From: Harry Godden Date: Fri, 15 Mar 2019 15:37:14 +0000 (+0000) Subject: AO/Shadow examples X-Git-Url: https://skaterift.com/git/?a=commitdiff_plain;h=18e81ffd5c91dc23cb20fccc6c285e7dae4e71f3;p=tar-legacy.git AO/Shadow examples --- diff --git a/README.md b/README.md index c980a05..11ad73b 100644 --- a/README.md +++ b/README.md @@ -45,11 +45,14 @@ The following options should be specified on the command line. --ao // Enables Ambient Occlusion in the radar --shadows // Enables basic traced shadows in the radar ``` -Example setup: `AutoRadar.exe -d --ao --shadows -g %1 %2`. +Example setup: `AutoRadar.exe -d --ao --shadows -g %1 %2` -Where `%1` is the path to the `/Counter-Strike Global Offensive/csgo/` folder +Minimum setup: `AutoRadar.exe -g %1 %2` (Basic radar, no shadows or ambient occlusion) -And `%2` is the path to the vmf file you want to compile for. +###### Where `%1` is the path to the `/Counter-Strike Global Offensive/csgo/` folder +###### And `%2` is the path to the vmf file you want to compile for. + +![None / AO / Shadows](https://i.imgur.com/J1dJkxi.png) ### Detected Visgroups: Brushes and entity brushes which are inside visgroups with these names will change the final radar in different ways. The only one required is `tavr_layout` and should define your maps playable space.