};
#pragma pack(push,1)
-struct career_state
+struct dcareer_state
{
u32 version;
+ i32 total_unlocked;
+
+ u32 reserved[14];
- struct career_level
+ struct dlevel_state
{
- u32 score;
- u32 time;
- u32 completed;
+ i32 score;
+ i32 reserved[3];
}
- levels[ vg_list_size( level_pack_1 ) ];
-}
-career = { .version = 1 };
+ levels[ NUM_CAMPAIGN_LEVELS ];
+};
#pragma pack(pop)
static void career_serialize(void)
{
- vg_asset_write( "sav/game.sav", &career, sizeof( struct career_state ) );
+ struct dcareer_state encoded;
+ encoded.version = 2;
+ encoded.total_unlocked = career_local.total_unlocked;
+
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ {
+ struct serializable_set *set = &career_serializable[i];
+
+ for( int j = 0; j < set->count; j ++ )
+ {
+ struct cmp_level *lvl = &set->pack[j];
+ struct dlevel_state *dest = &encoded.levels[lvl->serial_id];
+
+ dest->score = lvl->completed_score;
+ dest->reserved[0] = 0;
+ dest->reserved[1] = 0;
+ dest->reserved[2] = 0;
+ }
+ }
+
+ vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) );
}
static void career_load(void)
{
i64 sz;
- struct career_state *cr = vg_asset_read_s( "sav/game.sav", &sz );
+ struct dcareer_state encoded;
+ memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
- memset( (void*)career.levels, 0, vg_list_size(level_pack_1) * sizeof(struct career_level) );
+ // Load and copy data into encoded
+ void *cr = vg_asset_read_s( "sav/game.sv2", &sz );
if( cr )
{
- if( sz > sizeof( struct career_state ) )
+ if( sz > sizeof( struct dcareer_state ) )
vg_warn( "This save file is too big! Some levels will be lost\n" );
- if( sz <= offsetof( struct career_state, levels ) )
+ if( sz <= offsetof( struct dcareer_state, levels ) )
{
- vg_error( "This save file is too small to have a header\n" );
+ vg_warn( "This save file is too small to have a header. Creating a blank one\n" );
free( cr );
return;
}
- u32 const size_header = offsetof(struct career_state, levels);
- u32 const size_levels = sizeof(struct career_state)-size_header;
- u32 const size_levels_input = sz - size_header;
-
- memcpy( (void*)career.levels, (void*)cr->levels, size_levels_input );
-
- if( sz < sizeof( struct career_state ) )
- {
- memset( ((void*)career.levels) + size_levels_input, 0, size_levels-size_levels_input );
- }
-
+ memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) );
free( cr );
- vg_success( "Loaded save file... Info:\n" );
-
- for( int i = 0; i < vg_list_size( career.levels ); i ++ )
- {
- struct career_level *lvl = &career.levels[i];
- vg_info( "Score: %u, Time: %u, Completed: %u\n", lvl->score, lvl->time, lvl->completed );
- }
}
else
- {
vg_info( "No save file... Using blank one\n" );
+
+ // Decode everything from dstate
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ {
+ struct serializable_set *set = &career_serializable[i];
+
+ for( int j = 0; j < set->count; j ++ )
+ {
+ struct cmp_level *lvl = &set->pack[j];
+ struct dlevel_state *src = &encoded.levels[lvl->serial_id];
+
+ lvl->completed_score = src->score;
+ // ...
+ }
}
}
}
}
+int random_noise[] = {
+0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2,
+0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30,
+0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE,
+0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80,
+0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2,
+0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D,
+0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E,
+0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69,
+0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C,
+0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49,
+0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19,
+0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D,
+0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB,
+0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4,
+0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62,
+0x74,0x77,0x3B,0x88,0xAC,0x5B,0x6A,0xBC,0xDA,0x99,0xE8,0x24,0x90,0x5A,0xCA,0x8D,0x5C,0x2B,0xF8,0xF1,0xE1,0x1D,0x94,0x11,0xEA,0xCC,0x02,0x09,0x1E,0xA2,0x48,0x67,
+0x87,0x5A,0x7E,0xC6,0xCC,0xA3,0xFB,0xC5,0x36,0xEB,0x5C,0xE1,0xAF,0x1E,0xBE,0xE7,0xD8,0x8F,0x70,0xAE,0x42,0x05,0xF5,0xCD,0x2D,0xA2,0xB0,0xFD,0xEF,0x65,0x2C,0x22,
+0xCB,0x8C,0x8B,0xAA,0x3D,0x86,0xE2,0xCD,0xBE,0xC3,0x42,0x38,0xE3,0x9C,0x08,0xB5,0xAE,0xBD,0x54,0x73,0x83,0x70,0x24,0x47,0xCA,0x4C,0x04,0xC4,0xE0,0x1D,0x40,0xED,
+0xF4,0x2B,0x50,0x8E,0x97,0xB3,0xF0,0xA6,0x76,0xDB,0x49,0x30,0xE5,0xD9,0x71,0x07,0xB2,0xF1,0x0F,0xD6,0x77,0xAA,0x72,0xC0,0xAF,0x66,0xD8,0x40,0xC6,0x08,0x19,0x8C,
+0xD9,0x8F,0x5A,0x75,0xAC,0xBE,0xC2,0x40,0x5B,0xBD,0x0D,0x1D,0x00,0xAF,0x26,0x5E,0x78,0x43,0xAA,0xC6,0x4F,0xF3,0xD8,0xE2,0x7F,0x0C,0x1E,0x77,0x4D,0x35,0x96,0x23,
+0x32,0x44,0x03,0x8D,0x92,0xE7,0xFD,0x48,0x07,0xD0,0x58,0xFC,0x6D,0xC9,0x91,0x33,0xF0,0x23,0x45,0xA4,0x29,0xB9,0xF5,0xB0,0x68,0x8F,0x7B,0x59,0x15,0x8E,0xA6,0x66,
+0x15,0xA0,0x76,0x9B,0x69,0xCB,0x38,0xA5,0xF4,0xB4,0x6B,0xDC,0x1F,0xAB,0xAE,0x12,0x77,0xC0,0x8C,0x4A,0x03,0xB9,0x73,0xD3,0x6D,0x52,0xC5,0xF5,0x6E,0x4E,0x4B,0xA3,
+0x24,0x02,0x58,0xEE,0x5F,0xF9,0xD6,0xD0,0x1D,0xBC,0xF4,0xB8,0x4F,0xFD,0x4B,0x2D,0x34,0x77,0x46,0xE5,0xD4,0x33,0x7B,0x9C,0x35,0xCD,0xB0,0x5D,0x06,0x39,0x99,0xEB,
+0x0C,0xD0,0x0F,0xF7,0x92,0xB5,0x58,0x5B,0x5E,0x79,0x12,0xF4,0x05,0xF6,0x21,0x07,0x0B,0x49,0x1A,0xFB,0xD4,0x98,0xC4,0xEF,0x7A,0xD6,0xCA,0xA1,0xDA,0xB3,0x51,0x00,
+0x76,0xEC,0x08,0x48,0x40,0x35,0xD7,0x94,0xBE,0xF5,0x7B,0xA4,0x20,0x81,0x5F,0x82,0xF3,0x6F,0x96,0x24,0x98,0xB6,0x49,0x18,0xC8,0xC5,0x8C,0xD2,0x38,0x7F,0xC4,0xF6,
+0xAA,0x87,0xDC,0x73,0x5B,0xA1,0xAF,0xE5,0x3D,0x37,0x6B,0x85,0xED,0x38,0x62,0x7D,0x57,0xBD,0xCF,0xB5,0x1B,0xA8,0xBB,0x32,0x33,0xD3,0x34,0x5A,0xC1,0x5D,0xFB,0x28,
+0x6E,0xE1,0x67,0x51,0xBB,0x31,0x92,0x83,0xAC,0xAA,0x72,0x52,0xFD,0x13,0x4F,0x73,0xD3,0xF0,0x5E,0xFC,0xBA,0xB1,0x3C,0x7B,0x08,0x76,0x03,0x38,0x1E,0xD1,0xCC,0x33,
+0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F,
+0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E,
+0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB,
+0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE,
+0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F
+};
+
+static int hash21i( v2i p, u32 umod )
+{
+ return random_noise[ (random_noise[p[1] & 1023] + p[0]) & 1023 ] & umod;
+}
+
static void map_reclassify( v2i start, v2i end, int update_texbuffer );
static int map_load( const char *str, const char *name )
{
// Update data texture to fill out the background
{
u8 info_buffer[64*64*4];
- for( int i = 0; i < 64*64; i ++ )
+ for( int x = 0; x < 64; x ++ )
+ {
+ for( int y = 0; y < 64; y ++ )
+ {
+ u8 *px = &info_buffer[((x*64)+y)*4];
+
+ px[0] = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
+ px[1] = 0;
+ px[2] = 0;
+ px[3] = 0;
+ }
+ }
+
+ // Random walks.. kinda
+ for( int i = 0; i < arrlen(world.io); i ++ )
{
- u8 *px = &info_buffer[i*4];
- px[0] = 255;
- px[1] = 0;
- px[2] = 0;
- px[3] = 0;
+ struct cell_terminal *term = &world.io[ i ];
+ int posx = term->id % world.w;
+ int posy = (term->id - posx)/world.w;
+
+ v2i turtle;
+ v2i turtle_dir;
+ int original_y;
+
+ turtle[0] = 16+posx;
+ turtle[1] = 16+posy;
+
+ turtle_dir[0] = 0;
+ turtle_dir[1] = posy <= 4? -1: 1;
+ original_y = turtle_dir[1];
+
+ for( int i = 0; i < 100; i ++ )
+ {
+ info_buffer[((turtle[1]*64)+turtle[0])*4] = 0;
+
+ v2i_add( turtle_dir, turtle, turtle );
+
+ if( turtle[0] == 0 ) break;
+ if( turtle[0] == 63 ) break;
+ if( turtle[1] == 0 ) break;
+ if( turtle[1] == 63 ) break;
+
+ int random_value = hash21i( turtle, 0xFF );
+ if( random_value > 255-40 && !turtle_dir[0] )
+ {
+ turtle_dir[0] = -1;
+ turtle_dir[1] = 0;
+ }
+ else if( random_value > 255-80 && !turtle_dir[0] )
+ {
+ turtle_dir[0] = 1;
+ turtle_dir[1] = 0;
+ }
+ else if( random_value > 255-100 )
+ {
+ turtle_dir[0] = 0;
+ turtle_dir[1] = original_y;
+ }
+ }
}
glBindTexture( GL_TEXTURE_2D, world.background_data );
else
{
if( cell->state & FLAG_WALL )
- height = 255;
+ height = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
config = 0xF;
}
// Copy into career data
if( world.pCmpLevel )
{
- if( world.score > world.pCmpLevel->completed_score )
+ if( world.score < world.pCmpLevel->completed_score || world.pCmpLevel->completed_score == 0 )
leaderboard_set_score( world.pCmpLevel, world.score );
world.pCmpLevel->completed_score = world.score;
// Internal
u64_steamid id;
i32 score;
+ int is_local_player;
// To be displayed
char score_text[ 16 ];
gui_new_node();
{
gui_capture_mouse( 9999 );
- gui_fill_rect( ui_global_ctx.cursor, 0xff5577ff );
+ gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
gui_text( "ASSIGNMENTS", 8, 0 );
{
ui_data.level_selected = &levels[i];
ui_data.leaderboard_show = 0;
- sw_find_leaderboard( ui_data.level_selected->map_name );
+
+ if( pack_selection >= 1 )
+ sw_find_leaderboard( ui_data.level_selected->map_name );
}
ui_global_ctx.override_colour = 0xffffffff;
ui_text_use_title( &ui_global_ctx );
// Buttons at the bottom
- ui_global_ctx.cursor[3] = 30;
+ ui_global_ctx.cursor[3] = 25;
ui_global_ctx.cursor[2] = 80;
gui_align_bottom();
{
ui_data.level_selected = NULL;
}
- gui_text( "Back", 6, 0 );
+ gui_text( "BACK", 6, k_text_alignment_center );
gui_end();
gui_align_right();
gui_override_colours( &flcol_list_locked );
if( gui_button( 3001 ) == k_button_click )
vg_error( "UNIMPLEMENTED\n" );
-
- gui_text( "Restore Solution", 6, 0 );
+
+ ui_global_ctx.override_colour = 0xff888888;
+
+ gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center );
gui_end_right();
+ ui_global_ctx.override_colour = 0xffffffff;
}
ui_global_ctx.cursor[0] += 2;
ui_data.level_selected = NULL;
ui_data.leaderboard_show = 0;
}
- gui_text( "Play", 6, 0 );
+ gui_text( "PLAY", 6, k_text_alignment_center );
gui_end();
}
if( ui_data.leaderboard_show )
{
ui_global_ctx.cursor[0] += 16;
- ui_global_ctx.cursor[3] = 250;
+ ui_global_ctx.cursor[2] = 350;
+ ui_global_ctx.cursor[3] = 25;
// If has results
gui_new_node();
{
gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
+ gui_text( "FRIEND LEADERBOARD", 6, 0 );
+ }
+ gui_end_down();
+
+ ui_global_ctx.cursor[1] += 2;
- ui_rect_pad( ui_global_ctx.cursor, 8 );
+ gui_new_node();
+ {
+ ui_global_ctx.cursor[3] = 32+8;
- gui_new_node();
+ for( int i = 0; i < ui_data.leaderboard_count; i ++ )
{
- ui_global_ctx.cursor[3] = 32+8;
-
- for( int i = 0; i < ui_data.leaderboard_count; i ++ )
+ gui_new_node();
{
+ gui_fill_rect( ui_global_ctx.cursor, i&0x1? flcol_list_a.main: flcol_list_b.main );
+
+ ui_global_ctx.cursor[0] += 4;
+ ui_global_ctx.cursor[1] += 4;
+
+ // 1,2,3 ...
+ static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
+ gui_text( places[i], 7, 0 );
+ ui_global_ctx.cursor[0] += 32;
+
+ struct leaderboard_player *player = &ui_data.leaderboard_players[i];
+
+ // Players image
+ ui_global_ctx.cursor[2] = 32;
+ ui_global_ctx.cursor[3] = 32;
+
gui_new_node();
{
- struct leaderboard_player *player = &ui_data.leaderboard_players[i];
-
- ui_global_ctx.cursor[0] += 4;
- ui_global_ctx.cursor[1] += 4;
- ui_global_ctx.cursor[2] = 32;
- ui_global_ctx.cursor[3] = 32;
-
- gui_new_node();
- {
- gui_push_image( ui_global_ctx.cursor, player->texture );
- }
- gui_end_right();
-
- gui_text( player->player_name, 6, 0 );
-
- ui_global_ctx.cursor[2] = 50;
- gui_align_right();
-
- gui_text( player->score_text, 6, 0 );
+ gui_push_image( ui_global_ctx.cursor, player->texture );
}
- gui_end_down();
+ gui_end_right();
+
+ // Players name
+ gui_text( player->player_name, 7, 0 );
- ui_global_ctx.cursor[1] += 2;
+ ui_global_ctx.cursor[2] = 50;
+ gui_align_right();
+ gui_text( player->score_text, 7, k_text_alignment_right );
}
+ gui_end_down();
+
+ ui_global_ctx.cursor[1] += 2;
}
- gui_end();
}
gui_end();
}
{
if( !strcmp( recieved_name, ui_data.level_selected->map_name ) )
{
- sw_download_leaderboard_entries( pCallback->m_hSteamLeaderboard, k_ELeaderboardDataRequestFriends, 0, 10 );
+ sw_download_leaderboard_entries( pCallback->m_hSteamLeaderboard, k_ELeaderboardDataRequestFriends, 0, 8 );
ui_data.level_selected->steam_leaderboard = pCallback->m_hSteamLeaderboard;
}
}
if( ui_data.level_selected->steam_leaderboard == pCallback->m_hSteamLeaderboard )
{
vg_info( "Recieved %d entries\n", pCallback->m_cEntryCount );
- ui_data.leaderboard_count = VG_MIN( pCallback->m_cEntryCount, 10 );
+ ui_data.leaderboard_count = VG_MIN( pCallback->m_cEntryCount, 8 );
+
+ u64_steamid local_player = sw_get_steamid();
for( int i = 0; i < ui_data.leaderboard_count; i ++ )
{
if( player->texture == 0 )
player->texture = tex_unkown.name;
+
+ player->is_local_player = local_player == player->id? 1: 0;
}
if( ui_data.leaderboard_count )