hgn [Thu, 30 Mar 2023 19:54:54 +0000 (20:54 +0100)]
a good point with grinds
hgn [Wed, 29 Mar 2023 18:48:06 +0000 (19:48 +0100)]
YEAH
hgn [Wed, 29 Mar 2023 10:21:18 +0000 (11:21 +0100)]
dont remember
hgn [Tue, 28 Mar 2023 17:24:06 +0000 (18:24 +0100)]
forsenRun
hgn [Mon, 27 Mar 2023 22:50:30 +0000 (23:50 +0100)]
minor improvements to jump/grind
hgn [Mon, 27 Mar 2023 14:58:07 +0000 (15:58 +0100)]
gate passthrough jump
hgn [Mon, 27 Mar 2023 11:15:16 +0000 (12:15 +0100)]
marker improvement
hgn [Mon, 27 Mar 2023 10:54:07 +0000 (11:54 +0100)]
sfd
hgn [Sun, 26 Mar 2023 23:47:27 +0000 (00:47 +0100)]
skate audio fadeout
hgn [Sun, 26 Mar 2023 23:39:21 +0000 (00:39 +0100)]
timings
hgn [Sun, 26 Mar 2023 22:09:00 +0000 (23:09 +0100)]
i hope your hapy
hgn [Wed, 15 Mar 2023 19:15:44 +0000 (19:15 +0000)]
large reduction, redoing things
hgn [Tue, 14 Mar 2023 18:21:05 +0000 (18:21 +0000)]
bugs/map edits
hgn [Mon, 13 Mar 2023 16:16:35 +0000 (16:16 +0000)]
bricks
hgn [Sun, 12 Mar 2023 07:53:04 +0000 (07:53 +0000)]
logic
hgn [Mon, 6 Mar 2023 03:29:33 +0000 (03:29 +0000)]
some audio things
hgn [Sun, 5 Mar 2023 07:03:15 +0000 (07:03 +0000)]
fixles
hgn [Sun, 5 Mar 2023 04:12:03 +0000 (04:12 +0000)]
fixed BBBZZZT
hgn [Sun, 5 Mar 2023 02:05:52 +0000 (02:05 +0000)]
baby lock the door and turn the lights down low
hgn [Sat, 4 Mar 2023 02:51:28 +0000 (02:51 +0000)]
grid based
hgn [Thu, 2 Mar 2023 22:28:04 +0000 (22:28 +0000)]
checkin
hgn [Thu, 2 Mar 2023 02:58:35 +0000 (02:58 +0000)]
needs a lot of cleaning but lights are OK
hgn [Sat, 25 Feb 2023 07:00:26 +0000 (07:00 +0000)]
now we're doing a bunch of them
hgn [Sat, 25 Feb 2023 01:55:30 +0000 (01:55 +0000)]
removed deprecated spam: rigidbody.h needs cleaning!
hgn [Sat, 25 Feb 2023 01:36:56 +0000 (01:36 +0000)]
shader vacuuming
hgn [Sat, 25 Feb 2023 00:32:18 +0000 (00:32 +0000)]
fix da bugs
hgn [Fri, 24 Feb 2023 02:29:39 +0000 (02:29 +0000)]
longjump gates
hgn [Thu, 23 Feb 2023 20:12:47 +0000 (20:12 +0000)]
isolate world code
hgn [Thu, 23 Feb 2023 03:05:57 +0000 (03:05 +0000)]
small clean
hgn [Thu, 23 Feb 2023 02:29:58 +0000 (02:29 +0000)]
fuckin hell
hgn [Wed, 22 Feb 2023 19:59:33 +0000 (19:59 +0000)]
added scene_vert struct, result is good
hgn [Wed, 22 Feb 2023 13:32:23 +0000 (13:32 +0000)]
fix
hgn [Wed, 22 Feb 2023 05:28:25 +0000 (05:28 +0000)]
random
hgn [Fri, 17 Feb 2023 17:54:42 +0000 (17:54 +0000)]
freds suggestion
hgn [Fri, 17 Feb 2023 17:38:02 +0000 (17:38 +0000)]
shadow tweak
hgn [Fri, 17 Feb 2023 17:32:50 +0000 (17:32 +0000)]
run to skate animation
hgn [Fri, 17 Feb 2023 15:29:01 +0000 (15:29 +0000)]
end of an era
hgn [Thu, 16 Feb 2023 21:13:13 +0000 (21:13 +0000)]
enwauhwduwa
hgn [Wed, 15 Feb 2023 23:53:08 +0000 (23:53 +0000)]
but this is not a perfect work
hgn [Wed, 15 Feb 2023 21:08:31 +0000 (21:08 +0000)]
im making a note here, huge success
hgn [Wed, 15 Feb 2023 17:53:20 +0000 (17:53 +0000)]
pre-velocity-change
hgn [Wed, 15 Feb 2023 01:54:44 +0000 (01:54 +0000)]
better? grinds
hgn [Sat, 11 Feb 2023 19:42:00 +0000 (19:42 +0000)]
shits fucked
hgn [Fri, 10 Feb 2023 19:43:59 +0000 (19:43 +0000)]
get fak
hgn [Fri, 10 Feb 2023 10:56:22 +0000 (10:56 +0000)]
going crazy
hgn [Tue, 7 Feb 2023 19:38:16 +0000 (19:38 +0000)]
basic 5050
hgn [Tue, 7 Feb 2023 09:43:58 +0000 (09:43 +0000)]
CCD!
hgn [Mon, 6 Feb 2023 17:25:52 +0000 (17:25 +0000)]
dead
hgn [Mon, 6 Feb 2023 05:15:59 +0000 (05:15 +0000)]
prelim tricks
hgn [Sun, 5 Feb 2023 16:37:46 +0000 (16:37 +0000)]
holdout poses
hgn [Sun, 5 Feb 2023 16:25:36 +0000 (16:25 +0000)]
remove some scrap code
hgn [Sun, 5 Feb 2023 13:55:58 +0000 (13:55 +0000)]
plish
hgn [Sat, 4 Feb 2023 13:30:26 +0000 (13:30 +0000)]
drop-in prelim
hgn [Fri, 3 Feb 2023 11:16:26 +0000 (11:16 +0000)]
cam rework
hgn [Thu, 2 Feb 2023 10:38:41 +0000 (10:38 +0000)]
the never ending refactor
hgn [Thu, 2 Feb 2023 02:41:48 +0000 (02:41 +0000)]
fix geo crash & backflips
hgn [Wed, 1 Feb 2023 10:33:22 +0000 (10:33 +0000)]
j
hgn [Wed, 1 Feb 2023 10:24:05 +0000 (10:24 +0000)]
yo
hgn [Wed, 1 Feb 2023 10:05:47 +0000 (10:05 +0000)]
waeeij
hgn [Mon, 30 Jan 2023 08:14:06 +0000 (08:14 +0000)]
automatic camera inversing across portals
hgn [Mon, 30 Jan 2023 07:49:23 +0000 (07:49 +0000)]
land 'supports'
hgn [Sun, 29 Jan 2023 22:46:13 +0000 (22:46 +0000)]
yeah yeah yeah
hgn [Sun, 29 Jan 2023 10:58:02 +0000 (10:58 +0000)]
another api change
hgn [Sat, 28 Jan 2023 11:14:07 +0000 (11:14 +0000)]
basic dead device and some comments for next time
hgn [Sat, 28 Jan 2023 10:13:38 +0000 (10:13 +0000)]
a simple CCD algortihm for walking
hgn [Sat, 28 Jan 2023 07:50:33 +0000 (07:50 +0000)]
df shadows
hgn [Sat, 28 Jan 2023 06:57:31 +0000 (06:57 +0000)]
third person better camera
hgn [Sat, 28 Jan 2023 04:46:11 +0000 (04:46 +0000)]
fix some errors
hgn [Thu, 26 Jan 2023 22:04:03 +0000 (22:04 +0000)]
spin boost
hgn [Thu, 26 Jan 2023 09:44:19 +0000 (09:44 +0000)]
LPR - Skating
hgn [Thu, 26 Jan 2023 01:31:23 +0000 (01:31 +0000)]
LPR - Walk/Anim
hgn [Wed, 25 Jan 2023 09:02:38 +0000 (09:02 +0000)]
LPR - Walking
hgn [Sun, 22 Jan 2023 19:09:13 +0000 (19:09 +0000)]
vehicle stuff
hgn [Sat, 21 Jan 2023 22:25:54 +0000 (22:25 +0000)]
?
hgn [Fri, 20 Jan 2023 03:30:47 +0000 (03:30 +0000)]
D'oh
hgn [Fri, 20 Jan 2023 03:14:45 +0000 (03:14 +0000)]
latest
hgn [Tue, 17 Jan 2023 02:02:48 +0000 (02:02 +0000)]
make grass sprites a function of map area
hgn [Mon, 16 Jan 2023 23:52:38 +0000 (23:52 +0000)]
walk stability
hgn [Mon, 16 Jan 2023 20:37:52 +0000 (20:37 +0000)]
regular shaders
hgn [Mon, 16 Jan 2023 14:16:48 +0000 (14:16 +0000)]
poll functions
hgn [Sun, 15 Jan 2023 19:48:24 +0000 (19:48 +0000)]
a fairly major physics update
hgn [Sat, 31 Dec 2022 16:05:13 +0000 (16:05 +0000)]
update compiler for blender 3.4.1
hgn [Tue, 27 Dec 2022 14:35:01 +0000 (14:35 +0000)]
..
hgn [Mon, 26 Dec 2022 19:28:50 +0000 (19:28 +0000)]
f
hgn [Mon, 26 Dec 2022 15:39:33 +0000 (15:39 +0000)]
enforce alignment
hgn [Sat, 24 Dec 2022 01:36:15 +0000 (01:36 +0000)]
phys adjustments
hgn [Sat, 10 Dec 2022 02:39:15 +0000 (02:39 +0000)]
spherecast predictions
hgn [Thu, 8 Dec 2022 01:05:00 +0000 (01:05 +0000)]
map update
hgn [Sat, 3 Dec 2022 17:55:30 +0000 (17:55 +0000)]
compiler fun
hgn [Sat, 3 Dec 2022 17:38:47 +0000 (17:38 +0000)]
allow reset on death
hgn [Sat, 3 Dec 2022 17:25:02 +0000 (17:25 +0000)]
cl_blur effects
hgn [Sat, 3 Dec 2022 17:21:50 +0000 (17:21 +0000)]
volume slider
hgn [Sat, 3 Dec 2022 14:11:34 +0000 (14:11 +0000)]
freecam
hgn [Sat, 3 Dec 2022 12:49:54 +0000 (12:49 +0000)]
framebuffer viewer
hgn [Fri, 2 Dec 2022 21:21:53 +0000 (21:21 +0000)]
target normal for rails
hgn [Fri, 2 Dec 2022 20:52:52 +0000 (20:52 +0000)]
fix motion vectors going through gate
hgn [Fri, 2 Dec 2022 17:41:10 +0000 (17:41 +0000)]
fixes some artifacting
hgn [Fri, 2 Dec 2022 02:07:55 +0000 (02:07 +0000)]
remove junk
hgn [Fri, 2 Dec 2022 02:07:20 +0000 (02:07 +0000)]
framebuffer formalitites
hgn [Thu, 1 Dec 2022 18:12:12 +0000 (18:12 +0000)]
fscolour->blitcolour