interp test 1
authorhgn <hgodden00@gmail.com>
Sat, 30 Sep 2023 23:58:01 +0000 (00:58 +0100)
committerhgn <hgodden00@gmail.com>
Sat, 30 Sep 2023 23:58:01 +0000 (00:58 +0100)
network_msg.h
player_remote.c
player_remote.h
player_render.h
skaterift.c

index b76e695fbb75031d931131303e5c478008e6bf55..286bfb0abbef66f9ddf6b9f14ac77eec3de2abb4 100644 (file)
@@ -92,6 +92,7 @@ typedef struct netmsg_playerframe netmsg_playerframe;
 enum{ k_inetmsg_playerframe = 200 };
 struct netmsg_playerframe{
    u32 inetmsg_id;
+   f64 timestamp;
    u8 client, subsystem;
    u8 animdata[];
 };
index 71d12d1aa2e0f09967e96240089a08776e7726e8..4989b078c803cf77bc185bec583cfb04c6e8204f 100644 (file)
@@ -1,4 +1,6 @@
 #include "player_remote.h"
+#include "skeleton.h"
+#include "player_render.h"
 
 static void player_remote_unwatch( struct network_player *player ){
    addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
@@ -12,6 +14,14 @@ static void player_remote_clear( struct network_player *player ){
    player->subsystem = k_player_subsystem_invalid;
 }
 
+static void player_remote_clear_interp( u32 index ){
+   struct interp_buffer *buf = &netplayers.interp_data[ index ];
+   buf->t = -99999999.9;
+   for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+      buf->frames[i].active = 0;
+   }
+}
+
 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
@@ -27,6 +37,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          /* TODO: interpret the uids */
          player->board_view_slot = 0;
          player->playermodel_view_slot = 0;
+         player_remote_clear_interp( playerjoin->index );
 
          vg_strncpy( playerjoin->username, player->username, 
                      sizeof(player->username), k_strncpy_always_add_null );
@@ -70,7 +81,7 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
    else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
       u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
       
-      if( datasize > sizeof(netplayers.list[0].animdata) ){
+      if( datasize > sizeof(union interp_animdata) ){
          vg_error( "Player frame data exceeds animdata size\n" );
          return;
       }
@@ -86,8 +97,30 @@ static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
          return;
       }
 
+      struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
+      struct interp_frame *dest = NULL;
+
+      f64 min_time = INFINITY;
+      for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
+         struct interp_frame *ifr = &ib->frames[i];
+
+         if( !ifr->active ){
+            dest = ifr;
+            break;
+         }
+
+         if( ifr->timestamp < min_time ){
+            min_time = ifr->timestamp;
+            dest = ifr;
+         }
+      }
+
+      dest->active = 1;
+      dest->timestamp = frame->timestamp;
+      dest->subsystem = frame->subsystem;
+
       struct network_player *player = &netplayers.list[ frame->client ];
-      memcpy( &player->animdata, frame->animdata, datasize );
+      memcpy( &dest->data, frame->animdata, datasize );
       player->subsystem = frame->subsystem;
       player->down_bytes += msg->m_cbSize;
    }
@@ -105,6 +138,7 @@ static void remote_player_send_playerframe(void){
       frame->inetmsg_id = k_inetmsg_playerframe;
       frame->client = 0;
       frame->subsystem = localplayer.subsystem;
+      frame->timestamp = vg.time_real;
       memcpy( frame->animdata, sys->animator_data, sys->animator_size );
 
       netplayers.up_bytes += size;
@@ -194,7 +228,8 @@ static void remote_player_network_imgui( m4x4f pv ){
             ui_info( panel, buf );
 
             v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
-            m4x3_mulv( netplayers.final_mtx[0], wpos, wpos );
+            struct player_avatar *av = localplayer.playeravatar;
+            m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
             m4x4_mulv( pv, wpos, wpos );
 
             if( wpos[3] > 0.0f ){
@@ -202,7 +237,7 @@ static void remote_player_network_imgui( m4x4f pv ){
                v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
                
                ui_rect wr;
-               wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f);
+               wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
                wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
                                  -32000.0f,32000.0f);
                wr[2] = 300;
@@ -217,3 +252,88 @@ static void remote_player_network_imgui( m4x4f pv ){
       ui_info( panel, "offline" );
    }
 }
+
+static void pose_remote_player( u32 index, 
+                                struct interp_frame *f0,
+                                struct interp_frame *f1 ){
+
+   struct interp_buffer *buf = &netplayers.interp_data[ index ];
+   struct player_avatar *av = localplayer.playeravatar;
+   struct skeleton *sk = &localplayer.playeravatar->sk;
+   m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
+
+   struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
+                                     *sys1 = NULL;
+
+   player_pose pose0, pose1, posed;
+
+   sys0->pose( &f0->data, &pose0 );
+
+   if( f1 ){
+      f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
+          t = vg_clampf( t, 0.0f, 1.0f );
+
+      sys1 = player_subsystems[f1->subsystem];
+      sys1->pose( &f1->data, &pose1 );
+
+      if( pose0.type != pose1.type ){
+         /* it would be nice to apply IK pass in-keyframes. TOO BAD! */
+         skeleton_copy_pose( sk, pose0.keyframes, posed.keyframes );
+      }
+      else {
+         skeleton_lerp_pose( sk, pose0.keyframes, pose1.keyframes, t, 
+                             posed.keyframes );
+      }
+
+      apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
+   }
+   else {
+      apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
+   }
+}
+
+static void animate_remote_player( u32 index ){
+
+   f64 min_time =  999999999.9,
+       max_time = -999999999.9,
+       abs_max_time = -999999999.9;
+
+   struct interp_frame *minframe = NULL,
+                       *maxframe = NULL,
+                       *abs_max_frame = NULL;
+
+   struct interp_buffer *buf = &netplayers.interp_data[index];
+   for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
+      struct interp_frame *ifr = &buf->frames[i];
+
+      if( ifr->active ){
+         if( (ifr->timestamp < min_time) && (ifr->timestamp > buf->t) ){
+            min_time = ifr->timestamp;
+            minframe = ifr;
+         }
+
+         if( (ifr->timestamp > max_time) && (ifr->timestamp < buf->t) ){
+            max_time = ifr->timestamp;
+            maxframe = ifr;
+         }
+
+         if( ifr->timestamp > abs_max_time ){
+            abs_max_time = ifr->timestamp;
+            abs_max_frame = ifr;
+         }
+      }
+   }  
+   
+   if( minframe && maxframe ){
+      pose_remote_player( index, minframe, maxframe );
+      buf->t += vg.time_frame_delta;
+   }
+   else {
+      buf->t = abs_max_time - 0.25;
+
+      if( abs_max_frame )
+         pose_remote_player( index, abs_max_frame, NULL );
+      else 
+         return;
+   }
+}
index 1360e54b304c9221a26a8e85ebf5de453d1d4bd7..ca96290b241231e7fc1d72c0b235c1675ed429ba 100644 (file)
@@ -8,19 +8,33 @@ struct {
    struct network_player {
       int active;
       u16 board_view_slot, playermodel_view_slot;
+      enum player_subsystem subsystem;
 
       char username[32];
       u32 down_bytes;
       f32 down_kbs;
-
-      enum player_subsystem subsystem;
-      union {
-         struct player_skate_animator _skate;
-         struct player_walk_animator _walk;
-         struct player_dead_animator _dead;
-      } animdata;
    }
-   list[ 32 ];
+   list[32];
+
+   struct interp_buffer {
+      /* collect the most recent 6 frames of animation data */
+      struct interp_frame {
+         int active;
+         f64 timestamp;
+         enum player_subsystem subsystem;
+
+         union interp_animdata {
+            struct player_skate_animator _skate;
+            struct player_walk_animator _walk;
+            struct player_dead_animator _dead;
+         } 
+         data;
+      }
+      frames[6];
+
+      f64 t;
+   }
+   interp_data[32];
 
    m4x3f *final_mtx;
 
@@ -33,5 +47,6 @@ static netplayers;
 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg );
 static void remote_player_debug_update(void);
 static void remote_player_send_playerframe(void);
+static void animate_remote_player( u32 index );
 
 #endif /* PLAYER_REMOTE_H */
index 44f26e14dee7f18bb6304f4bc94906516e4c38d1..f25f68b6ffc8794226fc78a59321dbe29b9012e8 100644 (file)
@@ -87,5 +87,7 @@ static void render_playermodel( camera *cam, world_instance *world,
                                    struct player_model *model,
                                    struct skeleton *skeleton,
                                    m4x3f *final_mtx );
+static void apply_full_skeleton_pose( struct skeleton *sk, player_pose *pose,
+                                      m4x3f *final_mtx );
 
 #endif /* PLAYER_RENDER_H */
index 7041f94e712c76e47e2687fc1ec465107b6a9a35..81b80913e1b9c4f6fbcbf5e23a457161c2d9617f 100644 (file)
@@ -459,6 +459,9 @@ static void animate_remote_players(void){
    for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
       struct network_player *player = &netplayers.list[i];
       if( !player->active ) continue;
+
+      animate_remote_player( i );
+#if 0
       if( player->subsystem > k_player_subsystem_max ) continue;
 
       struct player_subsystem_interface *sys = 
@@ -470,6 +473,7 @@ static void animate_remote_players(void){
       sys->pose( &player->animdata, &pose );
       apply_full_skeleton_pose( &av->sk, &pose, 
                                 &netplayers.final_mtx[ av->sk.bone_count*i ] );
+#endif
    }
 }