#endif
#endif
-#define SFX_MAX_SYSTEMS 32
+#define AUDIO_CHANNELS 32
+#define AUDIO_LFOS 8
#define AUDIO_FLAG_LOOP 0x1
-#define AUDIO_FLAG_ONESHOT 0x2
-#define AUDIO_FLAG_SPACIAL_3D 0x4
-#define AUDIO_FLAG_AUTO_START 0x8
-#define AUDIO_FLAG_KILL 0x10
+#define AUDIO_FLAG_SPACIAL_3D 0x2
-#define FADEOUT_LENGTH 1100
-#define FADEOUT_DIVISOR (1.0f/(float)FADEOUT_LENGTH)
+/* Vorbis will ALWAYS use the maximum amount of channels it can */
+//#define AUDIO_FLAG_MONO 0x100 NOTE: This is the default, so its not used
+#define AUDIO_FLAG_STEREO 0x200
+#define AUDIO_FLAG_VORBIS 0x400
#define AUDIO_DECODE_SIZE (1024*256) /* 256 kb decoding buffers */
-
-enum audio_source_mode
-{
- k_audio_source_mono,
- k_audio_source_compressed,
-};
+#define AUDIO_MUTE_VOLUME 0.0f
+#define AUDIO_BASE_VOLUME 1.0f
typedef struct audio_clip audio_clip;
+typedef struct audio_channel audio_channel;
+typedef struct audio_lfo audio_lfo;
+
struct audio_clip
{
const char *path;
- enum audio_source_mode source_mode;
+ u32 flags;
u32 size;
void *data;
};
-typedef struct audio_mix_info audio_mix_info;
-struct audio_mix_info
-{
- audio_clip *source;
- v3f world_position;
-
- float vol, pan;
- u32 flags;
-};
-
-typedef struct audio_player audio_player;
-struct audio_player
-{
- aatree_ptr active_entity; /* non-nil if currently playing */
- audio_mix_info info;
- int enqued, init;
-
- /* Diagnostic */
- const char *name;
-};
-
-typedef struct audio_entity audio_entity;
-struct audio_entity
-{
- audio_player *player;
- audio_mix_info info;
-
- u32 length, cur;
-
- /* Effects */
- u32 fadeout, fadeout_current;
- const char *name;
-};
-
-/*
- * TODO list sunday
- *
- * play again: if already playing, leave in queue while it fadeouts
- * oneshot: create a ghost entity
- *
- */
-
static struct vg_audio_system
{
-#if 0
- ma_device miniaudio_device;
- ma_device_config miniaudio_dconfig;
-#endif
SDL_AudioDeviceID sdl_output_device;
void *audio_pool,
SDL_mutex *mux_checker,
*mux_sync;
- /* Audio engine, thread 1 */
- struct active_audio_player
+ struct audio_lfo
{
- int active;
- union
+ u32 time, time_startframe;
+ float sqrt_polynomial_coefficient;
+
+ struct
{
- audio_entity ent;
- aatree_pool_node pool_node;
- };
-
+ enum lfo_wave_type
+ {
+ k_lfo_triangle,
+ k_lfo_square,
+ k_lfo_saw,
+ k_lfo_polynomial_bipolar
+ }
+ wave_type;
+
+ u32 period;
+ float polynomial_coefficient;
+ }
+ _, editable_state;
+ u32 editble_state_write_mask;
+ }
+ oscillators[ AUDIO_LFOS ];
+
+ struct audio_channel
+ {
+ int allocated;
+ char name[32]; /* only editable while allocated == 0 */
+ audio_clip *source; /* ... */
+ u32 flags; /* ... */
+
+ /* internal non-readable state
+ * -----------------------------*/
+ u32 cursor, source_length;
+
+ float volume_movement_start,
+ pan_movement_start;
+
+ u32 volume_movement,
+ pan_movement;
+
stb_vorbis *vorbis_handle;
stb_vorbis_alloc vorbis_alloc;
- }
- active_players[ SFX_MAX_SYSTEMS ];
- aatree active_pool_info; /* note: just using the pool */
- aatree_ptr active_pool_head;
+ enum channel_activity
+ {
+ k_channel_activity_reset, /* will advance if allocated==1, to wake */
+ k_channel_activity_wake, /* will advance to either of next two */
+ k_channel_activity_alive,
+ k_channel_activity_error
+ }
+ activity;
+
+ /*
+ * editable structure, can be modified inside _lock and _unlock
+ * the edit mask tells which to copy into internal _, or to discard
+ * ----------------------------------------------------------------------
+ */
+ struct channel_state
+ {
+ int relinquished;
+
+ float volume, /* current volume */
+ volume_target, /* target volume */
+ pan,
+ pan_target;
+
+ u32 volume_rate,
+ pan_rate;
+
+ v4f spacial_falloff; /* xyz, range */
+
+ audio_lfo *lfo;
+ float lfo_amount;
+ }
+ _, editable_state;
+ u32 editble_state_write_mask;
+ }
+ channels[ AUDIO_CHANNELS ];
/* System queue, and access from thread 0 */
- audio_entity entity_queue[SFX_MAX_SYSTEMS];
- int queue_len;
int debug_ui, debug_ui_3d;
v3f listener_pos,
}
vg_audio = { .volume_console = 1.0f };
+
static struct vg_profile
_vg_prof_audio_decode = {.mode = k_profile_mode_accum,
.name = "[T2] audio_decode()"},
VG_MEMORY_SYSTEM );
/* fixed */
- u32 decode_size = AUDIO_DECODE_SIZE * SFX_MAX_SYSTEMS;
+ u32 decode_size = AUDIO_DECODE_SIZE * AUDIO_CHANNELS;
vg_audio.decode_buffer = vg_linear_alloc( vg_mem.rtmemory, decode_size );
- /* setup pool */
- vg_audio.active_pool_info.base = vg_audio.active_players;
- vg_audio.active_pool_info.offset = offsetof(struct active_audio_player,
- pool_node );
- vg_audio.active_pool_info.stride = sizeof(struct active_audio_player);
- vg_audio.active_pool_info.p_cmp = NULL;
- aatree_init_pool( &vg_audio.active_pool_info, SFX_MAX_SYSTEMS );
-
SDL_AudioSpec spec_desired, spec_got;
spec_desired.callback = audio_mixer_callback;
spec_desired.channels = 2;
* thread 1
*/
-static aatree_ptr audio_alloc_entity_internal(void)
+#define AUDIO_EDIT_VOLUME_SLOPE 0x1
+#define AUDIO_EDIT_VOLUME 0x2
+#define AUDIO_EDIT_LFO_PERIOD 0x4
+#define AUDIO_EDIT_LFO_WAVE 0x8
+#define AUDIO_EDIT_LFO_ATTACHMENT 0x10
+#define AUDIO_EDIT_SPACIAL 0x20
+#define AUDIO_EDIT_OWNERSHIP 0x40
+
+static audio_channel *audio_request_channel( audio_clip *clip, u32 flags )
{
- aatree_ptr playerid = aatree_pool_alloc( &vg_audio.active_pool_info,
- &vg_audio.active_pool_head );
+ for( int i=0; i<AUDIO_CHANNELS; i++ )
+ {
+ audio_channel *ch = &vg_audio.channels[i];
- if( playerid == AATREE_PTR_NIL )
- return AATREE_PTR_NIL;
+ if( !ch->allocated )
+ {
+ ch->source = clip;
+ ch->flags = flags;
+ strcpy( ch->name, clip->path );
+
+ ch->allocated = 1;
+
+ ch->editable_state.relinquished = 0;
+ ch->editable_state.volume = 1.0f;
+ ch->editable_state.volume_target = 1.0f;
+ ch->editable_state.pan = 0.0f;
+ ch->editable_state.pan_target = 0.0f;
+ ch->editable_state.volume_rate = 0;
+ ch->editable_state.pan_rate = 0;
+ v4_copy((v4f){0.0f,0.0f,0.0f,1.0f},ch->editable_state.spacial_falloff);
+ ch->editable_state.lfo = NULL;
+ ch->editable_state.lfo_amount = 0.0f;
+ ch->editble_state_write_mask = 0x00;
+ return ch;
+ }
+ }
- struct active_audio_player *aap = &vg_audio.active_players[ playerid ];
- aap->active = 1;
+ return NULL;
+}
- return playerid;
+static audio_channel *audio_relinquish_channel( audio_channel *ch )
+{
+ ch->editable_state.relinquished = 1;
+ ch->editble_state_write_mask |= AUDIO_EDIT_OWNERSHIP;
+ return NULL;
}
-VG_STATIC void audio_entity_free_internal( aatree_ptr id )
+static audio_channel *audio_channel_slope_volume( audio_channel *ch,
+ float length,
+ float new_volume )
{
- struct active_audio_player *aap = &vg_audio.active_players[ id ];
- aap->active = 0;
+ ch->editable_state.volume_target = new_volume;
+ ch->editable_state.volume_rate = length * 44100.0f;
+ ch->editble_state_write_mask |= AUDIO_EDIT_VOLUME_SLOPE;
- /* Notify player that we've finished */
- if( aap->ent.player )
- aap->ent.player->active_entity = AATREE_PTR_NIL;
+ return ch;
+}
- /* delete */
- aatree_pool_free( &vg_audio.active_pool_info, id,
- &vg_audio.active_pool_head );
+static audio_channel *audio_channel_edit_volume( audio_channel *ch,
+ float new_volume, int instant )
+{
+ if( instant )
+ {
+ ch->editable_state.volume = 0.0f;
+ ch->editble_state_write_mask |= AUDIO_EDIT_VOLUME;
+ return ch;
+ }
+ else
+ {
+ return audio_channel_slope_volume( ch, 0.05f, new_volume );
+ }
}
-VG_STATIC void *audio_entity_vorbis_ptr( aatree_ptr entid )
+static audio_channel *audio_channel_fadeout( audio_channel *ch, float length )
{
- u8 *buf = (u8*)vg_audio.decode_buffer,
- *loc = &buf[AUDIO_DECODE_SIZE*entid];
+ ch = audio_channel_slope_volume( ch, length, 0.0f );
+ ch = audio_relinquish_channel( ch );
- return (void *)loc;
+ return ch;
}
-VG_STATIC void audio_entity_start( audio_entity *src )
+static audio_channel *audio_channel_fadein( audio_channel *ch, float length )
{
- aatree_ptr entid = audio_alloc_entity_internal();
- if( entid == AATREE_PTR_NIL )
- return;
+ ch = audio_channel_edit_volume( ch, 0.0f, 1 );
+ ch = audio_channel_slope_volume( ch, length, 1.0f );
+ return ch;
+}
- audio_entity *ent = &vg_audio.active_players[ entid ].ent;
+static audio_channel *audio_channel_crossfade( audio_channel *ch,
+ audio_clip *new_clip,
+ float length, u32 flags )
+{
+ u32 cursor = 0;
- ent->info = src->info;
- ent->name = src->info.source->path;
- ent->cur = 0;
- ent->player = src->player;
+ if( ch )
+ {
+ ch = audio_channel_fadeout( ch, length );
+ }
- ent->fadeout = 0;
- ent->fadeout_current = 0;
+ audio_channel *replacement = audio_request_channel( new_clip, flags );
- /* Notify main player we are dequeud and playing */
- if( src->player )
+ if( replacement )
{
- src->player->enqued = 0;
- src->player->active_entity = entid;
+ replacement = audio_channel_fadein( replacement, length );
}
- if( src->info.source->source_mode == k_audio_source_compressed )
- {
- /* Setup vorbis decoder */
- struct active_audio_player *aap = &vg_audio.active_players[ entid ];
-
- stb_vorbis_alloc alloc = {
- .alloc_buffer = (char *)audio_entity_vorbis_ptr( entid ),
- .alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
- };
+ return replacement;
+}
- int err;
- stb_vorbis *decoder = stb_vorbis_open_memory(
- src->info.source->data,
- src->info.source->size, &err, &alloc );
+static audio_channel *audio_channel_sidechain_lfo( audio_channel *ch,
+ int lfo_id, float amount )
+{
+ ch->editable_state.lfo = &vg_audio.oscillators[ lfo_id ];
+ ch->editable_state.lfo_amount = amount;
+ ch->editble_state_write_mask |= AUDIO_EDIT_LFO_ATTACHMENT;
- if( !decoder )
- {
- vg_error( "stb_vorbis_open_memory failed on '%s' (%d)\n",
- src->info.source->path, err );
+ return ch;
+}
- audio_entity_free_internal( entid );
- return;
- }
- else
- {
- ent->length = stb_vorbis_stream_length_in_samples( decoder );
- }
-
- aap->vorbis_handle = decoder;
+static audio_channel *audio_channel_set_spacial( audio_channel *ch,
+ v3f co, float range )
+{
+ if( ch->flags & AUDIO_FLAG_SPACIAL_3D )
+ {
+ v3_copy( co, ch->editable_state.spacial_falloff );
+ ch->editable_state.spacial_falloff[3] = 1.0f/range;
+ ch->editble_state_write_mask |= AUDIO_EDIT_SPACIAL;
}
else
{
- ent->length = src->info.source->size;
+ vg_warn( "Tried to set spacialization paramaters for 2D channel (%s)\n",
+ ch->name );
}
+
+ return ch;
}
-/*
- * Read everything from the queue
- */
-VG_STATIC void audio_system_enque(void)
+static audio_channel *audio_oneshot_3d( audio_clip *clip, v3f position,
+ float range, float volume )
{
- /* Process incoming sound queue */
- audio_lock();
+ audio_channel *ch = audio_request_channel( clip, AUDIO_FLAG_SPACIAL_3D );
- vg_audio.volume_target_internal = vg_audio.volume_target;
-
- int wr = 0;
- for( int i=0; i<vg_audio.queue_len; i++ )
+ if( ch )
{
- audio_entity *src = &vg_audio.entity_queue[ i ];
+ ch = audio_channel_set_spacial( ch, position, range );
+ ch = audio_channel_edit_volume( ch, volume, 1 );
+ ch = audio_relinquish_channel( ch );
+ }
- if( src->player )
- {
- /* Start new */
- if( src->player->active_entity == AATREE_PTR_NIL )
- {
- audio_entity_start( src );
- }
- else
- {
- /* Otherwise try start fadeout but dont remove from queue */
+ return ch;
+}
- aatree_ptr entid = src->player->active_entity;
- audio_entity *ent = &vg_audio.active_players[ entid ].ent;
- if( !ent->fadeout )
- {
- ent->fadeout = FADEOUT_LENGTH;
- ent->fadeout_current = FADEOUT_LENGTH;
- }
+static audio_channel *audio_oneshot( audio_clip *clip, float volume, float pan )
+{
+ audio_channel *ch = audio_request_channel( clip, 0x00 );
- vg_audio.entity_queue[ wr ++ ] = *src;
- }
- }
- else
- {
- audio_entity_start( src );
- }
- }
-
- vg_audio.queue_len = wr;
-
- /* Localize others memory */
- for( int i=0; i<SFX_MAX_SYSTEMS; i ++ )
+ if( ch )
{
- struct active_audio_player *aap = &vg_audio.active_players[i];
- if( !aap->active )
- continue;
-
- if( aap->ent.player )
- {
- /* Only copy information in whilst not requeing */
- if( aap->ent.player->enqued == 0 )
- {
- aap->ent.info = aap->ent.player->info;
-
- if( (aap->ent.info.flags & AUDIO_FLAG_KILL) && !aap->ent.fadeout )
- {
- aap->ent.fadeout = FADEOUT_LENGTH;
- aap->ent.fadeout_current = FADEOUT_LENGTH;
- }
- }
- }
+ ch = audio_channel_edit_volume( ch, volume, 1 );
+ ch = audio_relinquish_channel( ch );
}
-
- audio_unlock();
+
+ return ch;
}
-/*
- * Redistribute sound systems
- */
-VG_STATIC void audio_system_cleanup(void)
+static void audio_set_lfo_wave( int id, enum lfo_wave_type type,
+ float coefficient )
{
- audio_lock();
+ audio_lfo *lfo = &vg_audio.oscillators[ id ];
+ lfo->editable_state.polynomial_coefficient = coefficient;
+ lfo->editable_state.wave_type = type;
- for( int i=0; i<SFX_MAX_SYSTEMS; i ++ )
- {
- struct active_audio_player *aap = &vg_audio.active_players[i];
- if( aap->active )
- {
- audio_entity *src = &aap->ent;
- if( src->cur < src->length || (src->info.flags & AUDIO_FLAG_LOOP ))
- {
- /* Good to keep */
- }
- else
- {
- audio_entity_free_internal( i );
- }
- }
- }
+ lfo->editble_state_write_mask |= AUDIO_EDIT_LFO_WAVE;
+}
- audio_unlock();
+static void audio_set_lfo_frequency( int id, float freq )
+{
+ audio_lfo *lfo = &vg_audio.oscillators[ id ];
+ lfo->editable_state.period = 44100.0f / freq;
+ lfo->editble_state_write_mask |= AUDIO_EDIT_LFO_PERIOD;
}
/*
- * Get effective volume and pan from this entity
+ * Committers
+ * -----------------------------------------------------------------------------
*/
-VG_STATIC void audio_entity_spacialize( audio_entity *ent,
- float *vol, float *pan )
+static int audio_channel_load_source( audio_channel *ch )
{
- if( ent->info.vol < 0.01f )
+ if( ch->source->flags & AUDIO_FLAG_VORBIS )
{
- *vol = ent->info.vol;
- *pan = 0.0f;
- return;
- }
+ /* Setup vorbis decoder */
+ u32 index = ch - vg_audio.channels;
- if( !vg_validf(vg_audio.listener_pos[0]) ||
- !vg_validf(vg_audio.listener_pos[1]) ||
- !vg_validf(vg_audio.listener_pos[2]) ||
- !vg_validf(ent->info.world_position[0]) ||
- !vg_validf(ent->info.world_position[1]) ||
- !vg_validf(ent->info.world_position[2]) )
- {
- vg_error( "NaN listener/world position (%s)\n", ent->name );
- *vol = 0.0f;
- *pan = 0.0f;
- return;
- }
+ u8 *buf = (u8*)vg_audio.decode_buffer,
+ *loc = &buf[AUDIO_DECODE_SIZE*index];
- v3f delta;
- v3_sub( ent->info.world_position, vg_audio.listener_pos, delta );
+ stb_vorbis_alloc alloc = {
+ .alloc_buffer = (char *)loc,
+ .alloc_buffer_length_in_bytes = AUDIO_DECODE_SIZE
+ };
- float dist2 = v3_length2( delta );
+ int err;
+ stb_vorbis *decoder = stb_vorbis_open_memory(
+ ch->source->data,
+ ch->source->size, &err, &alloc );
- if( dist2 < 0.0001f )
+ if( !decoder )
+ {
+ vg_error( "stb_vorbis_open_memory failed on '%s' (%d)\n",
+ ch->source->path, err );
+ return 0;
+ }
+ else
+ {
+ ch->source_length = stb_vorbis_stream_length_in_samples( decoder );
+ ch->vorbis_handle = decoder;
+ }
+ }
+ else if( ch->source->flags & AUDIO_FLAG_STEREO )
{
- *pan = 0.0f;
- *vol = 1.0f;
+ ch->source_length = ch->source->size / 2;
}
else
{
- float dist = sqrtf( dist2 ),
- attn = (dist / ent->info.vol) +1.0f;
-
- v3_muls( delta, 1.0f/dist, delta );
- *pan = v3_dot( vg_audio.listener_ears, delta );
- *vol = 1.0f/(attn*attn);
+ ch->source_length = ch->source->size;
}
+
+ return 1;
}
VG_STATIC void audio_decode_uncompressed_mono( i16 *src, u32 count, float *dst )
return n;
}
-VG_STATIC void audio_entity_get_samples( aatree_ptr id, u32 count, float *buf )
+static float audio_lfo_pull_sample( audio_lfo *lfo )
{
- vg_profile_begin( &_vg_prof_audio_decode );
+ lfo->time ++;
+
+ if( lfo->time >= lfo->_.period )
+ lfo->time = 0;
+
+ float t = lfo->time;
+ t /= (float)lfo->_.period;
+
+ if( lfo->_.wave_type == k_lfo_polynomial_bipolar )
+ {
+ /*
+ * #
+ * # #
+ * # #
+ * # #
+ * ### # ###
+ * ## #
+ * # #
+ * # #
+ * ##
+ */
+
+ t *= 2.0f;
+ t -= 1.0f;
+
+ return (( 2.0f * lfo->sqrt_polynomial_coefficient * t ) /
+ /* --------------------------------------- */
+ ( 1.0f + lfo->_.polynomial_coefficient * t*t )
+
+ ) * (1.0f-fabsf(t));
+ }
+ else
+ {
+ return 0.0f;
+ }
+}
- struct active_audio_player *aap = &vg_audio.active_players[id];
- audio_entity *ent = &aap->ent;
+static void audio_channel_get_samples( audio_channel *ch,
+ u32 count, float *buf )
+{
+ vg_profile_begin( &_vg_prof_audio_decode );
u32 remaining = count;
- u32 cursor = ent->cur;
u32 buffer_pos = 0;
while( remaining )
{
- u32 samples_this_run = VG_MIN( remaining, ent->length - cursor );
+ u32 samples_this_run = VG_MIN( remaining, ch->source_length -ch->cursor );
remaining -= samples_this_run;
float *dst = &buf[ buffer_pos * 2 ];
-
- int source_mode = ent->info.source->source_mode;
- if( source_mode == k_audio_source_mono )
+ if( ch->source->flags & AUDIO_FLAG_STEREO )
{
- i16 *src_buffer = ent->info.source->data,
- *src = &src_buffer[cursor];
-
- audio_decode_uncompressed_mono( src, samples_this_run, dst );
+ for( int i=0;i<samples_this_run; i++ )
+ {
+ dst[i*2+0] = 0.0f;
+ dst[i*2+1] = 0.0f;
+ }
}
- else if( source_mode == k_audio_source_compressed )
+ else if( ch->source->flags & AUDIO_FLAG_VORBIS )
{
int read_samples = stb_vorbis_get_samples_float_interleaved_stereo(
- aap->vorbis_handle,
+ ch->vorbis_handle,
dst,
- samples_this_run );
+ samples_this_run );
if( read_samples != samples_this_run )
{
- vg_warn( "Invalid samples read (%s)\n", ent->info.source->path );
+ vg_warn( "Invalid samples read (%s)\n", ch->source->path );
+
+ for( int i=0; i<samples_this_run; i++ )
+ {
+ dst[i*2+0] = 0.0f;
+ dst[i*2+1] = 0.0f;
+ }
}
}
+ else
+ {
+ i16 *src_buffer = ch->source->data,
+ *src = &src_buffer[ch->cursor];
- cursor += samples_this_run;
+ audio_decode_uncompressed_mono( src, samples_this_run, dst );
+ }
+
+ ch->cursor += samples_this_run;
buffer_pos += samples_this_run;
- if( (ent->info.flags & AUDIO_FLAG_LOOP) && remaining )
+ if( (ch->flags & AUDIO_FLAG_LOOP) && remaining )
{
- if( source_mode == k_audio_source_compressed )
- {
- stb_vorbis_seek_start( aap->vorbis_handle );
- }
+ if( ch->source->flags & AUDIO_FLAG_VORBIS )
+ stb_vorbis_seek_start( ch->vorbis_handle );
- cursor = 0;
+ ch->cursor = 0;
continue;
}
else
remaining --;
}
- ent->cur = cursor;
vg_profile_end( &_vg_prof_audio_decode );
}
-VG_STATIC void audio_entity_mix( aatree_ptr id, float *buffer,
- u32 frame_count )
+static void audio_channel_mix( audio_channel *ch,
+ float *buffer, u32 frame_count )
{
- audio_entity *ent = &vg_audio.active_players[id].ent;
-
- u32 cursor = ent->cur, buffer_pos = 0;
+ u32 buffer_pos = 0;
float *pcf = alloca( frame_count * 2 * sizeof(float) );
-
u32 frames_write = frame_count;
- float fadeout_divisor = 1.0f / (float)ent->fadeout;
- float vol = ent->info.vol,
- pan = ent->info.pan;
+ audio_channel_get_samples( ch, frame_count, pcf );
+ vg_profile_begin( &_vg_prof_audio_mix );
- audio_entity_get_samples( id, frame_count, pcf );
+ if( ch->_.lfo )
+ ch->_.lfo->time = ch->_.lfo->time_startframe;
- vg_profile_begin( &_vg_prof_audio_mix );
+ float framevol_l = 1.0f,
+ framevol_r = 1.0f;
- if( ent->info.flags & AUDIO_FLAG_SPACIAL_3D )
- audio_entity_spacialize( ent, &vol, &pan );
+ if( ch->flags & AUDIO_FLAG_SPACIAL_3D )
+ {
+ if( !vg_validf(vg_audio.listener_pos[0]) ||
+ !vg_validf(vg_audio.listener_pos[1]) ||
+ !vg_validf(vg_audio.listener_pos[2]) ||
+ !vg_validf(ch->_.spacial_falloff[0]) ||
+ !vg_validf(ch->_.spacial_falloff[1]) ||
+ !vg_validf(ch->_.spacial_falloff[2]) )
+ {
+ vg_error( "NaN listener/world position (%s)\n", ch->name );
+
+ framevol_l = 0.0f;
+ framevol_r = 0.0f;
+ }
+
+ v3f delta;
+ v3_sub( ch->_.spacial_falloff, vg_audio.listener_pos, delta );
+
+ float dist = v3_length( delta ),
+ vol = vg_maxf( 0.0f, 1.0f - ch->_.spacial_falloff[3]*dist );
+
+ v3_muls( delta, 1.0f/dist, delta );
+ float pan = v3_dot( vg_audio.listener_ears, delta );
+ vol = powf( vol, 5.0f );
+
+ framevol_l *= (vol * 0.5f) * (1.0f - pan);
+ framevol_r *= (vol * 0.5f) * (1.0f + pan);
+ }
for( u32 j=0; j<frame_count; j++ )
{
- float frame_vol = vol * vg_audio.volume;
- if( ent->fadeout )
+ if( ch->volume_movement < ch->_.volume_rate )
{
- /* Force this system to be removed now */
- if( ent->fadeout_current == 0 )
- {
- ent->info.flags = 0x00;
- ent->cur = ent->length;
- break;
- }
+ ch->volume_movement ++;
+
+ float movement_t = ch->volume_movement;
+ movement_t /= (float)ch->_.volume_rate;
- frame_vol *= (float)ent->fadeout_current * fadeout_divisor;
- ent->fadeout_current --;
+ ch->_.volume = vg_lerpf( ch->volume_movement_start,
+ ch->_.volume_target,
+ movement_t );
}
- float sl = 1.0f-pan,
- sr = 1.0f+pan;
+ float vol_norm = ch->_.volume * ch->_.volume;
- buffer[ buffer_pos*2+0 ] += pcf[ buffer_pos*2+0 ] * frame_vol * sl;
- buffer[ buffer_pos*2+1 ] += pcf[ buffer_pos*2+1 ] * frame_vol * sr;
+ if( ch->_.lfo )
+ vol_norm *= 1.0f + audio_lfo_pull_sample( ch->_.lfo )
+ * ch->_.lfo_amount;
+
+ float vol_l = vol_norm * framevol_l,
+ vol_r = vol_norm * framevol_r;
+
+ buffer[ buffer_pos*2+0 ] += pcf[ buffer_pos*2+0 ] * vol_l;
+ buffer[ buffer_pos*2+1 ] += pcf[ buffer_pos*2+1 ] * vol_r;
buffer_pos ++;
}
VG_STATIC void audio_mixer_callback( void *user, u8 *stream, int byte_count )
{
- audio_system_enque();
+ /*
+ * Copy data and move edit flags to commit flags
+ * ------------------------------------------------------------- */
+ audio_lock();
+ for( int i=0; i<AUDIO_CHANNELS; i++ )
+ {
+ audio_channel *ch = &vg_audio.channels[i];
+
+ if( !ch->allocated )
+ continue;
+
+ /* process relinquishments */
+ if( (ch->activity != k_channel_activity_reset) && ch->_.relinquished )
+ {
+ if( (ch->cursor >= ch->source_length && !(ch->flags & AUDIO_FLAG_LOOP))
+ || (ch->_.volume == 0.0f)
+ || (ch->activity == k_channel_activity_error) )
+ {
+ ch->_.relinquished = 0;
+ ch->allocated = 0;
+ ch->activity = k_channel_activity_reset;
+ continue;
+ }
+ }
+
+ /* process new channels */
+ if( ch->activity == k_channel_activity_reset )
+ {
+ ch->_ = ch->editable_state;
+ ch->cursor = 0;
+ ch->source_length = 0;
+ ch->activity = k_channel_activity_wake;
+ }
+
+ if( ch->editble_state_write_mask & AUDIO_EDIT_OWNERSHIP )
+ ch->_.relinquished = ch->editable_state.relinquished;
+ else
+ ch->editable_state.relinquished = ch->_.relinquished;
+
+ if( ch->editble_state_write_mask & AUDIO_EDIT_VOLUME )
+ ch->_.volume = ch->editable_state.volume;
+ else
+ ch->editable_state.volume = ch->_.volume;
+
+
+ if( ch->editble_state_write_mask & AUDIO_EDIT_VOLUME_SLOPE )
+ {
+ ch->volume_movement_start = ch->_.volume;
+ ch->volume_movement = 0;
+
+ ch->_.volume_target = ch->editable_state.volume_target;
+ ch->_.volume_rate = ch->editable_state.volume_rate;
+ }
+ else
+ {
+ ch->editable_state.volume_target = ch->_.volume_target;
+ ch->editable_state.volume_rate = ch->_.volume_rate;
+ }
+
+
+ if( ch->editble_state_write_mask & AUDIO_EDIT_LFO_ATTACHMENT )
+ {
+ ch->_.lfo = ch->editable_state.lfo;
+ ch->_.lfo_amount = ch->editable_state.lfo_amount;
+ }
+ else
+ {
+ ch->editable_state.lfo = ch->_.lfo;
+ ch->editable_state.lfo_amount = ch->_.lfo_amount;
+ }
+
+
+ if( ch->editble_state_write_mask & AUDIO_EDIT_SPACIAL )
+ v4_copy( ch->editable_state.spacial_falloff,ch->_.spacial_falloff );
+ else
+ v4_copy( ch->_.spacial_falloff,ch->editable_state.spacial_falloff );
+
+
+ /* currently readonly, i guess */
+ ch->editable_state.pan_target = ch->_.pan_target;
+ ch->editable_state.pan = ch->_.pan;
+ ch->editble_state_write_mask = 0x00;
+ }
+
+ for( int i=0; i<AUDIO_LFOS; i++ )
+ {
+ audio_lfo *lfo = &vg_audio.oscillators[ i ];
+
+ if( lfo->editble_state_write_mask & AUDIO_EDIT_LFO_WAVE )
+ {
+ lfo->_.wave_type = lfo->editable_state.wave_type;
+
+ if( lfo->_.wave_type == k_lfo_polynomial_bipolar )
+ {
+ lfo->_.polynomial_coefficient =
+ lfo->editable_state.polynomial_coefficient;
+ lfo->sqrt_polynomial_coefficient =
+ sqrtf(lfo->_.polynomial_coefficient);
+ }
+ }
+
+ if( lfo->editble_state_write_mask & AUDIO_EDIT_LFO_PERIOD )
+ {
+ if( lfo->_.period )
+ {
+ float t = lfo->time;
+ t/= (float)lfo->_.period;
+
+ lfo->_.period = lfo->editable_state.period;
+ lfo->time = lfo->_.period * t;
+ }
+ else
+ {
+ lfo->time = 0;
+ lfo->_.period = lfo->editable_state.period;
+ }
+ }
+
+ lfo->editble_state_write_mask = 0x00;
+ }
+
+
+ audio_unlock();
+
+ /*
+ * Process spawns
+ * ------------------------------------------------------------- */
+ for( int i=0; i<AUDIO_CHANNELS; i++ )
+ {
+ audio_channel *ch = &vg_audio.channels[i];
+
+ if( ch->activity == k_channel_activity_wake )
+ {
+ if( audio_channel_load_source( ch ) )
+ ch->activity = k_channel_activity_alive;
+ else
+ ch->activity = k_channel_activity_error;
+ }
+ }
+
+ /*
+ * Mix everything
+ * -------------------------------------------------------- */
int frame_count = byte_count/(2*sizeof(float));
/* Clear buffer */
for( int i=0; i<frame_count*2; i ++ )
pOut32F[i] = 0.0f;
- float start_vol = vg_audio.volume;
+ for( int i=0; i<AUDIO_LFOS; i++ )
+ {
+ audio_lfo *lfo = &vg_audio.oscillators[i];
+ lfo->time_startframe = lfo->time;
+ }
- /* Mix all sounds */
- for( int i=0; i<SFX_MAX_SYSTEMS; i ++ )
+ for( int i=0; i<AUDIO_CHANNELS; i ++ )
{
- struct active_audio_player *aap = &vg_audio.active_players[i];
- vg_audio.volume = start_vol;
+ audio_channel *ch = &vg_audio.channels[i];
- if( aap->active )
- audio_entity_mix( i, pOut32F, frame_count );
+ if( ch->activity == k_channel_activity_alive )
+ audio_channel_mix( ch, pOut32F, frame_count );
}
- float vol_diff = vg_audio.volume_target_internal - vg_audio.volume,
- vol_rate = 1.0f / (44100.0f*0.25f),
- vol_chg = frame_count * vol_rate;
-
- if( vol_chg > fabsf( vol_diff ) )
- vg_audio.volume = vg_audio.volume_target_internal;
- else
- vg_audio.volume += vg_signf( vol_diff ) * vol_chg;
-
- /* redistribute */
- audio_system_cleanup();
-
+ /*
+ * Relinquishing conditions
+ * ------------------------------------------------------------------
+ */
audio_lock();
+ /* Profiling information
+ * ----------------------------------------------- */
vg_profile_increment( &_vg_prof_audio_decode );
vg_profile_increment( &_vg_prof_audio_mix );
-
vg_prof_audio_mix = _vg_prof_audio_mix;
vg_prof_audio_decode = _vg_prof_audio_decode;
-
vg_audio.samples_last = frame_count;
+
audio_unlock();
}
if( lin_alloc == NULL )
lin_alloc = vg_audio.audio_pool;
- if( clip->source_mode == k_audio_source_mono )
+
+ /* load in directly */
+ if( clip->flags & AUDIO_FLAG_VORBIS )
+ {
+ audio_lock();
+ clip->data = vg_file_read( lin_alloc, clip->path, &clip->size );
+ audio_unlock();
+
+ if( !clip->data )
+ vg_fatal_exit_loop( "Audio failed to load" );
+
+ float mb = (float)(clip->size) / (1024.0f*1024.0f);
+ vg_info( "Loaded audio clip '%s' (%.1fmb)\n", clip->path, mb );
+ }
+ else if( clip->flags & AUDIO_FLAG_STEREO )
+ {
+ vg_fatal_exit_loop( "Unsupported format (Stereo uncompressed)" );
+ }
+ else
{
vg_linear_clear( vg_mem.scratch );
u32 fsize;
vg_info( "Loaded audio clip '%s' (%.1fmb) %u samples\n", clip->path, mb,
length_samples );
}
-
- /* load in directly */
- else if( clip->source_mode == k_audio_source_compressed )
- {
- audio_lock();
- clip->data = vg_file_read( lin_alloc, clip->path, &clip->size );
- audio_unlock();
-
- if( !clip->data )
- vg_fatal_exit_loop( "Audio failed to load" );
-
- float mb = (float)(clip->size) / (1024.0f*1024.0f);
- vg_info( "Loaded audio clip '%s' (%.1fmb)\n", clip->path, mb );
- }
}
VG_STATIC void audio_clip_loadn( audio_clip *arr, int count, void *lin_alloc )
audio_clip_load( &arr[i], lin_alloc );
}
-/* Mark change to be uploaded through queue system */
-VG_STATIC void audio_player_commit( audio_player *sys )
-{
- audio_require_lock();
-
- if( vg_audio.queue_len >= vg_list_size( vg_audio.entity_queue ) )
- {
- vg_warn( "Audio commit queue full\n" );
- return;
- }
-
- if( sys->enqued )
- {
- vg_warn( "[2] Audio commit spamming; already enqued (%s)\n", sys->name );
- return;
- }
-
- sys->enqued = 1;
- audio_entity *ent = &vg_audio.entity_queue[ vg_audio.queue_len ++ ];
- ent->info = sys->info;
- ent->player = sys;
-}
-
-VG_STATIC void audio_require_init( audio_player *player )
-{
- if( player->init )
- return;
-
- audio_unlock();
- vg_fatal_exit_loop( "Must init audio player before playing! \n" );
-}
-
VG_STATIC void audio_require_clip_loaded( audio_clip *clip )
{
if( clip->data && clip->size )
vg_fatal_exit_loop( "Must load audio clip before playing! \n" );
}
-/* Play a clip using player. If its already playing something, it will
- * fadeout quickly and start the next sound */
-VG_STATIC void audio_player_playclip( audio_player *player, audio_clip *clip )
-{
- audio_require_lock();
- audio_require_init( player );
- audio_require_clip_loaded( clip );
-
- if( player->info.flags & AUDIO_FLAG_KILL )
- {
- vg_error( "Can't start audio clip on player that is/has disconnected" );
- return;
- }
-
- if( player->enqued )
- {
- vg_warn( "[1] Audio commit spamming; already enqued (%s)\n",
- player->name );
- return;
- }
-
- player->info.source = clip;
- audio_player_commit( player );
-}
-
-VG_STATIC void audio_play_oneshot( audio_clip *clip, float volume )
-{
- audio_require_lock();
- audio_require_clip_loaded( clip );
-
- if( vg_audio.queue_len >= vg_list_size( vg_audio.entity_queue ) )
- {
- vg_warn( "Audio commit queue full\n" );
- return;
- }
-
- audio_entity *ent = &vg_audio.entity_queue[ vg_audio.queue_len ++ ];
-
- ent->info.flags = AUDIO_FLAG_ONESHOT;
- ent->info.pan = 0.0f;
- ent->info.source = clip;
- ent->info.vol = volume;
- ent->player = NULL;
-}
-
-VG_STATIC void audio_player_init( audio_player *player )
-{
- player->active_entity = AATREE_PTR_NIL;
- player->init = 1;
-}
-
-/*
- * Effects
- */
-
-/*
- * Safety enforced Get/set attributes
- */
-
-VG_STATIC int audio_player_is_playing( audio_player *sys )
-{
- audio_require_lock();
-
- if( sys->active_entity != AATREE_PTR_NIL )
- return 1;
- else
- return 0;
-}
-
-VG_STATIC void audio_player_set_position( audio_player *sys, v3f pos )
-{
- audio_require_lock();
- v3_copy( pos, sys->info.world_position );
-}
-
-VG_STATIC void audio_player_set_vol( audio_player *sys, float vol )
-{
- audio_require_lock();
-
- if( !vg_validf(vol) )
- {
- vg_warn( "NaN volume (%s)\n", sys->name );
- vol = 0.0f;
- }
-
- if( (vol < 0.0f) || (vol > 100.0f) )
- {
- vg_warn( "Invalid volume (%s: %f)\n", sys->name, vol );
- vol = 0.0f;
- }
-
- sys->info.vol = vol;
-}
-
-VG_STATIC float audio_player_get_vol( audio_player *sys )
-{
- audio_require_lock();
- return sys->info.vol;
-}
-
-VG_STATIC void audio_player_set_pan( audio_player *sys, float pan )
-{
- audio_require_lock();
- sys->info.pan = pan;
-}
-
-VG_STATIC float audio_player_get_pan( audio_player *sys )
-{
- audio_require_lock();
- return sys->info.pan;
-}
-
-VG_STATIC void audio_player_set_flags( audio_player *sys, u32 flags )
-{
- audio_require_lock();
- sys->info.flags = flags;
-}
-
-VG_STATIC u32 audio_player_get_flags( audio_player *sys )
-{
- audio_require_lock();
- return sys->info.flags;
-}
-
-VG_STATIC void audio_set_master_vol( float vol )
-{
- audio_require_lock();
- vg_audio.volume_target = vol;
-}
-
-VG_STATIC void audio_push_console_vol(void)
-{
- audio_lock();
- audio_set_master_vol( vg_audio.volume_console );
- audio_unlock();
-}
-
/*
* Debugging
*/
if( !vg_audio.debug_ui )
return;
- /* Get data */
- struct sound_info
- {
- const char *name;
- u32 cursor, flags, length;
- v3f pos;
- float vol;
- }
- infos[ SFX_MAX_SYSTEMS ];
- int num_systems = 0;
-
audio_lock();
-
- for( int i=0; i<SFX_MAX_SYSTEMS; i ++ )
- {
- struct active_audio_player *aap = &vg_audio.active_players[i];
- if( !aap->active )
- continue;
-
- audio_entity *ent = &aap->ent;
- struct sound_info *snd = &infos[ num_systems ++ ];
-
- snd->name = ent->name;
- snd->cursor = ent->cur;
- snd->flags = ent->info.flags;
- snd->length = ent->length;
- snd->vol = ent->info.vol*100.0f;
- v3_copy( ent->info.world_position, snd->pos );
- }
+ /*
+ * Profiler
+ * -----------------------------------------------------------------------
+ */
float budget = ((double)vg_audio.samples_last / 44100.0) * 1000.0;
vg_profile_drawn( (struct vg_profile *[]){ &vg_prof_audio_decode,
budget, (ui_rect){ 4, VG_PROFILE_SAMPLE_COUNT*2 + 8,
250, 0 }, 3 );
- audio_unlock();
char perf[128];
ui_text( vg_uictx.cursor, perf, 1, 0 );
vg_uictx.cursor[1] += 20;
- ui_rect overlap_buffer[ SFX_MAX_SYSTEMS ];
+ ui_rect overlap_buffer[ AUDIO_CHANNELS ];
u32 overlap_length = 0;
/* Draw audio stack */
- for( int i=0; i<num_systems; i ++ )
+ for( int i=0; i<AUDIO_CHANNELS; i ++ )
{
- struct sound_info *inf = &infos[i];
+ audio_channel *ch = &vg_audio.channels[i];
- vg_uictx.cursor[2] = 200;
+ vg_uictx.cursor[2] = 400;
vg_uictx.cursor[3] = 18;
- u32 alpha = 0xa0000000;
-
ui_new_node();
- {
- ui_fill_rect( vg_uictx.cursor, 0x00333333|alpha );
-
- ui_px baseline = vg_uictx.cursor[0],
- w = 200,
- c = baseline + ((float)inf->cursor / (float)inf->length) * w;
-
- /* cursor */
- vg_uictx.cursor[2] = 2;
- vg_uictx.cursor[0] = c;
- ui_fill_rect( vg_uictx.cursor, 0xffffffff );
-
- vg_uictx.cursor[0] = baseline + 2;
- vg_uictx.cursor[1] += 2;
- snprintf( perf, 127, "%s %.1f%%", infos[i].name, infos[i].vol );
- ui_text( vg_uictx.cursor, perf, 1, 0 );
-
- if( inf->flags & AUDIO_FLAG_SPACIAL_3D )
- {
- v4f wpos;
- v3_copy( inf->pos, wpos );
- wpos[3] = 1.0f;
- m4x4_mulv( mtx_pv, wpos, wpos );
- if( wpos[3] <= 0.0f )
- goto projected_behind;
+ if( !ch->allocated )
+ {
+ ui_fill_rect( vg_uictx.cursor, 0x50333333 );
+ ui_end_down();
+ vg_uictx.cursor[1] += 1;
+ continue;
+ }
+
+ const char *formats[] =
+ {
+ "------",
+ "Mono ",
+ "Stereo",
+ "Vorbis"
+ };
+
+ int format_index = 0;
+
+ if( ch->source->flags & AUDIO_FLAG_STEREO )
+ format_index = 2;
+ else if( ch->source->flags & AUDIO_FLAG_VORBIS )
+ format_index = 3;
+ else
+ format_index = 1;
+
+ snprintf( perf, 127, "%02d %c%c%cD %s %4.2fv'%s'",
+ i,
+ (ch->editable_state.relinquished)? 'r': ' ',
+ 0? 'r': ' ',
+ 0? '3': '2',
+ formats[format_index],
+ ch->editable_state.volume,
+ ch->name );
+
+ if( format_index == 0 )
+ {
+ ui_fill_rect( vg_uictx.cursor, 0xa00000ff );
+ }
+ else
+ {
+ ui_fill_rect( vg_uictx.cursor, 0xa0333333 );
+ }
+
+ vg_uictx.cursor[0] += 2;
+ vg_uictx.cursor[1] += 2;
+ ui_text( vg_uictx.cursor, perf, 1, 0 );
+
+ ui_end_down();
+ vg_uictx.cursor[1] += 1;
+
+ if( AUDIO_FLAG_SPACIAL_3D )
+ {
+ v4f wpos;
+ v3_copy( ch->editable_state.spacial_falloff, wpos );
+
+ wpos[3] = 1.0f;
+ m4x4_mulv( mtx_pv, wpos, wpos );
+
+ if( wpos[3] > 0.0f )
+ {
v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
ui_rect_copy( wr, overlap_buffer[ overlap_length ++ ] );
}
- }
-
-projected_behind:
-
- ui_end_down();
- vg_uictx.cursor[1] += 1;
+ }
}
+
+ audio_unlock();
}
#endif /* VG_AUDIO_H */