void build_game_content( struct vg_project *proj )
{
- vg_project_new_target( proj, "Content files", k_obj_type_none );
-
vg_symlink( proj, "textures_src", "textures" );
vg_symlink( proj, "models_src", "models" );
vg_symlink( proj, "boards_src", "boards" );
vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj->uid.buffer );
}
-void build_game_bin( struct vg_project *proj )
+void build_game_bin( struct vg_project *proj, struct vg_compiler_env *env )
{
static int meta = 0;
if( !meta )
#include "control_overlay.h"
- vg_project_new_target( proj, "skaterift", k_obj_type_exe );
- vg_add_engine( proj, &(struct vg_engine_config )
+ struct vg_compiler_conf conf = {0};
+
+ if( env->platform == k_platform_windows )
+ {
+ vg_strcat( &conf.link, "-lws2_32 " );
+ }
+
+ vg_make_app( proj, &(struct vg_engine_config )
{
.fixed_update_hz = 60,
.legacy_support_vg_msg1 = 1,
.use_3d = 1,
.custom_game_settings = 0,
.custom_shaders = 1
- });
-
- if( proj->env->platform == k_platform_windows )
- {
- vg_link( proj, "-lws2_32 " );
- }
+ },
+ env, &conf, "skaterift.c", "skaterift" );
- vg_add_source( proj, "skaterift.c " );
vg_add_controller_database( proj );
- vg_compile_project( proj );
}
-void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj )
+struct compile_result
+build_sqlite_for_env( struct vg_compiler_env *env )
{
- struct vg_env sqlite_env = *env;
+ struct vg_project sqlite_proj;
+ vg_project_init( &sqlite_proj, "bin", ".sqlite3", env, 0 );
+
+ struct vg_compiler_env sqlite_env = *env;
sqlite_env.optimization = 3; /* force optimization always */
sqlite_env.debug_asan = 0;
- vg_project_init( out_proj, env, "sqlite3" );
- vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj );
+ struct vg_compiler_conf conf = {0};
+ vg_strcat( &conf.link, "-ldl " );
- vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " );
- vg_link( out_proj, "-ldl " );
- vg_compile_project( out_proj );
+ return vg_compiler_run( &sqlite_proj, &sqlite_env, &conf,
+ "dep/sqlite3/sqlite3.c ", "sqlite3",
+ k_obj_type_obj );
}
-void compile_server( struct vg_project *proj )
+void compile_server( struct vg_project *proj, struct vg_compiler_env *env )
{
- struct vg_project sqlite_project;
- build_sqlite_for_env( proj->env, &sqlite_project );
-
- vg_project_new_target( proj, "server", k_obj_type_exe );
- vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
- vg_add_source( proj, sqlite_project.compiled_objects.buffer );
- vg_include_dir( proj, "-I./dep " );
- vg_library_dir( proj, "-L./vg/dep/steam " );
- vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+ struct compile_result sqlite = build_sqlite_for_env( env );
+
+ vg_str sources = {0};
+ vg_strcat( &sources, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
+ vg_strcat( &sources, sqlite.path.buffer );
+
+ struct vg_compiler_conf conf = {0};
+ vg_strcat( &conf.include, "-I. -I./dep " );
+ vg_strcat( &conf.library, "-L./vg/dep/steam " );
+ vg_strcat( &conf.link, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+
vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
- vg_compile_project( proj );
+ vg_compiler_run( proj, env, &conf, sources.buffer, "server", k_obj_type_exe );
}
-void compile_tools( struct vg_project *proj )
+struct compile_result
+compile_tools( struct vg_project *proj, struct vg_compiler_env *env )
{
- vg_project_new_target( proj, "skaterift", k_obj_type_shared );
- vg_add_source( proj, "skaterift_lib.c " );
- vg_compile_project( proj );
+ struct vg_compiler_conf conf = {0};
+ return vg_compiler_run( proj, env, &conf, "skaterift_lib.c", "skaterift",
+ k_obj_type_shared );
}
/*
void s_compile_tools(void)
{
vg_info( "running script: s_compile_tools(void)\n" );
- struct vg_env env = vg_release_env;
- env.platform = k_platform_linux;
- struct vg_project windows_proj, linux_proj;
- vg_project_init( &linux_proj, &env, "skaterift-tools" );
- compile_tools( &linux_proj );
+ struct vg_project proj;
+ vg_project_init( &proj, "bin", "skaterift-tools", NULL, 0 );
+
+ struct vg_compiler_env env = vg_release_env;
+
+ env.platform = k_platform_linux;
+ struct compile_result r0 = compile_tools( &proj, &env );
env.platform = k_platform_windows;
- vg_project_init( &windows_proj, &env, "skaterift-tools" );
- compile_tools( &windows_proj );
+ struct compile_result r1 = compile_tools( &proj, &env );
- vg_syscall("cp %s skaterift_blender/", linux_proj.compiled_objects.buffer );
- vg_syscall("cp %s skaterift_blender/", windows_proj.compiled_objects.buffer);
+ vg_syscall("cp %s skaterift_blender/", r0.path );
+ vg_syscall("cp %s skaterift_blender/", r1.path );
vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ "
"-x skaterift_blender/__pycache__/\\*");
}
struct vg_project content_proj, windows_proj, linux_proj;
- struct vg_env env = vg_release_env;
+ struct vg_compiler_env env = vg_release_env;
env.platform = k_platform_anyplatform;
- vg_project_init( &content_proj, &env, "skaterift" );
+ vg_project_init( &content_proj, "bin", "skaterift", &env, 1 );
build_game_content( &content_proj );
/* binaries for windows */
env = vg_release_env;
env.platform = k_platform_windows;
- vg_project_init( &windows_proj, &env, "skaterift" );
- build_game_bin( &windows_proj );
+ vg_project_init( &windows_proj, "bin", "skaterift", &env, 1 );
+ build_game_bin( &windows_proj, &env );
/* binaries for linux */
env = vg_release_env;
env.platform = k_platform_linux;
- vg_project_init( &linux_proj, &env, "skaterift" );
- build_game_bin( &linux_proj );
+ vg_project_init( &linux_proj, "bin", "skaterift", &env, 1 );
+ build_game_bin( &linux_proj, &env );
/* package them up for storage */
vg_tarball_project( &content_proj );
vg_info( "running script: s_testing_build(void)\n" );
struct vg_project test_proj;
- vg_project_init( &test_proj, &vg_test_env, "skaterift-test" );
+ vg_project_init( &test_proj, "bin", "skaterift-test", NULL, 0 );
- build_game_bin( &test_proj );
+ build_game_bin( &test_proj, &vg_test_env );
build_game_content( &test_proj );
vg_add_blob( &test_proj, "steam_appid.txt", "" );
}
vg_info( "running script: s_testing_server(void)\n" );
struct vg_project test_proj;
- vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" );
- compile_server( &test_proj );
+ vg_project_init( &test_proj, "bin", "skaterift-test-server", &vg_test_env, 0 );
+ compile_server( &test_proj, &vg_test_env );
}
int main( int argc, char *argv[] )