vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
-#ifdef VG_DEVWINDOW
- vg.window_x = 1280;
- vg.window_y = 720;
-#endif
-
#ifndef _WIN32
SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" );
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
#endif
- vg_info( "CreateWindow( %d %d @%dhz )\n", vg.window_x, vg.window_y,
- vg.display_refresh_rate );
+ u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED;
+
+#ifdef VG_DEVWINDOW
+ flags |= SDL_WINDOW_BORDERLESS;
+ vg.screen_mode = 2;
+ vg.window_x = 1280;
+ vg.window_y = 720;
+#else
+
+ if( vg.screen_mode == 2 )
+ flags |= SDL_WINDOW_RESIZABLE;
+ else if( vg.screen_mode == 1 )
+ flags |= SDL_WINDOW_FULLSCREEN;
+ else
+ flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+
+#endif
+
+ vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
- /* TODO: Allow selecting closest video mode from launch opts */
if((vg.window = SDL_CreateWindow( window_name,
+ 0, 0, vg.window_x, vg.window_y, flags ))){
#ifdef VG_DEVWINDOW
- 0, 0, vg.window_x, vg.window_y,
- SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
- ))){
SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
- vg.screen_mode = 2;
- }
-#else
- 0, 0,
- vg.window_x, vg.window_y,
-
- SDL_WINDOW_FULLSCREEN_DESKTOP |
- SDL_WINDOW_OPENGL |
- SDL_WINDOW_INPUT_GRABBED |
- SDL_WINDOW_RESIZABLE
- )))
- {
+#endif
+
if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
SDL_Quit();
exit(0);
}
}
-#endif
else{
vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
exit(0);
}
vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
- vg.fps_limit = vg.display_refresh_rate;
-
-#if defined(_WIN32) || defined(VG_DEVWINDOW)
-#else
- //vg.vsync = 1;
-#endif
+ if( !vg.fps_limit) vg.fps_limit = vg.display_refresh_rate;
}
static void _vg_terminate(void)
vg_alloc_quota();
_vg_console_init();
- vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 );
- vg_console_reg_var( "vsync", &vg.vsync, k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_fps_limit", &vg.fps_limit,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_vsync", &vg.vsync,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_quality", &vg.quality_profile,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_screen_mode", &vg.screen_mode,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_load_autos();
+
vg_console_reg_cmd( "vg_settings", cmd_vg_settings_toggle, NULL );
_vg_init_window( window_name );
static void _vg_console_init(void);
static void _vg_console_write_persistent(void);
static void _vg_console_free(void);
-static void vg_execute_console_input( const char *cmd );
+static void vg_execute_console_input( const char *cmd, bool silent );
/*
* Console interface
int _vg_console_exec( int argc, const char *argv[] ){
if( argc < 1 ) return 0;
+ int silent=0;
+ if( argc == 2 ) silent=1;
+
char path[256];
strcpy( path, "cfg/" );
strncat( path, argv[0], 250 );
line[ strcspn( line, "\r\n#" ) ] = 0x00;
if( line[0] != 0x00 ){
- vg_execute_console_input( line );
+ vg_execute_console_input( line, silent );
}
}
}
static void vg_console_load_autos(void){
- _vg_console_exec( 1, (const char *[]){ "auto.conf" } );
+ _vg_console_exec( 2, (const char *[]){ "auto.conf", "silent" } );
}
static void _vg_console_write_persistent(void){
return NULL;
}
-static void vg_execute_console_input( const char *cmd )
+static void vg_execute_console_input( const char *cmd, bool silent )
{
char temp[512];
char const *args[8];
/* Cvar Matched, try get value */
if( arg_count >= 2 ){
if( cv->flags & VG_VAR_CHEAT ){
- if( !vg_console.cheats ){
+ if( !vg_console.cheats && !silent ){
vg_error( "variable is cheat protected\n" );
return;
}
return;
}
- vg_error( "No command/var named '%s'. Use 'list' to view all\n", args[0] );
+ if( !silent )
+ vg_error( "No command/var named '%s'. Use 'list' to view all\n",args[0]);
}
u32 str_lev_distance( const char *s1, const char *s2 ){
}
vg_console.history_pos = -1;
- vg_execute_console_input( vg_console.input );
+ vg_execute_console_input( vg_console.input, 0 );
_ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
&vg_ui.textbox.cursor_pos, -10000, 1 );