hgn [Fri, 15 Mar 2024 17:21:00 +0000 (17:21 +0000)]
move compiler to its own folder, api changes. wip maps
hgn [Tue, 12 Mar 2024 10:19:29 +0000 (10:19 +0000)]
move texture compiler to native code
hgn [Mon, 11 Mar 2024 15:20:55 +0000 (15:20 +0000)]
editor done
hgn [Sun, 10 Mar 2024 16:35:13 +0000 (16:35 +0000)]
Replay camera curve adjustment thing
hgn [Sat, 9 Mar 2024 20:32:26 +0000 (20:32 +0000)]
basic features of replay editor
hgn [Mon, 4 Mar 2024 12:16:09 +0000 (12:16 +0000)]
fix couple TODO
hgn [Mon, 4 Mar 2024 07:17:38 +0000 (07:17 +0000)]
fix regression with gate flipping
hgn [Mon, 4 Mar 2024 07:16:57 +0000 (07:16 +0000)]
remove some todos
hgn [Sun, 3 Mar 2024 09:37:06 +0000 (09:37 +0000)]
small refactor of model loading
hgn [Fri, 1 Mar 2024 03:15:03 +0000 (03:15 +0000)]
allow world reloading
hgn [Thu, 29 Feb 2024 06:04:17 +0000 (06:04 +0000)]
fix wwater fog
hgn [Thu, 29 Feb 2024 04:42:42 +0000 (04:42 +0000)]
randomzie playermodels
hgn [Wed, 28 Feb 2024 14:00:30 +0000 (14:00 +0000)]
graphics changes
hgn [Wed, 28 Feb 2024 00:27:13 +0000 (00:27 +0000)]
npcs and tutorial stuff
hgn [Sat, 24 Feb 2024 04:38:57 +0000 (04:38 +0000)]
basic npc
hgn [Fri, 23 Feb 2024 03:33:09 +0000 (03:33 +0000)]
revision 2
hgn [Thu, 22 Feb 2024 08:40:11 +0000 (08:40 +0000)]
build system revision
hgn [Sun, 18 Feb 2024 01:23:55 +0000 (01:23 +0000)]
minor changes to be on track with vg revision
hgn [Thu, 8 Feb 2024 16:39:03 +0000 (16:39 +0000)]
up network version
hgn [Thu, 8 Feb 2024 15:11:58 +0000 (15:11 +0000)]
save timing version in replay frame
hgn [Thu, 8 Feb 2024 04:54:02 +0000 (04:54 +0000)]
reset run when using lgider
hgn [Thu, 8 Feb 2024 03:46:07 +0000 (03:46 +0000)]
Merge all features from glider feature branch
hgn [Thu, 8 Feb 2024 02:12:09 +0000 (02:12 +0000)]
completed all glider stuff
hgn [Mon, 5 Feb 2024 21:28:07 +0000 (21:28 +0000)]
make glider look nice
hgn [Sun, 4 Feb 2024 19:14:34 +0000 (19:14 +0000)]
actually render trails
hgn [Sun, 4 Feb 2024 09:49:37 +0000 (09:49 +0000)]
trail rendering basics
hgn [Wed, 31 Jan 2024 14:46:56 +0000 (14:46 +0000)]
add network view for glider
hgn [Wed, 31 Jan 2024 06:27:23 +0000 (06:27 +0000)]
add skybox editor
hgn [Wed, 31 Jan 2024 06:27:06 +0000 (06:27 +0000)]
add logs for fall off reason
hgn [Tue, 30 Jan 2024 07:23:56 +0000 (07:23 +0000)]
add command for spawning glider
hgn [Tue, 30 Jan 2024 07:18:05 +0000 (07:18 +0000)]
add glider&orphan data to replay
hgn [Tue, 30 Jan 2024 04:30:51 +0000 (04:30 +0000)]
fix quality profile water/shadows
hgn [Mon, 29 Jan 2024 20:06:48 +0000 (20:06 +0000)]
glider bugfixes & animation
hgn [Mon, 29 Jan 2024 11:59:18 +0000 (11:59 +0000)]
reverse skate into glider
hgn [Mon, 29 Jan 2024 11:34:15 +0000 (11:34 +0000)]
glider orphan / entity normals with scale
hgn [Sun, 28 Jan 2024 18:56:28 +0000 (18:56 +0000)]
backpack glider
hgn [Sat, 27 Jan 2024 08:36:11 +0000 (08:36 +0000)]
glider stuff
hgn [Wed, 24 Jan 2024 09:26:36 +0000 (09:26 +0000)]
move rigidbody to vg
hgn [Wed, 24 Jan 2024 06:32:18 +0000 (06:32 +0000)]
seperation of body initialization, glider model
hgn [Mon, 22 Jan 2024 18:01:04 +0000 (18:01 +0000)]
remove references to glide in master
hgn [Mon, 22 Jan 2024 17:52:08 +0000 (17:52 +0000)]
rigidbody math corrections & ragdoll tweaks for stability
hgn [Mon, 22 Jan 2024 16:58:59 +0000 (16:58 +0000)]
fix rendering issue in workshop board preview
hgn [Sun, 21 Jan 2024 14:10:15 +0000 (14:10 +0000)]
sandsurf/glide basics
hgn [Mon, 15 Jan 2024 05:19:25 +0000 (05:19 +0000)]
fix annoying script error
hgn [Sat, 13 Jan 2024 13:42:59 +0000 (13:42 +0000)]
non-meaningful cleanup
hgn [Thu, 4 Jan 2024 13:33:41 +0000 (13:33 +0000)]
add engine settings
hgn [Sat, 23 Dec 2023 07:58:21 +0000 (07:58 +0000)]
cleanup unused files
hgn [Thu, 21 Dec 2023 16:21:37 +0000 (16:21 +0000)]
update build script
hgn [Wed, 20 Dec 2023 06:52:25 +0000 (06:52 +0000)]
add zig cc option to build.c
hgn [Tue, 19 Dec 2023 18:03:20 +0000 (18:03 +0000)]
add one shots to replay buffer
hgn [Tue, 19 Dec 2023 08:02:36 +0000 (08:02 +0000)]
move audio comp to its own thing
hgn [Tue, 19 Dec 2023 06:05:54 +0000 (06:05 +0000)]
allow replays to pass through rifts
hgn [Tue, 19 Dec 2023 04:17:01 +0000 (04:17 +0000)]
stop air sound while paused
hgn [Tue, 19 Dec 2023 04:04:24 +0000 (04:04 +0000)]
adjust walkout anim length & masked anim blending
hgn [Mon, 18 Dec 2023 00:20:23 +0000 (00:20 +0000)]
network release 9
hgn [Sun, 17 Dec 2023 18:49:34 +0000 (18:49 +0000)]
animation and transition adjustments
hgn [Sat, 16 Dec 2023 21:19:50 +0000 (21:19 +0000)]
breakup walk system and add new exit animation
hgn [Sat, 16 Dec 2023 01:32:04 +0000 (01:32 +0000)]
revision to walk animation/system
hgn [Fri, 15 Dec 2023 15:49:37 +0000 (15:49 +0000)]
handplants
hgn [Thu, 14 Dec 2023 03:36:04 +0000 (03:36 +0000)]
ui frosting info
hgn [Thu, 14 Dec 2023 02:04:16 +0000 (02:04 +0000)]
adjust input filtering
hgn [Thu, 14 Dec 2023 01:28:31 +0000 (01:28 +0000)]
PC controls for skids
hgn [Wed, 13 Dec 2023 18:04:03 +0000 (18:04 +0000)]
hand slides
hgn [Tue, 12 Dec 2023 16:02:38 +0000 (16:02 +0000)]
active ragdolls
hgn [Mon, 11 Dec 2023 16:03:09 +0000 (16:03 +0000)]
ragdoll quality improvements
hgn [Mon, 11 Dec 2023 10:39:45 +0000 (10:39 +0000)]
Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
hgn [Mon, 11 Dec 2023 10:09:27 +0000 (10:09 +0000)]
better lateflip filtering
hgn [Mon, 11 Dec 2023 09:17:13 +0000 (09:17 +0000)]
launch option to load world
hgn [Sun, 10 Dec 2023 20:54:04 +0000 (20:54 +0000)]
Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
hgn [Sun, 10 Dec 2023 19:56:59 +0000 (19:56 +0000)]
wind rushing sound
hgn [Sun, 10 Dec 2023 15:36:18 +0000 (15:36 +0000)]
seperate rand instances for each thread
hgn [Sun, 10 Dec 2023 15:14:50 +0000 (15:14 +0000)]
add late flips
hgn [Fri, 8 Dec 2023 18:35:10 +0000 (18:35 +0000)]
performance wins!
hgn [Fri, 8 Dec 2023 16:30:22 +0000 (16:30 +0000)]
performance measurements
hgn [Fri, 8 Dec 2023 15:44:54 +0000 (15:44 +0000)]
force compression
hgn [Tue, 5 Dec 2023 11:56:14 +0000 (11:56 +0000)]
some refactors before the storm
hgn [Tue, 5 Dec 2023 08:37:57 +0000 (08:37 +0000)]
refactor world rendering code
hgn [Mon, 4 Dec 2023 21:21:22 +0000 (21:21 +0000)]
Merge branch 'master' of harrygodden.com:/home/carveJwlIkooP6JGAAIwe30JlM
hgn [Mon, 4 Dec 2023 21:19:54 +0000 (21:19 +0000)]
ubuntu build script
hgn [Mon, 4 Dec 2023 21:19:49 +0000 (21:19 +0000)]
demo fixes
hgn [Mon, 4 Dec 2023 16:51:40 +0000 (16:51 +0000)]
stuff for demo
hgn [Mon, 4 Dec 2023 09:39:25 +0000 (09:39 +0000)]
added content lock for demo version
hgn [Sat, 2 Dec 2023 18:04:42 +0000 (18:04 +0000)]
map changes
hgn [Fri, 1 Dec 2023 02:38:07 +0000 (02:38 +0000)]
foliage windy shader
hgn [Wed, 29 Nov 2023 18:08:24 +0000 (18:08 +0000)]
fix null reference
hgn [Tue, 28 Nov 2023 17:24:21 +0000 (17:24 +0000)]
gameserver patches
hgn [Tue, 28 Nov 2023 14:53:22 +0000 (14:53 +0000)]
THE REST
hgn [Tue, 28 Nov 2023 11:48:44 +0000 (11:48 +0000)]
dont try to load nothign
hgn [Tue, 28 Nov 2023 11:37:53 +0000 (11:37 +0000)]
include challenge entitites in region consideration
hgn [Tue, 28 Nov 2023 11:17:57 +0000 (11:17 +0000)]
scale route markers correctly on custom meshes
hgn [Tue, 28 Nov 2023 07:33:03 +0000 (07:33 +0000)]
adjust grind dir epsilon
hgn [Tue, 28 Nov 2023 07:32:46 +0000 (07:32 +0000)]
cull back of gate
hgn [Tue, 28 Nov 2023 04:24:26 +0000 (04:24 +0000)]
an arbitrary way to fix grind velocity leaks
hgn [Tue, 28 Nov 2023 02:34:04 +0000 (02:34 +0000)]
improve board stability by scaling inertia tensor
hgn [Tue, 28 Nov 2023 00:59:18 +0000 (00:59 +0000)]
unlinked gate fx
hgn [Mon, 27 Nov 2023 15:15:51 +0000 (15:15 +0000)]
extremely hacky achievement models lol
hgn [Mon, 27 Nov 2023 13:57:12 +0000 (13:57 +0000)]
render placeholder boards at store
hgn [Mon, 27 Nov 2023 13:39:13 +0000 (13:39 +0000)]
fixed time worldinfo
hgn [Mon, 27 Nov 2023 11:50:19 +0000 (11:50 +0000)]
fix vertex blend data
hgn [Mon, 27 Nov 2023 07:37:38 +0000 (07:37 +0000)]
small ui tweaks