k_cell_type_ramp_right = 3,
k_cell_type_ramp_left = 6,
k_cell_type_split = 7,
- k_cell_type_merge = 13
+ k_cell_type_merge = 13,
+ k_cell_type_con_r = 1,
+ k_cell_type_con_u = 2,
+ k_cell_type_con_l = 4,
+ k_cell_type_con_d = 8
};
v3f colour_sets[] =
glBindVertexArray( m->vao );
}
+enum e_fish_state
+{
+ k_fish_state_soon_dead = -1,
+ k_fish_state_dead = 0,
+ k_fish_state_alive,
+ k_fish_state_bg
+};
+
struct world
{
#pragma pack(push,1)
{
v2i pos;
v2i dir;
- int alive;
+ enum e_fish_state state;
char payload;
float death_time;
v2f physics_v;
map_free();
}
+static int world_check_pos_ok( v2i co )
+{
+ return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1;
+}
+
static int cell_interactive( v2i co )
{
// Bounds check
- if( co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2 )
+ if( !world_check_pos_ok( co ) )
return 0;
// Flags check
{
struct fish *fish = &world.fishes[i];
- if( fish->alive == -1 )
- fish->alive = 0;
+ if( fish->state == k_fish_state_soon_dead )
+ fish->state = k_fish_state_dead;
- if( fish->alive != 1 )
+ if( fish->state < k_fish_state_alive )
continue;
struct cell *cell_current = pcell( fish->pos );
- // Apply to output
- if( cell_current->state & FLAG_OUTPUT )
+ if( fish->state == k_fish_state_alive )
{
- for( int j = 0; j < arrlen( world.io ); j ++ )
+ // Apply to output
+ if( cell_current->state & FLAG_OUTPUT )
+ {
+ for( int j = 0; j < arrlen( world.io ); j ++ )
+ {
+ struct cell_terminal *term = &world.io[j];
+
+ if( term->id == fish->pos[1]*world.w + fish->pos[0] )
+ {
+ struct terminal_run *run = &term->runs[ world.sim_run ];
+ if( run->recv_count < vg_list_size( run->recieved ) )
+ run->recieved[ run->recv_count ++ ] = fish->payload;
+
+ break;
+ }
+ }
+
+ fish->state = k_fish_state_dead;
+ continue;
+ }
+
+ if( cell_current->config == k_cell_type_split )
{
- struct cell_terminal *term = &world.io[j];
+ // Flip flop L/R
+ fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1;
+ fish->dir[1] = 0;
- if( term->id == fish->pos[1]*world.w + fish->pos[0] )
+ if( !(cell_current->state & FLAG_TARGETED) )
+ cell_current->state ^= FLAG_FLIP_FLOP;
+ }
+ else if( cell_current->config == k_cell_type_merge )
+ {
+ // Can only move up
+ fish->dir[0] = 0;
+ fish->dir[1] = -1;
+ }
+ else
+ {
+ struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } );
+ if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) )
{
- struct terminal_run *run = &term->runs[ world.sim_run ];
- if( run->recv_count < vg_list_size( run->recieved ) )
- run->recieved[ run->recv_count ++ ] = fish->payload;
+ // Try other directions for valid, so down, left, right..
+ v2i dirs[] = {{1,0},{-1,0},{0,-1}};
+ //vg_info( "Trying some other directions...\n" );
- break;
+ for( int j = 0; j < vg_list_size(dirs); j ++ )
+ {
+ if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) )
+ continue;
+
+ if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) )
+ {
+ fish->dir[0] = dirs[j][0];
+ fish->dir[1] = dirs[j][1];
+ }
+ }
}
}
- fish->alive = 0;
- continue;
- }
-
- if( cell_current->config == k_cell_type_split )
- {
- // Flip flop L/R
- fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1;
- fish->dir[1] = 0;
+ fish->pos[0] += fish->dir[0];
+ fish->pos[1] += fish->dir[1];
- if( !(cell_current->state & FLAG_TARGETED) )
- cell_current->state ^= FLAG_FLIP_FLOP;
- }
- else if( cell_current->config == k_cell_type_merge )
- {
- // Can only move up
- fish->dir[0] = 0;
- fish->dir[1] = -1;
- }
- else
- {
- struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } );
- if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) )
+ struct cell *cell_entry = pcell( fish->pos );
+
+ if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) ))
{
- // Try other directions for valid, so down, left, right..
- v2i dirs[] = {{1,0},{-1,0},{0,-1}};
- //vg_info( "Trying some other directions...\n" );
-
- for( int j = 0; j < vg_list_size(dirs); j ++ )
+ if( world_check_pos_ok( fish->pos ) )
+ fish->state = k_fish_state_bg;
+ else
+ fish->state = k_fish_state_dead;
+ }
+ else
+ {
+ if( fish->dir[0] )
{
- if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) )
- continue;
-
- if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) )
+ if( cell_entry->config == k_cell_type_split ||
+ cell_entry->config == k_cell_type_ramp_right ||
+ cell_entry->config == k_cell_type_ramp_left )
{
- fish->dir[0] = dirs[j][0];
- fish->dir[1] = dirs[j][1];
+ // Special death (FALL)
+ /*
+ v2_sub( fish->physics_co, fish->physics_v, fish->physics_v );
+ v2_divs( fish->physics_v, vg_time_delta, fish->physics_v );
+ */
+
+ fish->state = k_fish_state_dead;
+ vg_error( "REMOVE THIS CONDITION\n" );
+ continue;
}
}
+
+ if( cell_entry->config == k_cell_type_split )
+ {
+ sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
+ cell_entry->state |= FLAG_FLIP_ROTATING;
+ }
}
}
-
- fish->pos[0] += fish->dir[0];
- fish->pos[1] += fish->dir[1];
-
- struct cell *cell_entry = pcell( fish->pos );
-
- if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) ))
- fish->alive = 0;
- else
+ else if( fish->state == k_fish_state_bg )
{
- if( fish->dir[0] )
+ fish->pos[0] += fish->dir[0];
+ fish->pos[1] += fish->dir[1];
+
+ if( !world_check_pos_ok( fish->pos ) )
+ fish->state = k_fish_state_dead;
+ else
{
- if( cell_entry->config == k_cell_type_split ||
- cell_entry->config == k_cell_type_ramp_right ||
- cell_entry->config == k_cell_type_ramp_left )
+ struct cell *cell_entry = pcell( fish->pos );
+
+ if( cell_entry->state & FLAG_CANAL )
{
- // Special death (FALL)
- v2_sub( fish->physics_co, fish->physics_v, fish->physics_v );
- v2_divs( fish->physics_v, vg_time_delta, fish->physics_v );
-
- fish->alive = -2;
- vg_warn( "Special death (fall)\n" );
- continue;
+ if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u
+ || cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d )
+ {
+ fish->state = k_fish_state_alive;
+
+ fish->dir[0] = 0;
+ fish->dir[1] = 0;
+
+ switch( cell_entry->config )
+ {
+ case k_cell_type_con_r: fish->dir[0] = 1; break;
+ case k_cell_type_con_l: fish->dir[0] = -1; break;
+ case k_cell_type_con_u: fish->dir[1] = 1; break;
+ case k_cell_type_con_d: fish->dir[1] = -1; break;
+ }
+ }
}
}
-
- if( cell_entry->config == k_cell_type_split )
- {
- sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
- cell_entry->state |= FLAG_FLIP_ROTATING;
- }
}
+ else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); }
- if( fish->alive )
+ if( fish->state >= k_fish_state_alive )
alive_count ++;
}
{
struct fish *fish = &world.fishes[i];
- if( fish->alive == 1 )
+ if( fish->state == k_fish_state_alive )
{
struct cell *cell_current = pcell( fish->pos );
// Third pass (collisions)
for( int i = 0; i < world.num_fishes; i ++ )
{
- if( world.fishes[i].alive == 1 )
+ if( world.fishes[i].state == k_fish_state_alive )
{
for( int j = i+1; j < world.num_fishes; j ++ )
{
- if( (world.fishes[j].alive == 1) && (world.fishes[i].pos[0] == world.fishes[j].pos[0]) &&
+ if( (world.fishes[j].state == k_fish_state_alive) &&
+ (world.fishes[i].pos[0] == world.fishes[j].pos[0]) &&
(world.fishes[i].pos[1] == world.fishes[j].pos[1]) )
{
// Shatter death (+0.5s)
- world.fishes[i].alive = -1;
- world.fishes[j].alive = -1;
+ world.fishes[i].state = k_fish_state_soon_dead;
+ world.fishes[j].state = k_fish_state_soon_dead;
world.fishes[i].death_time = 0.5f;
world.fishes[j].death_time = 0.5f;
}
struct fish *fish = &world.fishes[world.num_fishes++];
fish->pos[0] = posx;
fish->pos[1] = posy;
- fish->alive = 1;
+ fish->state = k_fish_state_alive;
fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
int can_spawn = 0;
{
struct fish *fish = &world.fishes[i];
- if( fish->alive == 0 )
+ if( fish->state == k_fish_state_dead )
continue;
- if( fish->alive == -1 && (world.frame_lerp > fish->death_time) )
+ if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) )
continue; // Todo: particle thing?
+
+ struct cell *cell = pcell(fish->pos);
+ v2f const *curve;
- if( fish->alive == -2 )
+ float t = world.frame_lerp;
+ float ti = 1.0f-t;
+
+ v2_copy( fish->physics_co, fish->physics_v );
+
+ switch( cell->config )
{
- v2_muladds( fish->physics_v, (v2f){ 0.0, -9.8f }, vg_time_delta, fish->physics_v );
- v2_muladds( fish->physics_co, fish->physics_v, vg_time_delta, fish->physics_co );
+ case 13:
+ if( fish->dir[0] == 1 )
+ curve = curve_12;
+ else
+ curve = curve_9;
+ break;
+ case k_cell_type_con_r: curve = curve_1;
+ if( fish->dir[0] == 1 ) t = ti;
+ break;
+ case k_cell_type_con_l: curve = curve_4;
+ if( fish->dir[0] == -1 ) t = ti;
+ break;
+ case k_cell_type_con_u: curve = curve_2;
+ if( fish->dir[1] == 1 ) t = ti;
+ break;
+ case k_cell_type_con_d: curve = curve_8;
+ if( fish->dir[1] == 1 ) t = ti;
+ break;
+ case 3: curve = curve_3; break;
+ case 6: curve = curve_6; break;
+ case 9: curve = curve_9; break;
+ case 12: curve = curve_12; break;
+ case 7:
+ if( t > curve_7_linear_section )
+ {
+ t -= curve_7_linear_section;
+ t *= (1.0f/(1.0f-curve_7_linear_section));
+
+ curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1;
+ }
+ else curve = NULL;
+ break;
+ default: curve = NULL; break;
}
- else
- {
- struct cell *cell = pcell(fish->pos);
- v2f const *curve;
-
- float t = world.frame_lerp;
-
- v2_copy( fish->physics_co, fish->physics_v );
-
- switch( cell->config )
- {
- case 13:
- if( fish->dir[0] == 1 )
- curve = curve_12;
- else
- curve = curve_9;
- break;
- case 1: curve = curve_1; break;
- case 4: curve = curve_4; break;
- case 2: curve = curve_2; break;
- case 8: curve = curve_8; break;
- case 3: curve = curve_3; break;
- case 6: curve = curve_6; break;
- case 9: curve = curve_9; break;
- case 12: curve = curve_12; break;
- case 7:
- if( t > curve_7_linear_section )
- {
- t -= curve_7_linear_section;
- t *= (1.0f/(1.0f-curve_7_linear_section));
-
- curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1;
- }
- else curve = NULL;
- break;
- default: curve = NULL; break;
- }
- if( curve )
- {
- float t2 = t * t;
- float t3 = t * t * t;
+ if( curve )
+ {
+ float t2 = t * t;
+ float t3 = t * t * t;
- float cA = 3.0f*t2 - 3.0f*t3;
- float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t;
- float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f;
+ float cA = 3.0f*t2 - 3.0f*t3;
+ float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t;
+ float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f;
- fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0];
- fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1];
- fish->physics_co[0] += (float)fish->pos[0];
- fish->physics_co[1] += (float)fish->pos[1];
- }
- else
- {
- v2f origin;
- origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f;
- origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f;
-
- fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t;
- fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t;
- }
+ fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0];
+ fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1];
+ fish->physics_co[0] += (float)fish->pos[0];
+ fish->physics_co[1] += (float)fish->pos[1];
+ }
+ else
+ {
+ v2f origin;
+ origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f;
+ origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f;
+
+ fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t;
+ fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t;
}
}
}
{
struct fish *fish = &world.fishes[i];
- if( fish->alive == 0 )
+ if( fish->state == k_fish_state_dead || fish->state == k_fish_state_bg )
continue;
- if( fish->alive == -1 && (world.frame_lerp > fish->death_time) )
+ if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) )
continue;
v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f };