--- /dev/null
+/*
+ * =============================================================================
+ *
+ * Copyright . . . -----, ,----- ,---. .---.
+ * 2021-2023 |\ /| | / | | | | /|
+ * | \ / | +-- / +----- +---' | / |
+ * | \ / | | / | | \ | / |
+ * | \/ | | / | | \ | / |
+ * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
+ *
+ * =============================================================================
+ */
+
+#define SR_NETWORKED
+#define VG_DEVWINDOW
+
+#include "common.h"
+#if 0
+#include "conf.h"
+#include "steam.h"
+#include "render.h"
+#include "audio.h"
+#include "world.h"
+#include "font.h"
+#include "player.h"
+#include "entity.c"
+#include "workshop.c"
+#endif
+
+static int skaterift_loaded = 0;
+static char g_an_buffer[ 4096 ];
+
+int main( int argc, char *argv[] )
+{
+ vg_mem.use_libc_malloc = 0;
+ vg_set_mem_quota( 160*1024*1024 );
+ vg_enter( argc, argv, "Voyager Game Engine" );
+ return 0;
+}
+
+VG_STATIC void vg_launch_opt(void)
+{
+}
+
+VG_STATIC void vg_preload(void)
+{
+vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
+vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
+vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
+vg_info(" | \\ / | | / | | \\ | / | \n" );
+vg_info(" | \\/ | | / | | \\ | / | \n" );
+vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
+ "SOFTWARE\n" );
+}
+
+VG_STATIC void skaterift_load_post( void *data, u32 len )
+{
+ skaterift_loaded = 1;
+}
+
+VG_STATIC void vg_load(void)
+{
+ vg_bake_shaders();
+ vg_async_call( skaterift_load_post, NULL, 0 );
+}
+
+VG_STATIC void vg_update(void)
+{
+}
+
+VG_STATIC void vg_update_fixed(void)
+{
+}
+
+VG_STATIC void vg_update_post(void)
+{
+}
+
+VG_STATIC void vg_framebuffer_resize( int w, int h )
+{
+ //render_fb_resize();
+}
+
+VG_STATIC void vg_render(void)
+{
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+ glViewport( 0,0, vg.window_x, vg.window_y );
+ glDisable( GL_DEPTH_TEST );
+
+ glClearColor( 0.0f, 0.2f, 0.7f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+
+ /* Other shite */
+ glDisable( GL_BLEND );
+ glDisable( GL_DEPTH_TEST );
+ vg_lines_drawall();
+}
+
+VG_STATIC void vg_gui(void)
+{
+ if( !skaterift_loaded ) return;
+
+ ui_rect null;
+ ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
+ ui_rect window = { 0, 0, 1000, 700 };
+ ui_rect_center( screen, window );
+ vg_ui.wants_mouse = 1;
+
+ ui_fill( window, ui_colour( k_ui_bg+1 ) );
+ ui_outline( window, 1, ui_colour( k_ui_bg+7 ) );
+
+ ui_rect title, panel;
+ ui_split( window, k_ui_axis_h, 28, 0, title, panel );
+ ui_fill( title, ui_colour( k_ui_bg+7 ) );
+ ui_text( title, "Workshop tool", 1, k_ui_align_middle_center,
+ ui_colourcont(k_ui_bg+7) );
+
+ ui_rect quit_button;
+ ui_split( title, k_ui_axis_v, title[2]-title[3], 2, title, quit_button );
+ if( ui_button_text( quit_button, "x", 1 ) ){
+ ui_start_modal( g_an_buffer, UI_MODAL_GOOD );
+ }
+
+ ui_rect tbox;
+ ui_split( panel, k_ui_axis_h, 28, 0, tbox, panel );
+ ui_textbox( tbox, g_an_buffer, 4096, 0, NULL );
+
+ ui_dev_colourview();
+}