vg_msg_init( &msg, reg->metadata, reg->metadata_len );
if( vg_msg_seekframe( &msg, "workshop" )){
- type = vg_msg_getkvu32( &msg, "type", 0 );
+ vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type );
}
if( type == k_addon_type_none ){
#define ADDON_MOUNTED_MAX 128
#define ADDON_UID_MAX 76
-#ifdef VG_GAME
+#ifdef VG_ENGINE
-#include "vg/vg_stdint.h"
-#include "stddef.h"
#include "world.h"
#include "player.h"
#define AUDIO_H
#include "world.h"
+#include "vg/vg_audio_dsp.h"
audio_clip audio_board[] =
{
-#include "vg/vg.h"
+#include "vg/vg_tool.h"
#include "vg/vg_platform.h"
#include "vg/vg_log.h"
#include "vg/vg_opt.h"
#include "vg/vg_msg.h"
#include "addon_types.h"
-u32 optimize_test_compile = 0;
-
/*
* Addon metadata utilities
* -------------------------------------------------------------------------- */
}
void write_generic_addon_inf( u32 type, const char *title,
- const char *content, const char *dest ){
+ const char *content, const char *dest )
+{
u8 descriptor_buf[ 512 ];
vg_msg descriptor = {0};
descriptor.buf = descriptor_buf;
vg_msg_frame( &descriptor, "workshop" );
vg_msg_wkvstr( &descriptor, "title", title );
vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
- vg_msg_wkvu32( &descriptor, "type", type );
+ vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
vg_msg_end_frame( &descriptor );
vg_msg_wkvstr( &descriptor, "content", content );
write_msg( &descriptor, dest );
* -------------------------------------------------------------------------- */
/* operates in the local files, not in the bin folders */
-void build_game_metadata(void){
+void build_game_metadata(void)
+{
vg_info( "Building game metadata\n" );
write_generic_addon_inf( k_addon_type_board,
"Longboard", "board.mdl",
"playermodels_src/skaterift_aaron/addon.inf" );
}
-void build_game_content(void){
- vg_low( "Building game content structure\n" );
- const char *project_name = vg_build.project_name.buffer;
- vg_symlink( "textures_src", "textures" );
- vg_symlink( "models_src", "models" );
- vg_symlink( "boards_src", "boards" );
- vg_symlink( "maps_src", "maps" );
- vg_symlink( "sound_src", "sound" );
- vg_symlink( "playermodels_src", "playermodels" );
- vg_syscall( "mkdir -p bin/%s/cfg", project_name );
- vg_syscall( "mkdir -p bin/%s/savedata", project_name );
- vg_syscall( "mkdir -p bin/%s/tools", project_name );
- vg_syscall( "cp blender_export.py bin/%s/tools/", project_name );
+#define _S( NAME, VS, FS ) \
+ vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
+
+void build_shaders(void){
+ vg_info( "Compiling shader headers\n" );
+ vg_shader_set_include_dir( "shaders" );
+
+ /* Scene */
+ _S( "scene_standard", "scene.vs", "scene_standard.fs" );
+ _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
+ _S( "scene_override", "scene_override.vs", "scene_override.fs" );
+ _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
+ _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
+ _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
+ _S( "scene_route", "scene_override.vs", "scene_route.fs" );
+ _S( "scene_depth", "scene.vs", "scene_depth.fs" );
+ _S( "scene_position", "scene.vs", "scene_position.fs" );
+ _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
+ _S( "scene_water", "scene.vs", "scene_water.fs" );
+ _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
+ _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
+ _S( "scene_font", "model_font.vs","scene_font.fs" );
+
+ /* Models */
+ _S( "model_sky", "model.vs", "model_sky.fs" );
+ _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
+ _S( "model_menu", "model.vs", "model_menu.fs" );
+ _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+ _S( "model_board_view", "model.vs", "model_character_view.fs" );
+ _S( "model_entity", "model.vs", "model_entity.fs" );
+ _S( "model_gate", "model.vs", "model_gate_lq.fs" );
+ _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
+ _S( "model_font", "model_font.vs", "model_font.fs" );
+
+ _S( "particle", "particle.vs", "particle.fs" );
+ _S( "trail", "trail.vs", "trail.fs" );
+
+ /* 2D */
+ _S( "blit", "blit.vs", "blit.fs" );
+ _S( "blitblur", "blit.vs", "blitblur.fs" );
+ _S( "blitcolour","blit.vs", "colour.fs" );
+ _S( "blit_transition", "blit.vs", "blit_transition.fs" );
+ _S( "routeui", "routeui.vs", "routeui.fs" );
+}
+
+void build_game_content( struct vg_project *proj )
+{
+ vg_project_new_target( proj, "Content files", k_obj_type_none );
+
+ vg_symlink( proj, "textures_src", "textures" );
+ vg_symlink( proj, "models_src", "models" );
+ vg_symlink( proj, "boards_src", "boards" );
+ vg_symlink( proj, "maps_src", "maps" );
+ vg_symlink( proj, "sound_src", "sound" );
+ vg_symlink( proj, "playermodels_src", "playermodels" );
+ vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
+ vg_syscall( "cp blender_export.py bin/%s/tools/", proj->uid.buffer );
}
-void build_shaders(void);
-void compile_game( int binaries, int content ){
+void build_game_bin( struct vg_project *proj )
+{
static int meta = 0;
if( !meta ){
meta = 1;
vg_low( "\n\n" );
}
- vg_build_new( "skaterift" );
+ vg_project_new_target( proj, "skaterift", k_obj_type_exe );
+ vg_add_engine( proj, &(struct vg_engine_config )
+ {
+ .fixed_update_hz = 60,
+ .legacy_support_vg_msg1 = 1,
+ .log_source_info = 1,
+ .steam_api = 1,
+ .use_3d = 1,
+ .custom_game_settings = 0
+ });
+
+ vg_add_source( proj, "skaterift.c " );
+ vg_add_controller_database( proj );
+ vg_compile_project( proj );
+}
- if( binaries ){
- vg_add_source( "skaterift.c" );
- vg_add_graphics();
- vg_add_game_stuff();
- vg_compile( "skaterift" );
- }
+void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj )
+{
+ struct vg_env sqlite_env = *env;
+ sqlite_env.optimization = 3; /* force optimization always */
+ sqlite_env.debug_asan = 0;
- if( content )
- build_game_content();
-}
+ vg_project_init( out_proj, env, "sqlite3" );
+ vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj );
-void compile_sqlite_obj(void){
- vg_build_new( "sqlite3.o" );
- vg_add_source( "-c dep/sqlite3/sqlite3.c " );
- vg_link( "-ldl " );
- vg_compile( "sqlite3.o" );
+ vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " );
+ vg_link( out_proj, "-ldl " );
+ vg_compile_project( out_proj );
}
-void compile_server(void){
- vg_build_new( "skaterift_server" );
- vg_add_source( "gameserver.c" );
- vg_add_source( "bin/sqlite3.o-linux-x86_64-clang/sqlite3.o" );
- vg_include_dir( "-I./dep " );
- vg_library_dir( "-L./vg/dep/steam " );
- vg_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
- vg_add_blob( "vg/dep/steam/libsteam_api.so", "" );
- vg_add_blob( "vg/dep/steam/libsdkencryptedappticket.so", "" );
- vg_compile( "server" );
+void compile_server( struct vg_project *proj )
+{
+ struct vg_project sqlite_project;
+ build_sqlite_for_env( proj->env, &sqlite_project );
+
+ vg_project_new_target( proj, "server", k_obj_type_exe );
+ vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
+ vg_add_source( proj, sqlite_project.compiled_objects.buffer );
+ vg_include_dir( proj, "-I./dep " );
+ vg_library_dir( proj, "-L./vg/dep/steam " );
+ vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+ vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
+ vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
+
+ vg_compile_project( proj );
}
/*
void s_release_all(void){
vg_info( "running script: s_release_all(void)\n" );
- vg_build.optimization = 3;
- vg_build.fresh = 1;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_zigcc;
- vg_build.libc = k_libc_version_2_23;
-
- /* binaries for windows and linux */
- vg_build.platform = k_platform_windows;
- compile_game( 1, 0 );
- vg_tarball_last_project(); /* windows binary depot: 2103942 */
- vg_success( "Completed 1/3\n" );
-
- vg_build.platform = k_platform_linux;
- compile_game( 1, 0 );
- vg_tarball_last_project(); /* linux binary depot: 2103941 */
- vg_success( "Completed 2/3\n" );
-
- /* content files for any platform */
- vg_build.platform = k_platform_anyplatform;
- vg_build.compiler = k_compiler_blob;
- vg_build.arch = k_architecture_anyarch;
- vg_build.libc = k_libc_version_native;
- compile_game( 0, 1 );
- vg_tarball_last_project(); /* content depot: 2103943 */
- vg_success( "Completed 3/3\n" );
-
- /* TODO: DRM thingy? */
+ struct vg_project content_proj, windows_proj, linux_proj;
+
+ struct vg_env env = vg_release_env;
+ env.platform = k_platform_anyplatform;
+ vg_project_init( &content_proj, &env, "skaterift" );
+ build_game_content( &content_proj );
+
+ /* binaries for windows */
+ env = vg_release_env;
+ env.platform = k_platform_windows;
+ vg_project_init( &windows_proj, &env, "skaterift" );
+ build_game_bin( &windows_proj );
+
+ /* binaries for linux */
+ env = vg_release_env;
+ env.platform = k_platform_linux;
+ vg_project_init( &linux_proj, &env, "skaterift" );
+ build_game_bin( &linux_proj );
+
+ /* package them up for storage */
+ vg_tarball_project( &content_proj );
+ vg_tarball_project( &linux_proj );
+ vg_tarball_project( &windows_proj );
+
+ /* extreme DRM solutions */
+ FILE *fp = fopen( "dist/bin/DRM", "w" );
+ fputs( "blibby!", fp );
+ fclose( fp );
}
void s_testing_build(void){
vg_info( "running script: s_testing_build(void)\n" );
- vg_build.optimization = optimize_test_compile;
- vg_build.fresh = 0;
- vg_build.platform = k_platform_linux;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_clang;
- vg_build.libc = k_libc_version_native;
-
- compile_game( 1, 1 );
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, &vg_test_env, "skaterift-test" );
- vg_success( "Completed 1/1\n" );
+ build_game_bin( &test_proj );
+ build_game_content( &test_proj );
}
void s_testing_server(void){
vg_info( "running script: s_testing_server(void)\n" );
- vg_build.fresh = 0;
- vg_build.platform = k_platform_linux;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_clang;
- vg_build.libc = k_libc_version_native;
-
- /* build sqlite3, alwasy optimized */
- vg_build.optimization = 3;
- compile_sqlite_obj();
- vg_success( "Completed 1/2\n" );
-
- vg_build.optimization = optimize_test_compile;
- compile_server();
- vg_success( "Completed 2/2\n" );
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" );
+ compile_server( &test_proj );
}
int main( int argc, char *argv[] ){
s_testing_server();
if( vg_opt('r') )
- optimize_test_compile = 3;
+ vg_test_env.optimization = 3;
}
- if( vg_build.warnings )
- vg_warn( "Finished with %u warnings\n", vg_build.warnings );
- else
- vg_success( "All scripts ran successfully\n" );
-}
-
-#define _S( NAME, VS, FS ) \
- vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
-
-void build_shaders(void){
- vg_info( "Compiling shader headers\n" );
- vg_shader_set_include_dir( "shaders" );
-
- /* Scene */
- _S( "scene_standard", "scene.vs", "scene_standard.fs" );
- _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
- _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
- _S( "scene_override", "scene_override.vs", "scene_override.fs" );
- _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
- _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
- _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
- _S( "scene_route", "scene_override.vs", "scene_route.fs" );
- _S( "scene_depth", "scene.vs", "scene_depth.fs" );
- _S( "scene_position", "scene.vs", "scene_position.fs" );
- _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
- _S( "scene_water", "scene.vs", "scene_water.fs" );
- _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
- _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
- _S( "scene_font", "model_font.vs","scene_font.fs" );
-
- /* Models */
- _S( "model_sky", "model.vs", "model_sky.fs" );
- _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
- _S( "model_menu", "model.vs", "model_menu.fs" );
- _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
- _S( "model_board_view", "model.vs", "model_character_view.fs" );
- _S( "model_entity", "model.vs", "model_entity.fs" );
- _S( "model_gate", "model.vs", "model_gate_lq.fs" );
- _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
- _S( "model_font", "model_font.vs", "model_font.fs" );
-
- _S( "particle", "particle.vs", "particle.fs" );
- _S( "trail", "trail.vs", "trail.fs" );
-
- /* 2D */
- _S( "blit", "blit.vs", "blit.fs" );
- _S( "blitblur", "blit.vs", "blitblur.fs" );
- _S( "blitcolour","blit.vs", "colour.fs" );
- _S( "blit_transition", "blit.vs", "blit_transition.fs" );
- _S( "routeui", "routeui.vs", "routeui.fs" );
+ vg_success( "All scripts completed\n" );
}
-clang -fsanitize=address -O0 -I./vg build.c -o /tmp/tmpsr && /tmp/tmpsr $@
+clang -fsanitize=address -O0 -I./vg build.c vg/vg_tool.c -o /tmp/tmpsr && /tmp/tmpsr $@
static bh_tree *bh_create( void *lin_alloc, bh_system *system,
void *user, u32 item_count, u32 max_per_leaf ){
- assert( max_per_leaf > 0 );
+ if( max_per_leaf == 0 )
+ vg_fatal_error( "Minimum of 1 per leaf\n" );
u32 alloc_count = VG_MAX( 1, item_count );
-#ifndef ENT_SKATESHOP_C
-#define ENT_SKATESHOP_C
-
-#define VG_GAME
-#include "vg/vg.h"
#include "vg/vg_steam_ugc.h"
#include "vg/vg_msg.h"
#include "ent_skateshop.h"
}
}
}
-
-#endif /* ENT_SKATESHOP_C */
-#ifndef ENTITY_H
-#define ENTITY_H
+#pragma once
+#include "vg/vg_audio.h"
+#include "vg/vg_imgui.h"
#include "model.h"
typedef struct ent_spawn ent_spawn;
#include "world.h"
static void entity_call( world_instance *world, ent_call *call );
-
-#endif /* ENTITY_H */
shader_model_font_uPv( cam->mtx.pv );
}
else if( shader == k_font_shader_world ){
- assert( world );
shader_scene_font_use();
shader_scene_font_uTexGarbage(0);
shader_scene_font_uTexMain(1);
#include <signal.h>
#include <unistd.h>
#include <time.h>
+#include <string.h>
volatile sig_atomic_t sig_stop;
continue;
vg_msg_frame( msg, "" );
- vg_msg_wkvu32( msg, "time", time );
- vg_msg_wkvu64( msg, "steamid", steamid );
+ vg_msg_wkvnum( msg, "time", k_vg_msg_u32, 1, &time );
+ vg_msg_wkvnum( msg, "steamid", k_vg_msg_u64, 1, &steamid );
char username[32];
if( db_getuserinfo( steamid, username, sizeof(username), NULL ) )
if( !strcmp( endpoint, "scoreboard" ) ){
const char *mod = vg_msg_getkvstr( &data, "mod" );
const char *route = vg_msg_getkvstr( &data, "route" );
- u32 week = vg_msg_getkvu32( &data, "week", 0 );
+ u32 week;
+ vg_msg_getkvintg( &data, "week", k_vg_msg_u32, &week );
if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){
gameserver_cat_table( &body, mod, route,
return;
}
- i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
+ i32 centiseconds;
+ vg_msg_getkvintg( &data, "time", k_vg_msg_i32, ¢iseconds );
if( centiseconds < 5*100 ){
gameserver_request_respond( k_request_status_client_error,
res, NULL, msg );
db_writeusertime( alltime_table, client->steamid, centiseconds, 1 );
db_writeusertime( weekly_table, client->steamid, centiseconds, 1 );
-
gameserver_request_respond( k_request_status_ok, res, NULL, msg );
}
else{
-#ifndef GAMESERVER_H
-#define GAMESERVER_H
-
+#pragma once
#define VG_SERVER
-#include "vg/vg.h"
+#include "vg/vg_platform.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg_steam_http.h"
};
static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL;
-
-#endif /* GAMESERVER_H */
-#ifndef INPUT_H
-#define INPUT_H
-
-#define VG_GAME
-#include "vg/vg.h"
+#pragma once
#include "vg/vg_platform.h"
#include "vg/vg_console.h"
#include "vg/vg_input.h"
else srinput.button_states[k_srbind_mdown][0] = 1;
}
}
-
-#endif /* INPUT_H */
-#ifndef MENU_H
-#define MENU_H
-
-#include "common.h"
+#pragma once
#include "model.h"
#include "world_render.h"
#include "player.h"
else
vg_strcat( &str, "error" );
}
-
-#endif /* MENU_H */
/*
- * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved
*/
-#ifndef MODEL_H
-#define MODEL_H
+#pragma once
#include "skaterift.h"
+#include "vg/vg_io.h"
+#include "vg/vg_async.h"
+#include "vg/vg_tex.h"
+#include <string.h>
+#include <stdlib.h>
+#include <errno.h>
+
#define MDL_VERSION_MIN 101
#define MDL_VERSION_NR 105
VG_TEX2D_CLAMP|VG_TEX2D_NEAREST, &tex->glname );
}
}
-
-#endif
vg_msg_wkvstr( &data, "endpoint", "scoreboard" );
vg_msg_wkvstr( &data, "mod", mod_uid );
vg_msg_wkvstr( &data, "route", route_uid );
- vg_msg_wkvu32( &data, "week", week );
+ vg_msg_wkvnum( &data, "week", k_vg_msg_u32, 1, &week );
network_send_request( req, &data, network_scoreboard_callback, userdata );
}
vg_msg_wkvstr( &data, "endpoint", "setlap" );
vg_msg_wkvstr( &data, "mod", mod_uid );
vg_msg_wkvstr( &data, "route", route_uid );
- vg_msg_wkvi32( &data, "time", time_centiseconds );
+ vg_msg_wkvnum( &data, "time", k_vg_msg_i32, 1, &time_centiseconds );
network_send_request( req, &data, network_publish_callback, 0 );
}
view_id = localplayer.playermodel_view_slot;
addon_type = k_addon_type_player;
}
- else
- assert(0);
struct addon_cache *cache = &addon_system.cache[addon_type];
vg_pool *pool = &cache->pool;
#ifndef NETWORK_H
#define NETWORK_H
-#include "vg/vg_stdint.h"
+#include "vg/vg_platform.h"
#include "steam.h"
#include "network_common.h"
#include "network_msg.h"
-#ifndef NETWORK_COMMON_H
-#define NETWORK_COMMON_H
-
-#include "vg/vg_stdint.h"
+#pragma once
#include "vg/vg_platform.h"
+#include "vg/vg_string.h"
#define NETWORK_USERNAME_MAX 32
#define NETWORK_MAX_PLAYERS 20
static u32 network_pair_index( u32 _a, u32 _b ){
const u32 N = NETWORK_MAX_PLAYERS;
- assert( (_a != _b) && (_a<N) && (_b<N) );
+
+ if( !((_a != _b) && (_a<N) && (_b<N) ) )
+ {
+ vg_fatal_error( "Programming error\n" );
+ }
u32 a = VG_MIN( _a, _b ),
b = VG_MAX( _a, _b );
return ((N-a)*((N-a)-1))/2 - b + a;
}
-
-#endif /* NETWORK_COMMON_H */
#ifndef NETWORK_COMPRESSION_H
#define NETWORK_COMPRESSION_H
-#include "vg/vg_stdint.h"
+#include "vg/vg_platform.h"
#include "vg/vg_m.h"
typedef struct bitpack_ctx bitpack_ctx;
#ifndef NETWORK_MSG_H
#define NETWORK_MSG_H
-#include "vg/vg_stdint.h"
#include "world_info.h"
#include "vg/vg_platform.h"
;
static void player__debugtext( int size, const char *fmt, ... );
static void player__use_mesh( glmesh *mesh );
-static void player__use_texture( vg_tex2d *tex );
static void player__use_model( u16 reg_id );
static void player__bind(void);
localplayer.cam_trackshake +=
speed*k_cam_shake_trackspeed*vg.time_frame_delta;
- v2f rnd = {perlin1d( localplayer.cam_trackshake, 1.0f, 4, 20 ),
- perlin1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) };
+ v2f rnd = {vg_perlin_fract_1d( localplayer.cam_trackshake, 1.0f, 4, 20 ),
+ vg_perlin_fract_1d( localplayer.cam_trackshake, 1.0f, 4, 63 ) };
v2_muladds( localplayer.cam.angles, rnd, strength, localplayer.cam.angles );
v3f Fd, Fs, F;
v2f steer;
joystick_state( k_srjoystick_steer, steer );
- vehc->steer = vg_lerpf( vehc->steer, steer[0] * 0.4f, k_rb_delta * 8.0f );
+ vehc->steer = vg_lerpf( vehc->steer, steer[0] * 0.4f,
+ vg.time_fixed_delta * 8.0f );
vehc->drive = steer[1];
}
static void massless_accel( rigidbody *rb, v3f delta, v3f impulse ){
/* linear */
- v3_muladds( rb->v, impulse, k_rb_delta, rb->v );
+ v3_muladds( rb->v, impulse, vg.time_fixed_delta, rb->v );
/* Angular velocity */
v3f wa;
v3_cross( delta, impulse, wa );
- v3_muladds( rb->w, wa, k_rb_delta, rb->w );
+ v3_muladds( rb->w, wa, vg.time_fixed_delta, rb->w );
}
static void calculate_lift( v3f vl, f32 aoa_bias,
v3_add( F, Fdrag, F );
m3x3_mulv( rb->to_world, F, F );
- v3_muladds( rb->v, F, k_rb_delta, rb->v );
+ v3_muladds( rb->v, F, vg.time_fixed_delta, rb->v );
v3_add( Fw, FslipW, Fw );
v3_add( Fw, FliftW, Fw );
m3x3_mulv( rb->to_world, Fw, Fw );
- v3_muladds( rb->w, Fw, k_rb_delta, rb->w );
+ v3_muladds( rb->w, Fw, vg.time_fixed_delta, rb->w );
/*
}
}
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+ rb_presolve_contacts( rb_contact_buffer,
+ vg.time_fixed_delta, rb_contact_count );
for( u32 i=0; i<10; i ++ )
rb_solve_contacts( rb_contact_buffer, rb_contact_count );
return 0;
}
-static void player_glide_bind(void){
-
+static void player_glide_bind(void)
+{
u32 mask = VG_VAR_CHEAT|VG_VAR_PERSISTENT;
VG_VAR_F32( k_glide_steer, flags=mask );
VG_VAR_F32( k_glide_cl, flags=mask );
vg_console_reg_cmd( "spawn_glider", ccmd_player_glider_spawn, NULL );
- f32 mass = 0.0f,
- k_density = 8.0f,
- k_inertia_scale = 1.0f;
+ f32 mass = 0.0f,k_density = 8.0f;
m3x3f I;
m3x3_zero( I );
* Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
*/
-#ifndef CHARACTER_H
-#define CHARACTER_H
-
-#define VG_GAME
-#include "vg/vg.h"
-
+#pragma once
#include "model.h"
#include "skeleton.h"
#include "player_ragdoll.h"
#include "shaders/model_character_view.h"
-
-#endif
contact_velocities[i] = vn;
}
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+ rb_presolve_contacts( rb_contact_buffer, vg.time_fixed_delta,
+ rb_contact_count );
rb_presolve_swingtwist_constraints( rd->cone_constraints,
rd->cone_constraints_count );
if( run_sim &&
(v3_length2(player_dead.v_lpf)>(k_ragdoll_active_threshold*
k_ragdoll_active_threshold)) ){
- assert( rd->cone_constraints_count == rd->position_constraints_count );
-
mdl_keyframe anim[32];
skeleton_sample_anim( &localplayer.skeleton, player_dead.anim_bail,
0.0f, anim );
v3f torque;
v3_muls( axis, F, torque );
- v3_muladds( st->rbb->w, torque, k_rb_delta, st->rbb->w );
+ v3_muladds( st->rbb->w, torque, vg.time_fixed_delta, st->rbb->w );
/* apply a adjustment to keep velocity at joint 0 */
#if 0
v3f wcb, vcb;
m3x3_mulv( st->rbb->to_world, pc->lcb, wcb );
v3_cross( torque, wcb, vcb );
- v3_muladds( st->rbb->v, vcb, k_rb_delta, st->rbb->v );
+ v3_muladds( st->rbb->v, vcb, vg.time_fixed_delta, st->rbb->v );
#endif
}
}
addon_cache_item_if_loaded( k_addon_type_board,
localplayer.board_view_slot );
- assert( sys->animate );
- assert( sys->pose );
- assert( sys->animator_data );
-
sys->animate();
player_pose *pose = &localplayer.pose;
static int replay_seek( replay_buffer *replay, f64 t ){
if( !replay->head ) return 0;
- assert( replay->tail );
if( t < replay->tail->time ) t = replay->tail->time;
if( t > replay->head->time ) t = replay->head->time;
replay_frame_data( frame, k_replay_framedata_internal_gamestate );
void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
- assert( src_size );
world_static.current_run_version = gs->current_run_version;
if(frame->system == k_player_subsystem_walk ){
#include "player.h"
#include "audio.h"
#include "vg/vg_perlin.h"
+#include "vg/vg_lines.h"
#include "menu.h"
#include "ent_skateshop.h"
#include "addon.h"
static void player__approximate_best_trajectory(void){
world_instance *world0 = world_current_instance();
- float k_trace_delta = k_rb_delta * 10.0f;
+ float k_trace_delta = vg.time_fixed_delta * 10.0f;
struct player_skate_state *state = &player_skate.state;
state->air_start = vg.time;
v3_add( Fd, Fs, F );
v3_mul( strength, F, F );
- v3_muladds( state->trick_residualv, F, k_rb_delta,
+ v3_muladds( state->trick_residualv, F, vg.time_fixed_delta,
state->trick_residualv );
v3_muladds( state->trick_residuald, state->trick_residualv,
- k_rb_delta, state->trick_residuald );
+ vg.time_fixed_delta, state->trick_residuald );
if( state->activity <= k_skate_activity_air_to_grind ){
if( v3_length2( state->trick_vel ) < 0.0001f )
/* integrate trick velocities */
- v3_muladds( state->trick_euler, state->trick_vel, k_rb_delta,
+ v3_muladds( state->trick_euler, state->trick_vel, vg.time_fixed_delta,
state->trick_euler );
- if( !carry_on && (state->trick_time + k_rb_delta/interval >= next_end) ){
+ if( !carry_on && (state->trick_time + vg.time_fixed_delta/interval >= next_end) ){
state->trick_time = 0.0f;
state->trick_euler[0] = roundf( state->trick_euler[0] );
state->trick_euler[1] = roundf( state->trick_euler[1] );
audio_unlock();
}
else
- state->trick_time += k_rb_delta / interval;
+ state->trick_time += vg.time_fixed_delta / interval;
}
else{
if( (v3_length2(state->trick_vel) >= 0.0001f ) &&
else
v2_zero( state->grab_mouse_delta );
- state->grabbing = vg_lerpf( state->grabbing, grabt, 8.4f*k_rb_delta );
+ state->grabbing = vg_lerpf( state->grabbing, grabt, 8.4f*vg.time_fixed_delta );
}
static void skate_apply_steering_model(void){
else if( state->activity >= k_skate_activity_grind_any ){
rate *= fabsf(steer);
- float a = 0.8f * -steer * k_rb_delta;
+ float a = 0.8f * -steer * vg.time_fixed_delta;
v4f q;
q_axis_angle( q, localplayer.rb.to_world[1], a );
}
}
- vg_slewf( &state->skid, skid_target, k_rb_delta*(1.0f/0.1f) );
+ vg_slewf( &state->skid, skid_target, vg.time_fixed_delta*(1.0f/0.1f) );
steer = vg_lerpf( steer, state->skid*k_steer_ground*0.5f,
fabsf(state->skid*0.8f) );
float current = v3_dot( localplayer.rb.to_world[1], localplayer.rb.w ),
addspeed = (steer * -top) - current,
- maxaccel = rate * k_rb_delta,
+ maxaccel = rate * vg.time_fixed_delta,
accel = vg_clampf( addspeed, -maxaccel, maxaccel );
v3_muladds( localplayer.rb.w, localplayer.rb.to_world[1],
else if( player_skate.surface == k_surface_prop_sand )
lat *= 0.6f;
- vel[0] += vg_cfrictf( vel[0], lat * k_rb_delta );
- vel[2] += vg_cfrictf( vel[2], k_friction_resistance * k_rb_delta );
+ vel[0] += vg_cfrictf( vel[0], lat * vg.time_fixed_delta );
+ vel[2] += vg_cfrictf( vel[2], k_friction_resistance * vg.time_fixed_delta );
/* Pushing additive force */
}
if( state->charging_jump ){
- state->jump_charge += k_rb_delta * k_jump_charge_speed;
+ state->jump_charge += vg.time_fixed_delta * k_jump_charge_speed;
if( !charging_jump_prev )
state->jump_dir = state->reverse>0.0f? 1: 0;
}
else{
- state->jump_charge -= k_jump_charge_speed * k_rb_delta;
+ state->jump_charge -= k_jump_charge_speed * vg.time_fixed_delta;
}
state->jump_charge = vg_clampf( state->jump_charge, 0.0f, 1.0f );
v3_normalize( dir );
float max = v3_dot( dir, state->throw_v ),
- amt = vg_minf( k_mmdecay * k_rb_delta, max );
+ amt = vg_minf( k_mmdecay * vg.time_fixed_delta, max );
v3_muladds( state->throw_v, dir, -amt, state->throw_v );
}
}
v3_sub( localplayer.rb.v, state->cog_v, rv );
v3f F;
- v3_muls( ideal_diff, -k_cog_spring * k_rb_rate, F );
- v3_muladds( F, rv, -k_cog_damp * k_rb_rate, F );
+ v3_muls( ideal_diff, -k_cog_spring * 60.0f, F );
+ v3_muladds( F, rv, -k_cog_damp * 60.0f, F );
float ra = k_cog_mass_ratio,
rb = 1.0f-k_cog_mass_ratio;
/* Apply forces & intergrate */
v3_muladds( state->cog_v, F, -rb, state->cog_v );
- state->cog_v[1] += -9.8f * k_rb_delta;
- v3_muladds( state->cog, state->cog_v, k_rb_delta, state->cog );
+ state->cog_v[1] += -9.8f * vg.time_fixed_delta;
+ v3_muladds( state->cog, state->cog_v, vg.time_fixed_delta, state->cog );
}
static void skate_integrate(void){
struct player_skate_state *state = &player_skate.state;
- float rate_x = 1.0f - (k_rb_delta * 3.0f),
+ float rate_x = 1.0f - (vg.time_fixed_delta * 3.0f),
rate_z = rate_x,
rate_y = 1.0f;
if( state->activity >= k_skate_activity_grind_any ){
- rate_x = 1.0f-(16.0f*k_rb_delta);
- rate_y = 1.0f-(10.0f*k_rb_delta);
- rate_z = 1.0f-(40.0f*k_rb_delta);
+ rate_x = 1.0f-(16.0f*vg.time_fixed_delta);
+ rate_y = 1.0f-(10.0f*vg.time_fixed_delta);
+ rate_z = 1.0f-(40.0f*vg.time_fixed_delta);
}
float wx = v3_dot( localplayer.rb.w, localplayer.rb.to_world[0] ) * rate_x,
v3_muladds( localplayer.rb.w, localplayer.rb.to_world[2], wz,
localplayer.rb.w );
- state->flip_time += state->flip_rate * k_rb_delta;
+ state->flip_time += state->flip_rate * vg.time_fixed_delta;
rb_update_matrices( &localplayer.rb );
}
dir = vg_signf( v3_dot( localplayer.rb.v, inf->dir ) ),
F = a * -dir * k_grind_max_friction;
- v3_muladds( localplayer.rb.v, inf->dir, F*k_rb_delta*strength,
+ v3_muladds( localplayer.rb.v, inf->dir, F*vg.time_fixed_delta*strength,
localplayer.rb.v );
}
v3f v_grind;
m3x3_mulv( mtx_inv, localplayer.rb.v, v_grind );
- float decay = 1.0f - ( k_rb_delta * k_grind_decayxy * strength );
+ float decay = 1.0f - ( vg.time_fixed_delta * k_grind_decayxy * strength );
v3_mul( v_grind, (v3f){ 1.0f, decay, decay }, v_grind );
m3x3_mulv( mtx, v_grind, localplayer.rb.v );
}
v3_sub( inf->co, wsp, delta );
/* spring force */
- v3_muladds( localplayer.rb.v, delta, k_spring_force*strength*k_rb_delta,
+ v3_muladds( localplayer.rb.v, delta, k_spring_force*strength*vg.time_fixed_delta,
localplayer.rb.v );
skate_grind_decay( inf, strength );
rb_effect_spring_target_vector( &localplayer.rb, up, target_up,
k_grind_spring,
k_grind_dampener,
- k_rb_delta );
+ vg.time_fixed_delta );
rb_effect_spring_target_vector( &localplayer.rb, fwd, target_fwd,
k_grind_spring*strength,
k_grind_dampener*strength,
- k_rb_delta );
+ vg.time_fixed_delta );
vg_line_arrow( localplayer.rb.co, target_up, 1.0f, VG__GREEN );
vg_line_arrow( localplayer.rb.co, fwd, 0.8f, VG__RED );
rb_effect_spring_target_vector( &localplayer.rb, up, target_up,
k_grind_spring,
k_grind_dampener,
- k_rb_delta );
+ vg.time_fixed_delta );
vg_line_arrow( localplayer.rb.co, up, 1.0f, VG__GREEN );
vg_line_arrow( localplayer.rb.co, target_up, 1.0f, VG__GREEN );
rb_effect_spring_target_vector( &localplayer.rb, fwd_nplane, dir_nplane,
1000.0f,
k_grind_dampener,
- k_rb_delta );
+ vg.time_fixed_delta );
vg_line_arrow( localplayer.rb.co, fwd_nplane, 0.8f, VG__RED );
vg_line_arrow( localplayer.rb.co, dir_nplane, 0.8f, VG__RED );
v3_sub( inf_back->co, pos_back, delta_back );
v3_add( delta_front, delta_back, delta_total );
- v3_muladds( localplayer.rb.v, delta_total, 50.0f * k_rb_delta,
+ v3_muladds( localplayer.rb.v, delta_total, 50.0f * vg.time_fixed_delta,
localplayer.rb.v );
/* Fake contact */
rb_effect_spring_target_vector( &localplayer.rb, localplayer.rb.to_world[0],
dir,
k_grind_spring, k_grind_dampener,
- k_rb_delta );
+ vg.time_fixed_delta );
rb_effect_spring_target_vector( &localplayer.rb, localplayer.rb.to_world[2],
perp,
k_grind_spring, k_grind_dampener,
- k_rb_delta );
+ vg.time_fixed_delta );
vg_line_arrow( localplayer.rb.co, dir, 0.5f, VG__GREEN );
vg_line_arrow( localplayer.rb.co, perp, 0.5f, VG__BLUE );
float vy = vg_maxf( 0.0f, localplayer.rb.v[1] );
slap = vg_clampf( (min_dist/0.5f) + vy, 0.0f, 1.0f )*0.3f;
}
- state->slap = vg_lerpf( state->slap, slap, 10.0f*k_rb_delta );
+ state->slap = vg_lerpf( state->slap, slap, 10.0f*vg.time_fixed_delta );
wheels[0].pos[1] = state->slap;
wheels[1].pos[1] = state->slap;
const int k_wheel_count = 2;
- player_skate.substep = k_rb_delta;
+ player_skate.substep = vg.time_fixed_delta;
player_skate.substep_delta = player_skate.substep;
player_skate.limit_count = 0;
ent_tornado_debug();
v3f a;
ent_tornado_forces( localplayer.rb.co, localplayer.rb.v, a );
- v3_muladds( localplayer.rb.v, a, k_rb_delta, localplayer.rb.v );
+ v3_muladds( localplayer.rb.v, a, vg.time_fixed_delta, localplayer.rb.v );
begin_collision:;
/* clamp to a fraction of delta, to prevent locking */
float rate_lock = substep_count;
- rate_lock *= k_rb_delta * 0.1f;
+ rate_lock *= vg.time_fixed_delta * 0.1f;
rate_lock *= rate_lock;
max_time = vg_maxf( max_time, rate_lock );
if( (state->activity <= k_skate_activity_air_to_grind) &&
(fabsf(state->flip_rate) > 0.01f) ){
float substep = vg.time_fixed_extrapolate;
- float t = state->flip_time+state->flip_rate*substep*k_rb_delta;
+ float t = state->flip_time+state->flip_rate*substep*vg.time_fixed_delta;
sign = vg_signf( t );
t = 1.0f - vg_minf( 1.0f, fabsf( t * 1.1f ) );
*kf_hand_r = &pose->keyframes[localplayer.id_ik_hand_r-1],
*kf_hip = &pose->keyframes[localplayer.id_hip-1];
- float warble = perlin1d( vg.time, 2.0f, 2, 300 );
+ float warble = vg_perlin_fract_1d( vg.time, 2.0f, 2, 300 );
warble *= vg_maxf(animator->grind, fabsf(animator->weight)) * 0.3f;
v4f qrot;
if( addspeed <= 0 )
return;
- float accelspeed = accel * k_rb_delta * speed;
+ float accelspeed = accel * vg.time_fixed_delta * speed;
if( accelspeed > addspeed )
accelspeed = addspeed;
if( speed < 0.04f )
return;
- drop += control * friction * k_rb_delta;
+ drop += control * friction * vg.time_fixed_delta;
float newspeed = vg_maxf( 0.0f, speed - drop );
newspeed /= speed;
w->surface = surf->info.surface_prop;
}
- rb_prepare_contact( ct, k_rb_delta );
+ rb_prepare_contact( ct, vg.time_fixed_delta );
}
/*
float d = -v3_dot(n,localplayer.rb.v);
v3_muladds( localplayer.rb.v, n, d, localplayer.rb.v );
- localplayer.rb.v[1] += -k_gravity * k_rb_delta;
+ localplayer.rb.v[1] += -k_gravity * vg.time_fixed_delta;
}
}
}
/* integrate */
if( w->state.activity == k_walk_activity_air ){
- localplayer.rb.v[1] += -k_gravity*k_rb_delta;
+ localplayer.rb.v[1] += -k_gravity*vg.time_fixed_delta;
}
if( localplayer.immobile ){
localplayer.rb.v[2] = 0.0f;
}
- v3_muladds( localplayer.rb.co, localplayer.rb.v, k_rb_delta,
+ v3_muladds( localplayer.rb.co, localplayer.rb.v, vg.time_fixed_delta,
localplayer.rb.co );
v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
vg_line_capsule( mtx, w->collider.r, w->collider.h, VG__GREEN );
v3_add( localplayer.rb.co, (v3f){0,1,0}, mtx[3] );
float substep = vg.time_fixed_extrapolate;
- v3_muladds( mtx[3], localplayer.rb.v, k_rb_delta*substep, mtx[3] );
+ v3_muladds( mtx[3], localplayer.rb.v, vg.time_fixed_delta*substep, mtx[3] );
vg_line_capsule( mtx, w->collider.r, w->collider.h, VG__YELOW );
/* Calculate header */
0.00f,ih, 1.00f,ih, 1.00f,ih+rh,
};
- vg_console_reg_cmd( "fb", render_framebuffer_control,
- render_framebuffer_poll );
glGenVertexArrays( 1, &gpipeline.fsquad.vao );
glGenBuffers( 1, &gpipeline.fsquad.vbo );
glBindVertexArray( gpipeline.fsquad.vao );
vg_console_reg_var( "blur_effect", &k_blur_effect,
k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_cmd( "fb", render_framebuffer_control,
+ render_framebuffer_poll );
shader_blit_register();
shader_blitblur_register();
#include "addon.h"
#include "vg/vg_msg.h"
#include "vg/vg_log.h"
+#include "vg/vg_loader.h"
#include "world.h"
static void savedata_file_write( savedata_file *file ){
static void skaterift_write_addon_alias( vg_msg *msg, const char *key,
addon_alias *alias ){
if( alias->workshop_id )
- vg_msg_wkvu64( msg, key, alias->workshop_id );
+ vg_msg_wkvnum( msg, key, k_vg_msg_u64, 1, &alias->workshop_id );
else
vg_msg_wkvstr( msg, key, alias->foldername );
}
vg_msg sav;
vg_msg_init( &sav, file->buf, sizeof(file->buf) );
- vg_msg_wkvu32( &sav, "ach", skaterift.achievements );
+ vg_msg_wkvnum( &sav, "ach", k_vg_msg_u32, 1, &skaterift.achievements );
vg_msg_frame( &sav, "player" );
{
#ifndef SAVE_H
#define SAVE_H
-#include "vg/vg_stdint.h"
+#include "vg/vg_platform.h"
static const char *str_skaterift_main_save = "save.bkv";
static f64 skaterift_last_autosave = 0.0;
* =============================================================================
*/
-#define SR_NETWORKED
-#define VG_AUDIO_FORCE_COMPRESSED
-#define SDL_MAIN_HANDLED
#define SR_ALLOW_REWIND_HUB
-#ifndef VG_RELEASE
- #define VG_DEVWINDOW
-#endif
-
/*
* system headers
* --------------------- */
#include "steam.h"
#include "render.h"
#include "audio.h"
+#include "vg/vg_opt.h"
#include "world.h"
return 0;
}
-static void vg_launch_opt(void){
+void vg_launch_opt(void)
+{
const char *arg;
if( vg_long_opt( "noauth" ) ){
network_client.auth_mode = eServerModeNoAuthentication;
}
}
-static void vg_preload(void){
+void vg_preload(void)
+{
vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
vg_msg kvsav;
vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
- skaterift.achievements |= vg_msg_getkvu32( &kvsav, "ach", 0 );
+
+ u32 ach;
+ vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach );
+ skaterift.achievements |= ach;
u32 board_reg_id = 0,
player_reg_id = 0;
player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
}
-static void vg_load(void){
+void vg_load(void)
+{
if( k_tools_mode ){
vg_async_call( async_call_ready, NULL, 0 );
return;
}
+ vg_audio.always_keep_compressed = 1;
+
vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
vg_console_reg_cmd( "switch_active_instance",
skaterift_switch_instance_cmd, NULL );
* UPDATE LOOP
* ---------------------------------------------------------------------------*/
-static void vg_pre_update(void){
+void vg_pre_update(void)
+{
skaterift_preupdate_inputs();
if( k_tools_mode ) return;
world_map_pre_update();
}
-static void vg_fixed_update(void){
+void vg_fixed_update(void)
+{
if( k_tools_mode ) return;
if( skaterift.op == k_async_op_clientloading ) return;
testing_update();
}
-static void vg_post_update(void){
+void vg_post_update(void)
+{
if( k_tools_mode ) return;
if( skaterift.op == k_async_op_clientloading ) return;
* RENDERING
* ---------------------------------------------------------------------------*/
-static void vg_framebuffer_resize( int w, int h ){
+void vg_framebuffer_resize( int w, int h ){
render_fb_resize();
}
skaterift_replay_post_render();
}
-static void vg_render(void){
+void vg_render(void)
+{
if( k_tools_mode ){
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
glViewport( 0,0, vg.window_x, vg.window_y );
}
if( skaterift.op == k_async_op_clientloading ){
- _vg_loader_render();
+ vg_loader_render();
return;
}
gui_draw();
}
-static void vg_gui(void){
+void vg_gui(void)
+{
if( skaterift.op == k_async_op_clientloading ) return;
if( k_tools_mode ){
ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
- static i32 example;
- ui_enum( panel, "example enum", vg_settings_vsync_enum, 3, &example );
-
- static f32 val = 30.0f;
- ui_slider( panel, "Slider", 0.0f, 100.0f, &val, NULL );
-
- ui_dev_colourview();
-
- static v4f colour = { 0.5f, 0.6f, 0.1f, 1.0f };
- ui_colourpicker( panel, "hello", colour );
-
return;
}
#define SKATERIFT_APPID 2103940
-#define VG_TIMESTEP_FIXED (1.0/60.0)
-#define VG_3D
-#define VG_GAME
-#define VG_MSG_V1_SUPPORT
-#define VG_LOG_SOURCE_INFO
-#include "vg/vg.h"
+#include "vg/vg_engine.h"
#include "world.h"
#include "addon.h"
#include "trail.h"
/*
- * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved
* All trademarks are property of their respective owners
*/
-
-#ifndef STEAM_H
-#define STEAM_H
-
-#define VG_GAME
+#pragma once
#include "vg/vg_steam.h"
#include "vg/vg_steam_utils.h"
#include "vg/vg_steam_networking.h"
static int steam_init(void){
const char *username = "offline player";
-#ifdef SR_NETWORKED
vg_info( "Initializing steamworks\n" );
if( !SteamAPI_Init() ){
vg_console_reg_cmd( "ach", steam_achievement_ccmd, NULL );
-#endif
-
/* TODO: On username update callback */
str_utf8_collapse( username, steam_username_at_startup,
vg_list_size(steam_username_at_startup) );
SteamAPI_Shutdown();
}
}
-
-#endif /* STEAM_H */
#pragma once
#include "vg/vg_m.h"
#include "vg/vg_rigidbody.h"
+#include "vg/vg_input.h"
#include "scene_rigidbody.h"
struct {
buf[j].rbb = &_null;
}
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+ rb_presolve_contacts( rb_contact_buffer,
+ vg.time_fixed_delta, rb_contact_count );
for( u32 i=0; i<8; i ++ )
rb_solve_contacts( rb_contact_buffer, rb_contact_count );
#define VEHICLE_C
#include "vehicle.h"
+#include "scene_rigidbody.h"
static int spawn_car( int argc, const char *argv[] ){
v3f ra, rb, rx;
if( t < 1.0f ){
/* spring force */
- float Fv = (1.0f-t) * k_car_spring*k_rb_delta;
+ float Fv = (1.0f-t) * k_car_spring*vg.time_fixed_delta;
v3f delta;
v3_sub( pa, gzoomer.rb.co, delta );
v3_cross( gzoomer.rb.w, delta, rv );
v3_add( gzoomer.rb.v, rv, rv );
- Fv += v3_dot(rv, gzoomer.rb.to_world[1]) * -k_car_spring_damp*k_rb_delta;
+ Fv += v3_dot(rv, gzoomer.rb.to_world[1])
+ * -k_car_spring_damp*vg.time_fixed_delta;
/* scale by normal incident */
Fv *= v3_dot( n, gzoomer.rb.to_world[1] );
/* apply drive force */
if( index >= 2 ){
- v3_muls( ty, -gzoomer.drive * k_car_drive_force * k_rb_delta, F );
+ v3_muls( ty, -gzoomer.drive * k_car_drive_force
+ * vg.time_fixed_delta, F );
rb_linear_impulse( &gzoomer.rb, raW, F );
}
}
v3_muls( rb->to_world[1], -fabsf(v3_dot( rb->v, rb->to_world[2] )) *
k_car_downforce, Fdown );
- v3_muladds( rb->v, Fair, k_rb_delta, rb->v );
- v3_muladds( rb->v, Fdown, k_rb_delta, rb->v );
+ v3_muladds( rb->v, Fair, vg.time_fixed_delta, rb->v );
+ v3_muladds( rb->v, Fdown, vg.time_fixed_delta, rb->v );
for( int i=0; i<4; i++ )
vehicle_wheel_force( i );
}
len = rb_manifold_apply_filtered( manifold, len );
- rb_presolve_contacts( manifold, len );
+ rb_presolve_contacts( manifold, vg.time_fixed_delta, len );
for( int i=0; i<8; i++ ){
rb_solve_contacts( manifold, len );
vehicle_solve_friction();
-#ifndef WORKSHOP_C
-#define WORKSHOP_C
-
#include "workshop.h"
-#define VG_GAME
-#include "vg/vg.h"
#include "vg/vg_tex.h"
#include "vg/vg_msg.h"
#include "vg/vg_binstr.h"
+#include "vg/vg_loader.h"
#include "ent_skateshop.h"
#include "vg/vg_steam_auth.h"
vg_msg_frame( &descriptor, "workshop" );
vg_msg_wkvstr( &descriptor, "title", workshop_form.submission.title );
//vg_msg_wkvstr( &descriptor, "author", "unknown" );
- vg_msg_wkvu32( &descriptor, "type", workshop_form.submission.type );
+ vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1,
+ &workshop_form.submission.type );
vg_msg_wkvstr( &descriptor, "folder", workshop_form.addon_folder );
vg_msg_end_frame( &descriptor );
//vg_msg_wkvstr( &descriptor, "location", "USA" );
vg_msg_init( &msg, metadata_buf, len/2 );
if( vg_msg_seekframe( &msg, "workshop" )){
- u32 type = vg_msg_getkvu32( &msg, "type", 0 );
+ u32 type;
+ vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type );
workshop_form.submission.type = type;
workshop_form.submission.submission_type_selection = type;
*info->len = j;
}
-
-#endif /* WORKSHOP_C */
-#ifndef WORKSHOP_H
-#define WORKSHOP_H
-
-#define VG_GAME
+#pragma once
#include "addon_types.h"
-#include "vg/vg.h"
#include "vg/vg_steam_remote_storage.h"
#include "skaterift.h"
#include "vg/vg_steam_auth.h"
static void async_workshop_get_installed_files( void *data, u32 len );
static void workshop_load_metadata( const char *path,
struct workshop_file_info *info );
-
-#endif /* WORKSHOP_H */
#include "world.h"
#include "network.h"
+#include "vg/vg_loader.h"
+#include "vg/vg_mem.h"
static world_instance *world_current_instance(void){
return &world_static.instances[ world_static.active_instance ];
static void skaterift_world_get_save_path( enum world_purpose which,
char buf[128] ){
addon_reg *reg = world_static.instance_addons[ which ];
- assert( reg );
+
+ if( !reg )
+ vg_fatal_error( "Looking up addon for world without one\n" );
char id[76];
addon_alias_uid( ®->alias, id );
call->id = volume->target;
if( volume->flags & k_ent_volume_flag_particles ){
- assert(0);
+ vg_warn( "Invalid condition; calling leave on particle volume.\n" );
}
else{
call->function = volume->trigger.event_leave;
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
- if( vg_msg_getkvu32( sav, alias, 0 ) ){
+ u32 result;
+ vg_msg_getkvintg( sav, alias, k_vg_msg_u32, &result );
+
+ if( result ){
ent_call call;
call.data = NULL;
call.function = 0;
vg_msg route_info = routes_block;
if( vg_msg_seekframe( &route_info,
mdl_pstr(&world->meta,route->pstr_name) ) ){
- route->flags |= vg_msg_getkvu32( &route_info, "flags", 0 );
- route->best_laptime =
- vg_msg_getkvf64( &route_info, "best_laptime", 0.0 );
+
+ u32 flags;
+ vg_msg_getkvintg( &route_info, "flags", k_vg_msg_u32, &flags );
+ route->flags |= flags;
+
+ vg_msg_getkvintg( &route_info, "best_laptime", k_vg_msg_f64,
+ &route->best_laptime );
f32 sections[ route->checkpoints_count ];
vg_msg_cmd cmd;
ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);
const char *alias = mdl_pstr(&world->meta,challenge->pstr_alias);
- vg_msg_wkvu32( sav, alias, challenge->status );
+ vg_msg_wkvnum( sav, alias, k_vg_msg_u32, 1, &challenge->status );
}
if( mdl_arrcount(&world->ent_route) ){
vg_msg_frame( sav, mdl_pstr( &world->meta, route->pstr_name ) );
{
- vg_msg_wkvu32( sav, "flags", route->flags );
- vg_msg_wkvf64( sav, "best_laptime", route->best_laptime );
+ vg_msg_wkvnum( sav, "flags", k_vg_msg_u32, 1, &route->flags );
+ vg_msg_wkvnum( sav, "best_laptime",
+ k_vg_msg_f64, 1, &route->best_laptime );
f32 sections[ route->checkpoints_count ];
#include "vg/vg_msg.h"
#include "network.h"
#include "player_remote.h"
+#include "vg/vg_loader.h"
/*
* load the .mdl file located in path as a world instance
if( data->purpose != k_world_purpose_hub ){
vg_msg player_frame = sav;
if( vg_msg_seekframe( &player_frame, "player" ) ){
- vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
+ vg_msg_getkvvecf( &player_frame, "position", k_vg_msg_v3f,
+ world->player_co, NULL );
}
}
vg_str path;
vg_strnull( &path, path_buf, 4096 );
- assert( reg );
addon_get_content_folder( reg, &path, 1 );
vg_str folder = path;
glBindTexture( GL_TEXTURE_2D, world_render.tex_terrain_noise );
}
else {
- assert(0);
+ vg_fatal_error( "Programming error\n" );
}
glDepthMask( GL_FALSE );
}
}
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+ rb_presolve_contacts( rb_contact_buffer,
+ vg.time_fixed_delta, rb_contact_count );
for( int i=0; i<rb_contact_count; i++ ){
rb_contact_restitution( rb_contact_buffer+i, vg_randf64(&vg.rand) );
/* time */
vg_strnull( &str, buf, 100 );
- i32 centiseconds = vg_msg_getkvi32( &body, "time", 0 ),
- seconds = centiseconds / 100,
+
+ u32 centiseconds;
+ vg_msg_getkvintg( &body, "time", k_vg_msg_i32, ¢iseconds );
+
+ i32 seconds = centiseconds / 100,
minutes = seconds / 60;
centiseconds %= 100;