hgn [Mon, 6 Dec 2021 01:57:05 +0000 (01:57 +0000)]
dont remember
hgn [Sun, 5 Dec 2021 23:35:27 +0000 (23:35 +0000)]
level selector
hgn [Sun, 5 Dec 2021 19:00:19 +0000 (19:00 +0000)]
added scroll bar ui
hgn [Sun, 5 Dec 2021 16:57:05 +0000 (16:57 +0000)]
ui gpu clipping
hgn [Sat, 4 Dec 2021 15:25:29 +0000 (15:25 +0000)]
new font/ui fixes
hgn [Fri, 3 Dec 2021 21:50:42 +0000 (21:50 +0000)]
latest
hgn [Fri, 3 Dec 2021 20:43:21 +0000 (20:43 +0000)]
add two more achievment triggers
hgn [Fri, 3 Dec 2021 20:35:54 +0000 (20:35 +0000)]
get achievements working again
hgn [Fri, 3 Dec 2021 15:34:05 +0000 (15:34 +0000)]
fix movement bugs
hgn [Fri, 3 Dec 2021 02:56:05 +0000 (02:56 +0000)]
actually good ball shader
hgn [Thu, 2 Dec 2021 21:06:28 +0000 (21:06 +0000)]
fixed flow reverse flag incorrectly being set
hgn [Thu, 2 Dec 2021 05:00:01 +0000 (05:00 +0000)]
substantial refactor to movement code
hgn [Wed, 1 Dec 2021 15:02:18 +0000 (15:02 +0000)]
Fixed runs drawing getting stuck
hgn [Wed, 1 Dec 2021 15:01:22 +0000 (15:01 +0000)]
allowed background travel
hgn [Wed, 1 Dec 2021 13:32:18 +0000 (13:32 +0000)]
fix out of order IO drawing
hgn [Tue, 30 Nov 2021 17:03:33 +0000 (17:03 +0000)]
bunch of stuff for pre-alpha build
hgn [Tue, 30 Nov 2021 00:17:19 +0000 (00:17 +0000)]
improve dragging wire visuals
hgn [Tue, 30 Nov 2021 00:11:36 +0000 (00:11 +0000)]
added pull animation to wires
hgn [Mon, 29 Nov 2021 18:35:26 +0000 (18:35 +0000)]
thids/trigger stabalize
hgn [Mon, 29 Nov 2021 16:42:12 +0000 (16:42 +0000)]
line/curve renderer
hgn [Sun, 28 Nov 2021 22:02:12 +0000 (22:02 +0000)]
some maps, update QOI, fix bug/UB with too many fishes
hgn [Fri, 26 Nov 2021 19:15:52 +0000 (19:15 +0000)]
fix up build script
hgn [Fri, 26 Nov 2021 18:16:06 +0000 (18:16 +0000)]
Merge branch 'master' of harrygodden.com:/home/fishladder
hgn [Fri, 26 Nov 2021 18:15:43 +0000 (18:15 +0000)]
switch from png to qoi textures
hgn [Fri, 26 Nov 2021 16:22:30 +0000 (16:22 +0000)]
fixed windows line-endings messing stuff up
hgn [Fri, 26 Nov 2021 14:17:00 +0000 (14:17 +0000)]
level changes
hgn [Thu, 25 Nov 2021 04:13:56 +0000 (04:13 +0000)]
bendy ropes
hgn [Wed, 24 Nov 2021 17:46:26 +0000 (17:46 +0000)]
trigger link serialize/load
hgn [Tue, 23 Nov 2021 17:05:25 +0000 (17:05 +0000)]
added basic cell triggering
hgn [Sat, 20 Nov 2021 11:30:02 +0000 (11:30 +0000)]
switch to multiple runs conditions
hgn [Wed, 17 Nov 2021 12:16:07 +0000 (12:16 +0000)]
added score counters/career stuff
hgn [Mon, 15 Nov 2021 15:51:16 +0000 (15:51 +0000)]
fixed invalid reads / some bugs
hgn [Mon, 15 Nov 2021 12:17:09 +0000 (12:17 +0000)]
score save to disk
hgn [Sun, 14 Nov 2021 09:35:14 +0000 (09:35 +0000)]
fix bug with audio fadeout
hgn [Sun, 14 Nov 2021 05:27:58 +0000 (05:27 +0000)]
fix try to load level -1
hgn [Sun, 14 Nov 2021 05:20:57 +0000 (05:20 +0000)]
level save/load
hgn [Sun, 14 Nov 2021 01:52:36 +0000 (01:52 +0000)]
map files
hgn [Thu, 11 Nov 2021 23:24:09 +0000 (23:24 +0000)]
save/load
hgn [Thu, 11 Nov 2021 18:38:48 +0000 (18:38 +0000)]
better console handling // simple map serialzer
hgn [Fri, 5 Nov 2021 12:10:50 +0000 (12:10 +0000)]
added curves for start/end points to prevent clipping
hgn [Fri, 5 Nov 2021 04:54:36 +0000 (04:54 +0000)]
dynamic background hsader
hgn [Wed, 3 Nov 2021 18:13:46 +0000 (18:13 +0000)]
create info buffer
hgn [Tue, 2 Nov 2021 13:57:14 +0000 (13:57 +0000)]
added debug cvars
hgn [Tue, 2 Nov 2021 08:23:15 +0000 (08:23 +0000)]
removed guff
hgn [Tue, 2 Nov 2021 08:20:06 +0000 (08:20 +0000)]
reimpliment console interface
hgn [Tue, 2 Nov 2021 05:45:38 +0000 (05:45 +0000)]
console viewer
hgn [Mon, 1 Nov 2021 17:52:38 +0000 (17:52 +0000)]
update logging IO
hgn [Mon, 1 Nov 2021 16:45:23 +0000 (16:45 +0000)]
dont remember what i did
hgn [Fri, 29 Oct 2021 22:12:56 +0000 (23:12 +0100)]
falling animations
hgn [Wed, 27 Oct 2021 22:27:57 +0000 (23:27 +0100)]
more comprehensive audio visualizer
hgn [Wed, 27 Oct 2021 18:21:05 +0000 (19:21 +0100)]
better audio queuing
hgn [Wed, 27 Oct 2021 04:01:26 +0000 (05:01 +0100)]
fixed REALLY bad threading bugs with audio
hgn [Mon, 25 Oct 2021 21:58:56 +0000 (22:58 +0100)]
removed code cruft from audio
hgn [Mon, 25 Oct 2021 21:40:36 +0000 (22:40 +0100)]
much cleaner audio handling & extra controls
hgn [Mon, 25 Oct 2021 13:46:53 +0000 (14:46 +0100)]
implement repeating sound effects
hgn [Sun, 24 Oct 2021 20:39:14 +0000 (21:39 +0100)]
bring audio code inline with current standards
hgn [Sun, 24 Oct 2021 19:30:09 +0000 (20:30 +0100)]
switch texture loading to resource based
hgn [Sat, 23 Oct 2021 20:52:21 +0000 (21:52 +0100)]
add guidelines for editing
hgn [Sat, 23 Oct 2021 20:03:09 +0000 (21:03 +0100)]
only rebuild map chunks where user clicks
hgn [Sat, 23 Oct 2021 19:17:35 +0000 (20:17 +0100)]
refactor cell classification
hgn [Sat, 23 Oct 2021 16:55:31 +0000 (17:55 +0100)]
update audio randomizer
hgn [Sat, 23 Oct 2021 16:42:24 +0000 (17:42 +0100)]
art/sound/textures
hgn [Wed, 20 Oct 2021 20:32:15 +0000 (21:32 +0100)]
switch to textured render
hgn [Wed, 20 Oct 2021 18:56:11 +0000 (19:56 +0100)]
add little bit / edges
hgn [Wed, 20 Oct 2021 17:06:32 +0000 (18:06 +0100)]
removed some cruft
hgn [Wed, 20 Oct 2021 16:51:19 +0000 (17:51 +0100)]
added spinny bits
hgn [Tue, 19 Oct 2021 19:55:46 +0000 (20:55 +0100)]
accurate path/curve following
hgn [Sat, 16 Oct 2021 19:40:39 +0000 (20:40 +0100)]
new tileset
hgn [Thu, 14 Oct 2021 14:33:52 +0000 (15:33 +0100)]
small refactor ui api
hgn [Thu, 14 Oct 2021 13:22:43 +0000 (14:22 +0100)]
minor ui tweaks
hgn [Wed, 13 Oct 2021 21:24:56 +0000 (22:24 +0100)]
create font/ui text system
hgn [Tue, 12 Oct 2021 15:57:32 +0000 (16:57 +0100)]
added basic button function
hgn [Mon, 11 Oct 2021 22:03:09 +0000 (23:03 +0100)]
super basic UI layouting
hgn [Mon, 4 Oct 2021 23:55:53 +0000 (00:55 +0100)]
some levels and diagnostic tool
hgn [Mon, 27 Sep 2021 21:48:09 +0000 (22:48 +0100)]
fix bug with rolling over output
hgn [Mon, 27 Sep 2021 20:49:20 +0000 (21:49 +0100)]
splitter switcher
hgn [Mon, 27 Sep 2021 18:25:43 +0000 (19:25 +0100)]
added SANE mesh api
hgn [Mon, 27 Sep 2021 18:04:09 +0000 (19:04 +0100)]
switch to marbles and create model compiler
hgn [Sun, 26 Sep 2021 00:28:35 +0000 (01:28 +0100)]
refactor cell references to use pcell
hgn [Sun, 26 Sep 2021 00:24:02 +0000 (01:24 +0100)]
added visual indicators of.. stuff
hgn [Sat, 25 Sep 2021 19:58:44 +0000 (20:58 +0100)]
add some circle indicators
hgn [Thu, 23 Sep 2021 18:29:47 +0000 (19:29 +0100)]
split/merge working with water
hgn [Thu, 23 Sep 2021 11:49:06 +0000 (12:49 +0100)]
splitter
hgn [Wed, 22 Sep 2021 18:09:43 +0000 (19:09 +0100)]
fixed gamepad connection causing crash
hgn [Wed, 22 Sep 2021 17:22:42 +0000 (18:22 +0100)]
create tile validator
hgn [Wed, 22 Sep 2021 13:32:04 +0000 (14:32 +0100)]
[VID] flowing water
hgn [Tue, 21 Sep 2021 23:42:07 +0000 (00:42 +0100)]
flowing water between cells
hgn [Tue, 21 Sep 2021 23:07:50 +0000 (00:07 +0100)]
[VID] working map loader
hgn [Tue, 21 Sep 2021 22:34:40 +0000 (23:34 +0100)]
fix
hgn [Tue, 21 Sep 2021 22:34:13 +0000 (23:34 +0100)]
idk
hgn [Tue, 21 Sep 2021 22:32:04 +0000 (23:32 +0100)]
map loader
hgn [Tue, 21 Sep 2021 19:08:56 +0000 (20:08 +0100)]
[VID] centerize rendering
hgn [Tue, 21 Sep 2021 16:27:25 +0000 (17:27 +0100)]
square rendering
hgn [Tue, 21 Sep 2021 11:09:46 +0000 (12:09 +0100)]
window
hgn [Sun, 19 Sep 2021 11:05:23 +0000 (12:05 +0100)]
get windows build working
hgn [Sat, 18 Sep 2021 15:38:11 +0000 (16:38 +0100)]
ready for series
hgn [Fri, 17 Sep 2021 20:52:05 +0000 (21:52 +0100)]
uhh
hgn [Mon, 6 Sep 2021 20:12:09 +0000 (21:12 +0100)]
refactor & vg_m
hgn [Mon, 26 Jul 2021 22:14:43 +0000 (23:14 +0100)]
graphical adjustments
hgn [Mon, 26 Jul 2021 21:29:54 +0000 (22:29 +0100)]
fish shader/texture