SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
#endif
- u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED;
+ u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED |
+ SDL_WINDOW_RESIZABLE;
#ifdef VG_DEVWINDOW
flags |= SDL_WINDOW_BORDERLESS;
vg.screen_mode = 2;
- vg.window_x = 1280;
- vg.window_y = 720;
#else
-
- if( vg.screen_mode == 2 )
- flags |= SDL_WINDOW_RESIZABLE;
- else if( vg.screen_mode == 1 )
+ if( vg.screen_mode == 1 )
flags |= SDL_WINDOW_FULLSCREEN;
- else
+ else if( vg.screen_mode == 0 )
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-
#endif
vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
- if((vg.window = SDL_CreateWindow( window_name,
- 0, 0, vg.window_x, vg.window_y, flags ))){
-
-#ifdef VG_DEVWINDOW
- SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
-#endif
-
- if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
- vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
- SDL_Quit();
- exit(0);
- }
+ if((vg.window = SDL_CreateWindow( window_name, 0, 0,
+ vg.window_x, vg.window_y, flags ))){
+ if( vg.screen_mode == 2 )
+ SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
}
else{
vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
}
vsync, quality, screenmode, audio_devices, dsp;
i32 temp_audio_choice;
-
- int windowed_before[4];
}
static vg_settings = {
.fps_limit = { .label = "Fps Limit",
vg.screen_mode = vg_settings.screenmode.new_value;
if( (vg.screen_mode == 0) || (vg.screen_mode == 1) ){
- SDL_GetWindowPosition( vg.window,
- &vg_settings.windowed_before[0],
- &vg_settings.windowed_before[1] );
- vg_settings.windowed_before[2] = vg.window_x;
- vg_settings.windowed_before[3] = vg.window_y;
-
SDL_DisplayMode video_mode;
if( SDL_GetDesktopDisplayMode( 0, &video_mode ) ){
vg_error("SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError());
vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
}
- SDL_SetWindowResizable( vg.window, SDL_FALSE );
SDL_SetWindowSize( vg.window, vg.window_x, vg.window_y );
}
SDL_SetWindowFullscreen( vg.window, SDL_WINDOW_FULLSCREEN );
if( vg.screen_mode == 2 ){
SDL_SetWindowFullscreen( vg.window, 0 );
- SDL_SetWindowSize( vg.window,
- vg_settings.windowed_before[2],
- vg_settings.windowed_before[3] );
- SDL_SetWindowPosition( vg.window,
- vg_settings.windowed_before[0],
- vg_settings.windowed_before[1] );
- SDL_SetWindowResizable( vg.window, SDL_TRUE );
+ SDL_SetWindowSize( vg.window, 1280, 720 );
+ SDL_SetWindowPosition( vg.window, 16, 16 );
+ SDL_SetWindowMinimumSize( vg.window, 1280, 720 );
+ SDL_SetWindowMaximumSize( vg.window, 4096, 4096 );
}
}