u32 elements;
};
-struct
-{
- GLuint vao;
- GLuint vbo;
- GLuint ebo;
-
- u32
- title_start, title_count,
- desc_start, desc_count,
- score_start, score_count,
- time_start, time_count,
- grid_start, grid_count
- ;
-
- #pragma pack(push,1)
- struct vector_glyph_vert
- {
- v2f co;
- v2f uv;
-
- u32 colour;
- }
- *buffer;
- #pragma pack(pop)
-
- u16 *indices;
-}
-text_buffers;
-
static struct world
{
// Things that are 'static', aka, initialized once
static struct cell *pcell( v2i pos );
static void lcell( int id, v2i pos );
static void map_reclassify( v2i start, v2i end, int update_texbuffer );
-static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start );
static void gen_level_text( struct cmp_level *pLevel );
static int map_load( const char *str, const char *name );
static void map_serialize( FILE *stream );
}
}
-static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start )
-{
- u32 count = 0;
-
- v2f cursor;
- v2f invUv;
- v2_copy( origin, cursor );
-
- float invScale = (size / (float)font->size);
- invUv[0] = 1.0f / (float)font->width;
- invUv[1] = 1.0f / (float)font->height;
-
- u16 base_idx = start * 4;
-
- const char *_c = str;
- char c;
- while( (c = *(_c ++)) )
- {
- if( c == '\n' )
- {
- cursor[1] -= size * 1.25f;
- cursor[0] = origin[0];
- }
- else if( c >= 32 && c <= 126 )
- {
- struct sdf_char *pch = &font->characters[ c - ' ' ];
- struct vector_glyph_vert *vt = &text_buffers.buffer[ count * 4 ];
- u16 *ind = &text_buffers.indices[ count * 6 ];
-
- // Emit quad
- v2f p0; v2f uv0;
- v2f p1; v2f uv1;
-
- v2_muladds( cursor, (v2f){ pch->originX, -pch->originY }, -invScale, p0 );
- v2_muladds( p0, (v2f){ pch->w, -pch->h }, invScale, p1 );
-
- v2_mul( (v2f){ pch->uvx, pch->uvy }, invUv, uv0 );
- v2_muladd( uv0, (v2f){ pch->w, pch->h }, invUv, uv1 );
-
- v2_copy( p0, vt[0].co );
- v2_copy( uv0, vt[0].uv );
- vt[0].colour = 0xffffffff;
-
- v2_copy( (v2f){ p0[0], p1[1] }, vt[1].co );
- v2_copy( (v2f){ uv0[0], uv1[1] }, vt[1].uv );
- vt[1].colour = 0xffffffff;
-
- v2_copy( p1, vt[2].co );
- v2_copy( uv1, vt[2].uv );
- vt[2].colour = 0xffffffff;
-
- v2_copy( (v2f){ p1[0], p0[1] }, vt[3].co );
- v2_copy( (v2f){ uv1[0], uv0[1] }, vt[3].uv );
- vt[3].colour = 0xffffffff;
-
- // Emit indices
- ind[0] = base_idx+count*4;
- ind[1] = base_idx+count*4+1;
- ind[2] = base_idx+count*4+2;
- ind[3] = base_idx+count*4;
- ind[4] = base_idx+count*4+2;
- ind[5] = base_idx+count*4+3;
-
- cursor[0] += (float)pch->advance * invScale;
- count ++;
- }
- }
-
- glBindVertexArray( text_buffers.vao );
-
- glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
- glBufferSubData( GL_ARRAY_BUFFER,
- start*4*sizeof( struct vector_glyph_vert ),
- count*4*sizeof( struct vector_glyph_vert ),
- text_buffers.buffer
- );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof(u16), text_buffers.indices );
-
- return count;
-}
-
static void gen_level_text( struct cmp_level *pLevel )
{
- text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ -5.0f, -0.6f }, 0.6f, text_buffers.title_start );
- text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ -5.0, -0.9f }, 0.25f, text_buffers.desc_start );
-
// Old style UI.
ui_px const unit_scale_px = 4*UI_GLYPH_SPACING_X; // 4 char per unit
ui_begin( &world.st.world_text, world.w*unit_scale_px, world.h*unit_scale_px );
// TEXT ELEMENTS
// ========================================================================================================
- SHADER_USE( shader_sdf );
- glBindVertexArray( text_buffers.vao );
- glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
-
- vg_tex2d_bind( &tex_ubuntu, 0 );
- glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 );
-
- glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f );
- glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) );
- glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) );
-
- glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 0.17f );
- glDrawElements( GL_TRIANGLES, text_buffers.grid_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.grid_start*6*sizeof(u16) ) );
-
// Old style
m3x3f mvp_text;
m3x3_identity( mvp_text );
void vg_ui(void)
{
// Drawing world name
- gui_text( (ui_px [2]){ vg_window_x / 2, 4 }, "THIS IS A WORLD NAME", 2, k_text_align_center );
- gui_text( (ui_px [2]){ vg_window_x / 2, 28 }, "And here is its cool description yo", 1, k_text_align_center );
+ if( world.pCmpLevel )
+ {
+ gui_text( (ui_px [2]){ vg_window_x / 2, 4 }, world.pCmpLevel->title, 2, k_text_align_center );
+ gui_text( (ui_px [2]){ vg_window_x / 2, 28 }, world.pCmpLevel->description, 1, k_text_align_center );
+ }
if( world.st.state == k_game_state_settings )
{
ui_init_context( &world.st.world_text, 15000 );
}
- // Create text buffers
- {
- // Work out the counts for each 'segment'
- u32 desc_max_size = 0, title_max_size = 0,
- score_max_size = 10,
- time_max_size = 10,
-
- size_level_texts = 6*9*7
- ;
-
- for( int i = 0; i < vg_list_size( career_packs ); i ++ )
- {
- struct career_level_pack *set = &career_packs[i];
- for( int j = 0; j < set->count; j ++ )
- {
- struct cmp_level *lvl = &set->pack[j];
-
- desc_max_size = VG_MAX( desc_max_size, strlen( lvl->description ) );
- title_max_size = VG_MAX( title_max_size, strlen( lvl->title ) );
- }
- }
-
- // Full buffer
- u32 total_characters =
- title_max_size +
- desc_max_size +
- score_max_size +
- time_max_size +
- size_level_texts;
-
- u32 total_faces = total_characters * 2,
- total_vertices = total_characters * 4,
- total_indices = total_faces * 3;
-
- // Working buffer
- u32 work_buffer_total_chars =
- VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ) );
-
- u32 total_work_faces = work_buffer_total_chars * 2,
- total_work_vertices = work_buffer_total_chars * 4,
- total_work_indices = total_work_faces * 3;
-
- text_buffers.title_count = 0;
- text_buffers.desc_count = 0;
- text_buffers.score_count = 0;
- text_buffers.time_count = 0;
- text_buffers.grid_count = size_level_texts;
-
- // Calculate offsets
- text_buffers.title_start = 0;
- text_buffers.desc_start = text_buffers.title_start + title_max_size;
- text_buffers.score_start = text_buffers.desc_start + desc_max_size;
- text_buffers.time_start = text_buffers.score_start + score_max_size;
- text_buffers.grid_start = text_buffers.time_start + time_max_size;
-
- // Opengl
- glGenVertexArrays(1, &text_buffers.vao);
- glGenBuffers( 1, &text_buffers.vbo );
- glGenBuffers( 1, &text_buffers.ebo );
- glBindVertexArray( text_buffers.vao );
-
- glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
- glBufferData( GL_ARRAY_BUFFER, total_vertices * sizeof( struct vector_glyph_vert ), NULL, GL_DYNAMIC_DRAW );
-
- glBindVertexArray( text_buffers.vao );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER, total_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-
- u32 const stride = sizeof( struct vector_glyph_vert );
-
- // XY
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, co ) );
- glEnableVertexAttribArray( 0 );
-
- // UV
- glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, uv ) );
- glEnableVertexAttribArray( 1 );
-
- // COLOUR
- glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct vector_glyph_vert, colour ) );
- glEnableVertexAttribArray( 2 );
-
- // Offline memory
- text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) );
- text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) );
-
- char label[8];
- for( int i = 1; i < 7; i ++ )
- label[i] = ' ';
- label[7] = 0x00;
-
- // Reset grid
- for( int x = 0; x < 6; x ++ )
- {
- for( int y = 0; y < 9; y ++ )
- {
- label[0] = ' ';
-
- if( x == 0 )
- {
- if( y != 8 )
- label[0] = 'A' + y;
- }
- else if( y == 8 )
- {
- label[0] = '0' + x;
- }
-
- gen_text_buffer( label, &font_Ubuntu, (v2f){ -6.0f + x + (x == 0? 0.6f: 0.2f), y + 0.2f }, 0.35f, text_buffers.grid_start+(y*6+x)*7 );
- }
- }
- }
-
// Restore gamestate
career_local_data_init();
career_load();
console_save_map( 0, NULL );
career_serialize();
- glDeleteVertexArrays( 1, &text_buffers.vao );
- glDeleteBuffers( 1, &text_buffers.vbo );
- glDeleteBuffers( 1, &text_buffers.ebo );
-
- free( text_buffers.buffer );
- free( text_buffers.indices );
-
resource_free_main();
glDeleteTextures( 1, &world.background_data );
-// FONTS
-
-struct sdf_char
-{
- u16 uvx, uvy, originX, originY, w, h, advance;
-};
-
-struct sdf_font
-{
- const char *name;
- int size, width, height;
- struct sdf_char *characters;
-};
-
-static struct sdf_char characters_Ubuntu[] = {
- {655, 167, 9, 9, 18, 18, 11},
- {561, 64, 6, 42, 25, 52, 13},
- {435, 167, 6, 45, 32, 30, 20},
- {797, 64, 7, 42, 46, 51, 32},
- {362, 0, 6, 46, 39, 60, 27},
- {918, 0, 7, 43, 55, 52, 41},
- {973, 0, 7, 43, 47, 52, 32},
- {467, 167, 6, 45, 23, 30, 11},
- {142, 0, 5, 46, 30, 64, 15},
- {172, 0, 9, 46, 30, 64, 15},
- {291, 167, 7, 42, 38, 37, 23},
- {171, 167, 6, 35, 40, 42, 27},
- {410, 167, 7, 14, 25, 31, 12},
- {625, 167, 8, 26, 30, 22, 14},
- {558, 167, 6, 15, 25, 24, 12},
- {0, 0, 10, 46, 39, 64, 18},
- {88, 64, 7, 43, 41, 52, 27},
- {532, 116, 5, 42, 32, 51, 27},
- {370, 64, 6, 43, 39, 52, 27},
- {409, 64, 6, 43, 39, 52, 27},
- {176, 116, 7, 42, 42, 51, 27},
- {448, 64, 6, 42, 39, 52, 27},
- {170, 64, 6, 42, 40, 52, 27},
- {343, 116, 6, 42, 40, 51, 27},
- {854, 0, 6, 43, 40, 53, 27},
- {210, 64, 7, 43, 40, 52, 27},
- {146, 167, 6, 34, 25, 43, 12},
- {564, 116, 7, 34, 26, 51, 12},
- {211, 167, 6, 34, 40, 39, 27},
- {370, 167, 6, 30, 40, 32, 27},
- {251, 167, 6, 34, 40, 39, 27},
- {525, 64, 8, 43, 36, 52, 19},
- {401, 0, 6, 43, 57, 59, 45},
- {700, 64, 9, 42, 49, 51, 32},
- {218, 116, 5, 42, 42, 51, 31},
- {769, 0, 6, 43, 44, 53, 30},
- {935, 64, 5, 42, 45, 51, 34},
- {383, 116, 5, 42, 40, 51, 27},
- {423, 116, 5, 42, 38, 51, 26},
- {724, 0, 6, 43, 45, 53, 32},
- {45, 116, 5, 42, 44, 51, 34},
- {590, 116, 5, 42, 23, 51, 13},
- {487, 64, 9, 42, 38, 52, 24},
- {89, 116, 5, 42, 44, 51, 30},
- {461, 116, 5, 42, 38, 51, 25},
- {646, 64, 6, 42, 54, 51, 42},
- {0, 116, 5, 42, 45, 51, 35},
- {674, 0, 6, 43, 50, 53, 37},
- {302, 116, 5, 42, 41, 51, 29},
- {312, 0, 6, 43, 50, 61, 37},
- {133, 116, 5, 42, 43, 51, 30},
- {813, 0, 7, 43, 41, 53, 25},
- {0, 64, 8, 42, 44, 52, 27},
- {44, 64, 5, 42, 44, 52, 33},
- {749, 64, 8, 42, 48, 51, 31},
- {586, 64, 8, 42, 60, 51, 44},
- {843, 64, 8, 42, 46, 51, 30},
- {889, 64, 9, 42, 46, 51, 28},
- {260, 116, 7, 42, 42, 51, 27},
- {202, 0, 4, 46, 29, 64, 16},
- {39, 0, 10, 46, 39, 64, 18},
- {231, 0, 9, 46, 29, 64, 16},
- {329, 167, 7, 42, 41, 36, 27},
- {583, 167, 9, 4, 42, 22, 23},
- {490, 167, 6, 46, 27, 28, 18},
- {695, 116, 7, 34, 38, 44, 25},
- {458, 0, 5, 46, 40, 56, 28},
- {733, 116, 7, 34, 37, 44, 22},
- {498, 0, 7, 46, 40, 56, 28},
- {655, 116, 7, 34, 40, 44, 27},
- {641, 0, 5, 46, 33, 55, 18},
- {250, 64, 7, 34, 40, 52, 27},
- {603, 0, 5, 46, 38, 55, 27},
- {894, 0, 6, 44, 24, 53, 12},
- {282, 0, 12, 44, 30, 62, 12},
- {564, 0, 5, 46, 39, 55, 25},
- {538, 0, 5, 46, 26, 56, 13},
- {860, 116, 5, 34, 52, 43, 41},
- {0, 167, 5, 34, 38, 43, 27},
- {613, 116, 7, 34, 42, 44, 28},
- {290, 64, 5, 34, 40, 52, 28},
- {330, 64, 7, 34, 40, 52, 28},
- {113, 167, 5, 34, 33, 43, 18},
- {770, 116, 7, 34, 36, 44, 21},
- {499, 116, 5, 42, 33, 51, 19},
- {38, 167, 5, 34, 38, 43, 27},
- {912, 116, 8, 34, 41, 43, 24},
- {806, 116, 8, 34, 54, 43, 37},
- {953, 116, 8, 34, 41, 43, 24},
- {129, 64, 9, 34, 41, 52, 24},
- {76, 167, 7, 34, 37, 43, 22},
- {78, 0, 7, 46, 32, 64, 16},
- {260, 0, 4, 46, 22, 64, 13},
- {110, 0, 9, 46, 32, 64, 16},
- {517, 167, 7, 27, 41, 26, 27},
-};
-
-static struct sdf_font font_Ubuntu = {"Ubuntu", 48, 1024, 256, characters_Ubuntu};
-
-vg_tex2d tex_ubuntu = { .path = "textures/ubuntu.qoi" };
-
// TEXTURES
// ===========================================================================================================
&tex_monofur,
&tex_unkown,
&tex_buttons,
- &tex_ubuntu,
&tex_sprites
};
UNIFORMS({ "uPv", "uOffset", "uTexMain", "uColour" })
)
-SHADER_DEFINE( shader_sdf,
-
- // VERTEX
- "layout (location=0) in vec2 a_co;"
- "layout (location=1) in vec2 a_uv;"
- "uniform mat3 uPv;"
- ""
- "out vec2 aTexCoords;"
- ""
- "void main()"
- "{"
- "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
- "aTexCoords = a_uv;"
- "}",
-
- // FRAGMENT
- "uniform sampler2D uTexGlyphs;"
- "uniform vec4 uColour;"
- "out vec4 FragColor;"
- ""
- "in vec2 aTexCoords;"
- ""
- "void main()"
- "{"
- "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
- "FragColor = vec4( uColour.rgb, smoothstep( 0.46, 0.54, glyph.r ) * uColour.a );"
- //"FragColor = glyph;"
- "}"
- ,
- UNIFORMS({ "uPv", "uTexGlyphs", "uColour" })
-)
-
SHADER_DEFINE( shader_sprite,
// VERTEX
SHADER_INIT( shader_background );
SHADER_INIT( shader_wire );
SHADER_INIT( shader_buttons );
- SHADER_INIT( shader_sdf );
SHADER_INIT( shader_sprite );
}
static struct cmp_level cmp_levels_tutorials[] =
{
- // r1
{
.serial_id = 0,
.title = "PRINCIPLE 1",
._unlock = 1,
.is_tutorial = 1
},
- // r1
{
.serial_id = 1,
.title = "PRINCIPLE 2",
._unlock = 2,
.is_tutorial = 1,
},
- // r1
{
.serial_id = 2,
.title = "PRINCIPLE 3",
._unlock = 12,
.is_tutorial = 1
},
- // r1
{
.serial_id = 12,
.title = "PRINCIPLE 4",
._unlock = 6,
.is_tutorial = 1,
.achievement = "TUTORIALS"
+ },
+ {
+ .serial_id = 15,
+ .title = "PRINCIPLE 5",
+ .map_name = "cmp_b10",
+ .description =
+ "",
+
+ ._unlock = 16,
+ .is_tutorial = 1
+ },
+ {
+ .serial_id = 17,
+ .title = "PRINCIPLE 6",
+ .map_name = "cmp_b11",
+ .description =
+ "(Right click)",
+
+ ._unlock = 18,
+ .is_tutorial = 1
}
};
static struct cmp_level cmp_levels_basic[] =
{
- // r2 GM
{
.serial_id = 6,
.title = "PATCH",
._unlock = 7,
._linked = 3
},
- // r1 GM
{
.serial_id = 3,
.title = "SUBDIVISION 1",
._linked = 4,
._unlock = 5
},
- // r1 GM
{
.serial_id = 4,
.title = "SUBDIVISION 2",
._unlock = 7
},
- // r1 GM
{
.serial_id = 5,
.title = "RESTRUCTURE",
._unlock = 8
},
- // r2 GM
{
.serial_id = 7,
.title = "PATTERNS 1",
._unlock = 15,
._linked = 8
},
- // r2 GM
{
.serial_id = 8,
.title = "PATTERNS 2",
._unlock = 15
},
- // r2 GM
- {
- .serial_id = 15,
- .title = "PRINCIPLE 5",
- .map_name = "cmp_b10",
- .description =
- "",
-
- ._unlock = 16,
- .is_tutorial = 1
- },
- // r2 GM
{
.serial_id = 16,
.title = "ROUTING PROBLEM",
._linked = 9
},
- // r2 GM
{
.serial_id = 9,
.title = "MIGHTY CONSUMER",
._unlock = 17
},
- // r2 GM
{
.serial_id = 11,
.title = "REVERSE",
._unlock = 17
},
- // r2 GM
- {
- .serial_id = 17,
- .title = "PRINCIPLE 6",
- .map_name = "cmp_b11",
- .description =
- "(Right click)",
-
- ._unlock = 18,
- .is_tutorial = 1
- },
- // r2 GM
{
.serial_id = 18,
.title = "NOT GATE",
._linked = 19,
._unlock = 20
},
- // r2 GM
{
.serial_id = 19,
.title = "AND GATE",
._unlock = 20
},
- // r2 GM
{
.serial_id = 20,
.title = "QUALIFICATION PROJECT",
._linked = 21
},
- // r2 GM
{
.serial_id = 21,
.title = "SIMPLE ADDITION",
._linked = 22,
._unlock = 23
},
- // r2 GM
{
.serial_id = 22,
.title = "SECRET CODE",
},
{
.serial_id = 24,
- .title = "3 BIT ADDITION",
+ .title = "3 BIT ADDER",
.map_name = "cmp_add3b",
- .description = "",
+ .description = "binary addition",
.strings =
{
{
.placement = k_placement_top,
//.str ="\t\t\t\t\t\t\t\t\t| NUMBER A | | NUMBER B |\n"
.str =""
-"\t\t\t\t\t\t\t\t\t\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82 \x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82\n"
-"\t\t\t\t\t\t\t\t\t\x83 4 2 1 \x84 add \x83 4 2 1 \x84\n"
+"\t\t\t\t\t\t\t\t\t\x8A 4 2 1 \x8B \x8A 4 2 1 \x8B\n"
+"\t\t\t\t\t\t\t\t\t\x83 \x84 add \x83 \x84\n"
"\t\t\t\t\t\t\t\t\t\x83 \x84 \x83 \x84"
},
{
.placement = k_placement_bottom,
.str =
"\t\t\t\x83 \x84\n"
-"\t\t\t\x83 8 4 2 1 \x84 result a+b\n"
-"\t\t\t\x85\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x86"
+"\t\t\t\x83 \x84 result a+b\n"
+"\t\t\t\x83 8 4 2 1 \x84"
}
},
.pack = cmp_levels_tutorials,
.count = vg_list_size( cmp_levels_tutorials ),
.primary_colour = { 0.204f, 0.345f, 0.553f },
- .origin = { -5, 0 },
- .dims = { 1, 4 }
+ .origin = { -5, -2 },
+ .dims = { 1, 7 }
},
{
.pack = cmp_levels_basic,
.count = vg_list_size( cmp_levels_basic ),
.primary_colour = { 0.304f, 0.245f, 0.553f },
- .origin = { -3, 0 },
- .dims = { 3, 5 }
+ .origin = { -3, -2 },
+ .dims = { 3, 7 }
},
{
.pack = cmp_levels_grad,
.count = vg_list_size( cmp_levels_grad ),
.primary_colour = { 0.553f, 0.345f, 0.204f },
.origin = { -5, 6 },
- .dims = { 4, 1 }
+ .dims = { 5, 1 }
},
{
.pack = cmp_levels_computer,
.count = vg_list_size( cmp_levels_computer ),
.primary_colour = { 0.75f, 0.23f, 0.39f },
.origin = { -5, 8 },
- .dims = { 5, 1 }
+ .dims = { 5, 2 }
}
};
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