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hgn [Sat, 16 Oct 2021 19:40:39 +0000 (20:40 +0100)]
new tileset
hgn [Thu, 14 Oct 2021 14:33:52 +0000 (15:33 +0100)]
small refactor ui api
hgn [Thu, 14 Oct 2021 13:22:43 +0000 (14:22 +0100)]
minor ui tweaks
hgn [Wed, 13 Oct 2021 21:24:56 +0000 (22:24 +0100)]
create font/ui text system
hgn [Tue, 12 Oct 2021 15:57:32 +0000 (16:57 +0100)]
added basic button function
hgn [Mon, 11 Oct 2021 22:03:09 +0000 (23:03 +0100)]
super basic UI layouting
hgn [Mon, 4 Oct 2021 23:55:53 +0000 (00:55 +0100)]
some levels and diagnostic tool
hgn [Mon, 27 Sep 2021 21:48:09 +0000 (22:48 +0100)]
fix bug with rolling over output
hgn [Mon, 27 Sep 2021 20:49:20 +0000 (21:49 +0100)]
splitter switcher
hgn [Mon, 27 Sep 2021 18:25:43 +0000 (19:25 +0100)]
added SANE mesh api
hgn [Mon, 27 Sep 2021 18:04:09 +0000 (19:04 +0100)]
switch to marbles and create model compiler
hgn [Sun, 26 Sep 2021 00:28:35 +0000 (01:28 +0100)]
refactor cell references to use pcell
hgn [Sun, 26 Sep 2021 00:24:02 +0000 (01:24 +0100)]
added visual indicators of.. stuff
hgn [Sat, 25 Sep 2021 19:58:44 +0000 (20:58 +0100)]
add some circle indicators
hgn [Thu, 23 Sep 2021 18:29:47 +0000 (19:29 +0100)]
split/merge working with water
hgn [Thu, 23 Sep 2021 11:49:06 +0000 (12:49 +0100)]
splitter
hgn [Wed, 22 Sep 2021 18:09:43 +0000 (19:09 +0100)]
fixed gamepad connection causing crash
hgn [Wed, 22 Sep 2021 17:22:42 +0000 (18:22 +0100)]
create tile validator
hgn [Wed, 22 Sep 2021 13:32:04 +0000 (14:32 +0100)]
[VID] flowing water
hgn [Tue, 21 Sep 2021 23:42:07 +0000 (00:42 +0100)]
flowing water between cells
hgn [Tue, 21 Sep 2021 23:07:50 +0000 (00:07 +0100)]
[VID] working map loader
hgn [Tue, 21 Sep 2021 22:34:40 +0000 (23:34 +0100)]
fix
hgn [Tue, 21 Sep 2021 22:34:13 +0000 (23:34 +0100)]
idk
hgn [Tue, 21 Sep 2021 22:32:04 +0000 (23:32 +0100)]
map loader
hgn [Tue, 21 Sep 2021 19:08:56 +0000 (20:08 +0100)]
[VID] centerize rendering
hgn [Tue, 21 Sep 2021 16:27:25 +0000 (17:27 +0100)]
square rendering
hgn [Tue, 21 Sep 2021 11:09:46 +0000 (12:09 +0100)]
window
hgn [Sun, 19 Sep 2021 11:05:23 +0000 (12:05 +0100)]
get windows build working
hgn [Sat, 18 Sep 2021 15:38:11 +0000 (16:38 +0100)]
ready for series
hgn [Fri, 17 Sep 2021 20:52:05 +0000 (21:52 +0100)]
uhh
hgn [Mon, 6 Sep 2021 20:12:09 +0000 (21:12 +0100)]
refactor & vg_m
hgn [Mon, 26 Jul 2021 22:14:43 +0000 (23:14 +0100)]
graphical adjustments
hgn [Mon, 26 Jul 2021 21:29:54 +0000 (22:29 +0100)]
fish shader/texture
hgn [Sun, 25 Jul 2021 20:44:56 +0000 (21:44 +0100)]
revision to flow algorithm
hgn [Sun, 25 Jul 2021 16:42:22 +0000 (17:42 +0100)]
flow classification first pass
hgn [Sun, 25 Jul 2021 13:10:32 +0000 (14:10 +0100)]
Rendering first pass
hgn [Sat, 24 Jul 2021 23:07:27 +0000 (00:07 +0100)]
setup instanced rendering for tilemap
hgn [Sat, 24 Jul 2021 12:53:23 +0000 (13:53 +0100)]
Merge branch 'master' of harrygodden.com:/home/fishladder
hgn [Sat, 24 Jul 2021 12:53:07 +0000 (13:53 +0100)]
textures/loading
hgn [Wed, 21 Jul 2021 21:13:46 +0000 (22:13 +0100)]
better tile classification
hgn [Wed, 21 Jul 2021 15:58:14 +0000 (16:58 +0100)]
pre-move config validation
hgn [Tue, 20 Jul 2021 18:14:46 +0000 (19:14 +0100)]
basic tile editing
hgn [Tue, 20 Jul 2021 13:06:17 +0000 (14:06 +0100)]
engine: debug lines module
hgn [Tue, 20 Jul 2021 12:26:26 +0000 (13:26 +0100)]
basic selection code
hgn [Mon, 19 Jul 2021 13:58:57 +0000 (14:58 +0100)]
basic map loader
hgn [Sun, 18 Jul 2021 20:41:03 +0000 (21:41 +0100)]
tile selection
hgn [Sun, 18 Jul 2021 19:10:40 +0000 (20:10 +0100)]
first tile rendering
hgn [Sun, 18 Jul 2021 16:34:46 +0000 (17:34 +0100)]
add cglm
hgn [Sun, 18 Jul 2021 14:01:17 +0000 (15:01 +0100)]
shader compilation
hgn [Sun, 18 Jul 2021 11:52:29 +0000 (12:52 +0100)]
init