int disable_open;
u32 page, /* current page index */
- page_stack[ MENU_STACK_SIZE ],
page_depth;
+
+ enum menu_input_mode{
+ k_menu_input_mode_mouse,
+ k_menu_input_mode_keys
+ }
+ input_mode;
+ f32 mouse_track, mouse_dist; /* used for waking up mouse */
+ f32 slider_offset;
+
+ struct page_stack_frame {
+ u32 page;
+ ent_menuitem *loc;
+ ent_camera *cam;
+ }
+ page_stack[ MENU_STACK_SIZE ];
+
ent_menuitem *loc;
ent_camera *cam;
camera view;
}
static menu;
+/*
+ * Attaches memory locations to the various items in the menu
+ */
+static void menu_link(void)
+{
+ /* link data locations */
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
+
+ if( item->type == k_ent_menuitem_type_toggle ||
+ item->type == k_ent_menuitem_type_slider ){
+
+ const char *name;
+
+ if( item->type == k_ent_menuitem_type_slider )
+ name = mdl_pstr( &menu.model, item->slider.pstr_data );
+ else
+ name = mdl_pstr( &menu.model, item->checkmark.pstr_data );
+ vg_var *var = vg_console_match_var( name );
+
+ if( var ){
+ if( ( item->type == k_ent_menuitem_type_slider &&
+ var->data_type != k_var_dtype_f32
+ ) ||
+ ( item->type == k_ent_menuitem_type_toggle &&!
+ ( var->data_type == k_var_dtype_i32 ||
+ var->data_type == k_var_dtype_u32
+ )
+ )
+ ){
+ vg_error( "Cannot hook to data %s(%p), because it is type %d.\n",
+ name, var, var->data_type );
+ item->pvoid = NULL;
+ }
+ else{
+ item->pvoid = var->data;
+ }
+ }
+ else{
+ vg_error( "No data named %s\n", name );
+ item->pvoid = NULL;
+ }
+ }
+ else{
+ item->pvoid = NULL;
+ }
+ }
+}
+
static void menu_init(void)
{
void *alloc = vg_mem.rtmemory;
shader_model_menu_register();
}
+/*
+ * Drop back a page until we're at the bottom which then we jus quit
+ */
+static void menu_back_page(void)
+{
+ vg_info( "menu_back_page()\n" );
+ menu.page_depth --;
+ if( menu.page_depth == 0 ){
+ menu.active = 0;
+ menu.page = 0xffffffff;
+ }
+ else{
+ menu.page = menu.page_stack[ menu.page_depth ].page;
+ menu.cam = menu.page_stack[ menu.page_depth ].cam;
+
+ if( menu.input_mode == k_menu_input_mode_keys )
+ menu.loc = menu.page_stack[ menu.page_depth ].loc;
+ else menu.loc = NULL;
+ }
+}
+
+/*
+ * Open page to the string identifier
+ */
static void menu_open_page( const char *name )
{
+ if( menu.page_depth >= MENU_STACK_SIZE )
+ vg_fatal_error( "Stack overflow\n" );
+
vg_info( "Try to open %s\n", name );
u32 hash = vg_strdjb2( name );
if( item->type == k_ent_menuitem_type_page ){
if( mdl_pstreq( &menu.model, item->page.pstr_name, name, hash ) ){
- menu.page = __builtin_ctz( item->groups );
- vg_info( "menu page: %u\n", menu.page );
+ u32 new_page = __builtin_ctz( item->groups );
- if( item->page.id_entrypoint ){
- u32 id = mdl_entity_id_id( item->page.id_entrypoint );
- menu.loc = mdl_arritm( &menu.items, id );
+ if( new_page == menu.page ){
+ menu_back_page();
}
-
- if( item->page.id_viewpoint ){
- u32 id = mdl_entity_id_id( item->page.id_viewpoint );
- menu.cam = mdl_arritm( &menu.cameras, id );
+ else{
+ menu.page_stack[ menu.page_depth ].page = menu.page;
+ menu.page_stack[ menu.page_depth ].cam = menu.cam;
+ menu.page_stack[ menu.page_depth ++ ].loc = menu.loc;
+ menu.page = __builtin_ctz( item->groups );
+
+ if( menu.input_mode == k_menu_input_mode_keys ){
+ if( item->page.id_entrypoint ){
+ u32 id = mdl_entity_id_id( item->page.id_entrypoint );
+ menu.loc = mdl_arritm( &menu.items, id );
+ }
+ }
+
+ if( item->page.id_viewpoint ){
+ u32 id = mdl_entity_id_id( item->page.id_viewpoint );
+ menu.cam = mdl_arritm( &menu.cameras, id );
+ }
+ vg_info( "menu page: %u (%p,%p)\n",
+ menu.page, menu.loc, menu.cam );
}
-
- menu.page_stack[ menu.page_depth ++ ] = menu.page;
return;
}
}
}
}
-static void menu_back_page(void)
+/*
+ * activate a pressable type
+ */
+static void menu_trigger_item( ent_menuitem *item )
{
- if( menu.page_depth == 0 ){
- menu.active = 0;
+ if ( item->type == k_ent_menuitem_type_event_button ){
+ u32 q = item->button.pstr;
+
+ if( MDL_CONST_PSTREQ( &menu.model, q, "quit" ) ){
+ vg.window_should_close = 1;
+ }
+ else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){
+ localplayer_cmd_respawn( 0, NULL );
+
+ menu.page_depth = 0;
+ menu.active = 0;
+ menu.page = 0xffffffff;
+ }
}
- else{
- menu.page = menu.page_stack[ -- menu.page_depth ];
+ else if( item->type == k_ent_menuitem_type_page_button ){
+ menu_open_page( mdl_pstr( &menu.model, item->button.pstr ) );
+ }
+ else if( item->type == k_ent_menuitem_type_toggle ){
+ if( item->pi32 ){
+ *item->pi32 = *item->pi32 ^ 0x1;
+ }
+ }
+}
+
+static f32 menu_slider_snap( f32 value, f32 old, f32 notch )
+{
+ f32 const k_epsilon = 0.0125f;
+
+ if( fabsf(notch-value) < k_epsilon ){
+ if( fabsf(notch-old) > k_epsilon ){
+ audio_lock();
+ audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
+ audio_unlock();
+ }
+
+ return notch;
}
+ else
+ return value;
}
+/*
+ * Run from vg_gui every frame
+ */
static void menu_update(void)
{
if( button_down( k_srbind_mopen ) ){
if( !menu.active && !menu.disable_open ){
menu.active = 1;
+ menu.page = 0xffffffff;
menu_open_page( "Main Menu" );
+ return;
}
}
menu.factive = vg_lerpf( menu.factive, menu.active,
vg.time_frame_delta * 6.0f );
- if( menu.factive > 0.01f ){
-
- }
-
if( !menu.active ) return;
- if( !menu.loc ) return;
- if( !menu.cam ) return;
+ enum menu_input_mode prev_mode = menu.input_mode;
+
+ /* get buttons inputs
+ * -------------------------------------------------------------------*/
int ml = button_down( k_srbind_mleft ),
mr = button_down( k_srbind_mright ),
mu = button_down( k_srbind_mup ),
mv = mu-md,
enter = button_down( k_srbind_maccept ),
escape = button_down( k_srbind_mback );
-
- if( escape ){
- menu_back_page();
- }
- else if( enter ){
- if ( menu.loc->type == k_ent_menuitem_type_event_button ){
- }
- else if( menu.loc->type == k_ent_menuitem_type_page_button ){
- menu_open_page( mdl_pstr( &menu.model, menu.loc->button.pstr ) );
- }
- else if( menu.loc->type == k_ent_menuitem_type_toggle ){
-
- }
+ if( mh||mv||enter ){
+ menu.input_mode = k_menu_input_mode_keys;
}
- else if( mh||mv ){
- v3f opt;
- v3_zero( opt );
- f32 best = 0.707f;
- ent_menuitem *nextpos = NULL;
-
- opt[0] += mh;
- opt[2] += mv;
- mdl_transform_vector( &menu.cam->transform, opt, opt );
-
- for( u32 i=0; i<4; i++ ){
- u32 id = menu.loc->id_links[i];
- if( !id ) continue;
- u32 index = mdl_entity_id_id( id );
-
- ent_menuitem *other = mdl_arritm( &menu.items, index );
- v3f delta;
- v3_sub( menu.loc->transform.co, other->transform.co, delta );
- v3_normalize( delta );
-
- f32 score = v3_dot( delta, opt );
- if( score > best ){
- best = score;
- nextpos = other;
- }
- }
- if( nextpos ){
- menu.loc = nextpos;
+ /* get mouse inputs
+ * --------------------------------------------------------------------*/
+ menu.mouse_dist += v2_length( vg.mouse_delta ); /* TODO: Move to UI */
+ menu.mouse_track += vg.time_frame_delta;
+ if( menu.mouse_track > 0.1f ){
+ menu.mouse_track = fmodf( menu.mouse_track, 0.1f );
+ if( menu.mouse_dist > 10.0f ){
+ menu.input_mode = k_menu_input_mode_mouse;
+ menu.mouse_dist = 0.0f;
}
}
-}
-
-VG_STATIC void menu_render(void)
-{
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- shader_blitcolour_use();
- shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu.factive*0.5f } );
- render_fsquad();
-
- glEnable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
-
- if( menu.cam ){
- menu.view.fov = menu.cam->fov;
- menu.view.farz = 150.0f;
- menu.view.nearz = 0.01f;
- v3_copy( menu.cam->transform.co, menu.view.pos );
-
- v3f v0;
- mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
- player_vector_angles( menu.view.angles, v0, 1.0f, 0.0f );
- camera_update_transform( &menu.view );
- camera_update_view( &menu.view );
- camera_update_projection( &menu.view );
- camera_finalize( &menu.view );
- }
- else return;
-
- shader_model_menu_use();
- shader_model_menu_uTexMain( 1 );
- glActiveTexture( GL_TEXTURE1 );
- glBindTexture( GL_TEXTURE_2D, menu.texture );
- shader_model_menu_uPv( menu.view.mtx.pv );
- shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
-
- mesh_bind( &menu.mesh );
-
- for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
- ent_menuitem *item = mdl_arritm( &menu.items, i );
- if( item->type == k_ent_menuitem_type_page ) continue;
- if( !(item->groups & (0x1 << menu.page)) ) continue;
+ if( ui_clicking(UI_MOUSE_LEFT) || ui_clicking(UI_MOUSE_RIGHT) ){
+ menu.input_mode = k_menu_input_mode_mouse;
+ }
+
+ if( menu.input_mode == k_menu_input_mode_mouse ){
+ /*
+ * handle mouse input
+ * ------------------------------------------------------------*/
+ vg_ui.wants_mouse = 1;
+
+ /*
+ * this raycasting is super cumbersome because all the functions were
+ * designed for other purposes. we dont care though.
+ */
+ m4x4f inverse;
+ m4x4_inv( menu.view.mtx.p, inverse );
+ v4f coords;
+ coords[0] = vg_ui.mouse[0];
+ coords[1] = vg.window_y - vg_ui.mouse[1];
+ v2_div( coords, (v2f){ vg.window_x, vg.window_y }, coords );
+ v2_muls( coords, 2.0f, coords );
+ v2_add( coords, (v2f){-1.0f,-1.0f}, coords );
+ coords[2] = 1.0f;
+ coords[3] = 1.0f;
+ m4x4_mulv( inverse, coords, coords );
+ v3f ray;
+ m3x3_mulv( menu.view.transform, coords, ray );
+ v3_normalize( ray );
+
+ if( menu.loc && (menu.loc->type == k_ent_menuitem_type_slider) &&
+ ui_clicking(UI_MOUSE_LEFT) && menu.loc->pf32 ){
+
+ u32 il = mdl_entity_id_id( menu.loc->slider.id_min ),
+ ir = mdl_entity_id_id( menu.loc->slider.id_max );
+ ent_marker *ml = mdl_arritm( &menu.markers, il ),
+ *mr = mdl_arritm( &menu.markers, ir );
+
+ v3f q2;
+ v3_muladds( menu.view.pos, ray, 100.0f, q2 );
+
+ f32 s,t;
+ v3f c1, c2;
+
+ closest_segment_segment( ml->transform.co, mr->transform.co,
+ menu.view.pos, q2, &s,&t, c1,c2 );
+
+ if( ui_click_down(UI_MOUSE_LEFT) ){
+ menu.slider_offset = *menu.loc->pf32 - s;
+ }
- if( item == menu.loc ){
- shader_model_menu_uColour( (v4f){ 0.1f,0.25f,0.9f,1.0f} );
- }
- else{
- shader_model_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} );
- }
+ f32 newvalue = vg_clampf( s+menu.slider_offset, 0.0f, 1.0f );
- m4x3f mmdl;
- mdl_transform_m4x3( &item->transform, mmdl );
- shader_model_menu_uMdl( mmdl );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.00f );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 1.00f );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.25f );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.50f );
+ newvalue = menu_slider_snap( newvalue, *menu.loc->pf32, 0.75f );
- for( u32 j=0; j<item->submesh_count; j++ ){
- u32 index = item->submesh_start + j;
- mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
+ *menu.loc->pf32 = newvalue;
+ return;
}
- }
-}
-
-#endif /* MENU_H */
-
-#if 0
-#ifndef MENU_H
-#define MENU_H
-
-#include "common.h"
-#include "model.h"
-#include "world_render.h"
-#include "player.h"
-#include "conf.h"
-
-#include "shaders/model_menu.h"
-#include "vg_steam_friends.h"
-
-VG_STATIC mdl_context menu_model;
-VG_STATIC mdl_array_ptr menu_markers;
-VG_STATIC glmesh menu_glmesh;
-VG_STATIC m4x3f menu_mdl_mtx;
-VG_STATIC float menu_opacity = 0.0f;
-VG_STATIC float menu_input_cooldown = 0.0f;
-VG_STATIC float menu_fov_target = 97.0f,
- menu_smooth_fov = 97.0f;
-VG_STATIC v2f menu_extra_angles;
-VG_STATIC v3f menu_camera_pos;
-VG_STATIC v2f menu_camera_angles;
-
-VG_STATIC int cl_menu = 0,
- cl_menu_go_away = 0;
-
-VG_STATIC int menu_enabled(void){ return cl_menu; }
-
-VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
-
-GLuint tex_menu;
-
-#if 0
-VG_STATIC struct input_binding input_menu_h,
- input_menu_v,
- input_menu_press,
- input_menu_back,
- input_menu_toggle,
- input_menu_toggle_kbm;
-#endif
-
-VG_STATIC void menu_btn_quit( int event );
-VG_STATIC void menu_btn_skater( int event );
-VG_STATIC void menu_btn_blur( int event );
-VG_STATIC void menu_btn_fuckoff( int event );
-VG_STATIC void menu_btn_reset( int event );
-VG_STATIC void menu_btn_map( int event );
-VG_STATIC void menu_btn_settings( int event );
-VG_STATIC void menu_btn_invert_y( int event );
-
-VG_STATIC mdl_mesh *menu_mesh_fov_slider,
- *menu_mesh_vol_slider,
- *menu_mesh_res_slider;
-
-VG_STATIC ent_marker
- *menu_mark_fov_min,
- *menu_mark_fov_max,
- *menu_mark_vol_min,
- *menu_mark_vol_max,
- *menu_mark_res_min,
- *menu_mark_res_max;
-
-struct{
- /* state */
- int loc;
- u32 page;
-
- /* map browser */
- struct menu_map_file{
- char name[ 64 ];
- }
- maps_list[ 16 ];
-
- int selected_map,
- map_count;
-}
-VG_STATIC game_menu;
-
-enum menu_page{
- k_menu_page_main = 0x1,
- k_menu_page_skater = 0x2,
- k_menu_page_quit = 0x4,
- k_menu_page_settings = 0x8,
- k_menu_page_map = 0x10
-};
-
-struct menu_btn_userdata{
- int i;
- void *ptr_generic;
-};
-
-VG_STATIC int menu_settings_if( struct menu_btn_userdata ud )
-{
- if( game_menu.page & k_menu_page_settings ){
- int *ptr = ud.ptr_generic;
- return *ptr;
- }
- else
- return 0;
-}
-
-VG_STATIC int menu_vis( struct menu_btn_userdata ud )
-{
- if( ud.i & game_menu.page )
- return 1;
- else
- return 0;
-}
-
-#if 0
-VG_STATIC int menu_controller( struct menu_btn_userdata ud )
-{
- if( (game_menu.page & (k_menu_page_main|k_menu_page_settings))
- && (ud.i == steam_display_controller) )
- return 1;
- return 0;
-}
-
-VG_STATIC int menu_controller_inf( struct menu_btn_userdata ud )
-{
- if( (game_menu.page & k_menu_page_settings)
- && (ud.i == steam_display_controller) )
- return 1;
- return 0;
-}
-#endif
-
-struct menu_button
-{
- const char *name;
-
- int (*fn_visibility)( struct menu_btn_userdata ud );
- struct menu_btn_userdata user;
-
- void (*fn_press)( int event );
-
- const char *ll,
- *lu,
- *lr,
- *ld;
-
- mdl_mesh *mesh;
- float falpha, fsize;
-}
-VG_STATIC menu_buttons[] =
-{
- {
- "text_quit", menu_vis, {.i=k_menu_page_main|k_menu_page_quit},
- .fn_press = menu_btn_quit,
- .ld="text_reset", .lr="text_settings", /*.ll="text_map"*/
- },
- {
- "text_quitty", menu_vis, {.i=k_menu_page_quit}
- },
- {
- "text_yes", menu_vis, {.i=k_menu_page_quit},
- .fn_press = menu_btn_fuckoff
- },
-{
- "text_reset", menu_vis, {.i=k_menu_page_main},
- .fn_press = menu_btn_reset,
- .lu="text_quit", .ld="text_skater", /*.ll="text_map",*/ .lr="text_settings"
-},
-{
- "text_skater", menu_vis, {.i=k_menu_page_main|k_menu_page_skater},
- .fn_press = menu_btn_skater,
- .lu="text_reset", /*.ll="text_map",*/ .lr="text_settings"
-},
-/*
-{
- "text_map", menu_vis, {.i=k_menu_page_main},
- .fn_press = menu_btn_map,
- .lr="text_reset"
-},
-*/
-{
- "text_settings", menu_vis, {.i=k_menu_page_main|k_menu_page_settings},
- .fn_press = menu_btn_settings,
- .ll="text_reset"
-},
-{
- "skater_left", menu_vis, {k_menu_page_skater}
-},
-{
- "skater_right", menu_vis, {k_menu_page_skater}
-},
-
-{
- "fov_slider", menu_vis, {k_menu_page_settings},
- .ld="text_invert_y"
-},
-{ "fov_info", menu_vis, {k_menu_page_settings} },
-
-{
- "vol_slider", menu_vis, {k_menu_page_settings},
- .lu="res_slider"
-},
-{ "vol_info", menu_vis, {k_menu_page_settings} },
-
-{
- "text_invert_y", menu_vis, {k_menu_page_settings},
- .fn_press = menu_btn_invert_y,
- .lu = "fov_slider", .ld="text_blur"
-},
-{
- "text_invert_y_check", menu_settings_if, {.ptr_generic=&cl_invert_y}
-},
-{
- "text_blur", menu_vis, {k_menu_page_settings},
- .fn_press = menu_btn_blur,
- .lu="text_invert_y", .ld="res_slider"
-},
-{
- "text_blur_check", menu_settings_if, {.ptr_generic=&cl_blur}
-},
-{
- "res_slider", menu_vis, {k_menu_page_settings},
- .ld = "vol_slider", .lu = "text_blur"
-},
-{
- "res_info", menu_vis, {k_menu_page_settings},
-},
-#if 0
-{ "ctr_xbox", menu_controller_inf, {k_steam_controller_type_xbox}},
-{ "ctr_xbox_text", menu_controller_inf, {k_steam_controller_type_xbox}},
-{ "ctr_steam", menu_controller_inf, {k_steam_controller_type_steam}},
-{ "ctr_steam_text", menu_controller_inf, {k_steam_controller_type_steam}},
-{ "ctr_deck", menu_controller_inf, {k_steam_controller_type_steam_deck}},
-{ "ctr_deck_text", menu_controller_inf, {k_steam_controller_type_steam_deck}},
-{ "ctr_ps", menu_controller_inf, {k_steam_controller_type_playstation}},
-{ "ctr_ps_text", menu_controller_inf, {k_steam_controller_type_playstation}},
-{ "ctr_kbm", menu_controller_inf, {k_steam_controller_type_keyboard}},
-{ "ctr_kbm_text", menu_controller_inf, {k_steam_controller_type_keyboard}},
-#endif
-{
- "text_paused", menu_vis, {k_menu_page_main}
-},
-};
-
-VG_STATIC int menu_get_loc( const char *loc )
-{
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- if( !strcmp( menu_buttons[i].name, loc ) )
- return i;
-
- assert(0);
- return 0;
-}
-
-VG_STATIC void menu_btn_reset( int event )
-{
- localplayer_cmd_respawn( 0, NULL );
- cl_menu_go_away = 1;
- game_menu.page = 0;
-}
-
-VG_STATIC void menu_btn_fuckoff( int event )
-{
- vg.window_should_close = 1;
-}
-
-VG_STATIC void menu_btn_quit( int event )
-{
- game_menu.page = k_menu_page_quit;
- game_menu.loc = menu_get_loc( "text_yes" );
-}
-
-VG_STATIC void menu_btn_settings( int event )
-{
- game_menu.page = k_menu_page_settings;
- game_menu.loc = menu_get_loc( "fov_slider" );
-}
-
-VG_STATIC void menu_btn_skater( int event )
-{
- game_menu.page = k_menu_page_skater;
-}
-VG_STATIC void menu_btn_blur( int event )
-{
- cl_blur ^= 0x1;
-}
+ ent_menuitem *hit_item = NULL;
-VG_STATIC void menu_btn_invert_y( int event )
-{
- cl_invert_y ^= 0x1;
-}
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
-VG_STATIC void menu_btn_map( int event )
-{
- game_menu.page = k_menu_page_map;
- game_menu.map_count = 0;
- game_menu.selected_map = 0;
+ if( item->type == k_ent_menuitem_type_page ) continue;
+ if( item->type == k_ent_menuitem_type_visual ) continue;
+ if( !(item->groups & (0x1<<menu.page)) ) continue;
- tinydir_dir dir;
- tinydir_open( &dir, "maps" );
+ ent_menuitem *ray_item = item;
- while( dir.has_next ){
- tinydir_file file;
- tinydir_readfile( &dir, &file );
-
- if( file.is_reg ){
- struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ];
+ if( item->type == k_ent_menuitem_type_slider ){
+ u32 subtarget = mdl_entity_id_id( item->slider.id_handle );
+ ray_item = mdl_arritm( &menu.items, subtarget );
+ }
- vg_strncpy( file.name, mf->name,
- vg_list_size(game_menu.maps_list[0].name),
- k_strncpy_always_add_null );
+ v3f local_ray,
+ local_co;
- game_menu.map_count ++;
- if( game_menu.map_count == vg_list_size(game_menu.maps_list) )
- break;
+ m4x3f inverse_mtx;
+ mdl_transform_m4x3( &ray_item->transform, inverse_mtx );
+ m4x3_invert_full( inverse_mtx, inverse_mtx );
+
+ m4x3_mulv( inverse_mtx, menu.view.transform[3], local_co );
+ m3x3_mulv( inverse_mtx, ray, local_ray );
+ v3_normalize( local_ray );
+
+ local_ray[0] = 1.0f/local_ray[0];
+ local_ray[1] = 1.0f/local_ray[1];
+ local_ray[2] = 1.0f/local_ray[2];
+
+ for( u32 j=0; j<ray_item->submesh_count; j++ ){
+ mdl_submesh *sm = mdl_arritm( &menu.model.submeshs,
+ ray_item->submesh_start + j );
+ if( ray_aabb1( sm->bbx, local_co, local_ray, 1000.0f ) ){
+ hit_item = item;
+ break;
+ }
+ }
}
- tinydir_next( &dir );
- }
-
- tinydir_close(&dir);
-}
-
-VG_STATIC void menu_crap_ui(void)
-{
-#if 0
- if( cl_menu && (game_menu.page == k_menu_page_map) ){
- ui_rect box;
- box[0] = vg.window_x/2 - 150;
- box[1] = vg.window_y/2 - 300;
- box[2] = 300;
- box[3] = 600;
-
- ui_fill_rect( box, 0xa0000000 );
-
- if( game_menu.map_count == 0 ){
- ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1,
- k_text_align_center );
+ if( hit_item != menu.loc ){
+ menu.loc = hit_item;
}
- else{
- ui_rect_pad( box, 4 );
- box[3] = 16;
-
- for( int i=0; i<game_menu.map_count; i++ ){
- struct menu_map_file *mf = &game_menu.maps_list[ i ];
- ui_fill_rect( box, game_menu.selected_map == i? 0xa0ffffff:
- 0xa0808080 );
- ui_text( (ui_rect){ vg.window_x/2, box[1]+2, 0,0 },
- mf->name, 1, k_text_align_center );
- box[1] += 16+4;
- }
+ if( escape ){
+ menu_back_page();
}
- }
-#endif
-}
-
-VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg )
-{
- GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam;
- vg_info( "Steam game overlay activated; pausing\n" );
-
- if( inf->m_bActive ){
- cl_menu = 1;
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_skater" );
- }
-}
-
-VG_STATIC void menu_init(void)
-{
-#if 0
- vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" );
- vg_apply_bind_str( &input_menu_h, "+", "right" );
- vg_apply_bind_str( &input_menu_h, "-", "left" );
- vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" );
- vg_apply_bind_str( &input_menu_v, "+", "up" );
- vg_apply_bind_str( &input_menu_v, "-", "down" );
- vg_apply_bind_str( &input_menu_press, "", "gp-a" );
- vg_apply_bind_str( &input_menu_press, "", "\2enter" );
- vg_apply_bind_str( &input_menu_back, "", "gp-b" );
- vg_apply_bind_str( &input_menu_back, "", "\2escape" );
- vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" );
- vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" );
-#endif
-
- vg_linear_clear( vg_mem.scratch );
-
- mdl_open( &menu_model, "models/rs_menu.mdl", vg_mem.rtmemory );
- mdl_load_metadata_block( &menu_model, vg_mem.rtmemory );
- mdl_load_array( &menu_model, &menu_markers, "ent_marker", vg_mem.rtmemory );
- //mdl_invert_uv_coordinates( &menu_model );
- mdl_async_load_glmesh( &menu_model, &menu_glmesh );
- mdl_close( &menu_model );
-
- vg_tex2d_load_qoi_async_file( "textures/menu.qoi",
- VG_TEX2D_CLAMP|VG_TEX2D_NEAREST,
- &tex_menu );
-
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ ){
- struct menu_button *btn = &menu_buttons[i];
- btn->mesh = mdl_find_mesh( &menu_model, btn->name );
-
- if( !btn->mesh ){
- vg_info( "info: %s\n", btn->name );
- vg_fatal_error( "Menu programming error" );
+ else if( menu.loc ){
+ if( ui_click_down( UI_MOUSE_LEFT ) ){
+ menu_trigger_item( menu.loc );
+ }
}
}
-
- menu_mark_fov_max =
- ent_find_marker( &menu_model, &menu_markers, "fov_slider_max" );
- menu_mark_fov_min =
- ent_find_marker( &menu_model, &menu_markers, "fov_slider_min" );
- menu_mark_vol_max =
- ent_find_marker( &menu_model, &menu_markers, "vol_slider_max" );
- menu_mark_vol_min =
- ent_find_marker( &menu_model, &menu_markers, "vol_slider_min" );
- menu_mark_res_max =
- ent_find_marker( &menu_model, &menu_markers, "res_slider_max" );
- menu_mark_res_min =
- ent_find_marker( &menu_model, &menu_markers, "res_slider_min" );
-
- menu_mesh_fov_slider = mdl_find_mesh( &menu_model, "fov_slider" );
- menu_mesh_vol_slider = mdl_find_mesh( &menu_model, "vol_slider" );
- menu_mesh_res_slider = mdl_find_mesh( &menu_model, "res_slider" );
-
- shader_model_menu_register();
-
-#ifdef SR_NETWORKED
- steam_register_callback( k_iGameOverlayActivated, steam_on_game_overlay );
-#endif
-}
-
-VG_STATIC void menu_run_directional(void)
-{
-#if 0
- struct menu_button *btn = &menu_buttons[ game_menu.loc ];
-
- if( vg_input_button_down( &input_menu_press ) ){
- if( btn->fn_press ){
- audio_lock();
- audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
- audio_unlock();
-
- btn->fn_press( 1 );
- return;
+ else if( menu.input_mode == k_menu_input_mode_keys ){
+ /*
+ * handle button input
+ * ------------------------------------------------------------*/
+ if( (prev_mode != k_menu_input_mode_keys) && !menu.loc ){
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
+
+ if( (item->type != k_ent_menuitem_type_page) &&
+ (item->type != k_ent_menuitem_type_visual) &&
+ (item->groups & (0x1<<menu.page)) ){
+ menu.loc = item;
+ }
+ }
}
- }
- if( menu_input_cooldown <= 0.0f ){
- v2f dir = { input_menu_h.axis.value,
- -input_menu_v.axis.value };
+ if( !menu.loc ) vg_fatal_error( "No location\n" );
- if( v2_length2( dir ) > 0.8f*0.8f ){
- const char *link = NULL;
+ if( menu.loc->type == k_ent_menuitem_type_slider && menu.loc->pf32 ){
+ f32 move = 0.0f;
- if( fabsf(dir[0]) > fabsf(dir[1]) ){
- if( dir[0] > 0.0f ) link = btn->lr;
- else link = btn->ll;
+ if( vg_input.display_input_method == k_input_method_controller ){
+ move += button_press( k_srbind_mright );
+ move -= button_press( k_srbind_mleft );
}
else{
- if( dir[1] > 0.0f ) link = btn->ld;
- else link = btn->lu;
+ move += axis_state( k_sraxis_mbrowse_h );
}
- if( link ){
- game_menu.loc = menu_get_loc( link );
- menu_input_cooldown = 0.25f;
- }
- }
- }
-#endif
-}
-
-VG_STATIC int menu_page_should_backout(void)
-{
- return 0;
-#if 0
- return vg_input_button_down( &input_menu_back );
-#endif
-}
-
-VG_STATIC void menu_close(void)
-{
- cl_menu_go_away = 1;
- game_menu.page = 0;
- game_menu.loc = menu_get_loc( "text_skater" );
-}
-
-VG_STATIC void menu_page_main(void)
-{
- if( menu_page_should_backout() )
- {
- menu_close();
- return;
- }
-
- menu_fov_target = 112.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_map(void)
-{
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_map" );
- }
-
- if( game_menu.map_count > 0 ){
-#if 0
- float v = input_menu_v.axis.value;
- if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
+ move *= vg.time_frame_delta;
+ *menu.loc->pf32 = vg_clampf( *menu.loc->pf32 + move, 0.0f, 1.0f );
- if( v > 0.0f ){
- game_menu.selected_map --;
-
- if( game_menu.selected_map < 0 )
- game_menu.selected_map = game_menu.map_count-1;
-
- menu_input_cooldown = 0.25f;
+ mh = 0;
+ }
+
+ if( escape ){
+ menu_back_page();
+ }
+ else if( enter ){
+ menu_trigger_item( menu.loc );
+ }
+ else if( mh||mv ){
+ v3f opt;
+ v3_zero( opt );
+ f32 best = 0.707f;
+ ent_menuitem *nextpos = NULL;
+
+ opt[0] += mh;
+ opt[2] += mv;
+ mdl_transform_vector( &menu.cam->transform, opt, opt );
+
+ for( u32 i=0; i<4; i++ ){
+ u32 id = menu.loc->id_links[i];
+ if( !id ) continue;
+ u32 index = mdl_entity_id_id( id );
+
+ ent_menuitem *other = mdl_arritm( &menu.items, index );
+ v3f delta;
+ v3_sub( menu.loc->transform.co, other->transform.co, delta );
+ v3_normalize( delta );
+
+ f32 score = v3_dot( delta, opt );
+ if( score > best ){
+ best = score;
+ nextpos = other;
+ }
}
- else{
- game_menu.selected_map ++;
-
- if( game_menu.selected_map >= game_menu.map_count )
- game_menu.selected_map = 0;
- menu_input_cooldown = 0.25f;
+ if( nextpos ){
+ menu.loc = nextpos;
}
}
-
- if( vg_input_button_down( &input_menu_press ) ){
-#if 0
- /* load map */
- char temp[256];
- strcpy( temp, "maps/" );
- strcat( temp, game_menu.maps_list[game_menu.selected_map].name );
-
- world_change_world( 1, (const char *[]){ temp } );
- menu_close();
-#endif
- }
-#endif
}
-
- menu_fov_target = 80.0f;
-}
-
-VG_STATIC void menu_page_quit(void)
-{
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_quit" );
- }
-
- menu_fov_target = 90.0f;
- menu_run_directional();
}
-void temp_update_playermodel(void);
-VG_STATIC void menu_page_skater(void)
+/*
+ * Run from vg_gui when active
+ */
+VG_STATIC void menu_render(void)
{
-#if 0
- float h = input_menu_h.axis.value;
- menu_fov_target = 97.0f;
-
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_skater" );
- return;
- }
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glBlendEquation(GL_FUNC_ADD);
- if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
+ shader_blitcolour_use();
+ v4f colour;
+ ui_hex_to_norm( ui_colour( k_ui_bg+3 ), colour );
+ colour[3] = 0.5f;
- vg_info( "%f\n", h );
+ shader_blitcolour_uColour( colour );
+ render_fsquad();
- if( h < 0.0f ){
- cl_playermdl_id --;
- if( cl_playermdl_id < 0 )
- cl_playermdl_id = 2;
+ glEnable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
- int li = menu_get_loc( "skater_left" );
+ f32 rate = vg.time_frame_delta * 12.0f;
- menu_buttons[li].fsize = 0.4f;
- menu_buttons[li].falpha = 1.0f;
+ if( menu.cam ){
+ camera target;
- menu_input_cooldown = 0.25f;
- }
- else{
- cl_playermdl_id ++;
- if( cl_playermdl_id > 2 )
- cl_playermdl_id = 0;
-
- int ri = menu_get_loc( "skater_right" );
+ target.fov = menu.cam->fov;
+ v3_copy( menu.cam->transform.co, target.pos );
- menu_buttons[ri].fsize = 0.4f;
- menu_buttons[ri].falpha = 1.0f;
+ v3f v0;
+ mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 );
+ player_vector_angles( target.angles, v0, 1.0f, 0.0f );
- menu_input_cooldown = 0.25f;
- }
+ camera_lerp( &menu.view, &target, rate, &menu.view );
- temp_update_playermodel();
- }
-#endif
-}
+ menu.view.farz = 150.0f;
+ menu.view.nearz = 0.01f;
-VG_STATIC void menu_slider( float *value, int set_value,
- mdl_mesh *slider, v3f co_min, v3f co_max )
-{
-#if 0
- if( set_value ){
- float h = input_menu_h.axis.value;
- if( fabsf(h) > 0.04f )
- *value += h * vg.time_frame_delta;
- *value = vg_clampf( *value, 0.0f, 1.0f );
+ camera_update_transform( &menu.view );
+ camera_update_view( &menu.view );
+ camera_update_projection( &menu.view );
+ camera_finalize( &menu.view );
}
+ else return;
- v3_lerp( co_min, co_max, *value, slider->transform.co );
-#endif
-}
+ shader_model_menu_use();
+ shader_model_menu_uTexMain( 1 );
+ glActiveTexture( GL_TEXTURE1 );
+ glBindTexture( GL_TEXTURE_2D, menu.texture );
+ shader_model_menu_uPv( menu.view.mtx.pv );
+ shader_model_menu_uPvmPrev( menu.view.mtx_prev.pv );
-VG_STATIC void menu_page_settings(void)
-{
- menu_run_directional();
-
- int fov_select = game_menu.loc == menu_get_loc( "fov_slider" );
- menu_slider( &cl_fov, fov_select,
- menu_mesh_fov_slider, menu_mark_fov_min->transform.co,
- menu_mark_fov_max->transform.co );
-
- if( fov_select )
- menu_fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ) * 0.8f;
-
- menu_slider( &vg_audio.external_global_volume,
- (game_menu.loc == menu_get_loc( "vol_slider" )),
- menu_mesh_vol_slider, menu_mark_vol_min->transform.co,
- menu_mark_vol_max->transform.co );
-
- menu_slider( &gpipeline.view_render_scale,
- (game_menu.loc == menu_get_loc( "res_slider" )),
- menu_mesh_res_slider, menu_mark_res_min->transform.co,
- menu_mark_res_max->transform.co );
-
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_settings" );
- return;
- }
-}
+ mesh_bind( &menu.mesh );
-VG_STATIC void menu_update(void)
-{
-#if 0
- vg_input_update( 1, &input_menu_h );
- vg_input_update( 1, &input_menu_v );
- vg_input_update( 1, &input_menu_back );
- vg_input_update( 1, &input_menu_press );
- vg_input_update( 1, &input_menu_toggle );
- vg_input_update( 1, &input_menu_toggle_kbm );
-#endif
- return;
-
-
-#if 0
- int toggle_gp = vg_input_button_down( &input_menu_toggle ),
- toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ),
- wait_for_a_sec = 0;
-
- if( toggle_gp || toggle_kb ){
- if( cl_menu ){
- if( toggle_gp ){
- menu_close();
- }
- }
- else{
- if( toggle_kb )
- wait_for_a_sec = 1;
+ v4f white, blue;
- cl_menu = 1;
- game_menu.page = 1;
- }
- }
+ ui_hex_to_norm( ui_colour( k_ui_fg ), white );
+ ui_hex_to_norm( ui_colour( k_ui_orange+k_ui_brighter ), blue );
- if( !wait_for_a_sec && cl_menu ){
- if( game_menu.page == k_menu_page_main )
- menu_page_main();
- else if( game_menu.page == k_menu_page_skater )
- menu_page_skater();
- else if( game_menu.page == k_menu_page_quit )
- menu_page_quit();
- else if( game_menu.page == k_menu_page_settings )
- menu_page_settings();
- else if( game_menu.page == k_menu_page_map )
- menu_page_map();
- }
+ for( u32 i=0; i<mdl_arrcount(&menu.items); i++ ){
+ ent_menuitem *item = mdl_arritm( &menu.items, i );
- struct menu_button *btn = &menu_buttons[ game_menu.loc ];
+ if( item->type == k_ent_menuitem_type_page ) continue;
+ if( !(item->groups & (0x1 << menu.page)) ) continue;
- /* Base */
- {
- player_instance *player = &localplayer;
- struct player_avatar *av = player->playeravatar;
+ int selected = 0;
- v3f center_rough;
- if( player->subsystem == k_player_subsystem_dead ){
- m4x3_mulv( av->sk.final_mtx[av->id_hip], (v3f){0.0f,0.9f,0.0f},
- center_rough );
- }
- else{
- m4x3_mulv( av->sk.final_mtx[av->id_head], (v3f){0.0f,1.5f,0.0f},
- center_rough );
- }
-
- v3f cam_offset;
- float cam_rot;
- if( player->subsystem == k_player_subsystem_walk ){
- v3_muls( player->rb.to_world[2], 1.0f, cam_offset );
- cam_rot = 0.0f;
- }
- else{
- v3_muls( player->rb.to_world[0], -1.0f, cam_offset );
- cam_rot = -VG_PIf*0.5f;
+ if( menu.loc ){
+ if( menu.loc->type == k_ent_menuitem_type_slider ){
+ u32 subid = menu.loc->slider.id_handle;
+ if( item == mdl_arritm( &menu.items, mdl_entity_id_id(subid) ))
+ selected = 1;
+ }
+ else{
+ if( item == menu.loc )
+ selected = 1;
+ }
}
+ item->factive = vg_lerpf( item->factive, selected, rate );
+ v4f colour;
+ v4_lerp( white, blue, item->factive, colour );
+ shader_model_menu_uColour( colour );
- v3f lookdir;
- m3x3_mulv( player->invbasis, cam_offset, lookdir );
- lookdir[1] = 0.0f;
- v3_normalize( lookdir );
-
- m3x3_mulv( player->basis, lookdir, cam_offset );
- v3_muladds( center_rough, cam_offset, 2.0f, menu_camera_pos );
-
- menu_camera_angles[1] = 0.0f;
- menu_camera_angles[0] = -atan2f( lookdir[0], lookdir[2] );
-
- /* setup model matrix */
- v4f qmenu_mdl;
- q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -menu_camera_angles[0] );
- q_m3x3( qmenu_mdl, menu_mdl_mtx );
- v3_add( center_rough, (v3f){0.0f,-0.5f,0.0f}, menu_mdl_mtx[3] );
- m3x3_mul( player->basis, menu_mdl_mtx, menu_mdl_mtx );
+ f32 scale = 1.0f+item->factive*0.1f;
- menu_smooth_fov = vg_lerpf( menu_smooth_fov, menu_fov_target,
- vg.time_frame_delta * 8.2f );
- }
-
- /* Extra */
- {
- v3f delta;
- v3_sub( btn->mesh->transform.co, (v3f){ 0.0f,1.5f,-1.5f }, delta );
- v3_normalize( delta );
-
- float y = atan2f( delta[0], delta[2] ),
- p = -sinf(delta[1]),
- dt = vg.time_frame_delta;
-
- menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
- menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
-
- v2_muladds( menu_camera_angles, menu_extra_angles, 0.8f,
- menu_camera_angles );
- menu_camera_angles[0] = fmodf( menu_camera_angles[0], VG_TAUf );
- }
-
- float dt = vg.time_frame_delta * 6.0f;
- menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
-
- if( menu_opacity <= 0.01f ){
- cl_menu = 0;
- cl_menu_go_away = 0;
- }
-
- vg.time_rate = 1.0-(double)menu_opacity;
-
- if( cl_menu ){
- menu_input_cooldown -= vg.time_frame_delta;
- }
-#endif
-}
-
-/* https://iquilezles.org/articles/functions/ */
-float expSustainedImpulse( float x, float f, float k )
-{
- float s = fmaxf(x-f,0.0f);
- return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s));
-}
-
-VG_STATIC void menu_render_bg(void)
-{
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- shader_blitcolour_use();
- shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } );
- render_fsquad();
-}
+ m4x3f mmdl;
+ mdl_transform transform = item->transform;
+ v3_muls( transform.s, scale, transform.s );
+ mdl_transform_m4x3( &transform, mmdl );
-VG_STATIC void menu_render_fg( camera *cam )
-{
- glEnable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
+ if( item->type == k_ent_menuitem_type_toggle && item->pi32 ){
+ u32 subid = mdl_entity_id_id( item->checkmark.id_check );
+ ent_menuitem *subitem = mdl_arritm( &menu.items, subid );
- m4x3f mtx;
-
- shader_model_menu_use();
- shader_model_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} );
- shader_model_menu_uTexMain( 1 );
+ v3_muladds( item->transform.co, item->checkmark.offset, scale,
+ subitem->transform.co );
- glActiveTexture( GL_TEXTURE1 );
- glBindTexture( GL_TEXTURE_2D, tex_menu );
-
- shader_model_menu_uPv( cam->mtx.pv );
- shader_model_menu_uPvmPrev( cam->mtx_prev.pv );
- mesh_bind( &menu_glmesh );
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ ){
- struct menu_button *btn = &menu_buttons[i];
- float talpha = i==game_menu.loc? 1.0f: 0.0f,
- tsize0 = btn->fn_visibility( btn->user )? 1.0f: 0.0f,
- tsize1 = i==game_menu.loc? 0.07f: 0.0f,
- tsize = tsize0+tsize1;
-
- btn->falpha = vg_lerpf( btn->falpha, talpha, vg.time_frame_delta * 14.0f);
- btn->fsize = vg_lerpf( btn->fsize, tsize, vg.time_frame_delta * 7.0f );
-
- /* Colour */
- v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f},
- vnormal = {1.0f,1.0f,1.0f, 1.0f},
- vcurrent;
-
- v4_lerp( vnormal, vselected, btn->falpha, vcurrent );
- shader_model_menu_uColour( vcurrent );
-
- /* Create matrix */
- m4x3f mtx_size;
- mdl_transform_m4x3( &btn->mesh->transform, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- m4x3_identity( mtx_size );
- m3x3_scalef( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) );
- m4x3_mul( mtx, mtx_size, mtx );
- shader_model_menu_uMdl( mtx );
-
- for( int j=0; j<btn->mesh->submesh_count; j++ ){
- mdl_submesh *sm =
- mdl_arritm( &menu_model.submeshs, btn->mesh->submesh_start+j );
- mdl_draw_submesh( sm );
+ subitem->fvisible = vg_lerpf( subitem->fvisible, *item->pi32, rate );
+ v3_fill( subitem->transform.s, subitem->fvisible );
+ }
+ else if( item->type == k_ent_menuitem_type_slider && item->pf32 ){
+ u32 il = mdl_entity_id_id( item->slider.id_min ),
+ ir = mdl_entity_id_id( item->slider.id_max ),
+ ih = mdl_entity_id_id( item->slider.id_handle );
+ ent_marker *ml = mdl_arritm( &menu.markers, il ),
+ *mr = mdl_arritm( &menu.markers, ir );
+ ent_menuitem *handle = mdl_arritm( &menu.items, ih );
+
+ v3_lerp( ml->transform.co, mr->transform.co, *item->pf32,
+ handle->transform.co );
}
- }
-
- /*
- for( int i=0; i<menu_model->node_count; i++ )
- {
- mdl_node *pnode = mdl_node_from_id( menu_model, i );
-
- for( int j=0; j<pnode->submesh_count; j++ )
- {
- mdl_submesh *sm =
- mdl_submesh_from_id( menu_model, pnode->submesh_start+j );
- mdl_node_transform( pnode, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- shader_menu_uMdl( mtx );
+ shader_model_menu_uMdl( mmdl );
- mdl_draw_submesh( sm );
+ for( u32 j=0; j<item->submesh_count; j++ ){
+ u32 index = item->submesh_start + j;
+ mdl_draw_submesh( mdl_arritm( &menu.model.submeshs, index ));
}
}
- */
}
#endif /* MENU_H */
-#endif