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fix rendering issue in workshop board preview
author
hgn
<hgodden00@gmail.com>
Mon, 22 Jan 2024 16:58:59 +0000
(16:58 +0000)
committer
hgn
<hgodden00@gmail.com>
Mon, 22 Jan 2024 16:58:59 +0000
(16:58 +0000)
workshop.c
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diff --git
a/workshop.c
b/workshop.c
index 1b3015f58648c821781d0d4f98e3c8b97bdda801..a48e1a16956299fc98456d58899110983cc27fe7 100644
(file)
--- a/
workshop.c
+++ b/
workshop.c
@@
-999,7
+999,7
@@
static void workshop_render_board_preview(void){
glBufferSubData( GL_UNIFORM_BUFFER, 0,
sizeof(struct ub_world_lighting), &world->ub_lighting );
- render_world( world, &cam, 0, 0,
1, 1
);
+ render_world( world, &cam, 0, 0,
0, 0
);
struct player_board_pose pose = {0};
render_board( &cam, world, board, mmdl, &pose, k_board_shader_entity );
render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );