display_index = 0,
mode_index = 0;
-#ifdef VG_DEVWINDOW
- vg.window_x = 1600;
- vg.window_y = 1000;
-#else
-
SDL_DisplayMode video_mode;
if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){
vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() );
vg.display_refresh_rate = video_mode.refresh_rate;
vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
+
+#ifdef VG_DEVWINDOW
+ vg.window_x = 1200;
+ vg.window_y = 880;
#endif
#ifndef _WIN32
#ifdef VG_DEVWINDOW
0, 0, vg.window_x, vg.window_y,
SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
- ))){}
+ ))){
+ SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
+ }
#else
0, 0,
vg.window_x, vg.window_y,
#ifndef VG_MEM_POOL_H
#define VG_MEM_POOL_H
-#include "vg/vg_mem.h"
+#include "vg_mem.h"
#include "stddef.h"
-#include "vg/vg_stdint.h"
+#include "vg_stdint.h"
typedef struct vg_pool vg_pool;
typedef struct vg_pool_node vg_pool_node;
#ifndef VG_STEAM_REMOTE_STORAGE_H
#define VG_STEAM_REMOTE_STORAGE_H
-#include "vg/vg_steam.h"
+#include "vg_steam.h"
const u32 k_unMaxCloudFileChunkSize = 100 * 1024 * 1024;