tellg(); - - for (int body = 0; body < header.numBodyParts; body++) - { - //Move to current body part array item - reader.seekg(abs_body_base_offset); - reader.seekg(body * sizeof(vtx::BodyPartHeader), std::ios::cur); - - //Read the body part - vtx::BodyPartHeader BODY; - reader.read((char*)&BODY, sizeof(BODY)); - - /* Model array */ - reader.seekg(BODY.modelOffset - sizeof(vtx::BodyPartHeader), std::ios::cur); - int abs_model_base_offset = reader.tellg(); - - int total_verts = 0; -//NOTE: Total verts may need to be initialized outside the body array - - for (int model = 0; model < BODY.numModels; model++) - { - //Move to current model array item - reader.seekg(abs_model_base_offset); - reader.seekg(model * sizeof(vtx::ModelHeader), std::ios::cur); - - //Read the Model - vtx::ModelHeader MODEL; - reader.read((char*)&MODEL, sizeof(MODEL)); - - /* LOD array */ - reader.seekg(MODEL.lodOffset - sizeof(vtx::ModelHeader), std::ios::cur); - int abs_lod_base_offset = reader.tellg(); - - for (int lod = 0; lod < MODEL.numLODs; lod++){ - if (lod > 0) goto IL_EXIT; // Skip all the other lods for now - - //Move to the current LOD header array item - reader.seekg(abs_lod_base_offset); - reader.seekg(lod * sizeof(vtx::ModelLODHeader), std::ios::cur); - - //Read the LOD header - vtx::ModelLODHeader LOD; - reader.read((char*)&LOD, sizeof(LOD)); - - /* Mesh array */ - reader.seekg(LOD.meshOffset - sizeof(vtx::ModelLODHeader), std::ios::cur); - int abs_mesh_base_offset = reader.tellg(); - - for (int mesh = 0; mesh < LOD.numMeshes; mesh++) - { - //Move to the current mesh array item - reader.seekg(abs_mesh_base_offset); - reader.seekg(mesh * sizeof(vtx::MeshHeader), std::ios::cur); - - //Read the Mesh header - vtx::MeshHeader MESH; - reader.read((char*)&MESH, sizeof(MESH)); - - /* Strip Group array */ - reader.seekg(MESH.stripGroupHeaderOffset - sizeof(vtx::MeshHeader), std::ios::cur); - int abs_strip_group_base_offset = reader.tellg(); - - for (int sgroup = 0; sgroup < MESH.numStripGroups; sgroup++) - { - //Move to the current stripgroup array item - reader.seekg(abs_strip_group_base_offset); - reader.seekg(sgroup * sizeof(vtx::StripGroupHeader), std::ios::cur); - - //Read the strip group header - vtx::StripGroupHeader SGROUP; - reader.read((char*)&SGROUP, sizeof(SGROUP)); - - int base_location = (int)reader.tellg() - sizeof(vtx::StripGroupHeader); - int location_vertex_array = base_location + SGROUP.vertOffset; - int location_indices_array = base_location + SGROUP.indexOffset; - - //Read vertex table - std::vector vertexTable; - reader.seekg(location_vertex_array); - for (int i = 0; i < SGROUP.numVerts; i++) - { - vtx::Vertex vert; - reader.read((char*)&vert, sizeof(vert)); - vertexTable.push_back(vert); - } - - //Read indices set - std::vector indicesTable; - reader.seekg(location_indices_array); - for (int i = 0; i < SGROUP.numIndices; i++) - { - unsigned short index; - reader.read((char*)&index, sizeof(index)); - indicesTable.push_back(index); - } - - /* Strips array */ - reader.seekg(base_location); - reader.seekg(SGROUP.stripOffset, std::ios::cur); - int abs_strip_base_offset = reader.tellg(); - - for (int strip = 0; strip < SGROUP.numStrips; strip++) - { - //Move to current strip array item - reader.seekg(abs_strip_base_offset); - reader.seekg(strip * sizeof(vtx::StripHeader), std::ios::cur); - - //Read the strip - vtx::StripHeader STRIP; - reader.read((char*)&STRIP, sizeof(STRIP)); - - //Virtual vertices pool - std::vector v_verts; - for (int i = 0; i < STRIP.numVerts; i++) - if ((STRIP.vertOffset + i) >= vertexTable.size()) - throw std::exception("VTX::DECOMPILE::VERT_TABLE OUT OF RANGE"); - else - v_verts.push_back(vertexTable[STRIP.vertOffset + i]); - - //Virtual indices pool - std::vector v_indices; - for (int i = 0; i < STRIP.numIndices; i++) - if ((STRIP.indexOffset + i) >= indicesTable.size()) - throw std::exception("VTX::DECOMPILE::INDEX_TABLE OUT OF RANGE"); - else - v_indices.push_back(indicesTable[STRIP.indexOffset + i]); - - for (int i = 0; i < v_indices.size(); i++) - { - this->vertexSequence.push_back(v_verts[v_indices[i]].origMeshVertID + total_verts); - } - } - - total_verts += SGROUP.numVerts; - } - } - } - } - } - - IL_EXIT: __noop; - //Dispose stream - reader.close(); - } - - vtx_mesh(std::ifstream* stream, unsigned int offset, bool verbost = false){ + vtx_mesh(std::ifstream* stream, bool verbost = false) { this->use_verbose = verbost; - stream->seekg(offset); + + unsigned int offset = stream->tellg(); //Read header stream->read((char*)&this->header, sizeof(this->header)); @@ -340,7 +169,7 @@ public: stream->seekg(offset + header.bodyPartOffset); int abs_body_base_offset = stream->tellg(); - for (int body = 0; body < header.numBodyParts; body++){ + for (int body = 0; body < header.numBodyParts; body++) { //Move to current body part array item stream->seekg(abs_body_base_offset); stream->seekg(body * sizeof(vtx::BodyPartHeader), std::ios::cur); @@ -356,7 +185,7 @@ public: int total_verts = 0; //NOTE: Total verts may need to be initialized outside the body array - for (int model = 0; model < BODY.numModels; model++){ + for (int model = 0; model < BODY.numModels; model++) { //Move to current model array item stream->seekg(abs_model_base_offset); stream->seekg(model * sizeof(vtx::ModelHeader), std::ios::cur); @@ -369,10 +198,10 @@ public: stream->seekg(MODEL.lodOffset - sizeof(vtx::ModelHeader), std::ios::cur); int abs_lod_base_offset = stream->tellg(); - for (int lod = 0; lod < MODEL.numLODs; lod++){ + for (int lod = 0; lod < MODEL.numLODs; lod++) { if (lod > 0) goto IL_EXIT; // Skip all the other lods for now - //Move to the current LOD header array item + //Move to the current LOD header array item stream->seekg(abs_lod_base_offset); stream->seekg(lod * sizeof(vtx::ModelLODHeader), std::ios::cur); @@ -384,7 +213,7 @@ public: stream->seekg(LOD.meshOffset - sizeof(vtx::ModelLODHeader), std::ios::cur); int abs_mesh_base_offset = stream->tellg(); - for (int mesh = 0; mesh < LOD.numMeshes; mesh++){ + for (int mesh = 0; mesh < LOD.numMeshes; mesh++) { //Move to the current mesh array item stream->seekg(abs_mesh_base_offset); stream->seekg(mesh * sizeof(vtx::MeshHeader), std::ios::cur); @@ -397,7 +226,7 @@ public: stream->seekg(MESH.stripGroupHeaderOffset - sizeof(vtx::MeshHeader), std::ios::cur); int abs_strip_group_base_offset = stream->tellg(); - for (int sgroup = 0; sgroup < MESH.numStripGroups; sgroup++){ + for (int sgroup = 0; sgroup < MESH.numStripGroups; sgroup++) { //Move to the current stripgroup array item stream->seekg(abs_strip_group_base_offset); stream->seekg(sgroup * sizeof(vtx::StripGroupHeader), std::ios::cur); @@ -473,7 +302,7 @@ public: } } } - IL_EXIT: __noop; + IL_EXIT: stream->close(); } virtual ~vtx_mesh() {} diff --git a/MCDV/vvd.hpp b/MCDV/vvd.hpp index 766fef6..107c157 100644 --- a/MCDV/vvd.hpp +++ b/MCDV/vvd.hpp @@ -57,47 +57,11 @@ public: std::vector verticesLOD0; - vvd_data(std::string filepath, bool verbose = false) - { - this->use_verbose = verbose; - - //Create file handle - std::ifstream reader(filepath, std::ios::in | std::ios::binary); - - if (!reader) { - throw std::exception("VVD::OPEN FAILED"); return; - } - - reader.read((char*)&this->header, sizeof(this->header)); - this->debug("VVD Version:", this->header.version); - - //Read vertex data - reader.seekg(header.vertexDataStart); - - //Read LOD0 - for (int i = 0; i < header.numLodVertexes[0]; i++) - { - VVD::Vertex vert; - reader.read((char*)&vert, sizeof(vert)); - - // THIS HURTS - // REAL BAD - // forgot to copy this... spent 9 hours trying to learning studiomdl. - // note to self: dont dupe your code. - // Do the sorce->opengl flipperoo - glm::vec3 temp = vert.m_vecPosition; - vert.m_vecPosition = glm::vec3(-temp.x, temp.z, temp.y); - - this->verticesLOD0.push_back(vert); - } - - reader.close(); - } - - vvd_data(std::ifstream* stream, unsigned int offset, bool verbost = false) { + vvd_data(std::ifstream* stream, bool verbost = false) { this->use_verbose = verbost; - stream->seekg(offset); + unsigned int offset = stream->tellg(); + stream->read((char*)&this->header, sizeof(this->header)); this->debug("VVD Version:", this->header.version); @@ -118,6 +82,8 @@ public: } this->debug("Data length: ", this->verticesLOD0.size()); + stream->close(); } + ~vvd_data() {}; }; \ No newline at end of file -- 2.25.1