<div class="subcontent">
- <h1>World Entities</h1>
+<h1><center>World Entities</center></h1>
-<br><h2>Gate</h2><pre>#1: ent_gate [<b>MESH</b>]</pre>
+<h2>Gate</h2><pre>#1: ent_gate [<b>MESH</b>]</pre>
<table style="width:100%">
<tr>
<th>Field</th>
</tr>
</table>
-<br><h2>Spawn Point</h2><pre>#2: ent_spawn [<b>MESH</b>, <b>EMPTY</b>]</pre>
+<div class="subcontent">
+ <h2>Spawn Point</h2><pre>#2: ent_spawn [<b>MESH</b>, <b>EMPTY</b>]</pre></div>
<table style="width:100%">
<tr>
<th>Field</th>
</tr>
</table>
-<br><h2>Routing Path</h2><pre>#3: ent_route_node [<b>CURVE</b>]</pre>
+<div class="subcontent">
+<h2>Routing Path</h2><pre>#3: ent_route_node [<b>CURVE</b>]</pre></div>
<pre>
<b>NOTE:</b>You should use an order 3 path type. Any amount of subcurves are
allowed. The endpoints of the curves are the connecting points between other
</tr>
</table>
-<br><h2>Skate Course</h2><pre>#4: ent_route [<b>EMPTY</b>]</pre>
+<div class="subcontent">
+<h2>Skate Course</h2><pre>#4: ent_route [<b>EMPTY</b>]</pre></div>
<table style="width:100%">
<tr>
<th>Field</th>
</tr>
</table>
-<br><h2>Water Surface</h2><pre>#5: ent_water [<b>EMPTY</b>, <b>MESH</b>]</pre>
-<pre>One per level. Used to determine the reflection plane.</pre>
+<div class="subcontent">
+<h2>Water Surface</h2><pre>#5: ent_water [<b>EMPTY</b>, <b>MESH</b>]</pre></div>
+<pre>One per level. Used to determine the reflection plane.</pre></div>
-<br><h2>Volume/Trigger</h2><pre>#6: ent_volume [<b>EMPTY</b>]</pre>
+<div class="subcontent">
+<h2>Volume/Trigger</h2><pre>#6: ent_volume [<b>EMPTY</b>]</pre>
<table style="width:100%">
<tr>
<th>Field</th>
</tr>
</table>
-<br><h2>Audio</h2><pre>#7: ent_audio [<b>EMPTY</b>,<b>MESH</b>]</pre>
+<div class="subcontent">
+<h2>Audio</h2><pre>#7: ent_audio [<b>EMPTY</b>,<b>MESH</b>]</pre></div>
<table style="width:100%">
<tr>
<th>Field</th>
</tr>
</table>
-<br><h2>Marker</h2><pre>#8: ent_marker [<b>EMPTY</b>,<b>MESH</b>]</pre>
+<div class="subcontent">
+<h2>Marker</h2><pre>#8: ent_marker [<b>EMPTY</b>,<b>MESH</b>]</pre>
<table style="width:100%">
<tr>
<th>Field</th>
</tr>
</table>
-<br><h2>Traffic Model</h2><pre>#11: ent_traffic [<b>MESH</b>]</pre>
+<div class="subcontent">
+<h2>Traffic Model</h2><pre>#11: ent_traffic [<b>MESH</b>]</pre></div>
<pre>Follows the nearest <i>ent_route_node</i> cyclically</pre>
<table style="width:100%">
<tr>
</tr>
</table>
-<br><h2>Skateshop</h2><pre>#12: ent_skateshop [<b>EMPTY</b>]</pre>
+<div class="subcontent">
+<h2>Skateshop</h2><pre>#12: ent_skateshop [<b>EMPTY</b>]</pre></div>
<pre>Undocumented.</pre>
-<br><h2>Camera</h2><pre>#13: ent_camera <b><INTRINSIC[ CAMERA ]></b></pre>
+<div class="subcontent">
+<h2>Camera</h2><pre>#13: ent_camera <b><INTRINSIC[ CAMERA ]></b></pre>
+</div>
<pre>Blender camera</pre>
-<br><h2>Workshop Preview</h2><pre>#14: ent_swspreview [<b>EMPTY</b>]</pre>
+<div class="subcontent">
+<h2>Workshop Preview</h2><pre>#14: ent_swspreview [<b>EMPTY</b>]</pre></div>
<pre>One per map</pre>
<table style="width:100%">
<tr>
</tr>
</table>
-<br><h2>World Info</h2><pre>#16: ent_worldinfo [<b>EMPTY</b>]</pre>
+<div class="subcontent">
+<h2>World Info</h2><pre>#16: ent_worldinfo [<b>EMPTY</b>]</pre></div>
<pre>One per map</pre>
<table style="width:100%">
<tr>
</tr>
</table>
-<br><h2>CCmd</h2><pre>#17: ent_ccmd [<b>EMPTY</b>]</pre>
+<div class="subcontent">
+<h2>CCmd</h2><pre>#17: ent_ccmd [<b>EMPTY</b>]</pre></div>
<table style="width:100%">
<tr>
<th>Field</th>