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hgn [Tue, 6 Sep 2022 22:56:13 +0000 (23:56 +0100)]
basic animation
hgn [Tue, 6 Sep 2022 14:12:44 +0000 (15:12 +0100)]
update model format
hgn [Tue, 23 Aug 2022 01:10:26 +0000 (02:10 +0100)]
sorted aborted
hgn [Mon, 22 Aug 2022 21:28:26 +0000 (22:28 +0100)]
ahdouaeaiwe
hgn [Sat, 20 Aug 2022 00:29:44 +0000 (01:29 +0100)]
much improve
hgn [Thu, 18 Aug 2022 21:40:40 +0000 (22:40 +0100)]
cleaned routes
hgn [Thu, 18 Aug 2022 14:22:27 +0000 (15:22 +0100)]
route verify
hgn [Wed, 17 Aug 2022 23:58:44 +0000 (00:58 +0100)]
stuff
hgn [Mon, 15 Aug 2022 00:42:05 +0000 (01:42 +0100)]
more db stuff
hgn [Sat, 13 Aug 2022 21:47:34 +0000 (22:47 +0100)]
loadsa work
hgn [Tue, 9 Aug 2022 16:09:26 +0000 (17:09 +0100)]
begin network integration
hgn [Tue, 9 Aug 2022 11:59:36 +0000 (12:59 +0100)]
example client code
hgn [Tue, 9 Aug 2022 10:43:27 +0000 (11:43 +0100)]
docs
hgn [Tue, 9 Aug 2022 10:32:04 +0000 (11:32 +0100)]
improved build
hgn [Mon, 8 Aug 2022 20:54:32 +0000 (21:54 +0100)]
refactor build system
hgn [Tue, 2 Aug 2022 23:14:41 +0000 (00:14 +0100)]
bugfix
hgn [Mon, 1 Aug 2022 16:34:47 +0000 (17:34 +0100)]
sfd
hgn [Mon, 1 Aug 2022 00:29:25 +0000 (01:29 +0100)]
routes
hgn [Sat, 30 Jul 2022 10:14:12 +0000 (11:14 +0100)]
routes
hgn [Tue, 26 Jul 2022 07:13:28 +0000 (08:13 +0100)]
instance support
hgn [Sat, 23 Jul 2022 05:44:50 +0000 (06:44 +0100)]
latest
hgn [Fri, 22 Jul 2022 23:45:40 +0000 (00:45 +0100)]
more physics shapes
hgn [Wed, 20 Jul 2022 18:17:18 +0000 (19:17 +0100)]
f
hgn [Tue, 19 Jul 2022 23:00:46 +0000 (00:00 +0100)]
physics revision
hgn [Tue, 19 Jul 2022 13:51:16 +0000 (14:51 +0100)]
its ot'
hgn [Sun, 17 Jul 2022 04:46:44 +0000 (05:46 +0100)]
a lot
hgn [Wed, 13 Jul 2022 01:29:01 +0000 (02:29 +0100)]
added models
hgn [Wed, 13 Jul 2022 01:28:17 +0000 (02:28 +0100)]
rework scene format
hgn [Sun, 10 Jul 2022 19:53:02 +0000 (20:53 +0100)]
checkin
hgn [Fri, 8 Jul 2022 18:46:45 +0000 (19:46 +0100)]
reworked lighting uniforms
hgn [Mon, 4 Jul 2022 23:37:19 +0000 (00:37 +0100)]
better water
hgn [Mon, 4 Jul 2022 00:54:14 +0000 (01:54 +0100)]
audio&island
hgn [Fri, 1 Jul 2022 22:40:26 +0000 (23:40 +0100)]
stuff
hgn [Thu, 30 Jun 2022 03:09:47 +0000 (04:09 +0100)]
move scene bh to bvh.h
hgn [Thu, 30 Jun 2022 02:03:58 +0000 (03:03 +0100)]
bvh interface and high perf gate
hgn [Wed, 29 Jun 2022 02:28:34 +0000 (03:28 +0100)]
everything
hgn [Sun, 26 Jun 2022 20:11:51 +0000 (21:11 +0100)]
new model modes
hgn [Sun, 26 Jun 2022 01:42:56 +0000 (02:42 +0100)]
the better walkgrid
hgn [Fri, 24 Jun 2022 22:30:26 +0000 (23:30 +0100)]
the walk manifold is alive
hgn [Thu, 23 Jun 2022 01:02:20 +0000 (02:02 +0100)]
walk manifold clipping
hgn [Wed, 22 Jun 2022 02:00:15 +0000 (03:00 +0100)]
cleanup+walgrid init
hgn [Mon, 20 Jun 2022 22:39:20 +0000 (23:39 +0100)]
CHGICKEN
hgn [Mon, 20 Jun 2022 14:54:24 +0000 (15:54 +0100)]
update to new shader system
hgn [Fri, 17 Jun 2022 02:44:19 +0000 (03:44 +0100)]
gate groundwork
hgn [Thu, 16 Jun 2022 16:36:14 +0000 (17:36 +0100)]
i forgo
hgn [Sun, 12 Jun 2022 22:41:28 +0000 (23:41 +0100)]
ragdoll
hgn [Sat, 11 Jun 2022 14:34:20 +0000 (15:34 +0100)]
foot alignment
hgn [Sat, 11 Jun 2022 12:09:18 +0000 (13:09 +0100)]
switch to raycast & bvh
hgn [Tue, 7 Jun 2022 21:08:13 +0000 (22:08 +0100)]
new characters and anim blending
hgn [Mon, 6 Jun 2022 06:37:26 +0000 (07:37 +0100)]
new model loader
hgn [Thu, 2 Jun 2022 15:27:56 +0000 (16:27 +0100)]
new animations
hgn [Thu, 2 Jun 2022 05:28:27 +0000 (06:28 +0100)]
refactor physsics steps
hgn [Mon, 30 May 2022 22:58:19 +0000 (23:58 +0100)]
latest
hgn [Sat, 28 May 2022 23:55:53 +0000 (00:55 +0100)]
change to quat
hgn [Sat, 28 May 2022 16:15:23 +0000 (17:15 +0100)]
init