#include "player_remote.h"
+#include "skeleton.h"
+#include "player_render.h"
static void player_remote_unwatch( struct network_player *player ){
addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
player->subsystem = k_player_subsystem_invalid;
}
+static void player_remote_clear_interp( u32 index ){
+ struct interp_buffer *buf = &netplayers.interp_data[ index ];
+ buf->t = -99999999.9;
+ for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+ buf->frames[i].active = 0;
+ }
+}
+
static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
/* TODO: interpret the uids */
player->board_view_slot = 0;
player->playermodel_view_slot = 0;
+ player_remote_clear_interp( playerjoin->index );
vg_strncpy( playerjoin->username, player->username,
sizeof(player->username), k_strncpy_always_add_null );
else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
- if( datasize > sizeof(netplayers.list[0].animdata) ){
+ if( datasize > sizeof(union interp_animdata) ){
vg_error( "Player frame data exceeds animdata size\n" );
return;
}
return;
}
+ struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
+ struct interp_frame *dest = NULL;
+
+ f64 min_time = INFINITY;
+ for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
+ struct interp_frame *ifr = &ib->frames[i];
+
+ if( !ifr->active ){
+ dest = ifr;
+ break;
+ }
+
+ if( ifr->timestamp < min_time ){
+ min_time = ifr->timestamp;
+ dest = ifr;
+ }
+ }
+
+ dest->active = 1;
+ dest->timestamp = frame->timestamp;
+ dest->subsystem = frame->subsystem;
+
struct network_player *player = &netplayers.list[ frame->client ];
- memcpy( &player->animdata, frame->animdata, datasize );
+ memcpy( &dest->data, frame->animdata, datasize );
player->subsystem = frame->subsystem;
player->down_bytes += msg->m_cbSize;
}
frame->inetmsg_id = k_inetmsg_playerframe;
frame->client = 0;
frame->subsystem = localplayer.subsystem;
+ frame->timestamp = vg.time_real;
memcpy( frame->animdata, sys->animator_data, sys->animator_size );
netplayers.up_bytes += size;
ui_info( panel, buf );
v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
- m4x3_mulv( netplayers.final_mtx[0], wpos, wpos );
+ struct player_avatar *av = localplayer.playeravatar;
+ m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
m4x4_mulv( pv, wpos, wpos );
if( wpos[3] > 0.0f ){
v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
ui_rect wr;
- wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f);
+ wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
-32000.0f,32000.0f);
wr[2] = 300;
ui_info( panel, "offline" );
}
}
+
+static void pose_remote_player( u32 index,
+ struct interp_frame *f0,
+ struct interp_frame *f1 ){
+
+ struct interp_buffer *buf = &netplayers.interp_data[ index ];
+ struct player_avatar *av = localplayer.playeravatar;
+ struct skeleton *sk = &localplayer.playeravatar->sk;
+ m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+
+ struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
+ *sys1 = NULL;
+
+ player_pose pose0, pose1, posed;
+
+ sys0->pose( &f0->data, &pose0 );
+
+ if( f1 ){
+ f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
+ t = vg_clampf( t, 0.0f, 1.0f );
+
+ sys1 = player_subsystems[f1->subsystem];
+ sys1->pose( &f1->data, &pose1 );
+
+ if( pose0.type != pose1.type ){
+ /* it would be nice to apply IK pass in-keyframes. TOO BAD! */
+ skeleton_copy_pose( sk, pose0.keyframes, posed.keyframes );
+ }
+ else {
+ skeleton_lerp_pose( sk, pose0.keyframes, pose1.keyframes, t,
+ posed.keyframes );
+ }
+
+ apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+ }
+ else {
+ apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+ }
+}
+
+static void animate_remote_player( u32 index ){
+
+ f64 min_time = 999999999.9,
+ max_time = -999999999.9,
+ abs_max_time = -999999999.9;
+
+ struct interp_frame *minframe = NULL,
+ *maxframe = NULL,
+ *abs_max_frame = NULL;
+
+ struct interp_buffer *buf = &netplayers.interp_data[index];
+ for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+ struct interp_frame *ifr = &buf->frames[i];
+
+ if( ifr->active ){
+ if( (ifr->timestamp < min_time) && (ifr->timestamp > buf->t) ){
+ min_time = ifr->timestamp;
+ minframe = ifr;
+ }
+
+ if( (ifr->timestamp > max_time) && (ifr->timestamp < buf->t) ){
+ max_time = ifr->timestamp;
+ maxframe = ifr;
+ }
+
+ if( ifr->timestamp > abs_max_time ){
+ abs_max_time = ifr->timestamp;
+ abs_max_frame = ifr;
+ }
+ }
+ }
+
+ if( minframe && maxframe ){
+ pose_remote_player( index, minframe, maxframe );
+ buf->t += vg.time_frame_delta;
+ }
+ else {
+ buf->t = abs_max_time - 0.25;
+
+ if( abs_max_frame )
+ pose_remote_player( index, abs_max_frame, NULL );
+ else
+ return;
+ }
+}