--- /dev/null
+/*
+ * =============================================================================
+ *
+ * Copyright . . . -----, ,----- ,---. .---.
+ * 2021-2024 |\ /| | / | | | | /|
+ * | \ / | +-- / +----- +---' | / |
+ * | \ / | | / | | \ | / |
+ * | \/ | | / | | \ | / |
+ * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
+ *
+ * =============================================================================
+ */
+
+#define SR_ALLOW_REWIND_HUB
+
+#ifdef _WIN32
+ #include <winsock2.h>
+#endif
+
+/*
+ * system headers
+ * --------------------- */
+
+#include "vg/vg_opt.h"
+#include "vg/vg_loader.h"
+#include "vg/vg_io.h"
+
+#include "skaterift.h"
+#include "steam.h"
+#include "render.h"
+#include "world.h"
+#include "font.h"
+#include "player.h"
+#include "network.h"
+#include "menu.h"
+#include "vehicle.h"
+#include "save.h"
+#include "player_remote.h"
+#include "particle.h"
+#include "trail.h"
+#include "freecam.h"
+#include "ent_tornado.h"
+#include "ent_miniworld.h"
+#include "ent_skateshop.h"
+#include "ent_npc.h"
+#include "ent_camera.h"
+#include "world_map.h"
+#include "gui.h"
+#include "workshop.h"
+#include "audio.h"
+#include "player_render.h"
+#include "control_overlay.h"
+
+struct skaterift_globals skaterift =
+{
+ .time_rate = 1.0f,
+ .hub_world = "maps/dev_hub",
+};
+
+void game_launch_opt(void)
+{
+ const char *arg;
+ if( (arg = vg_long_opt_arg( "world" )) )
+ skaterift.hub_world = arg;
+}
+
+static void async_skaterift_player_start( void *payload, u32 size ){
+ world_switch_instance(0);
+}
+
+static void skaterift_restore_state(void)
+{
+ savedata_file sav;
+ skaterift_read_main_savedata( &sav );
+
+ vg_msg kvsav;
+ vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
+
+ u32 ach;
+ vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL );
+ skaterift.achievements |= ach;
+
+ u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
+ player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
+
+ vg_msg_cursor orig = kvsav.cur;
+ if( vg_msg_seekframe( &kvsav, "player" ) ){
+ addon_alias q;
+
+ /* board */
+ skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
+ u32 reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ board_reg_id = reg_id;
+
+ /* playermodel */
+ skaterift_read_addon_alias( &kvsav, "playermodel",
+ k_addon_type_player, &q );
+ reg_id = addon_match( &q );
+ if( reg_id != 0xffffffff )
+ player_reg_id = reg_id;
+ }
+
+ localplayer.board_view_slot =
+ addon_cache_create_viewer( k_addon_type_board, board_reg_id );
+ localplayer.playermodel_view_slot =
+ addon_cache_create_viewer( k_addon_type_player, player_reg_id );
+
+ kvsav.cur = orig;
+}
+
+static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
+ addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
+ if( !reg ) vg_fatal_error( "world not found\n" );
+ reg->flags |= (ADDON_REG_HIDDEN | ext);
+ return reg;
+}
+
+static void skaterift_load_world_content(void){
+ /* hub world */
+ addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
+ skaterift_mount_world_unloadable( "maps/mp_spawn",
+ ADDON_REG_CITY|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/mp_mtzero",
+ ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
+ skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
+ skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM );
+
+ world_static.load_state = k_world_loader_load;
+
+ struct world_load_args args = {
+ .purpose = k_world_purpose_hub,
+ .reg = hub
+ };
+ skaterift_world_load_thread( &args );
+}
+
+static void skaterift_load_player_content(void)
+{
+ particle_alloc( &particles_grind, 300 );
+ particle_alloc( &particles_env, 200 );
+
+ player_load_animation_reference( "models/ch_none.mdl" );
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
+ player__bind();
+ player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
+}
+
+void game_load(void)
+{
+ vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
+ vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
+ vg_loader_step( menu_init, NULL );
+
+ vg_loader_step( control_overlay_init, NULL );
+ vg_loader_step( world_init, NULL );
+ vg_loader_step( vehicle_init, NULL );
+ vg_loader_step( gui_init, NULL );
+
+ vg_loader_step( player_init, NULL );
+ vg_loader_step( player_ragdoll_init, NULL );
+ vg_loader_step( npc_init, NULL );
+
+ /* content stuff */
+ vg_loader_step( addon_system_init, NULL );
+ vg_loader_step( workshop_init, NULL );
+ vg_loader_step( skateshop_init, NULL );
+ vg_loader_step( ent_tornado_init, NULL );
+ vg_loader_step( skaterift_replay_init, NULL );
+ vg_loader_step( skaterift_load_player_content, NULL );
+
+ vg_bake_shaders();
+ vg_loader_step( audio_init, NULL );
+
+ vg_loader_step( skaterift_load_world_content, NULL );
+ vg_async_call( async_skaterift_player_start, NULL, 0 );
+ vg_async_stall();
+
+ vg_console_load_autos();
+
+ addon_mount_content_folder( k_addon_type_player,
+ "playermodels", ".mdl" );
+ addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
+ addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
+ addon_mount_workshop_items();
+ vg_async_call( async_addon_reg_update, NULL, 0 );
+ vg_async_stall();
+
+ skaterift_restore_state();
+ update_ach_models();
+
+ vg_loader_step( NULL, skaterift_autosave_synchronous );
+}
+
+static void draw_origin_axis(void)
+{
+ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
+ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
+ vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
+}
+void skaterift_change_client_world_preupdate(void);
+
+/*
+ * UPDATE LOOP
+ * ---------------------------------------------------------------------------*/
+
+void vg_pre_update(void)
+{
+ skaterift_preupdate_inputs();
+
+ steam_update();
+ skaterift_change_client_world_preupdate();
+
+ if( !g_client.loaded ) return;
+
+ draw_origin_axis();
+ addon_system_pre_update();
+ skateshop_world_preview_preupdate();
+ network_update();
+
+ /* time rate */
+ f32 target = 1;
+ if( skaterift.activity & k_skaterift_replay )
+ target = 0;
+
+ v3f listen_co;
+ v3_copy( localplayer.rb.co, listen_co );
+
+ if( skaterift.activity & k_skaterift_menu )
+ {
+ if( menu.bg_cam )
+ {
+ v3_copy( menu.bg_cam->transform.co, listen_co );
+ }
+ else target = 0;
+ }
+
+ vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
+ vg.time_rate = vg_smoothstepf( skaterift.time_rate );
+
+ /* TODO: how can we compress this? */
+ ent_miniworld_preupdate();
+ world_entity_focus_preupdate();
+
+ if( skaterift.activity != k_skaterift_menu )
+ {
+ player__pre_update();
+ }
+
+ skaterift_replay_pre_update();
+ remote_sfx_pre_update();
+ skateshop_world_preupdate( world_current_instance() );
+
+ world_update( world_current_instance(), localplayer.rb.co );
+ audio_ambient_sprites_update( world_current_instance(), listen_co );
+ world_map_pre_update();
+}
+
+void vg_fixed_update(void)
+{
+ if( !g_client.loaded ) return;
+
+ world_routes_fixedupdate( world_current_instance() );
+ player__update();
+ vehicle_update_fixed();
+}
+
+void vg_post_update(void)
+{
+ if( !g_client.loaded ) return;
+
+ player__post_update();
+
+ float dist;
+ int sample_index;
+ world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
+
+ audio_lock();
+ vg_dsp.echo_distances[sample_index] = dist;
+
+ v3f ears = { 1.0f,0.0f,0.0f };
+ m3x3_mulv( g_render.cam.transform, ears, ears );
+ v3_copy( ears, vg_audio.external_listener_ears );
+ v3_copy( g_render.cam.transform[3], vg_audio.external_listener_pos );
+
+ if( localplayer.gate_waiting ){
+ m4x3_mulv( localplayer.gate_waiting->transport,
+ vg_audio.external_listener_pos,
+ vg_audio.external_listener_pos );
+ }
+
+ v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
+ audio_unlock();
+
+ vehicle_update_post();
+ skaterift_autosave_update();
+}
+
+/*
+ * RENDERING
+ * ---------------------------------------------------------------------------*/
+
+static void render_player_transparent(void)
+{
+ if( (skaterift.activity == k_skaterift_menu) &&
+ (menu.page == k_menu_page_main) &&
+ (menu.main_index == k_menu_main_guide) )
+ {
+ return;
+ }
+
+ static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
+ SAIS OTHERWISE */
+
+ m4x3_copy( g_render.cam.transform, small_cam.transform );
+
+ small_cam.fov = g_render.cam.fov;
+ small_cam.nearz = 0.05f;
+ small_cam.farz = 60.0f;
+
+ vg_camera_update_view( &small_cam );
+ vg_camera_update_projection( &small_cam );
+ vg_camera_finalize( &small_cam );
+
+ /* Draw player to window buffer and blend background ontop */
+ player__render( &small_cam );
+}
+
+static world_instance *get_view_world(void)
+{
+ if( (skaterift.activity & k_skaterift_menu) &&
+ (menu.page == k_menu_page_main) &&
+ (menu.main_index == k_menu_main_guide) )
+ {
+ return &world_static.instances[0];
+ }
+
+ world_instance *view_world = world_current_instance();
+ if( localplayer.gate_waiting &&
+ (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
+ view_world = &world_static.instances[world_static.active_instance ^ 0x1];
+ }
+
+ return view_world;
+}
+
+static void render_scene(void)
+{
+ /* Draw world */
+ glEnable( GL_DEPTH_TEST );
+
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ )
+ {
+ if( world_static.instances[i].status == k_world_status_loaded )
+ {
+ world_prerender( &world_static.instances[i] );
+ }
+ }
+
+ if( menu_viewing_map() )
+ {
+ world_instance *world = world_current_instance();
+ glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+
+ v3f bg;
+ v3_muls( world->ub_lighting.g_daysky_colour,
+ world->ub_lighting.g_day_phase -
+ world->ub_lighting.g_sunset_phase*0.1f, bg );
+
+ v3_muladds( bg, world->ub_lighting.g_sunset_colour,
+ (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
+
+ v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
+ (1.0f-world->ub_lighting.g_day_phase), bg );
+
+ glClearColor( bg[0], bg[1], bg[2], 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+ glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1 } );
+
+ m4x3f identity;
+ m4x3_identity( identity );
+ render_world_override( world, world, identity, &g_render.cam,
+ world_map.close_spawn,
+ (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
+ render_world_routes( world, world, identity, &g_render.cam, 0, 1 );
+ return;
+ }
+
+ world_instance *view_world = get_view_world();
+ render_world( view_world, &g_render.cam, 0, 0, 1, 1 );
+
+ particle_system_update( &particles_grind, vg.time_delta );
+ //particle_system_debug( &particles_grind );
+ particle_system_prerender( &particles_grind );
+ particle_system_render( &particles_grind, &g_render.cam );
+
+ ent_tornado_pre_update();
+ particle_system_update( &particles_env, vg.time_delta );
+ particle_system_prerender( &particles_env );
+ particle_system_render( &particles_env, &g_render.cam );
+
+ player_glide_render_effects( &g_render.cam );
+
+ /*
+ * render transition
+ */
+ if( global_miniworld.transition == 0 )
+ return;
+
+ world_instance *holdout_world = NULL;
+ f32 t = 0.0f;
+
+ if( global_miniworld.transition == 1 ){
+ holdout_world = &world_static.instances[ k_world_purpose_hub ];
+ t = global_miniworld.t;
+ }
+ else{
+ holdout_world = &world_static.instances[ k_world_purpose_client ];
+ t = 1.0f-global_miniworld.t;
+ }
+
+ if( holdout_world->status != k_world_status_loaded )
+ return;
+
+ t = vg_smoothstepf( t );
+
+ glEnable( GL_STENCIL_TEST );
+ glDisable( GL_DEPTH_TEST );
+ glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
+ glStencilFunc( GL_ALWAYS, 1, 0xFF );
+ glStencilMask( 0xFF );
+
+ shader_blit_transition_use();
+ shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
+ shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
+
+ render_fsquad();
+ render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
+}
+
+static void skaterift_composite_maincamera(void)
+{
+ vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
+ vg_smoothstepf(world_static.focus_strength), &g_render.cam );
+
+ if( skaterift.activity == k_skaterift_replay )
+ {
+ if( player_replay.use_freecam )
+ {
+ freecam_preupdate();
+ v3_copy( player_replay.replay_freecam.pos, g_render.cam.pos );
+ v3_copy( player_replay.replay_freecam.angles, g_render.cam.angles );
+ g_render.cam.fov = player_replay.replay_freecam.fov;
+ }
+ else
+ {
+ skaterift_get_replay_cam( &g_render.cam );
+ }
+ }
+
+ g_render.cam.nearz = 0.1f;
+ g_render.cam.farz = 2100.0f;
+
+ if( (skaterift.activity == k_skaterift_menu) && menu.bg_cam )
+ {
+ ent_camera_unpack( menu.bg_cam, &g_render.cam );
+ }
+
+ if( menu_viewing_map() )
+ {
+ vg_camera_copy( &world_map.cam, &g_render.cam );
+ g_render.cam.nearz = 4.0f;
+ g_render.cam.farz = 3100.0f;
+ }
+
+ if( global_miniworld.transition ){
+ f32 dt = vg.time_frame_delta / 2.0f,
+ s = vg_signf( global_miniworld.transition );
+ global_miniworld.t += s * dt;
+
+ if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
+ global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
+ global_miniworld.transition = 0;
+ }
+ }
+
+ vg_camera_update_transform( &g_render.cam );
+ vg_camera_update_view( &g_render.cam );
+ vg_camera_update_projection( &g_render.cam );
+ vg_camera_finalize( &g_render.cam );
+}
+
+static void render_main_game(void)
+{
+ if( skaterift.activity == k_skaterift_replay )
+ {
+ player__animate_from_replay( &player_replay.local );
+ }
+ else{
+ player__animate();
+ skaterift_record_frame( &player_replay.local,
+ localplayer.deferred_frame_record );
+ localplayer.deferred_frame_record = 0;
+ }
+ animate_remote_players();
+ player__pre_render();
+
+ skaterift_composite_maincamera();
+
+ /* --------------------------------------------------------------------- */
+ if( !menu_viewing_map() )
+ {
+ world_instance *world = world_current_instance();
+ render_world_cubemaps( world );
+
+ ent_gate *nlg = world->rendering_gate;
+ if( nlg && (nlg->flags & k_ent_gate_nonlocal) )
+ render_world_cubemaps( &world_static.instances[nlg->target] );
+ }
+
+ /* variable res target */
+ vg_framebuffer_bind( g_render.fb_main, k_render_scale );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
+
+ render_scene();
+ glEnable( GL_DEPTH_TEST );
+
+ /* full res target */
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ render_player_transparent(); /* needs to read the depth buffer before we fuck
+ it up with the oblique rendering inside the
+ portals */
+
+ /* continue with variable rate */
+ if( !global_miniworld.transition && !menu_viewing_map() )
+ {
+ vg_framebuffer_bind( g_render.fb_main, k_render_scale );
+ render_world_gates( get_view_world(), &g_render.cam );
+ }
+
+ /* composite */
+
+ if( (skaterift.activity == k_skaterift_menu) && menu.bg_blur )
+ v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate,
+ g_render.blur_override );
+ else
+ v2_zero( g_render.blur_override );
+ postprocess_to_screen( g_render.fb_main );
+
+ skaterift_replay_post_render();
+ control_overlay_render();
+}
+
+void vg_render(void)
+{
+ if( !g_client.loaded )
+ {
+ vg_loader_render();
+ return;
+ }
+
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+ glViewport( 0,0, vg.window_x, vg.window_y );
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
+
+ glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+
+ render_main_game();
+ m4x4_copy( g_render.cam.mtx.pv, vg.pv );
+
+ /* Other shite */
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ vg_lines_drawall();
+ glViewport( 0,0, vg.window_x, vg.window_y );
+
+ gui_render_icons();
+}
+
+void vg_gui( ui_context *ctx )
+{
+ if( !g_client.loaded ) return;
+
+ gui_draw( ctx );
+
+ if( k_light_editor )
+ imgui_world_light_edit( ctx, world_current_instance() );
+
+ vg_ui.tex_bg = g_render.fb_main->attachments[0].id;
+ vg_framebuffer_inverse_ratio( g_render.fb_main, vg_ui.bg_inverse_ratio );
+
+ menu_gui( ctx );
+ player__im_gui( ctx );
+ world_instance *world = world_current_instance();
+
+ world_routes_imgui( ctx, world );
+ skaterift_replay_imgui( ctx );
+ workshop_form_gui( ctx );
+ remote_player_network_imgui( ctx, vg.pv );
+
+ if( menu_viewing_map() )
+ {
+ remote_players_imgui_world( ctx, world_current_instance(),
+ vg.pv, 2000.0f, 0 );
+ remote_players_imgui_lobby( ctx );
+ }
+ else
+ {
+ remote_players_chat_imgui( ctx ); /* TODO: conditional */
+ remote_players_imgui_world( ctx, world_current_instance(),
+ vg.pv, 100.0f, 1 );
+ }
+}
+
+#include "addon.c"
+#include "addon_types.c"
+#include "audio.c"
+#include "ent_challenge.c"
+#include "ent_glider.c"
+#include "entity.c"
+#include "ent_miniworld.c"
+#include "ent_objective.c"
+#include "ent_region.c"
+#include "ent_relay.c"
+#include "ent_route.c"
+#include "ent_skateshop.c"
+#include "ent_tornado.c"
+#include "ent_traffic.c"
+#include "freecam.c"
+#include "menu.c"
+#include "network.c"
+#include "particle.c"
+#include "player_basic_info.c"
+#include "player.c"
+#include "player_common.c"
+#include "player_dead.c"
+#include "player_drive.c"
+#include "player_effects.c"
+#include "player_glide.c"
+#include "player_ragdoll.c"
+#include "player_remote.c"
+#include "player_render.c"
+#include "player_replay.c"
+#include "player_skate.c"
+#include "player_walk.c"
+#include "render.c"
+#include "save.c"
+#include "scene.c"
+#include "steam.c"
+#include "trail.c"
+#include "vehicle.c"
+#include "workshop.c"
+#include "world_audio.c"
+#include "world.c"
+#include "world_entity.c"
+#include "world_gate.c"
+#include "world_gen.c"
+#include "world_load.c"
+#include "world_map.c"
+#include "world_physics.c"
+#include "world_render.c"
+#include "world_routes.c"
+#include "world_routes_ui.c"
+#include "world_sfd.c"
+#include "world_volumes.c"
+#include "world_water.c"
+#include "ent_npc.c"
+#include "model.c"
+#include "control_overlay.c"
+#include "ent_camera.c"
* system headers
* --------------------- */
-#include "skaterift.h"
-#include "steam.h"
-#include "render.h"
#include "vg/vg_opt.h"
#include "vg/vg_loader.h"
#include "vg/vg_io.h"
+#include "skaterift.h"
+#include "steam.h"
+#include "render.h"
#include "world.h"
-
#include "font.h"
#include "player.h"
-
#include "network.h"
#include "menu.h"
#include "vehicle.h"
struct skaterift_globals skaterift =
{
- .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1,
+ .time_rate = 1.0f,
.hub_world = "maps/dev_hub",
};
-int main( int argc, char *argv[] )
-{
- network_set_host( "skaterift.com", NULL );
- vg_mem.use_libc_malloc = 0;
- vg_set_mem_quota( 160*1024*1024 );
- vg_enter( argc, argv, "Voyager Game Engine" );
- return 0;
-}
-
-void vg_launch_opt(void)
+void game_launch_opt(void)
{
const char *arg;
- if( vg_long_opt( "noauth" ) ){
- network_client.auth_mode = eServerModeNoAuthentication;
- }
-
- if( (arg = vg_long_opt_arg( "server" )) )
- {
- network_set_host( arg, NULL );
- }
-
- if( vg_long_opt( "demo" ) ){
- skaterift.demo_mode = 1;
- }
-
- if( (arg = vg_long_opt_arg( "world" )) ){
+ if( (arg = vg_long_opt_arg( "world" )) )
skaterift.hub_world = arg;
- }
-}
-
-void vg_preload(void)
-{
-vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
-vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
-vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
-vg_info(" | \\ / | | / | | \\ | / | \n" );
-vg_info(" | \\/ | | / | | \\ | / | \n" );
-vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
- "SOFTWARE\n" );
-
- /* please forgive me! */
- u32 sz; char *drm;
- if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
- if( !strcmp(drm, "blibby!") )
- skaterift.demo_mode = 0;
-
- vg_loader_step( remote_players_init, NULL );
-
- steam_init();
- vg_loader_step( NULL, steam_end );
- vg_loader_step( network_init, network_end );
}
static void async_skaterift_player_start( void *payload, u32 size ){
world_switch_instance(0);
}
-static void async_call_ready( void *payload, u32 size )
-{
- skaterift.op = k_async_op_none;
-
- if( network_client.auto_connect )
- network_client.user_intent = k_server_intent_online;
-
- menu_at_begin();
-}
-
static void skaterift_restore_state(void)
{
savedata_file sav;
player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
}
-void vg_load(void)
+void game_load(void)
{
- vg_audio.always_keep_compressed = 1;
-
vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
-
- vg_loader_step( render_init, NULL );
vg_loader_step( menu_init, NULL );
+
vg_loader_step( control_overlay_init, NULL );
vg_loader_step( world_init, NULL );
vg_loader_step( vehicle_init, NULL );
vg_loader_step( skaterift_replay_init, NULL );
vg_loader_step( skaterift_load_player_content, NULL );
- /* --------------------- */
-
vg_bake_shaders();
vg_loader_step( audio_init, NULL );
- /* 'systems' are completely loaded now */
-
- /* Completing addon registrations
- * -------------------------------------
- */
-
- /* load home/permanent world manually */
vg_loader_step( skaterift_load_world_content, NULL );
vg_async_call( async_skaterift_player_start, NULL, 0 );
vg_async_stall();
vg_async_call( async_addon_reg_update, NULL, 0 );
vg_async_stall();
- /* and now */
skaterift_restore_state();
update_ach_models();
vg_loader_step( NULL, skaterift_autosave_synchronous );
-
- //board_processview_thread(NULL);
- vg_async_call( async_call_ready, NULL, 0 );
}
-static void draw_origin_axis(void){
+static void draw_origin_axis(void)
+{
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
steam_update();
skaterift_change_client_world_preupdate();
- if( skaterift.op == k_async_op_clientloading ) return;
+ if( !g_client.loaded ) return;
draw_origin_axis();
addon_system_pre_update();
void vg_fixed_update(void)
{
- if( skaterift.op == k_async_op_clientloading ) return;
+ if( !g_client.loaded ) return;
world_routes_fixedupdate( world_current_instance() );
player__update();
void vg_post_update(void)
{
- if( skaterift.op == k_async_op_clientloading ) return;
+ if( !g_client.loaded ) return;
player__post_update();
void vg_render(void)
{
- if( skaterift.op == k_async_op_clientloading ){
+ if( !g_client.loaded )
+ {
vg_loader_render();
return;
}
void vg_gui( ui_context *ctx )
{
- if( skaterift.op == k_async_op_clientloading ) return;
+ if( !g_client.loaded ) return;
gui_draw( ctx );