player_glide.info_drag[2] );
}
+static int ccmd_player_glider_spawn( int argc, const char *argv[] ){
+ localplayer.have_glider = 1;
+ localplayer.glider_orphan = 0;
+ player_glide.t = -1.0f;
+ return 0;
+}
+
static void player_glide_bind(void){
u32 mask = VG_VAR_CHEAT|VG_VAR_PERSISTENT;
VG_VAR_F32( k_glide_balance, flags=mask );
VG_VAR_F32( k_glide_wing_orient, flags=mask );
+ vg_console_reg_cmd( "spawn_glider", ccmd_player_glider_spawn, NULL );
+
f32 mass = 0.0f,
k_density = 8.0f,
k_inertia_scale = 1.0f;