hgn [Wed, 26 Jan 2022 12:27:27 +0000 (12:27 +0000)]
 
january update version 1.5
hgn [Mon, 24 Jan 2022 09:13:17 +0000 (09:13 +0000)]
 
organise level information
hgn [Mon, 24 Jan 2022 08:55:53 +0000 (08:55 +0000)]
 
new maps (dev)
hgn [Sun, 23 Jan 2022 22:15:13 +0000 (22:15 +0000)]
 
new map, different light colours
hgn [Sun, 23 Jan 2022 21:09:56 +0000 (21:09 +0000)]
 
remove new-style text
hgn [Sun, 23 Jan 2022 06:47:05 +0000 (06:47 +0000)]
 
world text (old style) & optimisations
hgn [Thu, 20 Jan 2022 08:24:49 +0000 (08:24 +0000)]
 
text alignments
hgn [Thu, 20 Jan 2022 06:02:06 +0000 (06:02 +0000)]
 
fixed wrong uniform bind (thank you mesa drivers ^^)
hgn [Thu, 20 Jan 2022 03:31:02 +0000 (03:31 +0000)]
 
patch up things from text changes
hgn [Thu, 20 Jan 2022 01:23:11 +0000 (01:23 +0000)]
 
new font
hgn [Wed, 19 Jan 2022 05:18:20 +0000 (05:18 +0000)]
 
added emitter sprites
hgn [Wed, 19 Jan 2022 00:49:13 +0000 (00:49 +0000)]
 
fixed console rendering
hgn [Wed, 19 Jan 2022 00:39:32 +0000 (00:39 +0000)]
 
wire fadeout
hgn [Tue, 18 Jan 2022 21:40:43 +0000 (21:40 +0000)]
 
theme selection
hgn [Sat, 15 Jan 2022 20:31:24 +0000 (20:31 +0000)]
 
switched to command based rendering
hgn [Wed, 12 Jan 2022 22:12:14 +0000 (22:12 +0000)]
 
emit test, wire fixes
hgn [Wed, 12 Jan 2022 02:57:15 +0000 (02:57 +0000)]
 
added cvar persistence
hgn [Tue, 11 Jan 2022 23:21:23 +0000 (23:21 +0000)]
 
added simple settings window
hgn [Tue, 11 Jan 2022 02:11:07 +0000 (02:11 +0000)]
 
cmp_plot3x3
hgn [Mon, 10 Jan 2022 19:30:57 +0000 (19:30 +0000)]
 
refactor world static
hgn [Mon, 10 Jan 2022 18:04:06 +0000 (18:04 +0000)]
 
cleaned up world edges (revision)
hgn [Mon, 10 Jan 2022 18:03:42 +0000 (18:03 +0000)]
 
cleaned up world edges
hgn [Mon, 10 Jan 2022 15:53:57 +0000 (15:53 +0000)]
 
zoom revision
hgn [Sat, 8 Jan 2022 11:26:13 +0000 (11:26 +0000)]
 
zoom offset
hgn [Wed, 5 Jan 2022 11:59:16 +0000 (11:59 +0000)]
 
cleaned level selection
hgn [Tue, 4 Jan 2022 21:23:48 +0000 (21:23 +0000)]
 
refactor world button code
hgn [Wed, 29 Dec 2021 16:29:48 +0000 (16:29 +0000)]
 
r1
hgn [Wed, 29 Dec 2021 13:10:32 +0000 (13:10 +0000)]
 
steam flags
hgn [Wed, 29 Dec 2021 11:57:14 +0000 (11:57 +0000)]
 
fwd declerations
hgn [Wed, 22 Dec 2021 05:23:01 +0000 (05:23 +0000)]
 
colourblind sets (dev version)
hgn [Tue, 21 Dec 2021 11:02:16 +0000 (11:02 +0000)]
 
publish build
hgn [Tue, 21 Dec 2021 07:30:02 +0000 (07:30 +0000)]
 
basic world text
hgn [Tue, 21 Dec 2021 00:07:02 +0000 (00:07 +0000)]
 
level smooth transition camera
hgn [Mon, 20 Dec 2021 23:52:09 +0000 (23:52 +0000)]
 
speed button
hgn [Mon, 20 Dec 2021 20:41:51 +0000 (20:41 +0000)]
 
revamped sound engine
hgn [Sun, 19 Dec 2021 14:26:42 +0000 (14:26 +0000)]
 
.
hgn [Mon, 13 Dec 2021 08:58:40 +0000 (08:58 +0000)]
 
leaderboard seems to have segfault. fixed typos
hgn [Mon, 13 Dec 2021 08:00:44 +0000 (08:00 +0000)]
 
Merge branch 'master' of harrygodden.com:/home/fishladder into master
hgn [Mon, 13 Dec 2021 07:55:41 +0000 (07:55 +0000)]
 
remove todos
hgn [Mon, 13 Dec 2021 07:53:55 +0000 (07:53 +0000)]
 
fixed state resetting
hgn [Mon, 13 Dec 2021 07:49:13 +0000 (07:49 +0000)]
 
improve visuals
hgn [Mon, 13 Dec 2021 05:31:09 +0000 (05:31 +0000)]
 
all campaign levels are done
hgn [Sun, 12 Dec 2021 22:24:09 +0000 (22:24 +0000)]
 
lock levels packs if first is not unlocked
hgn [Sun, 12 Dec 2021 17:22:09 +0000 (17:22 +0000)]
 
run indicator
hgn [Sun, 12 Dec 2021 05:15:03 +0000 (05:15 +0000)]
 
sound tweaks
hgn [Sun, 12 Dec 2021 00:23:22 +0000 (00:23 +0000)]
 
final death anim
hgn [Sun, 12 Dec 2021 00:07:12 +0000 (00:07 +0000)]
 
small animation to ball dying
hgn [Sat, 11 Dec 2021 22:28:00 +0000 (22:28 +0000)]
 
cleaned up wires
hgn [Sat, 11 Dec 2021 00:38:34 +0000 (00:38 +0000)]
 
improved time management and pausing
hgn [Fri, 10 Dec 2021 16:27:34 +0000 (16:27 +0000)]
 
moved code around a bit
hgn [Fri, 10 Dec 2021 02:06:54 +0000 (02:06 +0000)]
 
world buttons
hgn [Tue, 7 Dec 2021 15:21:07 +0000 (15:21 +0000)]
 
added stuff
hgn [Tue, 7 Dec 2021 05:16:50 +0000 (05:16 +0000)]
 
save file .sv2 format read/write
hgn [Mon, 6 Dec 2021 22:34:24 +0000 (22:34 +0000)]
 
leaderboard have picture
hgn [Mon, 6 Dec 2021 03:20:50 +0000 (03:20 +0000)]
 
added basic leaderboard fetching
hgn [Mon, 6 Dec 2021 01:57:05 +0000 (01:57 +0000)]
 
dont remember
hgn [Sun, 5 Dec 2021 23:35:27 +0000 (23:35 +0000)]
 
level selector
hgn [Sun, 5 Dec 2021 19:00:19 +0000 (19:00 +0000)]
 
added scroll bar ui
hgn [Sun, 5 Dec 2021 16:57:05 +0000 (16:57 +0000)]
 
ui gpu clipping
hgn [Sat, 4 Dec 2021 15:25:29 +0000 (15:25 +0000)]
 
new font/ui fixes
hgn [Fri, 3 Dec 2021 21:50:42 +0000 (21:50 +0000)]
 
latest
hgn [Fri, 3 Dec 2021 20:43:21 +0000 (20:43 +0000)]
 
add two more achievment triggers
hgn [Fri, 3 Dec 2021 20:35:54 +0000 (20:35 +0000)]
 
get achievements working again
hgn [Fri, 3 Dec 2021 15:34:05 +0000 (15:34 +0000)]
 
fix movement bugs
hgn [Fri, 3 Dec 2021 02:56:05 +0000 (02:56 +0000)]
 
actually good ball shader
hgn [Thu, 2 Dec 2021 21:06:28 +0000 (21:06 +0000)]
 
fixed flow reverse flag incorrectly being set
hgn [Thu, 2 Dec 2021 05:00:01 +0000 (05:00 +0000)]
 
substantial refactor to movement code
hgn [Wed, 1 Dec 2021 15:29:22 +0000 (15:29 +0000)]
 
new tutorial level for new mechanic
hgn [Wed, 1 Dec 2021 15:02:18 +0000 (15:02 +0000)]
 
Fixed runs drawing getting stuck
hgn [Wed, 1 Dec 2021 15:01:22 +0000 (15:01 +0000)]
 
allowed background travel
hgn [Wed, 1 Dec 2021 13:32:18 +0000 (13:32 +0000)]
 
fix out of order IO drawing
hgn [Tue, 30 Nov 2021 17:03:33 +0000 (17:03 +0000)]
 
bunch of stuff for pre-alpha build
hgn [Tue, 30 Nov 2021 00:17:19 +0000 (00:17 +0000)]
 
improve dragging wire visuals
hgn [Tue, 30 Nov 2021 00:11:36 +0000 (00:11 +0000)]
 
added pull animation to wires
hgn [Mon, 29 Nov 2021 18:35:26 +0000 (18:35 +0000)]
 
thids/trigger stabalize
hgn [Mon, 29 Nov 2021 16:42:12 +0000 (16:42 +0000)]
 
line/curve renderer
hgn [Sun, 28 Nov 2021 22:02:12 +0000 (22:02 +0000)]
 
some maps, update QOI, fix bug/UB with too many fishes
hgn [Fri, 26 Nov 2021 19:15:52 +0000 (19:15 +0000)]
 
fix up build script
hgn [Fri, 26 Nov 2021 18:16:06 +0000 (18:16 +0000)]
 
Merge branch 'master' of harrygodden.com:/home/fishladder
hgn [Fri, 26 Nov 2021 18:15:43 +0000 (18:15 +0000)]
 
switch from png to qoi textures
hgn [Fri, 26 Nov 2021 16:22:30 +0000 (16:22 +0000)]
 
fixed windows line-endings messing stuff up
hgn [Fri, 26 Nov 2021 14:17:00 +0000 (14:17 +0000)]
 
level changes
hgn [Thu, 25 Nov 2021 04:13:56 +0000 (04:13 +0000)]
 
bendy ropes
hgn [Wed, 24 Nov 2021 17:46:26 +0000 (17:46 +0000)]
 
trigger link serialize/load
hgn [Tue, 23 Nov 2021 17:05:25 +0000 (17:05 +0000)]
 
added basic cell triggering
hgn [Sat, 20 Nov 2021 11:30:02 +0000 (11:30 +0000)]
 
switch to multiple runs conditions
hgn [Wed, 17 Nov 2021 12:16:07 +0000 (12:16 +0000)]
 
added score counters/career stuff
hgn [Mon, 15 Nov 2021 15:51:16 +0000 (15:51 +0000)]
 
fixed invalid reads / some bugs
hgn [Mon, 15 Nov 2021 12:17:09 +0000 (12:17 +0000)]
 
score save to disk
hgn [Sun, 14 Nov 2021 09:35:14 +0000 (09:35 +0000)]
 
fix bug with audio fadeout
hgn [Sun, 14 Nov 2021 05:27:58 +0000 (05:27 +0000)]
 
fix try to load level -1
hgn [Sun, 14 Nov 2021 05:20:57 +0000 (05:20 +0000)]
 
level save/load
hgn [Sun, 14 Nov 2021 01:52:36 +0000 (01:52 +0000)]
 
map files
hgn [Thu, 11 Nov 2021 23:24:09 +0000 (23:24 +0000)]
 
save/load
hgn [Thu, 11 Nov 2021 18:38:48 +0000 (18:38 +0000)]
 
better console handling // simple map serialzer
hgn [Fri, 5 Nov 2021 12:10:50 +0000 (12:10 +0000)]
 
added curves for start/end points to prevent clipping
hgn [Fri, 5 Nov 2021 04:54:36 +0000 (04:54 +0000)]
 
dynamic background hsader
hgn [Wed, 3 Nov 2021 18:13:46 +0000 (18:13 +0000)]
 
create info buffer
hgn [Tue, 2 Nov 2021 13:57:14 +0000 (13:57 +0000)]
 
added debug cvars
hgn [Tue, 2 Nov 2021 08:23:15 +0000 (08:23 +0000)]
 
removed guff