struct vg_compiler_env env = vg_release_env;
 
    env.platform = k_platform_linux;
-   vg_project_init( &linux_proj, "bin", "marblecomp", 1 );
+   vg_project_init( &linux_proj, "bin", "marblecomp", &env, 1 );
    build_game_content( &linux_proj );
    build_game_bin( &linux_proj, &env );
 
    env = vg_release_env;
    env.platform = k_platform_windows;
-   vg_project_init( &windows_proj, "bin", "marblecomp", 1 );
+   vg_project_init( &windows_proj, "bin", "marblecomp", &env, 1 );
    build_game_content( &windows_proj );
    build_game_bin( &windows_proj, &env );
 
    vg_info( "running script: s_testing_build(void)\n" );
 
    struct vg_project proj;
-   vg_project_init( &proj, "bin", "marblecomp-test", 0 );
+   vg_project_init( &proj, "bin", "marblecomp-test", NULL, 0 );
    build_game_content( &proj );
    build_game_bin( &proj, &vg_test_env );
 }