From: hgn Date: Thu, 13 Jul 2023 20:38:20 +0000 (+0100) Subject: add player guide X-Git-Url: https://skaterift.com/git/?a=commitdiff_plain;h=ca35eceae3abfcfb9ba266d6ea8e664bc06b0a3e;p=carveJwlIkooP6JGAAIwe30JlM.git add player guide --- diff --git a/web/files/custom_player.zip b/web/files/custom_player.zip new file mode 100644 index 0000000..937ccbe Binary files /dev/null and b/web/files/custom_player.zip differ diff --git a/web/frag/workshop_player.html b/web/frag/workshop_player.html new file mode 100644 index 0000000..cb6d8a3 --- /dev/null +++ b/web/frag/workshop_player.html @@ -0,0 +1,72 @@ +
+

Workshop Guide - Custom avatars

+

This guide covers creating a custom avatar using blender. Due to the + nature of character models being an expert level task, this guide does not + cover all steps and significant Blender knowledge is required for anything more + complicated than changing colours.

+
+
+

0. Things you need

+

- Skaterift content is made using Blender. You can get the latest version + of + Blender from steam
+ - GNU Gimp or similar image editor.
+ - Download the custom_player.zip
+ - An installed copy of Skaterift of course.

+
+
+

1. Installing exporter addon

+

Skip this step if you've already done it before. + Guide on how to install the exporter addon for + Blender +

+
+
+

2. Configuring the template

+

Firstly, Open the .blend file from the custom_player zip.
+
+ Open the side panel in the 3D Viewport, and find the Skaterift tab, and in + that menu, the Export tab
+
+ Export Dir must be set to the game folder, which ends in + /steamapps/common/skaterift/
+ NOTE: + the path must have a / at the end, else things will break.

+
+
+

3. Make your edits

+

This step is completely left to you.

+
+
+

4. Compile the model

+

In the Outliner panel in the top right, rename the collection name, + called playermodels/template/ch_template.
+ The collection name is the path it will export the model, relative to the + directory we set earlier.
+
+ Now in the Skaterift Export tab, press Compile This collection. +
+ NOTE: + Blender will freeze for a second or so, since the export script has to + compress the texture file.
+

+
+
+

5. Test it out in-game

+

If everything is good, you should be able to visit the board shop and it + will be loaded in there. If not, try reopen it. If still not not, then + something broke, and there is no contingency plan here, sorry.
+

+
+
+

6. Upload via the Workshop tool

+

From the menu of Skaterift, you can open the + workshop tool. From here, fill in the folder name which houses the avatar. This + is relative to the game folder just like the export tool. You will know its + correct when you see your character after pressing the load button.
+ +
+ From here, just fill in the information like the title and description, and + press submit. +

+
diff --git a/web/index.php b/web/index.php index 907e022..4070e21 100755 --- a/web/index.php +++ b/web/index.php @@ -219,6 +219,7 @@ srpage( "workshop_content", "Content" ); srpage( "workshop_board", "Custom board guide" ); srpage( "workshop_world", "World guide" ); + srpage( "workshop_player", "Avatar guide" ); ?>