hgn [Sat, 29 Oct 2022 15:23:38 +0000 (16:23 +0100)]
surface props
hgn [Sat, 29 Oct 2022 03:50:27 +0000 (04:50 +0100)]
POWER
hgn [Fri, 28 Oct 2022 02:15:02 +0000 (03:15 +0100)]
refactor model things
hgn [Thu, 27 Oct 2022 15:36:35 +0000 (16:36 +0100)]
model fmt & heisenbug
hgn [Wed, 26 Oct 2022 01:39:55 +0000 (02:39 +0100)]
yabadabadooo
hgn [Tue, 25 Oct 2022 02:30:41 +0000 (03:30 +0100)]
well yeah i guess
hgn [Sat, 22 Oct 2022 15:27:39 +0000 (16:27 +0100)]
moved some stuff
hgn [Sat, 22 Oct 2022 02:48:43 +0000 (03:48 +0100)]
oh yeah mr crabs
hgn [Thu, 20 Oct 2022 22:40:17 +0000 (23:40 +0100)]
the coolest fucking thing ive ever made
hgn [Thu, 20 Oct 2022 21:38:41 +0000 (22:38 +0100)]
physics
hgn [Thu, 20 Oct 2022 20:04:30 +0000 (21:04 +0100)]
rewinds
hgn [Thu, 20 Oct 2022 10:38:40 +0000 (11:38 +0100)]
menu stuff
hgn [Wed, 19 Oct 2022 02:22:15 +0000 (03:22 +0100)]
MENY
hgn [Tue, 18 Oct 2022 19:44:31 +0000 (20:44 +0100)]
achievements and stuff
hgn [Thu, 13 Oct 2022 19:53:38 +0000 (20:53 +0100)]
achievements
hgn [Wed, 12 Oct 2022 22:34:59 +0000 (23:34 +0100)]
formatting
hgn [Wed, 12 Oct 2022 22:19:11 +0000 (23:19 +0100)]
server mem
hgn [Wed, 12 Oct 2022 22:08:45 +0000 (23:08 +0100)]
scoreboards
hgn [Wed, 12 Oct 2022 21:53:27 +0000 (22:53 +0100)]
increase username length
hgn [Wed, 12 Oct 2022 21:40:07 +0000 (22:40 +0100)]
scoreboards
hgn [Wed, 12 Oct 2022 20:55:59 +0000 (21:55 +0100)]
fix routes
hgn [Wed, 12 Oct 2022 20:25:14 +0000 (21:25 +0100)]
dont remember
hgn [Wed, 12 Oct 2022 16:06:37 +0000 (17:06 +0100)]
bugs
hgn [Mon, 10 Oct 2022 20:18:36 +0000 (21:18 +0100)]
add jumping
hgn [Mon, 10 Oct 2022 16:17:18 +0000 (17:17 +0100)]
added steam scripts
hgn [Mon, 10 Oct 2022 16:11:01 +0000 (17:11 +0100)]
fixed recursive build script
hgn [Mon, 10 Oct 2022 03:37:38 +0000 (04:37 +0100)]
fix uninitialized mem
hgn [Sun, 9 Oct 2022 00:51:13 +0000 (01:51 +0100)]
frame rate independence
hgn [Sat, 8 Oct 2022 06:18:43 +0000 (07:18 +0100)]
platform and stability
hgn [Sat, 8 Oct 2022 00:19:42 +0000 (01:19 +0100)]
Notices & clean
hgn [Fri, 7 Oct 2022 23:57:02 +0000 (00:57 +0100)]
dont remember
hgn [Fri, 7 Oct 2022 03:55:52 +0000 (04:55 +0100)]
Fix major overstep with last commit
hgn [Thu, 6 Oct 2022 04:32:19 +0000 (05:32 +0100)]
medium sized dollop
hgn [Tue, 4 Oct 2022 18:36:41 +0000 (19:36 +0100)]
water splash
hgn [Tue, 4 Oct 2022 16:26:49 +0000 (17:26 +0100)]
routes - auto disappear
hgn [Tue, 4 Oct 2022 15:59:29 +0000 (16:59 +0100)]
gate frame fix
hgn [Tue, 4 Oct 2022 03:42:12 +0000 (04:42 +0100)]
refactor player
hgn [Tue, 4 Oct 2022 02:08:23 +0000 (03:08 +0100)]
before the storm
hgn [Fri, 30 Sep 2022 22:52:37 +0000 (23:52 +0100)]
numerous
hgn [Fri, 30 Sep 2022 00:31:35 +0000 (01:31 +0100)]
stuff
hgn [Wed, 28 Sep 2022 15:36:43 +0000 (15:36 +0000)]
pthread
hgn [Wed, 28 Sep 2022 15:16:26 +0000 (16:16 +0100)]
latest
hgn [Sun, 25 Sep 2022 23:40:02 +0000 (00:40 +0100)]
preliminary compressed audio
hgn [Sat, 24 Sep 2022 00:31:21 +0000 (01:31 +0100)]
stuff
hgn [Fri, 23 Sep 2022 16:26:24 +0000 (17:26 +0100)]
audio occlusion
hgn [Fri, 23 Sep 2022 02:05:50 +0000 (03:05 +0100)]
whole
hgn [Wed, 14 Sep 2022 21:30:50 +0000 (22:30 +0100)]
clean up rigidbody
hgn [Wed, 14 Sep 2022 15:18:06 +0000 (16:18 +0100)]
angle limit constraint
hgn [Wed, 14 Sep 2022 00:44:28 +0000 (01:44 +0100)]
inertia tensors
hgn [Mon, 12 Sep 2022 01:27:14 +0000 (02:27 +0100)]
.......
hgn [Sat, 10 Sep 2022 18:02:45 +0000 (19:02 +0100)]
stuff
hgn [Fri, 9 Sep 2022 00:05:10 +0000 (01:05 +0100)]
oops
hgn [Fri, 9 Sep 2022 00:04:37 +0000 (01:04 +0100)]
Ik revision
hgn [Thu, 8 Sep 2022 15:09:43 +0000 (16:09 +0100)]
much better implicit IK solver
hgn [Tue, 6 Sep 2022 22:56:13 +0000 (23:56 +0100)]
basic animation
hgn [Tue, 6 Sep 2022 14:12:44 +0000 (15:12 +0100)]
update model format
hgn [Tue, 23 Aug 2022 01:10:26 +0000 (02:10 +0100)]
sorted aborted
hgn [Mon, 22 Aug 2022 21:28:26 +0000 (22:28 +0100)]
ahdouaeaiwe
hgn [Sat, 20 Aug 2022 00:29:44 +0000 (01:29 +0100)]
much improve
hgn [Thu, 18 Aug 2022 21:40:40 +0000 (22:40 +0100)]
cleaned routes
hgn [Thu, 18 Aug 2022 14:22:27 +0000 (15:22 +0100)]
route verify
hgn [Wed, 17 Aug 2022 23:58:44 +0000 (00:58 +0100)]
stuff
hgn [Mon, 15 Aug 2022 00:42:05 +0000 (01:42 +0100)]
more db stuff
hgn [Sat, 13 Aug 2022 21:47:34 +0000 (22:47 +0100)]
loadsa work
hgn [Tue, 9 Aug 2022 16:09:26 +0000 (17:09 +0100)]
begin network integration
hgn [Tue, 9 Aug 2022 11:59:36 +0000 (12:59 +0100)]
example client code
hgn [Tue, 9 Aug 2022 10:43:27 +0000 (11:43 +0100)]
docs
hgn [Tue, 9 Aug 2022 10:32:04 +0000 (11:32 +0100)]
improved build
hgn [Mon, 8 Aug 2022 20:54:32 +0000 (21:54 +0100)]
refactor build system
hgn [Tue, 2 Aug 2022 23:14:41 +0000 (00:14 +0100)]
bugfix
hgn [Mon, 1 Aug 2022 16:34:47 +0000 (17:34 +0100)]
sfd
hgn [Mon, 1 Aug 2022 00:29:25 +0000 (01:29 +0100)]
routes
hgn [Sat, 30 Jul 2022 10:14:12 +0000 (11:14 +0100)]
routes
hgn [Tue, 26 Jul 2022 07:13:28 +0000 (08:13 +0100)]
instance support
hgn [Sat, 23 Jul 2022 05:44:50 +0000 (06:44 +0100)]
latest
hgn [Fri, 22 Jul 2022 23:45:40 +0000 (00:45 +0100)]
more physics shapes
hgn [Wed, 20 Jul 2022 18:17:18 +0000 (19:17 +0100)]
f
hgn [Tue, 19 Jul 2022 23:00:46 +0000 (00:00 +0100)]
physics revision
hgn [Tue, 19 Jul 2022 13:51:16 +0000 (14:51 +0100)]
its ot'
hgn [Sun, 17 Jul 2022 04:46:44 +0000 (05:46 +0100)]
a lot
hgn [Wed, 13 Jul 2022 01:29:01 +0000 (02:29 +0100)]
added models
hgn [Wed, 13 Jul 2022 01:28:17 +0000 (02:28 +0100)]
rework scene format
hgn [Sun, 10 Jul 2022 19:53:02 +0000 (20:53 +0100)]
checkin
hgn [Fri, 8 Jul 2022 18:46:45 +0000 (19:46 +0100)]
reworked lighting uniforms
hgn [Mon, 4 Jul 2022 23:37:19 +0000 (00:37 +0100)]
better water
hgn [Mon, 4 Jul 2022 00:54:14 +0000 (01:54 +0100)]
audio&island
hgn [Fri, 1 Jul 2022 22:40:26 +0000 (23:40 +0100)]
stuff
hgn [Thu, 30 Jun 2022 03:09:47 +0000 (04:09 +0100)]
move scene bh to bvh.h
hgn [Thu, 30 Jun 2022 02:03:58 +0000 (03:03 +0100)]
bvh interface and high perf gate
hgn [Wed, 29 Jun 2022 02:28:34 +0000 (03:28 +0100)]
everything
hgn [Sun, 26 Jun 2022 20:11:51 +0000 (21:11 +0100)]
new model modes
hgn [Sun, 26 Jun 2022 01:42:56 +0000 (02:42 +0100)]
the better walkgrid
hgn [Fri, 24 Jun 2022 22:30:26 +0000 (23:30 +0100)]
the walk manifold is alive
hgn [Thu, 23 Jun 2022 01:02:20 +0000 (02:02 +0100)]
walk manifold clipping
hgn [Wed, 22 Jun 2022 02:00:15 +0000 (03:00 +0100)]
cleanup+walgrid init
hgn [Mon, 20 Jun 2022 22:39:20 +0000 (23:39 +0100)]
CHGICKEN
hgn [Mon, 20 Jun 2022 14:54:24 +0000 (15:54 +0100)]
update to new shader system
hgn [Fri, 17 Jun 2022 02:44:19 +0000 (03:44 +0100)]
gate groundwork
hgn [Thu, 16 Jun 2022 16:36:14 +0000 (17:36 +0100)]
i forgo
hgn [Sun, 12 Jun 2022 22:41:28 +0000 (23:41 +0100)]
ragdoll