-Looking for the old height map generator?
-https://github.com/Terri00/MCDV/tree/master
-
-# CS:GO Auto Radar (soonTM)
+# CS:GO Auto Radar
Automatically make a radar with every compile of a map you do:
+Specify the layout in hammer by adding brushes to a visgroup named 'tavr_layout', and Auto Radar will do the rest.
+
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-Editable GLSL compositor engine.
+Editable GLSL compositor engine for CS:GO Radars, many features to come.
+
+Notably:
+- Prop support
+- Ambient Occlusion
+- Boolean geometry for even better path masking
+
+Want to support development? https://www.paypal.me/terri00 :)
+
+# Usage Guide:
+This post covers basic usage of Auto Radar: http://www.harrygodden.com/blog/?article=auto-radar-alpha
# Download:
This tool requires Visual C++ 2017 redistributables, you can donwload them here:
https://aka.ms/vs/15/release/vc_redist.x86.exe (32 bit)
-(coming soon)
+Download the latest release here: https://github.com/Terri00/MCDV/releases
Submit any issues on this git repository, and send suggestions to hgodden00@gmail.com / Terri00#9530 on discord
+
+### Command line options:
+```csharp
+// Set by hammer =============================================================
+-g, --game string // (required) The game directory for csgo
+-m, --mapfile string // (required or positional) The mapfile
+
+// User commands =============================================================
+-d, --dumpMasks // Outputs the masks next to the .exe
+-o, --onlyMasks // Outputs the masks and does nothing else
+
+-w, --width int // Render width (experimental)
+-h, --height int // Render height (experimental)
+```
+
+### Free software used:
+- Headers from the amazing STB collection: https://github.com/nothings/stb
+- cxxopts: https://github.com/jarro2783/cxxopts
+
+###### Looking for the old height map generator? https://github.com/Terri00/MCDV/tree/master