+++ /dev/null
-/*
- steamworks_thin.h - simple wrapper / macro set for building steamworks apps in pure C
- Usage:
- Put the latest steam_api.dll in your build folder
- link against -lsteam_api
-
- all functions are prefixed with sw_
-*/
-
-#ifndef STEAMWORKS_H
-#define STEAMWORKS_H
-
-#include <stdint.h>
-#include <stdio.h>
-
-GLuint _localplayer_image;
-char _localplayer_name[128];
-
-#ifndef NO_STEAM
-
-#ifndef VOYAGER_RELEASE_MODE
- #define STRUCTURE_PACK_CHECK
-#endif
-
-/*______________________________________________________________________________________________________________________________
-
- ENUMS
-______________________________________________________________________________________________________________________________*/
-
-typedef enum{
-
- k_ESteamIPTypeIPv4 = 0,
- k_ESteamIPTypeIPv6 = 1,
-
-} ESteamIPType_t;
-
-typedef enum{
-
- k_ESNetSocketConnectionTypeNotConnected = 0,
- k_ESNetSocketConnectionTypeUDP = 1,
- k_ESNetSocketConnectionTypeUDPRelay = 2,
-
-} ESNetSocketConnectionType_t;
-
-//-----------------------------------------------------------------------------
-// Purpose: Base values for callback identifiers, each callback must
-// have a unique ID.
-//-----------------------------------------------------------------------------
-
-enum { k_iSteamUserCallbacks = 100 };
-enum { k_iSteamGameServerCallbacks = 200 };
-enum { k_iSteamFriendsCallbacks = 300 };
-enum { k_iSteamBillingCallbacks = 400 };
-enum { k_iSteamMatchmakingCallbacks = 500 };
-enum { k_iSteamContentServerCallbacks = 600 };
-enum { k_iSteamUtilsCallbacks = 700 };
-enum { k_iClientFriendsCallbacks = 800 };
-enum { k_iClientUserCallbacks = 900 };
-enum { k_iSteamAppsCallbacks = 1000 };
-enum { k_iSteamUserStatsCallbacks = 1100 };
-enum { k_iSteamNetworkingCallbacks = 1200 };
-enum { k_iSteamNetworkingSocketsCallbacks = 1220 };
-enum { k_iSteamNetworkingMessagesCallbacks = 1250 };
-enum { k_iSteamNetworkingUtilsCallbacks = 1280 };
-enum { k_iClientRemoteStorageCallbacks = 1300 };
-enum { k_iClientDepotBuilderCallbacks = 1400 };
-enum { k_iSteamGameServerItemsCallbacks = 1500 };
-enum { k_iClientUtilsCallbacks = 1600 };
-enum { k_iSteamGameCoordinatorCallbacks = 1700 };
-enum { k_iSteamGameServerStatsCallbacks = 1800 };
-enum { k_iSteam2AsyncCallbacks = 1900 };
-enum { k_iSteamGameStatsCallbacks = 2000 };
-enum { k_iClientHTTPCallbacks = 2100 };
-enum { k_iClientScreenshotsCallbacks = 2200 };
-enum { k_iSteamScreenshotsCallbacks = 2300 };
-enum { k_iClientAudioCallbacks = 2400 };
-enum { k_iClientUnifiedMessagesCallbacks = 2500 };
-enum { k_iSteamStreamLauncherCallbacks = 2600 };
-enum { k_iClientControllerCallbacks = 2700 };
-enum { k_iSteamControllerCallbacks = 2800 };
-enum { k_iClientParentalSettingsCallbacks = 2900 };
-enum { k_iClientDeviceAuthCallbacks = 3000 };
-enum { k_iClientNetworkDeviceManagerCallbacks = 3100 };
-enum { k_iClientMusicCallbacks = 3200 };
-enum { k_iClientRemoteClientManagerCallbacks = 3300 };
-enum { k_iClientUGCCallbacks = 3400 };
-enum { k_iSteamStreamClientCallbacks = 3500 };
-enum { k_IClientProductBuilderCallbacks = 3600 };
-enum { k_iClientShortcutsCallbacks = 3700 };
-enum { k_iClientRemoteControlManagerCallbacks = 3800 };
-enum { k_iSteamAppListCallbacks = 3900 };
-enum { k_iSteamMusicCallbacks = 4000 };
-enum { k_iSteamMusicRemoteCallbacks = 4100 };
-enum { k_iClientVRCallbacks = 4200 };
-enum { k_iClientGameNotificationCallbacks = 4300 };
-enum { k_iSteamGameNotificationCallbacks = 4400 };
-enum { k_iSteamHTMLSurfaceCallbacks = 4500 };
-enum { k_iClientVideoCallbacks = 4600 };
-enum { k_iClientInventoryCallbacks = 4700 };
-enum { k_iClientBluetoothManagerCallbacks = 4800 };
-enum { k_iClientSharedConnectionCallbacks = 4900 };
-enum { k_ISteamParentalSettingsCallbacks = 5000 };
-enum { k_iClientShaderCallbacks = 5100 };
-enum { k_iSteamGameSearchCallbacks = 5200 };
-enum { k_iSteamPartiesCallbacks = 5300 };
-enum { k_iClientPartiesCallbacks = 5400 };
-enum { k_iSteamSTARCallbacks = 5500 };
-enum { k_iClientSTARCallbacks = 5600 };
-enum { k_iSteamRemotePlayCallbacks = 5700 };
-enum { k_iClientCompatCallbacks = 5800 };
-enum { k_iSteamChatCallbacks = 5900 };
-
-// Steam universes. Each universe is a self-contained Steam instance.
-typedef enum {
- k_EUniverseInvalid = 0,
- k_EUniversePublic = 1,
- k_EUniverseBeta = 2,
- k_EUniverseInternal = 3,
- k_EUniverseDev = 4,
- // k_EUniverseRC = 5, // no such universe anymore
- k_EUniverseMax
-} EUniverse_t;
-
-typedef enum{
- // Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare).
- // The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or
- // there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again.
- k_EP2PSendUnreliable = 0,
-
- // As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first
- // packet sent to a remote host almost guarantees the packet will be dropped.
- // This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets
- k_EP2PSendUnreliableNoDelay = 1,
-
- // Reliable message send. Can send up to 1MB of data in a single message.
- // Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data.
- k_EP2PSendReliable = 2,
-
- // As above, but applies the Nagle algorithm to the send - sends will accumulate
- // until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm).
- // Useful if you want to send a set of smaller messages but have the coalesced into a single packet
- // Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then
- // do a normal k_EP2PSendReliable to force all the buffered data to be sent.
- k_EP2PSendReliableWithBuffering = 3,
-
-} EP2PSend_t;
-
-// list of possible errors returned by SendP2PPacket() API
-// these will be posted in the P2PSessionConnectFail_t callback
-typedef enum {
- k_EP2PSessionErrorNone = 0,
- k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game
- k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running
- k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam
- k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser()
- // corporate firewalls can also block this (NAT traversal is not firewall traversal)
- // make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction
- k_EP2PSessionErrorMax = 5
-} EP2PSessionError_t;
-
-typedef enum {
-
- k_EFriendFlagNone = 0x00,
- k_EFriendFlagBlocked = 0x01,
- k_EFriendFlagFriendshipRequested = 0x02,
- k_EFriendFlagImmediate = 0x04, // "regular" friend
- k_EFriendFlagClanMember = 0x08,
- k_EFriendFlagOnGameServer = 0x10,
- // k_EFriendFlagHasPlayedWith = 0x20, // not currently used
- // k_EFriendFlagFriendOfFriend = 0x40, // not currently used
- k_EFriendFlagRequestingFriendship = 0x80,
- k_EFriendFlagRequestingInfo = 0x100,
- k_EFriendFlagIgnored = 0x200,
- k_EFriendFlagIgnoredFriend = 0x400,
- // k_EFriendFlagSuggested = 0x800, // not used
- k_EFriendFlagChatMember = 0x1000,
- k_EFriendFlagAll = 0xFFFF,
-
-} EFriendFlags_t;
-
-// size limits on Rich Presence data
-enum { k_cchMaxRichPresenceKeys = 30 };
-enum { k_cchMaxRichPresenceKeyLength = 64 };
-enum { k_cchMaxRichPresenceValueLength = 256 };
-
-/*______________________________________________________________________________________________________________________________
-
- STEAM TYPES
-______________________________________________________________________________________________________________________________*/
-
-// Redefube class pointers to void
-typedef void ISteamFriends;
-typedef void ISteamUserStats;
-typedef void ISteamUtils;
-typedef void ISteamUser;
-typedef void ISteamNetworking;
-
-typedef int32_t HSteamPipe;
-typedef int32_t HSteamUser;
-
-typedef int E_iCallBack_t;
-
-typedef uint32_t SNetSocket_t; // CreateP2PConnectionSocket()
-typedef uint32_t SNetListenSocket_t; // CreateListenSocket()
-
-typedef uint64_t uint64_steamid;
-typedef uint64_t SteamAPICall_t;
-
-/*______________________________________________________________________________________________________________________________
-
- PACKING: 1 Byte
-______________________________________________________________________________________________________________________________*/
-
-#pragma pack( push, 1 )
-
-typedef struct
-{
- // 64 bits total
- union {
- struct SteamIDComponent_t
- {
-#ifdef VALVE_BIG_ENDIAN
- EUniverse_t m_EUniverse : 8; // universe this account belongs to
- unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
- unsigned int m_unAccountInstance : 20; // dynamic instance ID
- uint32_t m_unAccountID : 32; // unique account identifier
-#else
- uint32_t m_unAccountID : 32; // unique account identifier
- unsigned int m_unAccountInstance : 20; // dynamic instance ID
- unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference
- EUniverse_t m_EUniverse : 8; // universe this account belongs to
-#endif
- } m_comp;
-
- uint64_t m_unAll64Bits;
- };
-} CSteamID;
-
-typedef struct{
- union {
-
- uint32_t m_unIPv4; // Host order
- uint8_t m_rgubIPv6[16]; // Network order! Same as inaddr_in6. (0011:2233:4455:6677:8899:aabb:ccdd:eeff)
-
- // Internal use only
- uint64_t m_ipv6Qword[2]; // big endian
-
- };
-
- ESteamIPType_t m_eType;
-
-} SteamIPAddress_t;
-
-#pragma pack(pop)
-
-/*______________________________________________________________________________________________________________________________
-
- PACKING: Some kind of strange alignment thing
-______________________________________________________________________________________________________________________________*/
-
-#if defined(__linux__) || defined(__APPLE__)
-// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
-// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
-// The 64-bit version of gcc has the alignment requirement for these types set to
-// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
-// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
- #define VALVE_CALLBACK_PACK_SMALL
-#else
- #define VALVE_CALLBACK_PACK_LARGE
-#endif
-
-#if defined( VALVE_CALLBACK_PACK_SMALL )
- #pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
- #pragma pack( push, 8 )
-#else
- #error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
-#endif
-
-typedef struct{
-
- uint8_t m_bConnectionActive; // true if we've got an active open connection
- uint8_t m_bConnecting; // true if we're currently trying to establish a connection
- uint8_t m_eP2PSessionError; // last error recorded (see enum above)
- uint8_t m_bUsingRelay; // true if it's going through a relay server (TURN)
- int32_t m_nBytesQueuedForSend;
- int32_t m_nPacketsQueuedForSend;
- uint32_t m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server.
- uint16_t m_nRemotePort; // Only exists for compatibility with older authentication api's
-
-} P2PSessionState_t;
-
-typedef struct {
-
- HSteamUser m_hSteamUser; // Specific user to whom this callback applies.
- int m_iCallback; // Callback identifier. (Corresponds to the k_iCallback enum in the callback structure.)
- uint8_t *m_pubParam; // Points to the callback structure
- int m_cubParam; // Size of the data pointed to by m_pubParam
-
-} CallbackMsg_t;
-
-typedef struct {
-
- SteamAPICall_t m_hAsyncCall;
- int m_iCallback;
- uint32_t m_cubParam;
-
-} SteamAPICallCompleted_t;
-#define SW_CBID_SteamAPICallCompleted (k_iSteamUtilsCallbacks + 3)
-
-
-// callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API
-// in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them
-typedef struct {
-
- CSteamID m_steamIDRemote; // user who wants to talk to us
-
-} P2PSessionRequest_t;
-#define SW_CBID_P2PSessionRequest (k_iSteamNetworkingCallbacks + 2)
-
-
-// callback notification - packets can't get through to the specified user via the SendP2PPacket() API
-// all packets queued packets unsent at this point will be dropped
-// further attempts to send will retry making the connection (but will be dropped if we fail again)
-typedef struct {
-
- CSteamID m_steamIDRemote; // user we were sending packets to
- uint8_t m_eP2PSessionError; // EP2PSessionError indicating why we're having trouble
-
-} P2PSessionConnectFail_t;
-#define SW_CBID_P2PSessionConnectFail (k_iSteamNetworkingCallbacks + 3)
-
-// callback notification - status of a socket has changed
-// used as part of the CreateListenSocket() / CreateP2PConnectionSocket()
-typedef struct {
-
- SNetSocket_t m_hSocket; // the socket used to send/receive data to the remote host
- SNetListenSocket_t m_hListenSocket; // this is the server socket that we were listening on; NULL if this was an outgoing connection
- CSteamID m_steamIDRemote; // remote steamID we have connected to, if it has one
- int m_eSNetSocketState; // socket state, ESNetSocketState
-
-} SocketStatusCallback_t;
-#define SW_CBID_SocketStatusCallback (k_iSteamNetworkingCallbacks + 1)
-
-//-----------------------------------------------------------------------------
-// Purpose: called when the user tries to join a game from their friends list
-// rich presence will have been set with the "connect" key which is set here
-//-----------------------------------------------------------------------------
-typedef struct {
- CSteamID m_steamIDFriend; // the friend they did the join via (will be invalid if not directly via a friend)
- char m_rgchConnect[k_cchMaxRichPresenceValueLength];
-} GameRichPresenceJoinRequested_t;
-#define SW_CBID_GameRichPresenceJoinRequested (k_iSteamFriendsCallbacks + 37)
-
-// Making SURE we have alignment
-#ifdef STRUCTURE_PACK_CHECK
-typedef struct {
- uint32_t m_u32;
- uint64_t m_u64;
- uint16_t m_u16;
- double m_d;
-} ValvePackingSentinel_t;
-#endif
-
-#pragma pack( pop )
-
-#ifndef NO_STEAM
-
-/*______________________________________________________________________________________________________________________________
-
- Forward linker declerations. Type: cdecl (obviously)
-______________________________________________________________________________________________________________________________*/
-
-void SteamAPI_Shutdown();
-int SteamAPI_Init();
-int SteamAPI_RestartAppIfNecessary( uint32_t unOwnAppID );
-
-void SteamAPI_ManualDispatch_Init();
-void SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe );
-int SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg );
-void SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe );
-int SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, int *pbFailed );
-
-
-char *SteamAPI_ISteamFriends_GetPersonaName( ISteamFriends *self );
-const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends *self, uint64_steamid steamIDFriend );
-uint64_steamid SteamAPI_ISteamUser_GetSteamID( ISteamUser *self );
-int SteamAPI_ISteamFriends_SetRichPresence( ISteamFriends* self, const char * pchKey, const char * pchValue );
-int SteamAPI_ISteamFriends_HasFriend( ISteamFriends* self, uint64_steamid steamIDFriend, int iFriendFlags );
-int SteamAPI_ISteamFriends_GetSmallFriendAvatar ( ISteamFriends *self, uint64_steamid steamIDFriend ); // 32x32
-int SteamAPI_ISteamFriends_GetMediumFriendAvatar ( ISteamFriends *self, uint64_steamid steamIDFriend );
-int SteamAPI_ISteamFriends_GetLargeFriendAvatar ( ISteamFriends *self, uint64_steamid steamIDFriend );
-int SteamAPI_ISteamUtils_GetImageSize( ISteamUtils *self, int iImage, uint32_t *pnWidth, uint32_t *pnHeight );
-int SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils *self, int iImage, uint8_t *pubDest, int nDestBufferSize );
-int SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self, const char *pchName );
-
-HSteamPipe SteamAPI_GetHSteamPipe();
-HSteamUser SteamAPI_GetHSteamUser();
-
-/* NETWORKING INTERFACES
--------------------------*/
-
-int /* SendP2PPacket */ SteamAPI_ISteamNetworking_SendP2PPacket( ISteamNetworking *self,
- uint64_steamid steamIDRemote,
- const void *pubData,
- uint32_t cubData,
- EP2PSend_t eP2PSendType,
- int nChannel
-);
-
-int /* IsP2PPacketAvailable */ SteamAPI_ISteamNetworking_IsP2PPacketAvailable( ISteamNetworking *self,
- uint32_t *pcubMsgSize,
- int nChannel
-);
-
-int /* ReadP2PPacket */ SteamAPI_ISteamNetworking_ReadP2PPacket( ISteamNetworking *self,
- void *pubDest,
- uint32_t cubDest,
- uint32_t *pcubMsgSize,
- CSteamID *psteamIDRemote,
- int nChannel
-);
-
-int /* AcceptP2PSessionWithUser */ SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser( ISteamNetworking *self,
- uint64_steamid steamIDRemote
-);
-
-int /* CloseP2PSessionWithUser */ SteamAPI_ISteamNetworking_CloseP2PSessionWithUser( ISteamNetworking *self,
- uint64_steamid steamIDRemote
-);
-
-int /* CloseP2PChannelWithUser */ SteamAPI_ISteamNetworking_CloseP2PChannelWithUser( ISteamNetworking *self,
- uint64_steamid steamIDRemote,
- int nChannel
-);
-
-int /* GetP2PSessionState */ SteamAPI_ISteamNetworking_GetP2PSessionState( ISteamNetworking *self,
- uint64_steamid steamIDRemote,
- P2PSessionState_t *pConnectionState
-);
-
-int /* AllowP2PPacketRelay */ SteamAPI_ISteamNetworking_AllowP2PPacketRelay( ISteamNetworking *self,
- int bAllow
-);
-
-SNetListenSocket_t /* CreateListenSocket */ SteamAPI_ISteamNetworking_CreateListenSocket( ISteamNetworking *self,
- int nVirtualP2PPort,
- SteamIPAddress_t nIP,
- uint16_t nPort,
- int bAllowUseOfPacketRelay
-);
-
-SNetSocket_t /* CreateP2PConnectionSocket */ SteamAPI_ISteamNetworking_CreateP2PConnectionSocket( ISteamNetworking *self,
- uint64_steamid steamIDTarget,
- int nVirtualPort,
- int nTimeoutSec,
- int bAllowUseOfPacketRelay
-);
-
-SNetSocket_t /* CreateConnectionSocket */ SteamAPI_ISteamNetworking_CreateConnectionSocket( ISteamNetworking *self,
- SteamIPAddress_t nIP,
- uint16_t nPort,
- int nTimeoutSec
-);
-
-int /* DestroySocket */ SteamAPI_ISteamNetworking_DestroySocket( ISteamNetworking *self,
- SNetSocket_t hSocket,
- int bNotifyRemoteEnd
-);
-
-int /* DestroyListenSocket */ SteamAPI_ISteamNetworking_DestroyListenSocket( ISteamNetworking *self,
- SNetListenSocket_t hSocket,
- int bNotifyRemoteEnd
-);
-
-int /* SendDataOnSocket */ SteamAPI_ISteamNetworking_SendDataOnSocket( ISteamNetworking *self,
- SNetSocket_t hSocket,
- void *pubData,
- uint32_t cubData,
- int bReliable
-);
-
-int /* IsDataAvailableOnSocket */ SteamAPI_ISteamNetworking_IsDataAvailableOnSocket( ISteamNetworking *self,
- SNetSocket_t hSocket,
- uint32_t *pcubMsgSize
-);
-
-int /* RetrieveDataFromSocket */ SteamAPI_ISteamNetworking_RetrieveDataFromSocket( ISteamNetworking *self,
- SNetSocket_t hSocket,
- void *pubDest,
- uint32_t cubDest,
- uint32_t *pcubMsgSize
-);
-
-int /* IsDataAvailable */ SteamAPI_ISteamNetworking_IsDataAvailable( ISteamNetworking *self,
- SNetListenSocket_t hListenSocket,
- uint32_t *pcubMsgSize,
- SNetSocket_t *phSocket
-);
-
-int /* RetrieveData */ SteamAPI_ISteamNetworking_RetrieveData( ISteamNetworking *self,
- SNetListenSocket_t hListenSocket,
- void *pubDest,
- uint32_t cubDest,
- uint32_t *pcubMsgSize,
- SNetSocket_t *phSocket
-);
-
-int /* GetSocketInfo */ SteamAPI_ISteamNetworking_GetSocketInfo( ISteamNetworking *self,
- SNetSocket_t hSocket,
- CSteamID *pSteamIDRemote,
- int *peSocketStatus,
- SteamIPAddress_t *punIPRemote,
- uint16_t *punPortRemote
-);
-
-int /* GetListenSocketInfo */ SteamAPI_ISteamNetworking_GetListenSocketInfo( ISteamNetworking *self,
- SNetListenSocket_t hListenSocket,
- SteamIPAddress_t *pnIP,
- uint16_t *pnPort
-);
-
-ESNetSocketConnectionType_t /* GetSocketConnectionType */ SteamAPI_ISteamNetworking_GetSocketConnectionType( ISteamNetworking *self,
- SNetSocket_t hSocket
-);
-
-int /* GetMaxPacketSize */ SteamAPI_ISteamNetworking_GetMaxPacketSize( ISteamNetworking *self,
- SNetSocket_t hSocket
-);
-
-#define sw_SteamAPI_Shutdown SteamAPI_Shutdown
-#define sw_SteamAPI_Init() SteamAPI_Init()
-#define sw_SteamAPI_RestartAppIfNecessary(...) SteamAPI_RestartAppIfNecessary( __VA_ARGS__ )
-
-// This method can only be cleared correctly in first party c++ mode
-// See: sw_SteamAPI_ManualDispatch_Init
-// #define sw_SteamAPI_RunCallbacks()
-
-// Steam pipe stuff
-#define sw_SteamAPI_GetHSteamPipe() SteamAPI_GetHSteamPipe()
-#define sw_SteamAPI_GetHSteamUser() SteamAPI_GetHSteamUser()
-
-#define sw_SteamAPI_ManualDispatch_Init() SteamAPI_ManualDispatch_Init()
-#define sw_SteamAPI_ManualDispatch_GetNextCallback(...) SteamAPI_ManualDispatch_GetNextCallback( __VA_ARGS__ )
-#define sw_SteamAPI_ManualDispatch_FreeLastCallback(...) SteamAPI_ManualDispatch_FreeLastCallback( __VA_ARGS__ )
-#define sw_SteamAPI_ManualDispatch_GetAPICallResult(...) SteamAPI_ManualDispatch_GetAPICallResult( __VA_ARGS__ )
-#define sw_SteamAPI_ManualDispatch_RunFrame(...) SteamAPI_ManualDispatch_RunFrame( __VA_ARGS__ )
-
-#define sw_GetPersonaName(...) SteamAPI_ISteamFriends_GetPersonaName( __thinsteam_friends, ##__VA_ARGS__ )
-#define sw_GetFriendPersonaName(...) SteamAPI_ISteamFriends_GetFriendPersonaName( __thinsteam_friends, __VA_ARGS__ )
-#define sw_GetSteamID(...) SteamAPI_ISteamUser_GetSteamID( __thinsteam_user, ##__VA_ARGS__ )
-#define sw_HasFriend(...) SteamAPI_ISteamFriends_HasFriend( __thinsteam_friends, __VA_ARGS__ )
-#define sw_SetRichPresence(...) SteamAPI_ISteamFriends_SetRichPresence( __thinsteam_friends, __VA_ARGS__ )
-
-#define sw_GetSmallFriendAvatar(...) SteamAPI_ISteamFriends_GetSmallFriendAvatar( __thinsteam_friends, ##__VA_ARGS__ )
-#define sw_GetMediumFriendAvatar(...) SteamAPI_ISteamFriends_GetMediumFriendAvatar( __thinsteam_friends, ##__VA_ARGS__ )
-#define sw_GetLargeFriendAvatar(...) SteamAPI_ISteamFriends_GetLargeFriendAvatar( __thinsteam_friends, ##__VA_ARGS__ )
-#define sw_GetImageSize(...) SteamAPI_ISteamUtils_GetImageSize( __thinsteam_utils, ##__VA_ARGS__ )
-#define sw_GetImageRGBA(...) SteamAPI_ISteamUtils_GetImageRGBA( __thinsteam_utils, ##__VA_ARGS__ )
-
-#define sw_SetAchievement(...) SteamAPI_ISteamUserStats_SetAchievement( __thinsteam_stats, ##__VA_ARGS__ )
-
-// https://partner.steamgames.com/doc/api/ISteamNetworkingUtils
-#define sw_SendP2PPacket(...) SteamAPI_ISteamNetworking_SendP2PPacket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_IsP2PPacketAvailable(...) SteamAPI_ISteamNetworking_IsP2PPacketAvailable( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_ReadP2PPacket(...) SteamAPI_ISteamNetworking_ReadP2PPacket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_AcceptP2PSessionWithUser(...) SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_CloseP2PSessionWithUser(...) SteamAPI_ISteamNetworking_CloseP2PSessionWithUser( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_CloseP2PChannelWithUser(...) SteamAPI_ISteamNetworking_CloseP2PChannelWithUser( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_GetP2PSessionState(...) SteamAPI_ISteamNetworking_GetP2PSessionState( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_AllowP2PPacketRelay(...) SteamAPI_ISteamNetworking_AllowP2PPacketRelay( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_CreateListenSocket(...) SteamAPI_ISteamNetworking_CreateListenSocket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_CreateP2PConnectionSocket(...) SteamAPI_ISteamNetworking_CreateP2PConnectionSocket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_CreateConnectionSocket(...) SteamAPI_ISteamNetworking_CreateConnectionSocket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_DestroySocket(...) SteamAPI_ISteamNetworking_DestroySocket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_DestroyListenSocket(...) SteamAPI_ISteamNetworking_DestroyListenSocket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_SendDataOnSocket(...) SteamAPI_ISteamNetworking_SendDataOnSocket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_IsDataAvailableOnSocket(...) SteamAPI_ISteamNetworking_IsDataAvailableOnSocket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_RetrieveDataFromSocket(...) SteamAPI_ISteamNetworking_RetrieveDataFromSocket( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_IsDataAvailable(...) SteamAPI_ISteamNetworking_IsDataAvailable( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_RetrieveData(...) SteamAPI_ISteamNetworking_RetrieveData( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_GetSocketInfo(...) SteamAPI_ISteamNetworking_GetSocketInfo( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_GetListenSocketInfo(...) SteamAPI_ISteamNetworking_GetListenSocketInfo( __thinsteam_net, ##__VA_ARGS__ )
-#define sw_GetSocketConnectionType(...) SteamAPI_ISteamNetworking_GetSocketConnectionType( __thinsteam_net,##__VA_ARGS__ )
-#define sw_GetMaxPacketSize(...) SteamAPI_ISteamNetworking_GetMaxPacketSize( __thinsteam_net, ##__VA_ARGS__ )
-
-#define _sw__fill( self, func, ... ) func( self, ##__VA_ARGS__ )
-#endif
-
-/*______________________________________________________________________________________________________________________________
-
- WRAPPER LAYER
-______________________________________________________________________________________________________________________________*/
-
-ISteamFriends *__thinsteam_friends = NULL;
-ISteamUser *__thinsteam_user = NULL;
-ISteamUtils *__thinsteam_utils = NULL;
-ISteamUserStats *__thinsteam_stats = NULL;
-ISteamNetworking *__thinsteam_net = NULL;
-
-ISteamFriends *SteamAPI_SteamFriends_v017();
-ISteamUser *SteamAPI_SteamUser_v021();
-ISteamUtils *SteamAPI_SteamUtils_v009();
-ISteamUserStats *SteamAPI_SteamUserStats_v012();
-ISteamNetworking *SteamAPI_SteamNetworking_v006();
-
-HSteamPipe g_hSteamPipe;
-
-GLuint get_player_image( uint64_steamid usr )
-{
- GLuint gl_img;
-
- uint32_t x = 64, y = 64;
- int steam_image;
-
- steam_image = sw_GetMediumFriendAvatar( usr );
- sw_GetImageSize( steam_image, &x, &y );
-
- unsigned char * img_buf = (unsigned char *)calloc( x * y * 4, 1 );
-
- sw_GetImageRGBA( steam_image, img_buf, x * y * 4 );
-
- glGenTextures( 1, &gl_img );
- glBindTexture( GL_TEXTURE_2D, gl_img );
-
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_buf );
- glGenerateMipmap( GL_TEXTURE_2D );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-
- free( img_buf );
-
- return gl_img;
-}
-
-int sw_vipid( uint64_steamid usr )
-{
- static uint64_steamid massiveLEGENDS[] =
- {
- 76561198134179460, // Spud
- 76561198020563704, // Assasssin
- 76561198062961277, // lopen
- 76561198084693332 // ernie
- };
-
- for( int i = 0; i < sizeof(massiveLEGENDS)/sizeof(massiveLEGENDS[0]); i ++ )
- {
- if( massiveLEGENDS[i] == usr )
- return 1;
- }
-
- return 0;
-}
-
-// Initialize steamworks through this function and your appid
-int sw_init( uint32_t appid ) {
-
-#ifdef STRUCTURE_PACK_CHECK
-
-// This code should never fail and if it does something went wrong with the build
-// Remember to undefine STRUCTURE_PACK_CHECK for publishing!!!
-
-#if defined(VALVE_CALLBACK_PACK_SMALL)
- if( sizeof(ValvePackingSentinel_t) != 24 ){
- printf( "Struct packing error: ValvePackingSentinel_t expected 24 got %i\nThe application is built incorrectly\n", (int)sizeof(ValvePackingSentinel_t));
- return 0;
- }
-#elif defined(VALVE_CALLBACK_PACK_LARGE)
- if( sizeof(ValvePackingSentinel_t) != 32 ){
- printf( "Struct packing error: ValvePackingSentinel_t expected 32 got %i\nThe application is built incorrectly\n", (int)sizeof(ValvePackingSentinel_t));
- return 0;
- }
-#else
- #error ???
-#endif
-
-#endif
-
- #ifdef STEAMWORKS_VERBOSE
- printf( "Initializing steamworks..\n" );
- #endif
-
- if( sw_SteamAPI_RestartAppIfNecessary( appid ) == 1 ){
- #ifdef STEAMWORKS_VERBOSE
- printf( "Restarting via steam\n" );
- #endif
- return 0;
- }
-
- if( !sw_SteamAPI_Init() ){
- #ifdef STEAMWORKS_VERBOSE
- printf( "Steamworks connection failed\n" );
- #endif
- return 0;
- }
-
- // We are using C so we have to deal with callbacks microsoft event loop style
- sw_SteamAPI_ManualDispatch_Init();
-
- __thinsteam_friends = SteamAPI_SteamFriends_v017();
- __thinsteam_user = SteamAPI_SteamUser_v021();
- __thinsteam_utils = SteamAPI_SteamUtils_v009();
- __thinsteam_stats = SteamAPI_SteamUserStats_v012();
- __thinsteam_net = SteamAPI_SteamNetworking_v006();
-
- // This might happen if the DLL is too old
- if( !__thinsteam_friends | !__thinsteam_user | !__thinsteam_utils | !__thinsteam_stats | !__thinsteam_net ){
- #ifdef STEAMWORKS_VERBOSE
- printf( "Interface hooks failed\n" );
- #endif
- return 0;
- }
-
- g_hSteamPipe = sw_SteamAPI_GetHSteamPipe();
-
- #ifdef STEAMWORKS_VERBOSE
- printf( "Steamworks ready\n" );
- #endif
-
- return 1;
-}
-
-void sw_init_postgl()
-{
- _localplayer_image = get_player_image( sw_GetSteamID() );
- strcpy( _localplayer_name, sw_GetPersonaName() );
-}
-
-/*______________________________________________________________________________________________________________________________
-
- USER CODE
-______________________________________________________________________________________________________________________________*/
-
-// Macro Creates <name>(args):
-// Function(args) pointer definition
-// <name> Callback global pointer
-// sw_Set<name>Callback (*ptr) function
-
-#define _swCallbackPair( CNAME, ... ) \
-typedef void(*sw_##CNAME##Fun)( __VA_ARGS__ ); \
-sw_##CNAME##Fun CNAME = NULL; \
-void sw_Set##CNAME##Callback(sw_##CNAME##Fun d) { CNAME = d; }
-
-_swCallbackPair( OnSocketStatus, SNetSocket_t, SNetListenSocket_t, CSteamID, int )
-_swCallbackPair( OnP2PSessionConnectFail, CSteamID, EP2PSessionError_t )
-_swCallbackPair( OnP2PSessionRequest, CSteamID )
-_swCallbackPair( OnSteamJoinRequest, CSteamID, char * )
-
-void sw_RunSteamEventLoop(void)
-{
- sw_SteamAPI_ManualDispatch_RunFrame( g_hSteamPipe );
- CallbackMsg_t callback;
- while( sw_SteamAPI_ManualDispatch_GetNextCallback( g_hSteamPipe, &callback ) ){
-
- // Check for dispatching API call results
- if( callback.m_iCallback == SW_CBID_SteamAPICallCompleted ){
-
- SteamAPICallCompleted_t *pCallCompleted = (SteamAPICallCompleted_t *)&callback;
- void *pTmpCallResult = malloc( pCallCompleted->m_cubParam );
- int bFailed;
-
- if( sw_SteamAPI_ManualDispatch_GetAPICallResult( g_hSteamPipe, pCallCompleted->m_hAsyncCall, pTmpCallResult, \
- pCallCompleted->m_cubParam, pCallCompleted->m_iCallback, &bFailed ) ){
-
- // Dispatch the call result to the registered handler(s) for the
- // call identified by pCallCompleted->m_hAsyncCall
-
- }
-
- free( pTmpCallResult );
-
- } else {
-
- // Look at callback.m_iCallback to see what kind of callback it is,
- // and dispatch to appropriate handler(s)
-
- vg_info( "steamworks_event::callback( %i )\n", callback.m_iCallback );
-
- void *data = callback.m_pubParam;
-
- switch( callback.m_iCallback ){
-
- case SW_CBID_P2PSessionRequest: if( OnP2PSessionRequest ) OnP2PSessionRequest(
- ((P2PSessionRequest_t *)data)->m_steamIDRemote
- ); break;
-
- case SW_CBID_SocketStatusCallback: if( OnSocketStatus ) OnSocketStatus(
- ((SocketStatusCallback_t *)data)->m_hSocket,
- ((SocketStatusCallback_t *)data)->m_hListenSocket,
- ((SocketStatusCallback_t *)data)->m_steamIDRemote,
- ((SocketStatusCallback_t *)data)->m_eSNetSocketState
- ); break;
-
- case SW_CBID_P2PSessionConnectFail: if( OnP2PSessionConnectFail ) OnP2PSessionConnectFail(
- ((P2PSessionConnectFail_t *)data)->m_steamIDRemote,
- ((P2PSessionConnectFail_t *)data)->m_eP2PSessionError
- ); break;
-
- case SW_CBID_GameRichPresenceJoinRequested: if( OnSteamJoinRequest ) OnSteamJoinRequest(
- ((GameRichPresenceJoinRequested_t *)data)->m_steamIDFriend,
- ((GameRichPresenceJoinRequested_t *)data)->m_rgchConnect
- ); break;
-
- default: break;
-
- }
-
- }
-
- SteamAPI_ManualDispatch_FreeLastCallback( g_hSteamPipe );
-
- }
-
-}
-
-/*______________________________________________________________________________________________________________________________
-
- NO_STEAM
-______________________________________________________________________________________________________________________________*/
-
-#else // #define NO_STEAM
-// In case we dont want to spam the steam servers
-
-char *__str_sw_unlinked = "__NO_STEAMWORKS__";
-
-#define SW_BLANK_RETURN 0
-
-#define sw_init( x ) 1
-#define sw_exit()
-#define sw_runcallbacks()
-#define sw_get_persona_name() __str_sw_unlinked
-#define sw_get_steamid() SW_BLANK_RETURN
-#define sw_get_friend_smallavatar( x ) SW_BLANK_RETURN
-#define sw_get_friend_mediumavatar( x ) SW_BLANK_RETURN
-#define sw_get_friend_largeavatar( x ) SW_BLANK_RETURN
-
-#define sw_get_image_size( x, y, z )
-#define sw_get_image_rgba( x, y, z )
-#define sw_set_achievement( x )
-
-#endif
-
-#endif
-