struct cell_terminal *terminal = &world.io[ reg_start ];
struct terminal_run *run = &terminal->runs[ terminal->run_count-1 ];
- if( *c >= 'a' && *c <= 'z' )
+ if( (*c >= 'a' && *c <= 'z') || *c == ' ' )
{
run->conditions[ run->condition_count ++ ] = *c;
}
{
if( world.sim_frame < term->runs[ world.sim_run ].condition_count )
{
+ char emit = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
+ if( emit == ' ' )
+ continue;
+
struct fish *fish = &world.fishes[ world.num_fishes ];
v2i_copy( term->pos, fish->pos );
fish->state = k_fish_state_alive;
- fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ];
+ fish->payload = emit;
struct cell *cell_ptr = pcell( fish->pos );
if( is_input )
{
- colour_code_v3( term->runs[k].conditions[j], dot_colour );
- glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
-
- // Draw filled if tick not passed, draw empty if empty
- if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k )
- draw_mesh( empty_start, empty_count );
- else
- draw_mesh( filled_start, filled_count );
+ char cc = term->runs[k].conditions[j];
+ if( cc != ' ' )
+ {
+ colour_code_v3( cc, dot_colour );
+ glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour );
+
+ // Draw filled if tick not passed, draw empty if empty
+ if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k )
+ draw_mesh( empty_start, empty_count );
+ else
+ draw_mesh( filled_start, filled_count );
+ }
}
else
{
pack_selection = i;
ui_global_ctx.cursor[1] += 2;
- gui_text( pack_is_unlocked? pack_infos[i].name: "", 4, 0 );
+ gui_text( pack_is_unlocked? pack_infos[i].name: "???", 4, 0 );
gui_end_right();
gui_reset_colours();
.serial_id = 0,
.title = "PRINCIPLE 1",
.map_name = "cmp_t01",
- .description = "Utilize basic transport methods",
+ .description =
+ "Utilize basic transport methods",
._unlock = 1,
.is_tutorial = 1
.serial_id = 1,
.title = "PRINCIPLE 2",
.map_name = "cmp_t02",
- .description = "Utilize the twisty turny(TM) piece to split\n"
- "the marble stream into two",
+ .description =
+ "Utilize the twisty turny(TM) piece to split the marble\n"
+ "stream into two",
._unlock = 2,
.is_tutorial = 1,
.serial_id = 2,
.title = "PRINCIPLE 3",
.map_name = "cmp_t03",
- .description = "Merge transport into one",
+ .description =
+ "Merge transport into one",
._unlock = 12,
.is_tutorial = 1
.serial_id = 12,
.title = "PRINCIPLE 4",
.map_name = "cmp_t04",
- .description = "Some stages require multiple runs to succeed\n"
- "in order to pass",
+ .description =
+ "Some stages require multiple runs to succeed in order to\n"
+ "pass",
._unlock = 3,
.is_tutorial = 1
.serial_id = 6,
.title = "PATCH",
.map_name = "cmp_b04",
- .description = "For some reason, the division module our\n"
- "intern built for us is sending twice as many\n"
- "yellows as needed. We need to send the\n"
- "excess to be recycled!",
+ .description =
+ "For some reason, the division module our intern built\n"
+ "for us is sending twice as many yellows as needed. Send\n"
+ "the excess to be recycled!",
._unlock = 7,
._linked = 3
.serial_id = 3,
.title = "SUBDIVISION 1",
.map_name = "cmp_b01",
- .description = "Sometimes getting the desired amount takes\n"
- "dividing up the input and recombining it.",
+ .description =
+ "Sometimes getting the desired amount takes dividing up\n"
+ "the input and recombining it.",
._linked = 4,
._unlock = 5
.serial_id = 4,
.title = "SUBDIVISION 2",
.map_name = "cmp_b02",
- .description = "",
+ .description =
+ "",
._unlock = 7
},
.serial_id = 5,
.title = "RESTRUCTURE",
.map_name = "cmp_b03",
- .description = "It is possible to swap these values using\n"
- "simple division and addition.",
+ .description =
+ "It is possible to swap these values using simple\n"
+ "division and addition.",
._unlock = 8
},
.serial_id = 7,
.title = "PATTERNS 1",
.map_name = "cmp_b05",
- .description = "Replicate",
+ .description =
+ "Replicate",
._linked = 8
},
.serial_id = 8,
.title = "PATTERNS 2",
.map_name = "cmp_b06",
- .description = "Replicate MORE",
+ .description =
+ "Replicate MORE",
._unlock = 15
},
.serial_id = 9,
.title = "MIGHTY CONSUMER",
.map_name = "cmp_b07",
- .description = "Build a greedy system",
+ .description =
+ "Build a greedy system",
._linked = 10,
._unlock = 11
.serial_id = 10,
.title = "SHIFT",
.map_name = "cmp_b08",
- .description = "",
+ .description =
+ "",
._unlock = 17
},
.serial_id = 11,
.title = "REVERSE",
.map_name = "cmp_b09",
- .description = "Reverse the incoming order. Always length 4",
+ .description =
+ "Reverse the incoming order. Always length 4",
._unlock = 17
},
._unlock = 20
},
+ // r2 GM
{
.serial_id = 20,
.title = "QUALIFICATION PROJECT",
- .map_name = "cmp_grad",
- .description =
- "There's no instructions here, resolve and complete this\n"
- "task to qualify yourself as an official marble engineer",
+ .map_name = "cmp_xor",
+ .description =
+ "Significantly more complicated than an AND or NOT gate,\n"
+ "but possible.",
+
._unlock = 13
}
};
static struct cmp_level cmp_levels_grad[] =
{
+ // r2
{
.serial_id = 13,
.title = "SORT",
._linked = 14
},
+ // r2
{
.serial_id = 14,
.title = "THIRDS",
._linked = 21
},
+ // r2 GM
{
.serial_id = 21,
- .title = "XOR CHIP",
- .map_name = "cmp_xor",
+ .title = "SIMPLE ADDITION",
+ .map_name = "cmp_grad",
.description =
- "Significantly more complicated than an AND or NOT gate,\n"
- "but possible.",
+ "Take the amount of yellows coming in, and add them\n"
+ "together. Send your result using the stream of blues.",
+
._linked = 22
},
+ // r2 GM
{
.serial_id = 22,
.title = "SECRET CODE",
.map_name = "cmp_secret",
.description =
- "Only one input should send an unlock signal marble to\n"
- "the output.\n"
- "The code: 100110"
+ ""
}
};
#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ))
-/*
-static struct
-{
-}
-career_local =
-{
-};*/
-
static struct serializable_set
{
struct cmp_level *pack;