--- /dev/null
+// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+
+//#define VG_STEAM
+#include "vg/vg.h"
+
+m3x3f m_projection;
+m3x3f m_view;
+m3x3f m_mdl;
+
+int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); }
+
+void vg_register(void){}
+void vg_start(void){}
+void vg_update(void){}
+
+void vg_render(void)
+{
+ glViewport( 0,0, vg_window_x, vg_window_y );
+
+ glDisable( GL_DEPTH_TEST );
+ glClearColor( 0.1f, 0.1f, 0.2f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ // Rest of drawing code...
+}
+
+void vg_ui(void){}
+void vg_free(void){}
+++ /dev/null
-f342895d4ed669f445e3cb69b16f1477b4dc4af6
\ No newline at end of file
--- /dev/null
+f342895d4ed669f445e3cb69b16f1477b4dc4af6
\ No newline at end of file
--- /dev/null
+// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+
+//#define VG_STEAM
+#include "vg/vg.h"
+
+m3x3f m_projection;
+m3x3f m_view;
+m3x3f m_mdl;
+
+int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); }
+
+void vg_register(void){}
+void vg_start(void){}
+void vg_update(void){}
+
+void vg_render(void)
+{
+ glViewport( 0,0, vg_window_x, vg_window_y );
+
+ glDisable( GL_DEPTH_TEST );
+ glClearColor( 0.1f, 0.1f, 0.2f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ // Rest of drawing code...
+}
+
+void vg_ui(void){}
+void vg_free(void){}