{
csr_frag *fragments;
u32 x, y;
- v4f bounds;
+ boxf bounds;
+ float scale;
};
struct csr_filter
{
const char *visgroup; // Limit to this visgroup only
const char *classname; // Limit to this exact classname. will not draw world
+
+ int compute_bounds_only;
};
-void csr_create_target( csr_target *rt, u32 x, u32 y, v4f bounds )
+void csr_create_target( csr_target *rt, u32 x, u32 y )
{
rt->x = x;
rt->y = y;
rt->fragments = (csr_frag *)csr_malloc( x*y*sizeof(csr_frag) );
- v4_copy( bounds, rt->bounds );
+ v3_fill( rt->bounds[0], INFINITY );
+ v3_fill( rt->bounds[1], -INFINITY );
}
void csr_rt_free( csr_target *rt )
}
}
+void csr_auto_fit( csr_target *rt, float padding )
+{
+ // Correct aspect ratio to be square
+ float dx, dy, d, l, cx, cy;
+ dx = rt->bounds[1][0] - rt->bounds[0][0];
+ dy = rt->bounds[1][1] - rt->bounds[0][1];
+
+ l = fmaxf( dx, dy );
+ d = l * ( l / dx ) * .5f;
+
+ cx = (rt->bounds[1][0] + rt->bounds[0][0]) * .5f;
+ cy = (rt->bounds[1][1] + rt->bounds[0][1]) * .5f;
+
+ rt->bounds[0][0] = cx - d - padding;
+ rt->bounds[1][0] = cx + d + padding;
+ rt->bounds[0][1] = cy - d - padding;
+ rt->bounds[1][1] = cy + d + padding;
+
+ rt->scale = d + padding;
+}
+
void simple_raster( csr_target *rt, vmf_vert tri[3], int id )
{
// Very simplified tracing algorithm
v2_maxv( tri[0].co, tri[1].co, bmax );
v2_maxv( tri[2].co, bmax, bmax );
- float range_x = (rt->bounds[2]-rt->bounds[0])/(float)rt->x;
- float range_y = (rt->bounds[3]-rt->bounds[1])/(float)rt->y;
+ float range_x = (rt->bounds[1][0]-rt->bounds[0][0])/(float)rt->x;
+ float range_y = (rt->bounds[1][1]-rt->bounds[0][1])/(float)rt->y;
- int start_x = csr_min( rt->x-1, csr_max( 0, floorf( (bmin[0]-rt->bounds[0])/range_x)));
- int end_x = csr_max( 0, csr_min( rt->x-1, floorf( (bmax[0]-rt->bounds[0])/range_x )));
- int start_y = csr_min( rt->y-1, csr_max( 0, ceilf( (bmin[1]-rt->bounds[1])/range_y )));
- int end_y = csr_max( 0, csr_min( rt->y-1, ceilf( (bmax[1]-rt->bounds[1])/range_y )));
+ int start_x = csr_min( rt->x-1, csr_max( 0, floorf( (bmin[0]-rt->bounds[0][0])/range_x)));
+ int end_x = csr_max( 0, csr_min( rt->x-1, floorf( (bmax[0]-rt->bounds[0][0])/range_x )));
+ int start_y = csr_min( rt->y-1, csr_max( 0, ceilf( (bmin[1]-rt->bounds[0][1])/range_y )));
+ int end_y = csr_max( 0, csr_min( rt->y-1, ceilf( (bmax[1]-rt->bounds[0][1])/range_y )));
v3f trace_dir = { 0.f, 0.f, 1.f };
v3f trace_origin = { 0.f, 0.f, -16385.f };
for( u32 py = start_y; py <= end_y; py ++ )
{
- trace_origin[1] = csr_lerpf( rt->bounds[1], rt->bounds[3], (float)py/(float)rt->y );
+ trace_origin[1] = csr_lerpf( rt->bounds[0][1], rt->bounds[1][1], (float)py/(float)rt->y );
for( u32 px = start_x; px <= end_x; px ++ )
{
csr_frag *frag = &rt->fragments[ py * rt->y + px ];
- trace_origin[0] = csr_lerpf( rt->bounds[0], rt->bounds[2], (float)px/(float)rt->x );
+ trace_origin[0] = csr_lerpf( rt->bounds[0][0], rt->bounds[1][0], (float)px/(float)rt->x );
float tdepth = csr_ray_tri( trace_origin, trace_dir, tri[0].co, tri[1].co, tri[2].co, &tqa, &tqb );
if( tdepth > frag->depth )
vmf_solid solid;
vmf_vert tri[3];
vdf_node *ent_solid;
+ boxf trf_bounds;
u32 group_id = 0;
- int filter_visgroups = 0, filter_classname = 0;
+ int filter_visgroups = 0, filter_classname = 0, compute_bounds_only = 0;
if( filter )
{
{
filter_classname = 1;
}
+
+ compute_bounds_only = filter->compute_bounds_only;
}
// Multiply previous transform with instance transform to create basis
// Draw model
mdl_mesh_t *mdl = &map->models[ ent->user1 ].mdl;
- for( int i = 0; i < mdl->num_indices/3; i ++ )
+
+ if( compute_bounds_only )
+ {
+ box_copy( mdl->bounds, trf_bounds );
+ m4x3_transform_aabb( model, trf_bounds );
+
+ // Join
+ //box_concat( rt->bounds, trf_bounds );
+ }
+ else
{
- for( int j = 0; j < 3; j ++ )
+ for( int i = 0; i < mdl->num_indices/3; i ++ )
{
- v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8 ], tri[j].co );
- v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8+3 ], tri[j].nrm );
- tri[j].xy[0] = 0.f;
- tri[j].xy[1] = 0.f;
+ for( int j = 0; j < 3; j ++ )
+ {
+ v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8 ], tri[j].co );
+ v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8+3 ], tri[j].nrm );
+ tri[j].xy[0] = 0.f;
+ tri[j].xy[1] = 0.f;
+ }
+
+ csr_draw( rt, tri, 1, model );
}
-
- csr_draw( rt, tri, 1, model );
}
}
else if( ent->user & VMF_FLAG_IS_INSTANCE )
}
}
- // Draw brushes
- for( int i = 0; i < csr_sb_count( solid.indices )/3; i ++ )
+ if( compute_bounds_only )
{
- u32 * base = solid.indices + i*3;
-
- tri[0] = solid.verts[ base[0] ];
- tri[1] = solid.verts[ base[1] ];
- tri[2] = solid.verts[ base[2] ];
-
- csr_draw( rt, tri, 1, transform );
+ solidgen_bounds( &solid, trf_bounds );
+ m4x3_transform_aabb( transform, trf_bounds );
+ box_concat( rt->bounds, trf_bounds );
+ }
+ else
+ {
+ // Draw brushes
+ for( int i = 0; i < csr_sb_count( solid.indices )/3; i ++ )
+ {
+ u32 * base = solid.indices + i*3;
+
+ tri[0] = solid.verts[ base[0] ];
+ tri[1] = solid.verts[ base[1] ];
+ tri[2] = solid.verts[ base[2] ];
+
+ csr_draw( rt, tri, 1, transform );
+ }
}
solidgen_ctx_reset( &solid );
solidgen_ctx_free( &solid );
+
+ printf( "Bounds resolved to: (%.3f, %.3f, %.3f) -> (%.3f, %.3f, %.3f)\n",
+ rt->bounds[0][0],rt->bounds[0][1],rt->bounds[0][2],
+ rt->bounds[1][0],rt->bounds[1][1],rt->bounds[1][2] );
}
m4x3_mul( m, t, m );
}
+// Warning: These functions are unoptimized..
+void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
+{
+ v3f v;
+ m4x3_mulv( m, point, v );
+
+ v3_minv( box[0], v, box[0] );
+ v3_maxv( box[1], v, box[1] );
+}
+
+void box_concat( boxf a, boxf b )
+{
+ v3_minv( a[0], b[0], a[0] );
+ v3_maxv( a[1], b[1], a[1] );
+}
+
+void box_copy( boxf a, boxf b )
+{
+ v3_copy( a[0], b[0] );
+ v3_copy( a[1], b[1] );
+}
+
+void m4x3_transform_aabb( m4x3f m, boxf box )
+{
+ v3f a; v3f b;
+
+ v3_copy( box[0], a );
+ v3_copy( box[1], b );
+
+ m4x3_expand_aabb_point( m, box, a );
+ m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
+ m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
+ m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
+ m4x3_expand_aabb_point( m, box, b );
+ m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
+ m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
+ m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
+}
+
// Planes (double precision)
// ==================================================================================================================
}
// Compute bounds of solid gen ctx
-void solidgen_bounds( vmf_solid *ctx, u32 start, u32 end, v3f min, v3f max )
+void solidgen_bounds( vmf_solid *ctx, boxf box )
{
v3f mine = { INFINITY, INFINITY, INFINITY };
v3f maxe = {-INFINITY,-INFINITY,-INFINITY };
- for( int i = start; i < end; i ++ )
+ for( int i = 0; i < csr_sb_count( ctx->verts ); i ++ )
{
vmf_vert *vert = ctx->verts + i;
- float *co = vert->co;
-
- mine[0] = fminf( mine[0], co[0] );
- mine[1] = fminf( mine[1], co[1] );
- mine[2] = fminf( mine[2], co[2] );
-
- maxe[0] = fmaxf( maxe[0], co[0] );
- maxe[1] = fmaxf( maxe[1], co[1] );
- maxe[2] = fmaxf( maxe[2], co[2] );
+ v3_minv( mine, vert->co, mine );
+ v3_maxv( maxe, vert->co, maxe );
}
- v3_copy( mine, min );
- v3_copy( maxe, max );
+ v3_copy( mine, box[0] );
+ v3_copy( maxe, box[1] );
}
struct