hgn [Sat, 4 Dec 2021 15:25:29 +0000 (15:25 +0000)]
hgn [Fri, 3 Dec 2021 21:50:42 +0000 (21:50 +0000)]
hgn [Fri, 3 Dec 2021 20:43:21 +0000 (20:43 +0000)]
add two more achievment triggers
Former-commit-id:
219754a0730c0e9d4a8de244b12da36cd4799dbf
hgn [Fri, 3 Dec 2021 20:35:54 +0000 (20:35 +0000)]
get achievements working again
Former-commit-id:
5cd0365349b88c7774e0e18c0cad591156512c1f
hgn [Fri, 3 Dec 2021 15:34:05 +0000 (15:34 +0000)]
hgn [Fri, 3 Dec 2021 02:56:05 +0000 (02:56 +0000)]
actually good ball shader
Former-commit-id:
313de221328d756742ddc6f52386d9ddae067e7c
hgn [Thu, 2 Dec 2021 21:06:28 +0000 (21:06 +0000)]
fixed flow reverse flag incorrectly being set
Former-commit-id:
4e524950cd061506839e4a036bb64f1cd61e12d9
hgn [Thu, 2 Dec 2021 05:00:01 +0000 (05:00 +0000)]
substantial refactor to movement code
Former-commit-id:
32cb95b8c1548dccdf2b82d6ab56abb0bebf602b
hgn [Wed, 1 Dec 2021 15:02:18 +0000 (15:02 +0000)]
Fixed runs drawing getting stuck
Former-commit-id:
fc9784f7f74682a7eda15ae65dcc5f5a2ebd6a75
hgn [Wed, 1 Dec 2021 15:01:22 +0000 (15:01 +0000)]
allowed background travel
Former-commit-id:
dfe098a9fda63d24cd83b95bed1630bb816f9846
hgn [Wed, 1 Dec 2021 13:32:18 +0000 (13:32 +0000)]
fix out of order IO drawing
Former-commit-id:
541e32d480cacbb6d4fdb9fa65b932d4cf322ddf
hgn [Tue, 30 Nov 2021 17:03:33 +0000 (17:03 +0000)]
bunch of stuff for pre-alpha build
Former-commit-id:
79844daac2e6c95698639247b2affcf75fabe5db
hgn [Tue, 30 Nov 2021 00:17:19 +0000 (00:17 +0000)]
improve dragging wire visuals
Former-commit-id:
4528469af4267280885db212dd5c68ee938ebd92
hgn [Tue, 30 Nov 2021 00:11:36 +0000 (00:11 +0000)]
added pull animation to wires
Former-commit-id:
de8f99418ff76e1d22bfd549b8f0bcc33d61e778
hgn [Mon, 29 Nov 2021 18:35:26 +0000 (18:35 +0000)]
thids/trigger stabalize
Former-commit-id:
edd5498fac470c6a98e45ab326c2bf2e2a552664
hgn [Mon, 29 Nov 2021 16:42:12 +0000 (16:42 +0000)]
hgn [Sun, 28 Nov 2021 22:02:12 +0000 (22:02 +0000)]
some maps, update QOI, fix bug/UB with too many fishes
Former-commit-id:
a3c5df9429bfb22d49ef0fac45de4f8e87a938e6
hgn [Fri, 26 Nov 2021 19:15:52 +0000 (19:15 +0000)]
hgn [Fri, 26 Nov 2021 18:16:06 +0000 (18:16 +0000)]
Merge branch 'master' of harrygodden.com:/home/fishladder
Former-commit-id:
b68e3832a078dc6a4a3c8c4670632148c8288bf8
hgn [Fri, 26 Nov 2021 18:15:43 +0000 (18:15 +0000)]
switch from png to qoi textures
Former-commit-id:
72e9a469a490e537f2e12464c1b075eb8991a868
hgn [Fri, 26 Nov 2021 16:22:30 +0000 (16:22 +0000)]
fixed windows line-endings messing stuff up
Former-commit-id:
17d104181ae9f3b9cb16dab5ba3164d2f469233d
hgn [Fri, 26 Nov 2021 14:17:00 +0000 (14:17 +0000)]
hgn [Thu, 25 Nov 2021 04:13:56 +0000 (04:13 +0000)]
hgn [Wed, 24 Nov 2021 17:46:26 +0000 (17:46 +0000)]
trigger link serialize/load
Former-commit-id:
f41ad9a5cd33c68bab59f2818416b8b6e8b632ae
hgn [Tue, 23 Nov 2021 17:05:25 +0000 (17:05 +0000)]
added basic cell triggering
Former-commit-id:
7d8dae73edd0ecb6a1212046952740d43618dd81
hgn [Sat, 20 Nov 2021 11:30:02 +0000 (11:30 +0000)]
switch to multiple runs conditions
Former-commit-id:
eb539f4993a936fee522af4a977e39186de47396
hgn [Wed, 17 Nov 2021 12:16:07 +0000 (12:16 +0000)]
added score counters/career stuff
Former-commit-id:
e750e1ea996212bec83072cab19cc21c358b4d89
hgn [Mon, 15 Nov 2021 15:51:16 +0000 (15:51 +0000)]
fixed invalid reads / some bugs
Former-commit-id:
8abf2b92cf0c9608ac922e96549a68652b7659c0
hgn [Mon, 15 Nov 2021 12:17:09 +0000 (12:17 +0000)]
hgn [Sun, 14 Nov 2021 09:35:14 +0000 (09:35 +0000)]
fix bug with audio fadeout
Former-commit-id:
3a55f20f6b627db61294523f7bf34344514e7166
hgn [Sun, 14 Nov 2021 05:27:58 +0000 (05:27 +0000)]
fix try to load level -1
Former-commit-id:
2f9157326993b3e6098468cd310dd20d75205645
hgn [Sun, 14 Nov 2021 05:20:57 +0000 (05:20 +0000)]
hgn [Sun, 14 Nov 2021 01:52:36 +0000 (01:52 +0000)]
hgn [Thu, 11 Nov 2021 23:24:09 +0000 (23:24 +0000)]
hgn [Thu, 11 Nov 2021 18:38:48 +0000 (18:38 +0000)]
better console handling // simple map serialzer
Former-commit-id:
a6d22d2e369a955e85d03b1159d4ac02b103ea43
hgn [Fri, 5 Nov 2021 12:10:50 +0000 (12:10 +0000)]
added curves for start/end points to prevent clipping
Former-commit-id:
180732e57e4e684034a3b2df624dfb539707d892
hgn [Fri, 5 Nov 2021 04:54:36 +0000 (04:54 +0000)]
dynamic background hsader
Former-commit-id:
5c3a8b94f5ef67e6e95d4f9e6b445b1066aca354
hgn [Wed, 3 Nov 2021 18:13:46 +0000 (18:13 +0000)]
hgn [Tue, 2 Nov 2021 13:57:14 +0000 (13:57 +0000)]
hgn [Tue, 2 Nov 2021 08:23:15 +0000 (08:23 +0000)]
hgn [Tue, 2 Nov 2021 08:20:06 +0000 (08:20 +0000)]
reimpliment console interface
Former-commit-id:
d1f03ec872df15d17f12f3444d72e161bd73b147
hgn [Tue, 2 Nov 2021 05:45:38 +0000 (05:45 +0000)]
hgn [Mon, 1 Nov 2021 17:52:38 +0000 (17:52 +0000)]
hgn [Mon, 1 Nov 2021 16:45:23 +0000 (16:45 +0000)]
dont remember what i did
Former-commit-id:
55bf7018846f925daf6c3800bf7d28079e1b4721
hgn [Fri, 29 Oct 2021 22:12:56 +0000 (23:12 +0100)]
hgn [Wed, 27 Oct 2021 22:27:57 +0000 (23:27 +0100)]
more comprehensive audio visualizer
Former-commit-id:
f8e80fde4a84a6b990ec17c067b2a95847ae744c
hgn [Wed, 27 Oct 2021 18:21:05 +0000 (19:21 +0100)]
hgn [Wed, 27 Oct 2021 04:01:26 +0000 (05:01 +0100)]
fixed REALLY bad threading bugs with audio
Former-commit-id:
026b67150e9bd238709a6aeab656f7d01f3765a8
hgn [Mon, 25 Oct 2021 21:58:56 +0000 (22:58 +0100)]
removed code cruft from audio
Former-commit-id:
ee7d998eab6c98ca6a0f595c48243877fa1bcdcc
hgn [Mon, 25 Oct 2021 21:40:36 +0000 (22:40 +0100)]
much cleaner audio handling & extra controls
Former-commit-id:
d94e286c52dcfd5faf7cbd12690268f9d68957ef
hgn [Mon, 25 Oct 2021 13:46:53 +0000 (14:46 +0100)]
implement repeating sound effects
Former-commit-id:
75e990f8ee2499b86106a2634eb6f30db773cbc0
hgn [Sun, 24 Oct 2021 20:39:14 +0000 (21:39 +0100)]
bring audio code inline with current standards
Former-commit-id:
e0e759c11d13aa83b2621268fb3f41b2dfc5033d
hgn [Sun, 24 Oct 2021 19:30:09 +0000 (20:30 +0100)]
switch texture loading to resource based
Former-commit-id:
5f7656147f3566b32e4eb8c5dffd554e233bdefb
hgn [Sat, 23 Oct 2021 20:52:21 +0000 (21:52 +0100)]
add guidelines for editing
Former-commit-id:
2c019052223ebef7734616038839ef2bf2157761
hgn [Sat, 23 Oct 2021 20:03:09 +0000 (21:03 +0100)]
only rebuild map chunks where user clicks
Former-commit-id:
c27b61b1954588e9795ff046d76d8c888d05de15
hgn [Sat, 23 Oct 2021 19:17:35 +0000 (20:17 +0100)]
refactor cell classification
Former-commit-id:
f19285848db49f99e37df4e08d1f053758c6f7d4
hgn [Sat, 23 Oct 2021 16:55:31 +0000 (17:55 +0100)]
update audio randomizer
Former-commit-id:
def3a94bd35b2f134ecedb4149eae0bb6821ecd8
hgn [Sat, 23 Oct 2021 16:42:24 +0000 (17:42 +0100)]
hgn [Wed, 20 Oct 2021 20:32:15 +0000 (21:32 +0100)]
switch to textured render
Former-commit-id:
1a837016d9060eb0c2ed05a93b9d2a69d0005808
hgn [Wed, 20 Oct 2021 18:56:11 +0000 (19:56 +0100)]
add little bit / edges
Former-commit-id:
2f4759c52d5906d9b76ce2bb8e493e94d36e5328
hgn [Wed, 20 Oct 2021 17:06:32 +0000 (18:06 +0100)]
hgn [Wed, 20 Oct 2021 16:51:19 +0000 (17:51 +0100)]
hgn [Tue, 19 Oct 2021 19:55:46 +0000 (20:55 +0100)]
accurate path/curve following
Former-commit-id:
85e0098733bc5fa6545590a285f046e668ed5a21
hgn [Sat, 16 Oct 2021 19:40:39 +0000 (20:40 +0100)]
hgn [Thu, 14 Oct 2021 14:33:52 +0000 (15:33 +0100)]
small refactor ui api
Former-commit-id:
d37ffa958c34cdc8963a772c0793f8ca55de50c2
hgn [Thu, 14 Oct 2021 13:22:43 +0000 (14:22 +0100)]
hgn [Wed, 13 Oct 2021 21:24:56 +0000 (22:24 +0100)]
create font/ui text system
Former-commit-id:
c4e640773aac3e864dc45b86f22ee21715119a7d
hgn [Tue, 12 Oct 2021 15:57:32 +0000 (16:57 +0100)]
added basic button function
Former-commit-id:
1b1332c5be3ffc9a4f59d95d0f087d3a92e3b135
hgn [Mon, 11 Oct 2021 22:03:09 +0000 (23:03 +0100)]
super basic UI layouting
Former-commit-id:
27f1751d523e9dee4ab00ec10666bbb3d8db74bc
hgn [Mon, 4 Oct 2021 23:55:53 +0000 (00:55 +0100)]
some levels and diagnostic tool
Former-commit-id:
55a8be84b66e264a6af476689f9499f41cc98e64
hgn [Mon, 27 Sep 2021 21:48:09 +0000 (22:48 +0100)]
fix bug with rolling over output
Former-commit-id:
083165f89a241d470a560cba181c071ecf81368d
hgn [Mon, 27 Sep 2021 20:49:20 +0000 (21:49 +0100)]
hgn [Mon, 27 Sep 2021 18:25:43 +0000 (19:25 +0100)]
hgn [Mon, 27 Sep 2021 18:04:09 +0000 (19:04 +0100)]
switch to marbles and create model compiler
Former-commit-id:
4f304e68ef414a6daf4cc4a8cc9bb9d79aa892e0
hgn [Sun, 26 Sep 2021 00:28:35 +0000 (01:28 +0100)]
refactor cell references to use pcell
Former-commit-id:
9eeaea6d706b25491a7bc32b73d3b409be1ed4c3
hgn [Sun, 26 Sep 2021 00:24:02 +0000 (01:24 +0100)]
added visual indicators of.. stuff
Former-commit-id:
b99d010faa0d8f92fc72fc7168215d1dfc842112
hgn [Sat, 25 Sep 2021 19:58:44 +0000 (20:58 +0100)]
add some circle indicators
Former-commit-id:
b6c9cb0ad0f55deb891ea14fecfd80d3a73f2fe1
hgn [Thu, 23 Sep 2021 18:29:47 +0000 (19:29 +0100)]
split/merge working with water
Former-commit-id:
6d04b6eb116567af3b63c1e5a1acbdf057004e0d
hgn [Thu, 23 Sep 2021 11:49:06 +0000 (12:49 +0100)]
hgn [Wed, 22 Sep 2021 18:09:43 +0000 (19:09 +0100)]
fixed gamepad connection causing crash
Former-commit-id:
d6f6c5c2162df557a6614d4f2abef5bab73e70d1
hgn [Wed, 22 Sep 2021 17:22:42 +0000 (18:22 +0100)]
create tile validator
Former-commit-id:
9fb455711b9b5fa8521fca8c03525de327e66e49
hgn [Wed, 22 Sep 2021 13:32:04 +0000 (14:32 +0100)]
hgn [Tue, 21 Sep 2021 23:42:07 +0000 (00:42 +0100)]
flowing water between cells
Former-commit-id:
a2178646b6e5b873b8f34e98722ae92e04d84589
hgn [Tue, 21 Sep 2021 23:07:50 +0000 (00:07 +0100)]
[VID] working map loader
Former-commit-id:
3622b32fdf26688e503edba0485f70a382f8e474
hgn [Tue, 21 Sep 2021 22:34:40 +0000 (23:34 +0100)]
hgn [Tue, 21 Sep 2021 22:34:13 +0000 (23:34 +0100)]
hgn [Tue, 21 Sep 2021 22:32:04 +0000 (23:32 +0100)]
hgn [Tue, 21 Sep 2021 19:08:56 +0000 (20:08 +0100)]
[VID] centerize rendering
Former-commit-id:
db0b38ca8dba526f77b74033135abcc50569b6b3
hgn [Tue, 21 Sep 2021 16:27:25 +0000 (17:27 +0100)]
hgn [Tue, 21 Sep 2021 11:09:46 +0000 (12:09 +0100)]
hgn [Sun, 19 Sep 2021 11:05:23 +0000 (12:05 +0100)]
get windows build working
Former-commit-id:
87f9f2a4d239b9834afc1fa1ee07cc13b4a8217b
hgn [Sat, 18 Sep 2021 15:38:11 +0000 (16:38 +0100)]
hgn [Fri, 17 Sep 2021 20:52:05 +0000 (21:52 +0100)]
hgn [Mon, 6 Sep 2021 20:12:09 +0000 (21:12 +0100)]
hgn [Mon, 26 Jul 2021 22:14:43 +0000 (23:14 +0100)]
graphical adjustments
Former-commit-id:
a36c7a3bddb23de2276f844d94dfd20227b68093
hgn [Mon, 26 Jul 2021 21:29:54 +0000 (22:29 +0100)]
hgn [Sun, 25 Jul 2021 20:44:56 +0000 (21:44 +0100)]
revision to flow algorithm
Former-commit-id:
35c2e5165a504edfde7cf6ea6d984451714c7de2
hgn [Sun, 25 Jul 2021 16:42:22 +0000 (17:42 +0100)]
flow classification first pass
Former-commit-id:
50a29fccd39d1a5535ffb0472614935cc306b517
hgn [Sun, 25 Jul 2021 13:10:32 +0000 (14:10 +0100)]
hgn [Sat, 24 Jul 2021 23:07:27 +0000 (00:07 +0100)]
setup instanced rendering for tilemap
Former-commit-id:
57a968ab8ebab8b69852c81697bc8cd27f4784ed