samples,
window_should_close;
- float refresh_rate;
+ int display_refresh_rate,
+ fps_limit; /* 0: use vsync, >0: cap fps to this, no vsync */
+
+ enum vsync_feature
+ {
+ k_vsync_feature_disabled=0,
+ k_vsync_feature_enabled=1,
+ k_vsync_feature_enabled_adaptive=2,
+ k_vsync_feature_error=3
+ }
+ vsync_feature;
double mouse_pos[2];
v2f mouse_delta,
/* Runtime */
double time,
time_delta,
- frame_delta,
- time_real,
- time_real_last,
time_rate,
- accumulator;
+
+ time_fixed_accumulator,
+ time_fixed_extrapolate,
+ time_frame_delta;
+
+ u64 time_hp, time_hp_last, time_spinning;
int fixed_iterations;
/* Diagnostic */
VG_STATIC struct vg_profile vg_prof_update = {.name="update()"},
- vg_prof_render = {.name="render()"};
+ vg_prof_render = {.name="render()"},
+ vg_prof_swap = {.name="swap"};
VG_STATIC void vg_checkgl( const char *src_info )
{
VG_STATIC void _vg_process_events(void)
{
/* Update timers */
- vg.time_real_last = vg.time_real;
- vg.time_real = (double)SDL_GetTicks64() / 1000.0;
- vg.frame_delta = vg.time_real-vg.time_real_last;
-
v2_zero( vg.mouse_wheel );
v2_zero( vg.mouse_delta );
/* Fixed update loop */
vg.engine_stage = k_engine_stage_update_fixed;
- vg.accumulator += vg.time_delta;
vg.fixed_iterations = 0;
vg_lines.allow_input = 1;
- while( vg.accumulator >= (VG_TIMESTEP_FIXED-0.00125) ){
+ vg.time_fixed_accumulator += vg.time_delta;
+
+ while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){
vg_update_fixed();
vg_lines.allow_input = 0;
- vg.accumulator -= VG_TIMESTEP_FIXED;
- vg.accumulator = VG_MAX( 0.0, vg.accumulator );
+ vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED;
+ //vg.accumulator = VG_MAX( 0.0, vg.accumulator );
vg.fixed_iterations ++;
if( vg.fixed_iterations == 8 ){
}
}
vg_lines.allow_input = 1;
+ vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED;
vg.engine_stage = k_engine_stage_update;
vg_update_post();
/* TODO */
ui_set_mouse( vg.mouse_pos[0], vg.mouse_pos[1], 0 );
+
+ int frame_target = vg.display_refresh_rate;
+
+ if( vg.fps_limit > 0 ){
+ frame_target = vg.fps_limit;
+ }
vg_profile_drawn(
- (struct vg_profile *[]){&vg_prof_update,&vg_prof_render}, 2,
- (1.0f/(float)vg.refresh_rate)*1000.0f,
+ (struct vg_profile *[]){
+ &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+ (1.0f/(float)frame_target)*1000.0f,
(ui_rect){ 4, 4, 250, 0 }, 0
);
if( vg_profiler ){
- char perf[128];
+ char perf[256];
- snprintf( perf, 127,
+ snprintf( perf, 255,
"x: %d y: %d\n"
- "refresh: %.1f (%.1fms)\n"
+ "refresh: %d (%.1fms)\n"
"samples: %d\n"
- "iterations: %d (acc: %.3fms%%)\n",
+ "iterations: %d (acc: %.3fms%%)\n"
+ "time: real(%.2f) delta(%.2f) rate(%.2f)\n"
+ " extrap(%.2f) frame(%.2f) spin( %lu )\n",
vg.window_x, vg.window_y,
- vg.refresh_rate, (1.0f/vg.refresh_rate)*1000.0f,
+ frame_target, (1.0f/(float)frame_target)*1000.0f,
vg.samples,
vg.fixed_iterations,
- (vg.accumulator/VG_TIMESTEP_FIXED)*100.0f );
+ (vg.time_fixed_accumulator/VG_TIMESTEP_FIXED)*100.0f,
+ vg.time, vg.time_delta, vg.time_rate,
+ vg.time_fixed_extrapolate, vg.time_frame_delta,
+ vg.time_spinning );
- ui_text( (ui_rect){258, 4+24+12,0,0},perf, 1,0);
+ ui_text( (ui_rect){258, 4+24+12+12,0,0},perf, 1,0);
}
/* FIXME */
vg_profile_end( &vg_prof_render );
}
+VG_STATIC int vg_framefilter( double dt )
+{
+ if( (vg.fps_limit <= 0) && (vg.vsync_feature != k_vsync_feature_error) ){
+ /* turn on vsync if not enabled */
+
+ enum vsync_feature requested = k_vsync_feature_enabled;
+ if( vg.fps_limit < 0 ) requested = k_vsync_feature_enabled_adaptive;
+
+ if( vg.vsync_feature != requested ){
+ vg_info( "Setting swap interval\n" );
+
+ int swap_interval = 1;
+ if( requested == k_vsync_feature_enabled_adaptive ) swap_interval = -1;
+
+ if( SDL_GL_SetSwapInterval( swap_interval ) == -1 ){
+ if( requested == k_vsync_feature_enabled ){
+ vg_error( "Vsync is not supported by your system\n" );
+ vg_warn( "You may be overriding it in your"
+ " graphics control panel.\n" );
+ }
+ else{
+ vg_error( "Adaptive Vsync is not supported by your system\n" );
+ }
+
+ vg.vsync_feature = k_vsync_feature_error;
+ vg.fps_limit = vg.display_refresh_rate;
+
+ /* TODO: Make popup to notify user that this happened */
+ return 1;
+ }
+ else{
+ vg_success( "Vsync enabled (%d)\n", requested );
+ vg.vsync_feature = requested;
+ }
+ }
+
+ return 0;
+ }
+
+ if( vg.vsync_feature != k_vsync_feature_disabled ){
+ SDL_GL_SetSwapInterval( 0 );
+ vg.vsync_feature = k_vsync_feature_disabled;
+ }
+
+ if( vg.fps_limit < 25 ) vg.fps_limit = 25;
+ if( vg.fps_limit > 300 ) vg.fps_limit = 300;
+
+ double min_frametime = 1.0/(double)vg.fps_limit;
+ if( vg.time_frame_delta < min_frametime ){
+ /* TODO: we can use high res nanosleep on Linux here */
+ double sleep_ms = (min_frametime-vg.time_frame_delta) * 1000.0;
+ u32 ms = (u32)floor( sleep_ms );
+
+ if( ms ){
+ SDL_Delay( ms );
+ }
+ else{
+ vg.time_spinning ++;
+ }
+
+ return 1;
+ }
+
+ return 0;
+}
+
VG_STATIC void _vg_gameloop(void)
{
- vg.accumulator = 0.75f * (1.0f/60.0f);
+ //vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
+
+ vg.time_hp = SDL_GetPerformanceCounter();
+ vg.time_hp_last = vg.time_hp;
int post_start = 0;
while(1){
+
+ vg.time_hp = SDL_GetPerformanceCounter();
+ u64 udt = vg.time_hp - vg.time_hp_last;
+ vg.time_hp_last = vg.time_hp;
+
+ double dt = (double)udt / (double)SDL_GetPerformanceFrequency();
+
+ vg.time_frame_delta += dt;
+
+ if( vg_framefilter( dt ) )
+ continue;
+
+ vg_profile_begin( &vg_prof_swap );
+ SDL_GL_SwapWindow( vg.window );
+ _vg_run_synced();
+ vg_profile_end( &vg_prof_swap );
+
+ vg.time_delta = vg.time_frame_delta * vg.time_rate;
+ vg.time += vg.time_delta;
+
_vg_process_events();
if( vg.window_should_close )
break;
-
- /* scaled time */
- vg.time_delta = vg.frame_delta * vg.time_rate;
- vg.time += vg.time_delta;
if( vg.is_loaded ){
if( !post_start ){
_vg_gameloop_update();
_vg_gameloop_render();
- SDL_GL_SwapWindow( vg.window );
- _vg_run_synced();
+ vg.time_frame_delta = 0.0;
+ vg.time_spinning = 0;
}
}
* Get monitor information
*/
vg_info( "Getting display count\n" );
- int display_count = 0, display_index = 0, mode_index = 0;
- if( (display_count = SDL_GetNumVideoDisplays()) < 1 ){
- vg_error( "SDL_GetNumVideoDisplays returned: %i\n", display_count );
- exit(0);
- }
-
+ int display_count = 0,
+ display_index = 0,
+ mode_index = 0;
#ifdef VG_DEVWINDOW
- vg.refresh_rate = 60;
vg.window_x = 1000;
vg.window_y = 800;
#else
- /* TODO: Allow chosing the modes at startup */
- vg_info( "Getting default display mode\n" );
- SDL_DisplayMode vm_ideal = { 0, 0, 0, 0, 0 };
- if( SDL_GetDisplayMode( display_index, mode_index, &vm_ideal ) != 0 ){
- vg_error( "SDL_GetDisplayMode failed: %s", SDL_GetError() );
- exit(0);
- }
-
- if( vg.window_x )
- vm_ideal.w = vg.window_x;
-
- if( vg.window_y )
- vm_ideal.h = vg.window_y;
-
- SDL_DisplayMode vm_best;
- if( !SDL_GetClosestDisplayMode( display_index, &vm_ideal, &vm_best ) ){
- vg_error( "SDL_GetClosestDisplayMode failed: %s", SDL_GetError() );
+ SDL_DisplayMode video_mode;
+ if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){
+ vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() );
+ SDL_Quit();
exit(0);
}
- vg.refresh_rate = vm_best.refresh_rate;
- vg.window_x = vm_best.w;
- vg.window_y = vm_best.h;
+ vg.display_refresh_rate = video_mode.refresh_rate;
+ vg.window_x = video_mode.w;
+ vg.window_y = video_mode.h;
+#endif
+
+#ifndef _WIN32
+ SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
+ SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" );
+ SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
#endif
- vg_info( "CreateWindow( %d %d @%.2fhz )\n", vg.window_x, vg.window_y,
- vg.refresh_rate );
+ vg_info( "CreateWindow( %d %d @%dhz )\n", vg.window_x, vg.window_y,
+ vg.display_refresh_rate );
/* TODO: Allow selecting closest video mode from launch opts */
if((vg.window = SDL_CreateWindow( window_name,
SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
))){}
#else
- SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED,
+ 0, 0,
vg.window_x, vg.window_y,
SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_INPUT_GRABBED
)))
{
- if( SDL_SetWindowDisplayMode( vg.window, &vm_best ) ){
+ if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
SDL_Quit();
exit(0);
exit(0);
}
+ SDL_RaiseWindow( vg.window );
+
vg_info( "CreateContext\n" );
/*
const unsigned char* glver = glGetString( GL_VERSION );
vg_success( "Load setup complete, OpenGL version: %s\n", glver );
- vg_info( "Setting swap interval\n" );
-
- if( SDL_GL_SetSwapInterval( -1 ) == -1 ){
- vg_warn( "Adaptive Vsync not supported\n" );
-
- if( SDL_GL_SetSwapInterval( 1 ) == -1 ){
- vg_fatal_exit_loop( "Cannot enable Vsync! You might be overriding it"
- " in your graphics control panel.\n" );
- }
- else
- vg_success( "Using vsync\n" );
- }
- else
- vg_success( "Using adaptive Vsync\n" );
+ SDL_GL_SetSwapInterval(0); /* disable vsync while loading */
SDL_DisplayMode dispmode;
if( !SDL_GetWindowDisplayMode( vg.window, &dispmode ) ){
if( dispmode.refresh_rate ){
- vg.refresh_rate = dispmode.refresh_rate;
- vg_info( "Refresh rate: %d\n", dispmode.refresh_rate );
+ vg.display_refresh_rate = dispmode.refresh_rate;
}
}
+
+ if( vg.display_refresh_rate < 25 || vg.display_refresh_rate > 300 ){
+ vg.display_refresh_rate = 60;
+ }
+
+ vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
+
+#ifdef _WIN32
+ vg.fps_limit = vg.display_refresh_rate;
+#else
+ /* request vsync by default on linux to avoid screen tearing.
+ * this does have its own issues with compositing on X11. */
+ vg.fps_limit = 0;
+#endif
}
VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name )
vg_alloc_quota();
_vg_log_init();
_vg_console_init();
+
+ vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 );
+
_vg_init_window( window_name );
SDL_SetRelativeMouseMode(1);
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
glBlendEquation(GL_FUNC_ADD);
- glClearColor( 0.15f + sinf(vg.time_real)*0.1f, 0.0f, 0.0f,1.0f );
+ glClearColor( 0.15f + sinf(vg.time)*0.1f, 0.0f, 0.0f,1.0f );
glClear( GL_COLOR_BUFFER_BIT );
glViewport( 0,0, vg.window_x, vg.window_y );