v3_copy( sj->normal3, n1 );
v3_cross( n0, n1, dir );
- if( v3_length2( dir ) <= 0.001f )
+ if( v3_length2( dir ) <= 0.000001f )
continue;
v3_normalize( dir );
if( (state->activity_prev < k_skate_activity_grind_any) &&
(state->activity >= k_skate_activity_grind_any) ){
- state->velocity_limit = v3_length( localplayer.rb.v );
+ state->velocity_limit = v3_length( localplayer.rb.v )*1.0f;
state->grind_y_start = localplayer.rb.co[1];
}