Particle system thing for ball collision
Level descriptions / titles HALF
Row Gridlines for I/O DONE
- Play button / Speed controller ( play buttern, pause, speed control, step button )
+ Play button / Speed controller PLAY/PAUSED.. todo: speed, wire connecty
After release:
int is_special;
int is_linear;
+
+ v2f trigger_pos;
}
cell_descriptions[] =
{
// 0-3
{},
- { .start = { 1, 0 }, .end = { -1, 0 } },
- { .start = { 0, 1 }, .end = { 0, -1 } },
- { .start = { 0, 1 }, .end = { 1, 0 } },
+ { .start = { 1, 0 }, .end = { -1, 0 }, .trigger_pos = { 0.5f, 0.25f } },
+ { .start = { 0, 1 }, .end = { 0, -1 }, .trigger_pos = { 0.25f, 0.5f } },
+ { .start = { 0, 1 }, .end = { 1, 0 }, .trigger_pos = { 0.25f, 0.25f } },
// 4-7
- { .start = { -1, 0 }, .end = { 1, 0 } },
- { .start = { -1, 0 }, .end = { 1, 0 }, .is_linear = 1 },
- { .start = { 0, 1 }, .end = { -1, 0 } },
+ { .start = { -1, 0 }, .end = { 1, 0 }, .trigger_pos = { 0.5f, 0.25f } },
+ { .start = { -1, 0 }, .end = { 1, 0 }, .trigger_pos = { 0.5f, 0.25f }, .is_linear = 1 },
+ { .start = { 0, 1 }, .end = { -1, 0 }, .trigger_pos = { 0.5f, 0.25f } },
{ .start = { 0, 1 }, .is_special = 1 },
// 8-11
- { .start = { 0, -1 }, .end = { 0, 1 } },
- { .start = { 1, 0 }, .end = { 0, -1 } },
- { .start = { 0, 1 }, .end = { 0, -1 }, .is_linear = 1 },
+ { .start = { 0, -1 }, .end = { 0, 1 }, .trigger_pos = { 0.25f, 0.5f } },
+ { .start = { 1, 0 }, .end = { 0, -1 }, .trigger_pos = { 0.25f, 0.75f } },
+ { .start = { 0, 1 }, .end = { 0, -1 }, .trigger_pos = { 0.25f, 0.5f }, .is_linear = 1 },
{ },
// 12-15
- { .start = { -1, 0 }, .end = { 0, -1 } },
- { .end = { 0, -1 }, .is_special = 1 },
+ { .start = { -1, 0 }, .end = { 0, -1 }, .trigger_pos = { 0.75f, 0.75f } },
+ { .end = { 0, -1 }, .is_special = 1, .trigger_pos = { 0.5f, 0.75f } },
{ },
{ }
};
if( !is_simulation_running() && !gui_want_mouse() )
{
v2_copy( vg_mouse_ws, world.drag_to_co );
-
+
if( cell_interactive( (v2i){ world.tile_x, world.tile_y } ))
{
world.selected = world.tile_y * world.w + world.tile_x;
(v2i){ world.tile_x +2, world.tile_y +2 }, 1 );
}
- if( vg_get_button_down("secondary") && !(cell_ptr->config == k_cell_type_split) )
+ if( vg_get_button_down("secondary") && (cell_ptr->state & FLAG_CANAL) && !(cell_ptr->config == k_cell_type_split) )
{
world.id_drag_from = world.selected;
- world.drag_from_co[0] = world.tile_x + 0.5f;
- world.drag_from_co[1] = world.tile_y + 0.5f;
+
+ struct cell_description *desc = &cell_descriptions[ world.data[world.id_drag_from].config ];
+ v2_add( desc->trigger_pos, (v2f){ world.tile_x, world.tile_y }, world.drag_from_co );
}
- if( world.id_drag_from && (cell_ptr->config == k_cell_type_split) )
+ float local_x = vg_mouse_ws[0] - (float)world.tile_x;
+
+ if( vg_get_button_up("secondary") && world.id_drag_from == world.selected )
+ {
+ u32 link_id = local_x > 0.5f? 1: 0;
+
+ // break existing connection off
+ if( cell_ptr->links[ link_id ] )
+ {
+ struct cell *current_connection = &world.data[ cell_ptr->links[ link_id ]];
+
+ if( !current_connection->links[ link_id ^ 0x1 ] )
+ current_connection->state &= ~FLAG_TARGETED;
+
+ current_connection->links[ link_id ] = 0;
+ cell_ptr->links[ link_id ] = 0;
+ }
+
+ cell_ptr->state &= ~FLAG_IS_TRIGGER;
+ world.id_drag_from = 0;
+ }
+
+ if( world.id_drag_from && (cell_ptr->state & FLAG_CANAL) && (cell_ptr->config == k_cell_type_split) )
{
- float local_x = vg_mouse_ws[0] - (float)world.tile_x;
world.drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f);
world.drag_to_co[1] = (float)world.tile_y + 0.25f;
world.sim_delta_speed = 2.5f;
world.sim_delta_ref = vg_time;
world.sim_internal_ref = 0.0f;
+ world.sim_internal_time = 0.0f;
world.pause_offset_target = 0.0f;
world.sim_target = 0;
static void wbutton_run( enum e_world_button btn_name )
{
+ static v3f button_colours[] = {
+ {0.204f, 0.345f, 0.553f},
+ {0.204f, 0.345f, 0.553f},
+ {0.741f, 0.513f, 0.078f},
+ {1.0f, 0.0f, 0.0f}
+ };
+
struct cell_button *btn = &world.buttons[btn_name];
// Interaction
{
btn->pressed = 1;
simulation_start();
+
+ world.pause_offset_target = 0.5f;
}
-
- world.pause_offset_target += 1.0f;
+ else
+ world.pause_offset_target += 1.0f;
}
else
{
else
world.pause_offset_target = 0.0f;
}
+ else
+ {
+ btn->pressed ^= 0x1;
+ }
}
// Drawing
btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
+ // Draw
+
+ v4f final_colour;
+ v3_copy( button_colours[ btn_name ], final_colour );
+ final_colour[3] = btn->light;
+
glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
world.w-1,
world.h-btn_name-2,
(float)btn_name,
3.0f
);
- glUniform4f( SHADER_UNIFORM( shader_buttons, "uColour" ), 0.204f, 0.345f, 0.553f, btn->light );
+ glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour );
draw_mesh( 0, 2 );
}
wbutton_run( k_world_button_sim );
wbutton_run( k_world_button_pause );
+ //wbutton_run( k_world_button_wire_mode );
// WIRES
// ========================================================================================================
glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f );
if( world.id_drag_from )
- {
+ {
glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f );
glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), world.drag_from_co[0], world.drag_from_co[1], 0.06f );
glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), world.drag_to_co[0], world.drag_to_co[1], 0.06f );
{
if( cell->state & FLAG_IS_TRIGGER )
{
+ struct cell_description *desc = &cell_descriptions[ cell->config ];
+
int trigger_id = cell->links[0]?0:1;
int x2 = cell->links[trigger_id] % world.w;
startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f);
startpoint[1] = (float)y2 + 0.25f;
- endpoint[0] = x+0.5f;
- endpoint[1] = y+0.5f;
+ endpoint[0] = x;
+ endpoint[1] = y;
+
+ v2_add( desc->trigger_pos, endpoint, endpoint );
glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f );
glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f );