VG_STATIC int cl_menu = 0,
cl_menu_go_away = 0;
+VG_STATIC int menu_enabled(void){ return cl_menu; }
+
VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST };
input_menu_v,
input_menu_press,
input_menu_back,
- input_menu_toggle;
+ input_menu_toggle,
+ input_menu_toggle_kbm;
VG_STATIC void menu_btn_paused( int event );
VG_STATIC void menu_btn_quit( int event );
vg_create_unnamed_input( &input_menu_back, k_input_type_button );
vg_create_unnamed_input( &input_menu_press, k_input_type_button );
vg_create_unnamed_input( &input_menu_toggle, k_input_type_button );
+ vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button );
vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" );
vg_apply_bind_str( &input_menu_h, "+", "d" );
vg_apply_bind_str( &input_menu_h, "-", "a" );
- vg_apply_bind_str( &input_menu_v, "", "gp-ls-v" );
+ vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" );
vg_apply_bind_str( &input_menu_v, "+", "w" );
vg_apply_bind_str( &input_menu_v, "-", "s" );
vg_apply_bind_str( &input_menu_press, "", "gp-a" );
+ vg_apply_bind_str( &input_menu_press, "", "e" );
vg_apply_bind_str( &input_menu_back, "", "gp-b" );
- vg_apply_bind_str( &input_menu_toggle, "", "\2escape" );
+ vg_apply_bind_str( &input_menu_back, "", "\2escape" );
+ vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" );
vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" );
vg_linear_clear( vg_mem.scratch );
if( menu_input_cooldown <= 0.0f )
{
- v2f dir = { input_menu_h.axis.value,
- input_menu_v.axis.value };
+ v2f dir = { input_menu_h.axis.value,
+ -input_menu_v.axis.value };
if( v2_length2( dir ) > 0.8f*0.8f )
{
vg_input_update( 1, &input_menu_back );
vg_input_update( 1, &input_menu_press );
vg_input_update( 1, &input_menu_toggle );
+ vg_input_update( 1, &input_menu_toggle_kbm );
+
+ int toggle_gp = vg_input_button_down( &input_menu_toggle ),
+ toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ),
+ wait_for_a_sec = 0;
- if( vg_input_button_down( &input_menu_toggle ) )
+ if( toggle_gp || toggle_kb )
{
if( cl_menu )
{
- cl_menu_go_away = 1;
- menu_page = 0;
+ if( toggle_gp )
+ {
+ cl_menu_go_away = 1;
+ menu_page = 0;
+ }
}
else
{
+ if( toggle_kb )
+ wait_for_a_sec = 1;
+
cl_menu = 1;
menu_page = 1;
}
}
- if( menu_page == 1 )
- menu_page_main();
- else if( menu_page == 2 )
- menu_page_skater();
- else if( menu_page == 4 )
- menu_page_map();
- else if( menu_page == 8 )
- menu_page_quit();
+ if( !wait_for_a_sec )
+ {
+ if( menu_page == 1 )
+ menu_page_main();
+ else if( menu_page == 2 )
+ menu_page_skater();
+ else if( menu_page == 4 )
+ menu_page_map();
+ else if( menu_page == 8 )
+ menu_page_quit();
+ }
struct menu_button *btn = &menu_buttons[ menu_loc ];