if node == None:#{
_graph_read.extracted = []
+ done = False
for node_idname in node_def:#{
for n in mat.node_tree.nodes:#{
if n.name == node_idname:#{
node_def = node_def[node_idname]
node = n
+ done = True
break
#}
#}
+ if done: break
#}
#}
_.layout.prop( active_mat.SR_data, "shader" )
_.layout.prop( active_mat.SR_data, "surface_prop" )
_.layout.prop( active_mat.SR_data, "collision" )
- _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" )
if active_mat.SR_data.collision:#{
box = _.layout.box()
box.prop( active_mat.SR_data, "cubemap" )
box.prop( active_mat.SR_data, "tint" )
#}
+
+ _.layout.label( text="" )
+ _.layout.label( text="advanced (you probably don't want to edit these)" )
+ _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" )
#}
#}